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DFens_666

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Everything posted by DFens_666

  1. DFens_666

    Compliments

    U have more Reports/Compliments per day when u have a certain amount of Karma. Not sure what the maximum is, 9 or 10 maybe? At 80 Karma i got 9 per day, dunno if it will get more after that.
  2. DFens_666

    Nerf or Remove Radar

    For me the worst part is when u are a new player, get to T5 which ends up quiet often in T7 matches, and u get thrown against Belfast. From ingame information u cant even know what consumables exist, since u arent allowed to see them on ships u dont own! I put this under WGs attempt to "Oh, this ship is so super awesome, i want that too" (ofc doesnt work with Belfast anymore, but there are other ships which give u the same feeling, also silver ones)
  3. DFens_666

    Nerf or Remove Radar

    Nah i wouldnt go that far. Its like those Potatoes in randoms who say "WR is all about luck, u got luck with teams blabla" thats total BS. Every constant in those games is YOU. Everyone can have some kinda of impact in the games they play. Not in everyone, sure. Sometimes u lose despite best efforts, sometimes u win doing nothing. Which will even out the more u play. But good player will make correct plays more often which can/will yield them more wins even with lower number of games. Bad players on the other hand will make bad decisions bringing their team to a disadvantage. Some time earlier i said on the forums, that every ship has different amount of influence on the game. F.e. u wont miss a T8 Cruiser in a TX match that much compared to a hightier DD or BB. Thats why seeing tripple TX BB Division is usually a bad sign. But back to what everyone can do: Focus the most important targets: Thats usally DDs. Or could be a Radar Cruiser. Conqueror players tend to have enormous amounts of damage, but still can have a very bad WR. Ofc when u farm HE damage on enemy BBs all day long. The enemy BB can focus important targets in the meantime. Ill (almost) always shoot DDs when they are detected. Even when 4k salvo from a BB doesnt sound like much, but thats 4k your other teammates dont have to deal to him. Might be enough so he dies before he can escape. With a DD gone, usually u get a huge advantage on your flank.
  4. DFens_666

    Ship performances - question

    No nothing particular, was just a follow up on your post, which i think was kinda funny? Didnt mean to target u or anything
  5. DFens_666

    Nerf or Remove Radar

    Do u understand that he doesnt even get DD play right on tiers where NO [edited]RADAR EXISTS? Oh i get it, knowing how to play DD is only viable when u have thousands of games and red numbers, my fault Maybe u should see us playing hightiers, we always try to help our DDs (or other players+ by supporting them) by telling them about CVs in game, spotted Radar ships, telling when a cap is empty because ppl dont have - map awareness - ignore ships spotted - ignore CVs in the game Idc if i dont play hightier DDs myself, i observe other players all the time, i observe the minimap and my surroundings. I see when DDs get radared and they are at a goodspot so noone can hit them (aka baiting Radar). Its like on DD (Z46 i believe) today was running at the map border in EPICENTER! whining he is focused all the time because there are radar ships... There was one Radar ship not in his range, and he was playing gunboat all freaking time. Ofc he yelled that his team was (once again) noobs who dont know anything and cant play. Enemy had 2 DDs in the Center who capped it because ours was a numbnut. I was there with Missouri in the middle of the map (!!) needing support which i ofc didnt get from him. I got Radar, he got Hydro. Nope, he doesnt get it. SO after seeing this crap EVERY FREAKING DAY - ALL THE TIME u might understand why Radar is not gamebreaking as u and others are making it out to be. Oh btw another story about map awareness: Couple of days ago we had Okinawa with only 2 BBs (weird huh) and our Donskoi was humping the mapborder because he said it himself, cant get closer... what are u afraid of with only 2 BBs? Btw one of them wasnt even going in his direction and the other one was dead rather early by torps.
  6. DFens_666

    Ship performances - question

    Oh boy, i just can not hold this in, i gotta say it: 236 games atlanta with total 2,33 million damage dealt... I need 31 games in Fiji on average for that... Why are ppl desperately trying to make themselves better than they are
  7. DFens_666

    Nerf or Remove Radar

    Imo the funniest thing is, that they sad that and STILL changed MM that we rarely encounter these +1DD/BB vs +2 Cruiser matches anymore. I think i had it 2 or max 3 times in the last 2 months after my break. Which is awesome, because i hated those imbalanced lineups. So should we assume nothing was wrong but they changed it anyway because they are nice people? As i said, i play frequently Missouri or division with Missouri / RU Cruisers. I can easily say half the Radars dont do anything in terms of damage dealt. U spot the DD, noone has line of fire on him, because it would need heavy flanking or overextending which is a suicide mission. About the Worcester: I think its BB AP which struck u, or even BB HE. Maximum HE damage from Worcester is not even 9k (12 hits one salvo). Considering HE also tends to break modules, which normaly lowers your damage, because modules "eat" damage.
  8. DFens_666

    Nerf or Remove Radar

    So i am wrong with what im saying? Cant focus on what im saying, got to discredit me otherwise because im right?
  9. DFens_666

    Nerf or Remove Radar

    Cant admit something which u are unwilling to change, can u? They say it doesnt make any difference, so they dont have to put effort into reworking the MM so it would consider Radar consumables. Also i dont understand why MM sometimes puts 2 or 3 times the same ship in one team and the others get 2 or 3 other/different ships. When divisions are affecting those, its one thing, but sometimes they dont. Yesterday f.e enemy team has 2 Kronshtadts and we got Ibuki + Roon... no way u can compare those ships. But lets not go into that further, but it definetely is something id like MM to consider more.
  10. DFens_666

    Nerf or Remove Radar

    Because DDs have an essential role in a game, which basicly other ships can almost not provide, and thats spotting. Also they can still deal damage while being invisible (torps), which other ships cant. Stupid DDs are as bad as stupid CVs - or even more so, since u have DDs every game and CVs only every xth game, atleast on higher tiers. Sure i agree that US Radar, especially DM/Worcester is far too long lasting compared to their reloadspeed. But some ppl are making it very easy and basicly blame everything on Radar, which is total nonsense. I dont think WG put any particular thoughts into Radar on the new US CL Line, they just did it because its US line and they have Radar.
  11. DFens_666

    Coal for purchase [GO NAVY!]

    U forgot the -25% Coupon, so u only need 3/4 of your estimated value
  12. DFens_666

    Nerf or Remove Radar

    Maybe u should start looking at some maps where u can have Island cover EVEN INSIDE THE CAP! Ive seen numerous radars lately where simply noone could even shoot the DD, because he was hugging the island so bad. Should we go through them 1by1 so you will learn it? Ocean: Kinda bad for lowrange Cruisers, it should be a suicide when they rush a cap. If enemy DD smokes up his Radar cruisers, then its tough luck and they are simply better as a team. Sleeping GIant: Possible to hide behind Islands in C/D Cap (same cap depending on 3 or 4 Caps). B Cap is 50/50 id say. U have an island, but might get shot on from further away depending on angles. A Cap, i dont play that cap, i dont like it. USually DDs going there they die - to Radarships. Loop: A cap has Island, B cap has Island. C Cap is pretty open, u can run away unless the Radar ship is pushing in, which should be dealt by with backup. If no backup = your fault by trying to cap anyway. Sea of Fortune: This one is pretty bad ofc. Radar ships can sneak to all caps and Radar them easily. Id say B is easiest still, because u can retreat quick enough into Cover. Warriors path: A has Islands (but u go there, u are usually done for) B has Island, C is open, but u can return to cover rather quickly. Mountain Range: C has Cover, B is very open, which is dangerous for Cruisers. A gets harder when Radar ships are at the Islands. Shatter: well C... B can be done because u can hide quickly. A is 50/50, be ready to run id say. Atlantic: Pretty big caps, But A/B Can be radared. But since they are pretty large caps, u should be able to get away in time. Very few ppl go to C anyway, id always try that if there are more then 2 DDs. Icelands: A and C got Island cover. B not, but its a big cap, i think radaring it from cover is almost impossible. Okinawa: U go A and whine about Radar = u are doing it wrong. Tears of the dessert: Since rework Radar cruisers can sneak up to every cap, but shooting from there is almost impossible. Many ppl play like cowards on that map anyway. Trap: Since the rework i think B is the hardest cap. A can be done with cover close by. C is open, u should see the radar ship coming. Land of Fire: C is worst cap, every DD that goes there while Radar ships pressent dies, its like a given. A/B are easier imo and u have cover (close by) Hotspot: C has perfect cover. B is pretty open, but many Radar ships avoid that. A is usualy the Radar place, but u can hide there. Two Brothers: A cap can be radared more easily, D is easier from the north. Haven: B cap can be radared from all places, C is easier to get imo. Enough for now. I mean cmon. there are plenty of places u can go while Radar ships are present. keep your eyes open and u will learn what to do. I dont even play hightier DDs (alltho i play missouri and division with RU Cruisers) and u learn where DDs are safe to go. Everyone can learn this stuff. Bad noobs just ignore it, and they die rightfully.
  13. DFens_666

    Nerf or Remove Radar

    Your Arguements are stupid and ignorant. U deny the possibility AND FACT! of something like this happening because your stats show DDs are only played 20% in total. So because of your "stats" every game currently consists of 5BB, 5 CA and 2DD? Total nonsense... no point in arguing with that one. And in the end we can show u 1 screen, or 5 or how many? What does it prove? Will u then say, but its only 0,01% of games played?
  14. DFens_666

    Nerf or Remove Radar

    I dont understand how u cant get this: Cruisers have a choice between DefAA and Hydro. Under no circumstances will there be a CV in CWs. What do u take? Hydro. Your cptn wont need AFT/BFT/Manual AA, so u most likely can use the points for Vigilance which lets u spot those Torps earlier even when Hydro is on CD. Either u play anti DD or anti CV. When there is only one option u skill totaly against that. Also u cant use cptn points to get stronger vs Cruisers or BBs. Only IFHE (useless for 203mm) and DE. Which are 3 cptn points. PT, EM, AR, SI, CE are 12 points which i see as normal build. What else do u take? The only other option is to go anti-fire (BOS/FP), which i think is worse than going anti-torpedo (Vigilance).
  15. DFens_666

    Nerf or Remove Radar

    As i said before, thats because the lack of CVs, not the amount of Radar. U could ban Radar from CWs and still all Cruisers would use Hydro... They dont have a problem with Radar, but it limites their options in the game. They need to play differently, and that is already sufficient imo. Yep. And there are still players who die in 2 mins with the biggest healthpool/hydro/Superheal... Actually u are wrong on that one. Firing one salvo doesnt need 10 secs or 30 secs. It needs 1 Sec. If i dont have more time to shoot, because the target is getting out of (radar)-range or behind an island, my faster reload does not help me. A BB can still kill a Cruiser when he gets that salvo of. A Cruiser can not kill a DD when he can only shoot once. An actively evading DD can survive the shells from Chapa/Donskoi/Moskva when being Radared by them. Only broadsiding idiots will die. Radared by DM or Worcester is much trickier, since the time is (too) long for my taste aswell. Cruisers have armor? They have a Citadel, DDs do not. A Cruiser can get devastated when a BB gets his broadside, a DD can not. The DD can angle away in time the Cruiser reloads, migitating the damage he receives. Only when the Cruiser survives, can he recover a little bit from the damage received. I think this comes down to which ppl are playing the ships. PLaying cruisers is certainly not easy, can we agree on that one? If u play like an idiot, u will die. No exception. Play DD like an idiot, u might get away with it atleast sometimes. Maybe some ppl refuse to learn because of that. With Cruisers u really need to be careful with what u do. Ofc u do too with DDs, but when u are in a 1-2 DD game u might get the cap where the enemies arent. U can flank after that and torp the enemies, which might get u a somewhat fun game, even when u are a bad player. U overextend in a Cruiser, get suddenly spotted dont know how to deal with that - u are done for. Miserable game experience. Ppl who cant play Cruiser mostly went to play BBs, would be my oppinion. DDs die quickly because they make bad decisions. Today TX match on Mountain range. Gearing goes B - smokes up. Enemy Gearing goes C. throws torps to the smoke - BAM. Because our Gearing decided to sit in that smoke doing nothing even AFTER THE CAP WAS OURS!!! They dont need Radar to die.
  16. DFens_666

    Nerf or Remove Radar

    jeez.. ofc they dont need Radar to get killed, how about those better DD players who are never getting spotted? Radar is what is keeping them at bay. Rather that then the other one id say When they get that BB AP vs DDs done correctly, it might (will) change. In comparision T10 DDs got ~6km detection and can engange Targets from 10,5-20km (i think). Leaving khaba out of this one. Cruisers differ greatly from 9-13,5km. Minotaurs effective range somewhere stops at 13km, while u can hit BBs even at greater distance, shooting DDs/cruisers is pretty much impossible. And the DD only needs to kite away and Minos DPM drops into abysmal numbers, and DD is safe. Zao ofc has great detection, but rather spams HE from longer ranges. DM/Worc are sitting behind islands anyway ~~. Hindy, Moskva and Henri have bad concealment even compared to BBs, and they need to engage targets from long ranges especially in the early game. They have a zone ~5-8km from detection to maxrange. So basicly that means, DDs are fighting closer to the enemy yes, but their buffer zone is almost the same. (taking into account that spamming 20km torps is stupid). U need one BB salvo to potentially kill any Cruiser. Neptune/Mino easiest, after that id go for Zao/Moskva and then the others. Hindenburg is a tricky one the closer u are, but eats citadels from longrange easily. No cruiser can one shot a T10 DD. BBs CAN potentially do that, but i dont concider that to be an easy task, its heavily RNG dependant. So yes, Cruisers are punished much easier than DDs.
  17. DFens_666

    Nerf or Remove Radar

    Over the last couple of weeks ive seen several battles with 4 and some with even 5 DDs, mostly hightiers. Yet ive had 2 midtier matches with 0 DDs. Also ive had some matches with1-3 BBs, which is pretty rare. The problem is, average BBaby is playing pisspoor. U want them to play DDs? Even without Radar they suck balls. They suck in most idiot proof ships in the entire game. DDs need to fulfill a specific role, and already a certain amount of current DD players DO NOT understand their role. I rather have less DDs who actually know what they need to do - and do it right.
  18. DFens_666

    Nerf or Remove Radar

    U do know there are other reasons for that?... No CVs = Every Cruiser uses Hydro. U dont need to skill for AA, so leaves cptn skills for other stuff too (Vigilance?) Only 1 BB = Cruisers arent threatened too much. Basicly u only have 2 Classes to choose from, and Cruisers are better then lots of DDs ofc.
  19. Add: He meant me, because i "stole" his Conqueror kill. Which is funny when there are only 2 targets left and the other one is behind an Island, and 2 BBs are looking at each other both with <15k HP. And one of them is HE slinging conq, where angling does not matter. See 3. Screenshot for what roughly happened in the match. Started in the center, went to A, after that was somehow clear and the enemy retreated, i went middle to B (where i had an enemy Missouri in my broadside and Republique too) Thats why i had to go wide. When i came close to B, the enemy full HP GK came back from C with support from the Conqueror. Going into B would have been crazy. Between B and C were a Mino and a Shima, which we managed to kill. Nothing else would have helpened, since we were down on points and equal on ships becaue B/C was most of the match in enemy control. After eating only 3 torps, i had the GK steaming from behind and the conq coming from the front since i was the only one left there. Shima and Zao were all the time in the enemy spawn roughly the green line. Conq was full broadside, i only had <25k HP at that time, and he had almost the same amount. First salvo i managed 12k and he also did like 8k. Luckily no fires, Second salvo was crucial to kill him, to get him killed ASAP. Btw shima torps might have missed anyway, but he was totaly pissed lol. Clearly 57km distance traveled is hiding behind a rock
  20. DDs would perform better if the Bots would just eat those torps instead of cheat their way away from them. This weeks operation is not even the worst, as u usually can hit 1-2 torps even from stealth torping range, but its still worse than just letting them be because they eat citadels all day long. U torp them = they evade = no more broadside for your teammates = everyone hates DDs in operations, because all other Botships close by will dodge too. In the end its funny how the bots are fine by getting citadelled to death, yet torps are a no-no...
  21. I did make a screenshot of this 3 DD game, was for different reasons but it pretty much shows where everyone died. Horribly unfun to play, might aswell quit next time it happens... I voted for 1 DD max, 2 might be tolerable, but 1 is ok when taking into account that there might be a CV too. Otherwise u have 2DD+CV and its as bad as 3 DDs in terms of damage tanking/dealing capability.
  22. DFens_666

    Nerf or Remove Radar

    Unfurtunately, they dont need Radar to die uselessly... Or we might aswell strip Hydro from DDs, which is more of an "I-Win"-tool in DD vs DD combat. U cant balance the game for the worst players in the game. Removing Radar will make good DD players even more untouchable than they already are. Cruisers can be deleted easier than DDs and from much longer ranges. But i think many ppl either quit playing Cruisers because they cant cope with that, or they actually tried to improve. Broadsiding insta delete Cruisers are seen rarely on high tiers. Yet, idiot DDs who dont care about the matchup (CV, enemy Radar ships, Hydro DDs), are pretty frequent even on the highest tiers. My own theory is, that even when they die sometimes, it wont happen all the time. Sometimes they can get the cap, and after that go around the map and torp in the back where they can manage to have a somewhat fun game. Broadsiding in a Cruiser however is usually an unforgiving act and unless u change your playstyle, u WILL get deleted every time.
  23. DFens_666

    Nerf or Remove Radar

    Thats why i made that example: U hate this, i hate something else, some BBaby is whining about Fire... The difference about 5 BB vs 5 DD games is, DDs tend to die early in the game, and BBs wont. Matches tend to get more roflstomp when one team has a heavy DD surplus. It means they (can) have a high impact on the outcome of the game. And when one teams DDs are playing like crap, then the game is no fun for the rest of the players. If Radar makes them play better, then it would be a good thing. Yes to the first part, and thats the biggest problem. Even when they cancel each other out, one DD will most likely survive. And it doesnt matter if that DD has 100% health left or only 20%. He can still spot and torp the crap out of the other ships. And when they are even semi-competent, they are hard to radar/hit and they are able to understand where the enemies remaining DDs are, so they do what they wanna do. Try playing Hindenburg/Moskva when u are constantly spotted by enemy DDs. U can run, but the map will end and the game will be lost at some point.
  24. DFens_666

    Nerf or Remove Radar

    Happened pretty often lately, (atleast for me/us). Yes, maybe in total its only 20%, but u somehow get those weird matches u have 4 or 5 DDs, and then u get matches with 0-2 DDs. (0 is pretty rare tho, got 1 today or yesterday). I see much less DDs on midtiers than on hightiers tho. Which is weird, since hightiers has more Radars. So i dont see a connection with more radar = less DDs. Might be me, sure, but once again, everyone has his own experience. The funny thing is, the T5-T7 Match with no DDs was much more fast paced than the matches with DDs, most cruisers were just pushing/rushing forward on their own flank, which u normaly dont see. Would i rather have 2vs2 DD with potatoes? Yes. When i have 5 DDs, and 3 are potatoes, the enemy DDs surviving will cause much more havoc than my 2 DDs. Everyone is permaspotted (usually, because even idiots will spot with their DD), and at some point when one flank collapses u will get torpsoup from everywhere. And u dont know where the DDs are. Remaining DDs cant rush/spot the enemy DDs. Even tho im not playing hightier DDs (got ofc some T8 games with my T6/T7 DDs with Radar ships), i know where Radar ships are "parking" on every map. We are telling that to our DDs most of the time. Some listen, some wont. The ppl that listen actually manage to survive, sometimes cap at some point, spot the enemy Radar Cruisers and are helpful to the team. Idiots who are doing crap go in and die. They die no matter what u do. They go in the cap, smoke up, sit still. They die to Radar, or torps, or german DDs with Hydro - doesnt matter. But on a positive note ive seen DD players adapting to that radar: They go into the cap, bait the radar and run or hide behind islands where noone can shoot. Thats how it should be.
  25. DFens_666

    Nerf or Remove Radar

    There are other things bad too in this game, and everyone has his own opinion about what is bad or not. I really dont see them doing anything to change Radar. Most likely they will introduce another gimmick, which will be bad too. Suddenly u get all Radars and Radar Jammers (if they decide to do something like that) into one team. And then what? For me 5 DDs / Side matches are the most cancerous games i experience, and they even exist quiet often at this moment even with Radar ships being played heavily. I hate them much more than 5 BBs per side, atleast u see those BBs. And normaly 3 of your BBs dont die instantly after 2 mins, yet it happens pretty often that one team loses 3 DDs very fast and the game becomes unbearable for that team. So what did we learn today? Probably everyone dislikes something, some ppl are just more vocal about it then others.
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