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DFens_666

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Everything posted by DFens_666

  1. DFens_666

    stealth firing? render bug?

    I had already uploaded it, but was too lazy to link it You can see my first salvo is definetely locked (good dispersion) which i can only do if he was spotted I rather think its interesting, that there is a difference in your own replays compared to what actually happened during the game.
  2. DFens_666

    stealth firing? render bug?

    You even can get render "bugs" while watching your own replays which you didnt have while actually playing the game! First time i realized that not too long ago, when i watched someone elses replay who was shooting at the ship, but it wasnt rendered at my screen. Then it happened to me too, alltho i didnt change any settings in between. I wanted to show how you can easily kill the CV in OP Narai, and then i spotted it First pic you can see, im spotted, the CV is spotted on the minimap, but the CV isnt rendered on my screen. 2nd screen i did shoot him (i was locked onto him ofc), but in the replay i never saw it!
  3. DFens_666

    Brushed under the carpet thread

    Imo there is nothing to enjoy, when even 3 minutes into the game its already quite obvious that you gonna lose. The only thing left to do then is farm damage.
  4. I hadnt started the Vive la France collection before, after i got the Salem, i started with that. Took me 4x5.000 Coal to finish it. I had also like 7 parts from the Bismarck collection, which i finished after the other one. But took me 5x5.000 Coal (was really unlucky with duplicates) So imo yes, id do it. 20-30k coal (max) isnt really that big of a deal, you cant even get one of the captains for that (so its cheaper to get Jean-Jacques Honore rather than the german or russian one for 35k coal). Also since we only get ship coupons every 6 months, there should be enough time to get the coal required for the next ship you want. I wouldnt buy a ship without using a coupon tbh. (or max the very cheap ones).
  5. DFens_666

    Radar Discussion Megathread

    Thats why Kamikaze clones are OP The Torps are fast like on hightiers (while especially BBs are very slow) and the torpreload is INSANE + a decent stealth torp window. IJN silver DDs have the same stealth torp ability, but the torps are much slower, so not only does the enemy have more time to turn before that, but he also has more time to dodge once he spots them. Nah mate, that doesnt work. You cant support someone who sits in his smoke and denying you vision.
  6. Something funny in between all those idiot teams: CVs are airborne now, so when you run out of planes, just start your anti-gravity device and... not sure yet, drop yourself like a bomb on the enemy ship? KAMIKAZE CV INCOMMING
  7. You sometimes see that in random battles, when a bunch of noobs is targeting the one useful player in the match, who didnt do the moronic crap they say. If you are getting picked at often, its easier to bunch up with same type of ppl so you wont get picked at for being dumb. Then you have 4-5 idiots insulting you left and right even tho, they were the idiots (yoloing, running away, w/e). Usually what they say is so retarded that its questionable to how they even can come up with something like that (like blaming one Cruiser for not tanking and killing 5 or more enemies at once ) So basicly, if one idiot opens his mouth, then its more likely for other idiots to jump on that train to make it less likely that they will be targeted. Atleast thats what ive seen a couple of times in randoms.
  8. DFens_666

    Camo limit

    Check if you have disabled them. (the little cogwheel next to the list of ships in your port)
  9. Ok, i went to the training room (on live server ofc) now, so maybe we can stop this whining about spamming a BB to death in his superstructure and him dieing instantly. Sat right next to a Yamato in my Minotaur. His superstructure was half saturated after 7396 damage received (or maybe its 7400, was hard to tell, because i had pen + half pen damage in one shot) . I needed 12 penetrations for that, out of those 4 dealt 0 damage (modules), so after the change i would have gotten an additional 1240 damage (wow, thats a lot!). Then i kept spammng the Yamato till his Superstructure was COMPLETELY saturated Up to that moment, the upcomming change would have meant NO difference towards the saturation of the superstructure. The only difference would have been modules eating damage, to which i counted 24 penetrations (out of 170) which dealt 0 damage. This includes me shooting a couple of times at his frontal secondary turret to see whats happening (the barbette actually receivess damage) So till i completely saturated the yamatos superstructure, i received 28 penetrations which dealt 0 damage. After the changes, this would have yielded me a whooping 8680 extra damage - still the yamato would be floating around. ONLY THEN i could still shoot the yamatos superstructe and receive 310 damage per penetration. So for Superstructure, there is not really much difference. Then i shot the Bow, which was completely saturated after 7800 damage received. Still, yamato not dieing (so i have 2 compartements now which i cant deal damage to) ok lets go to the Aft section -> Completely saturated after 8300 damage received. YAMATO IS STILL NOT DEAD! and i have saturated now 3 of his compartements to 0 HP. So whats left? Upper belt armor, has 32mm -> dead with last salvo. So what did we learn from this: - A BB wont die much faster even when depleting his Superstructure completely to 0 HP. - I can now deal (more) damage to Bow/Aft section, because those parts are saturated very fast. - But this doesnt matter, since shooting the upper belt is dealing 3x the damage than shooting a completely saturated area, which is more viable when i can actually pick the area i want to hit.
  10. No, it just feels like you are talking to other forumites like someone is in favor of torpedo bulges receiving damage. Like this: Who is this targeted at? For me it feels like ppl in this thread who are in favor of some of the changes (like i said, im fine with saturated areas/modules receiving damage) But the problem is, some players are argueing that its bad that you can kill a yamato shooting his secondary turret This is totaly irrelevant. Torpedo bulges receiving damage is NOT irrelevant, and if we (as a community) doesnt want that, then we should argue about that specific problem - and not about some secondary turret receiving damage. I dont believe WG will scrap this whole change they are planning, because there have been always arguements about saturated areas not taking penetration damage or modules eating damage. This is a good change and SHOULD be implemented. However, the torpedo bulge receiving damage is NOT fine, and this is the only thing which needs to go from the supposed changes. There is no reason to think BBs need to camp because of this change. This only shows that most players actually dont understand what a really 100% saturated area is (play couple of hundred games RN CL). Or that you deliberately cant hit secondary modules. Or that a Minotaur shooting an angled, kiting away BB is still mostly shattering/bouncing - and thats the reason behind minimal damage, not because the superstructure is saturated. You really think WG will nerf BBs to the ground?
  11. Ive yet to see one person who says: Torpedo Bulges receiving damage is fine Everyone so far is against it. Doesnt mean WG will listen to us tho. But if you keep deliberately misinterpretating other ppls posts, you wont be taken serious... The other changes to saturated areas/modules are fine.
  12. DFens_666

    Highest Damage Inflicted on a Single Ship

    Was a similiar thread not too long ago, i had 160k on a GK once (with Hindi) I think i had everything on him AP, HE, Fire, Torp and Ram
  13. Typical WG stupidity? Who knows if it will stay like that Considering that Overpens used to be 100% repairable too, but arent anymore. Or maybe they "forgot" that they changed that
  14. If the Harugumo would try to hit Bow/Aft section (lets assume its not saturated) then it would deal 26136 damage per minute, even considering he would only hit 33% of his shells (smaller area to hit). Which is still twice as good than deliberately shooting the saturated superstructure. And lets not start with AP in that case. Yes, in some cases it will be viable, when you cant actively aim for a specific part of the ship. Doesnt mean its worth doing all the time. You will still be better of aiming against non-saturated areas. Also angling will still migitate the damage received, since more shells will miss and BB turrets / deck armor can still shatter small caliber HE shells. From the ships ive played, i feel that RN CLs will get the biggest boost out of this. Often when you shoot a full HP BB, you can deal 8+k damage to his superstructure. After 2-3 salvos this will be dropping to 4k, and soon you will be down to <1k. With the change, you might actually deal 2,5k~ per salvo - that is if the BB lets you farm him. Or even better when the BB is already saturated, and you can only aim for his superstructure, you might deal a couple of hundred more damage - which really isnt too much to begin with, but its better than nothing. Everyone playing RN CLs regularly will know how it feels to try to kill off a saturated BB dealing close to 0 damage.
  15. DFens_666

    Tell us the truth WG.

    2 Times for me
  16. Nah, that wouldnt be as bad as 0 damage. 1-2% equals 32-64 damage from a RN CL. Even at optimal range, hitting ~9 shells (which would deal damage), would be as little as <2 overpens worth of damage. You wont kill any BB dealing max 500-600 damage every <8 secs. Even considering Minos 3 sec reload that would be roughly 10k damage per minute. From which he can heal 5k back up. Why would the BB feel the need to migitate the damage by angling? And when he starts to angle, you will deal less damage, even when shooting the superstructure. Its still not viable, but it will bring those saturated BBs down faster - and with that im fine. You shouldnt survive indefinetely because the ship is incapable of overpenning the superstructure. We are really talking about MINIMAL damage that BBs will receive to saturated areas. Atleast talking about AP. But then, 10% from HE damage is mostly like 200-300, so not sure about that.
  17. DFens_666

    Gameplay is now a joke

    I roughly lose 1 in 100 (well...) And i almost remember all of them: - Bogue i fu**** up myself, and i played only with bots. My bots were so dumb this couldnt be won (this was after they removed the manual drop, so i wanted to grind it out in Coop) - Mutsuki i lost because i tried to activate Premium acc a while ago (win one battle) but i didnt want to trigger the first 250 XP daily mission (which was 1000 extra XP, which gets added towards FreeXP/cptnXP). So i actively tried to stay <250 XP, but my team was too crap and lost - Algerie... this was beyond crap. I had several Tirpitzes who were absolutely new players and didnt hit anything. Also one Bismarck who did deal like 0 damage to an enemy tirpitz while dieing from fullhealth) And the bots focused me quickly... - DoY i actually forgot. I think they do that to cover up the Cruisers behind them xD sometimes this works and i get spammed by smoked up Cruisers
  18. So you should need to shoot the ship on all its places? Which is mostly irrelevant because Citadel, Torps, Fires, Floodings.... On another note (which noone hating against EI2azer ever answered): A saturated Superstructure: - Overpenetration = 0,1x shell max damage - Penetration = 0 damage HOW does this make sense? Now we get a change, that this is so the damage is always atleast 0,1x and everyone is crying out load? (im not defending the Torpedo Bulge stuff - that is retarded). Also modules soaking up damage was ALWAYS questionable. Its part of the ship - why doesnt it receive damage? Why do BBs needs extra layer of protection, ontop of their best protection anyway? And again, you cant actively decide to shoot modules: You are shooting the superstructure and you accidently hit the Module.
  19. But why is this relevant? How could there be ever a scenario like pointed out in the OP? Even at closerange (where you wouldnt want to gunboat a BB in a DD) you could only target the whole superstructure (which would be BETTER than the shown result) or even shoot the Bow/Aft section, which again would make more sense, since a Penetration on a non satured area deals 0,33x damage, as to 0,1x damage to a completely saturated area. Sometimes im that close in RN CLs to actively pick the spot i want to shoot, and deal several k damage per salvo. Compared to dealing couple of k to a half saturated superstructure. Shooting a non-saturated area will still be smarter than to shoot the saturated superstructure IF you are able to hit it accordingly. And when i can pick that area, i would NEVER shoot a secondary turret
  20. So an overpenetrating shell always dealing damage to a saturated area is logical, yet the same shell detonating deals 0 damage... Logic right there Also 490 shells hitting one spot: In which world is this making ANY DIFFERENCE ?! Like wow... 490 [edited]shells Clearly the yamato would have killed that Harugumo 10 times by the time that Harugumo shot him 490 times in the same spot
  21. DFens_666

    Ranked Sprint: 6v6 vs. 8v8

    Can i use this as a Rant thread? Well, idc ill do it anyway 3 games sprint today and im already going insane again. First match Epicenter - Kirov full ahead to the center - dead. We told him to hide behind an island... no reaction - DD sits 8 mins at an island, someone from the teams says where he is parked, then he rushes out (so he can read chat) yolos a Cesare and DELIBERATELY misses the torps (i cant put it otherwise at 2km?) 2nd game - Gremy sits in smoke not moving... eats one torp. You think he learned by the time? No, still sitting there... eats the second torp, and dead. From a Minekaze, with 1,6km torp detection, he just DOESNT MOVE AT ALL ?! (atleast that one we won) 3rd game - I managed to torp an Okhotnik right away on Epicenter. - The 2 other DDs think its smart to sit in the center cap, and smoke each other up. Which ofc attracts the torps from the 2 other DDs (mind, they didnt have RPF). First one dies to torps... well, maybe the other one has learned now? Nope, 1 minute later eats also torps and dies - Königsberg beaches full broadside to a GC at <10 km - König gets rushed by Acasta, which missed the first set of torps, König obviously doesnt care and dies when DD has torps reloaded. And ofc the 3 BBs did the utmost to stay away from me, because why have a DD which is spotting and screening for you? Rather die alone at the mapborder Its also funny how the enemy team manages usually to move in blob across the map, while our team is always splitting up all 3 ways. Which was the first game this season, on Trident. - One Cruiser yolos in right away. DD followed him on C cap, where 8 out of 8 enemies were. - Another Cruiser/DD combo went A, but were so slow that meantime one BB from the C turned around and went to A, instablapping the Cruiser, and the DD was like "hmm better beach and smoke up, that will make him go away" smokes out -> DD dead... WHERE does the MM get those teammates for us ?! All hope is lost with those lobotomized imbecils. They have the mental capacity of a slice of bread - and thats an insult to the bread
  22. How about no? A Worcester could potentially deal 41728 damage in one minute, hitting all shells and they all must penetrate or overpenetrate... Which is questionable as it is. And the BB can heal 20k back. Nope, your scenario will not happen.
  23. DFens_666

    Remove Standard Battle

    Good point. Maybe some kinda sudden death when being 1vs1, like both ships lose their concealment (i know it favors BBs, but would prevent griefing).
  24. You do understand that even right now, a saturated area will always receive overpen damage? But never when it gets penetrated? So a penetration dealing overpen damage is only fair. Only thing is ofc HE... since it doesnt overpen. But 10% of HE isnt too much on the other hand.
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