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Everything posted by DFens_666
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Ok, i misunderstood where you were going with this I just have 2 problems right now: - Multi CV games, they need to go. Make it 1CV/side max, as it was with RTS CVs. - Skill gap between CV players is worse than before. If the enemy has someone like maaseru, and you have a potato, you might aswell alt+f4 the game. They will just eat through your team like nothing can stop them, meanwhile your own CV is busy dieing
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buff midways flooding chance and torp damage
DFens_666 replied to Mr_Snoww's topic in General Discussion
Not necessarily, look at Conqueror: Has high average damage but lower average kills, which points out, that its more "useless" damage farming. Id agree, that CVs could be top on damage IF it wouldnt be for the spotting advantage. With that included, imo CVs shouldnt be the first in line to be damage dealers. Thats why ive been saying, CVs spotting needs to get nerfed, as it will make counterplaying the CV easier for the enemy team. As a Cruiser, i cant support my DD with AA if im being spotted way before i can get where i need to be. WG ofc went the wrong way by reducing the airspotting, that doesnt really help one bit, it only made CVs even less fun to play for the average player. Bad players will be more prone to fly into AA from Worcester or others, and receive more damage because of that. Good CV players (lets take CBs as an example) will spot your for a couple of seconds so that BBs/Stalingrad can shoot at you. Then they leave the AA for 20-30 secs and spot you again. The damage is so small that they hardly will ever lose any plane. to the last sentence: Yeah, i wanted to write that aswell, but i got lazy -
buff midways flooding chance and torp damage
DFens_666 replied to Mr_Snoww's topic in General Discussion
You could say, lack of capping is being balanced by the ability to reset the cap http://maplesyrup.sweet.coocan.jp/wows/ranking/20190316/eu_week/average_class.html But if you look at the best players, they have higest average damage, high(est) solo WR, highest average kills. Even the average stats, CVs are top in those categories. -
What? So you say, games without CVs in it are brokenly unbalanced ?! Thats basicly what it boils down to, if CVs were to be removed, every game would be like a game without a CV in it right now... how horrible that would be Ofc I agree with that... but obviously WG is just as always.
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buff midways flooding chance and torp damage
DFens_666 replied to Mr_Snoww's topic in General Discussion
I think thats the issue of the rework, and many people have said it before: Good players are too good, while bad players are too bad. Latter will have no fun playing the game (i think we can agree on that one). The only way to balance this gap, is basicly be having a cap on how much damage you can deal, and make that damage easier to apply. Bad players will be lifted by this, because it gets easier for them. Ofc it will effect Unicums severely, by handicapping their ability to do what they feel like and they would hate it to the guts. But imo its the only way to achieve what WG wanted to: Make CVs more accessable, which only works if they are easy and fun to play. At the same time, it will limit the effect on Surface ships too, because they feel less "molested" by CVs. -
buff midways flooding chance and torp damage
DFens_666 replied to Mr_Snoww's topic in General Discussion
According to WG (MrConway) that is skill gap and they want to get rid of it... Not my words, just saying -
buff midways flooding chance and torp damage
DFens_666 replied to Mr_Snoww's topic in General Discussion
When the best guys in one class are much better than the best players in the other classes, then there is something wrong imo. The combination of WR/Average damage/average kills should be considered when looking at this. Like, DDs have lower average damage than the others, but thats ok since they have an equal or better impact on the outcome of the game. Currently, best CV players have everything, and they can do that while playing solo. I agree, its hard for us to get all the data because we have limited availability. But overall, for me it feels like the balancing is really off between best players in DD/BB/CA <-> CV -
Ill just jump in and correct you on number 1: As MrConway said a couple of weeks ago, the skill gap was only for one player looking at the 4 different ship classes, f.e. Someone has average WR with DDs/CAs/BBs, but 70% with CVs, thats a skill gap for WG. If another player has equal WR in all classes, then its no skill gap. They didnt want to balance the skill gap between players, they wanted to balance the skill gap between different classes. I mean, thats like really dumb imo, but whatever i guess I think they used that arguement, because people who are good with in RTS games, were good with RTS CVs, even if they were bad with other ships. Viceversa for people who are bad in RTS games, while being good at wows in general
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buff midways flooding chance and torp damage
DFens_666 replied to Mr_Snoww's topic in General Discussion
If CVs would have low avg kills id agree. Then they would be like a Conqueror, which is (often) just farming Fire damage on BBs. But CVs have a much better average killrate (like 1~ more every game than the best players in other ships), so i dont agree with them farming useless damage And ofc the best guys get almost 80% Solo WR, so not only can they "farm" damage, they also can apply it to the right targets, which makes you win games. -
Salem even makes money in coop because of that, so she is definetely good to go in Randoms.
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WG it's a time to think about your game because it is unplayable !!
DFens_666 replied to Adm_Hoshiko's topic in General Discussion
Some people dont deserve to get carried... if it would somehow be possible, id like them to get a loss -
What Were Your Greatest Gaming Achievements Today ?
DFens_666 replied to Hanszeehock's topic in General Discussion
Nelsol ftw It was rather close, as it was 2vs1 when the game ended (10 more secs and i would have gotten the KGV also). But it was 2vs4 4 mins before the end. Our Asashio really screwed that one up, by dieing to the 1292 HP Cossack, while being full HP himself... But i litereally had full HP and all heals untouched, i was sure that we would win this easily. Came to think afterwards, that how you would kill a Nelson with full HP in the endstage of the game? Its almost impossible, only with torps or getting citadels by overmatching. Also another good game in the Lyon (which is more like the average) Sadly, got my Kraken denied, because 3 pens on a 2500 HP New York wasnt enough to get a kill -
wow... i thought i was one of the only ones who thinks that way. Sometimes i think, WG is delibaretely making german ships real shitty
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- german
- destroyers
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Possible solution to balancing CVs for everybody
DFens_666 replied to Grandma's topic in General Discussion
If you can see it on the minimap, you can shoot it aswell... just sayin That CVs have really predictable movement makes it even easier -
So you say, WG is deliberately rigging the MM, that certain players get to win more often, and the other lose more often I wonder how this can be achieved, or shouldnt the losing side not have the same opinion about all the other losers on their team? - Shimakaze player: Oh no, i lost again because my GK is a loser - GK player: Oh no, i lost again because my Shima is a loser I mean, where does it end? Its totaly ridiculous 12 individual players all blaming each other, because they got put on the "losing side" Your claim in a nutshell
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Well, do you know if they were aware of that bug? Even if you would be able to do it, still doesnt mean you would necessarily recognize it as such. Because it requires timing, for someone just casually playing the game it might work once, and the other time you lose your squad. If you cant come to the correct conclusion to WHY it happened, you might not realize that there is bug. (or maybe they think, the fighters are the bugged ones) Obviously, some people used it AND were fully aware about it on how to do it, did they say anything? Nope... If it werent for KOTS, most people would still be unaware. Anyway, no need to discuss this further, as we just got the confirmation that it will get fixed
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Or you could say, its malice that CV players DIDNT make that public, so that WG wont fix it
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Beta test on live server - nuff said Who knows how many other exploits are out there ?!
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WG. How to teach players about ship, game and consumables mechanics
DFens_666 replied to Bear__Necessities's topic in General Discussion
You can disagree with the way i said it, but that doesnt change the reality: If you are a bad player, its hard (or even impossible) to get the credits needed to advance or maintain playing the game. WG made it easier to advance through the tiers, by adding better camos and signals - but most of the time, its still credits that bad players are lacking (simply because they lose credits when playing hightiers). So they have to buy - Premium ships - Premium account - Convert doubloons to Credits - Other stuff, like permacamos And i agree, that bad players are more likely to quit the game because of that. Thats exactly what happened to the guy i was referring to in my post above: He might have put 10-20€ on one evening into the game just to keep playing his T9 ships. Ofc they will quit the game at some point. But id disagree with the game being "simple". WoWs is extremely complex, but the guys being around for 2-3+ years have a different view on that. They get new infos all the time, and they already know the old stuff. New players have to learn everything from scratch, and thats not easy imo. But that doesnt change, that WG rather have players who DONT know this stuff. You can see this all the time, when they keep data hidden from the playerbase (currently with all the AA mechanics - they didnt tell us, that every ship has a different interval at which the damage is applied) -
WG. How to teach players about ship, game and consumables mechanics
DFens_666 replied to Bear__Necessities's topic in General Discussion
Interesting But on the other hand, i dont think you would use doubloons to buy a B-hull for a BB because you ran out of credits (yes, ive seen this done by a streamer ) Do you buy premium ships or other stuff? Like, i dont think you HAVE to use money to maintain playing the game? Personaly i wouldnt have to use money because im low on credits or similiar stuff. I dont have to buy premium account to get the better economy. And i think, there is the difference between good players and bad players. -
WG. How to teach players about ship, game and consumables mechanics
DFens_666 replied to Bear__Necessities's topic in General Discussion
WG is profiting from their playerbase being dumb as bread The more stupid the players are, the more cash they have to throw at WG... -
Have you been paying attention to random teammates popping radar at the most questionable times? Like, 1 minute into the game, lets use radar... why? Nobody knows. If everybody would use radar at the perfect time, we would see MUCH more whining from DD players. Currently, most potatoes just randomly pop radar for no reason Even if the mechanics would change, it would still be the same for those guys. And even if it would be LoS, there would still be radar ships which pop radar precisely due to them being spotted, like Minotaur f.e. As i said before: Radar working through islands is good for DDs aswell because they can bait the radar from cover. WG adding radar to most new ships (especially those retard proof BCs like Alaska) is another story. They survive longer, so it makes it easier for bad players. So naturally, it will feel like we see more and more radar, however, if that radar is used wisely is another story
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WG. How to teach players about ship, game and consumables mechanics
DFens_666 replied to Bear__Necessities's topic in General Discussion
Mandatory tutorials is the only thing which remotely could help But on the other hand: How is anyone supposed to know about Asashio DWTs? You cant tell someone "look on an external side and you will understand" - its just bad game design imo. Even if they know about regular DWTs, which still can hit Cruisers, then it wont explain Asashios DWTs... Or even other ships which arent in the techtree (Belfast, Kutuzov...) you dont even see them that often these days. How would anyone know that Belfast has Radar by just playing the game? You cant really force that knowledge into the player, but you could explain someone who just got a cleveland that he has radar -
What Were Your Greatest Gaming Achievements Today ?
DFens_666 replied to Hanszeehock's topic in General Discussion
Can only say it again - Lyon = disgusting Yorck and Mogami were both 1 salvo. Cleveland was mostly 1 + a little bit from before, Roon were a couple, but best was also Cita + extras. -
3. I dont even have anything special there... somehow i did better with Kawachi than with Nassau. Nassau was fun when i was a complete newbie so... eh one of those 4. Orion because seaclubbing 5. Tough one again, i dont have anything special. I liked the New York back when i played it, and Kongo was nice too. 6. Think i go with Queen Elizabeth 7. Nelson... for non Premium id say Lyon now, that thing is disgusting. 8. North Carolina 9. Musashi and Missouri 10. GK? Lack of options I mean its ok... id probably like Monty and Yamato more tho.
