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Everything posted by DFens_666
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Ohio vs Thunderer... Balancing out the window?
DFens_666 replied to DFens_666's topic in General Discussion
I dont really mind so much, as long as its balanced. But clearly we are at a point, where it becomes more and more retarded. Benham, RU BBs, Ohio, Smolensk, Colbert, (Somers maybe too?)... cancer for the game. -
The sad thing is, that even those T6 OPs are very unrewarding. They take 15 mins or more, and an average game nets you like 1k-1,3k Base XP. Farming with that BaseXP is pretty useless, ontop of abysmal teammates, which can throw every game giving you 300 baseXP in a loss Instead of doing those "snowflake" kinda things, they might make mission chains, giving the same rewards, i.e. "Play T5-7 DDs" in like 10 different stages, while some can be done in coop, some should be randoms without win requirement. Like stages 1-3 could be just play a game Coop/random, stage 4-7 could be win a game Coop/Random and Stage 8-10 are Random only without win requirement. Then make it for every class, premium ships and such and you can get people to play randoms and lower tier ships aswell. To get those tokens now, you should just do it in Coop as it requires wins. Getting so many wins in randoms is frustrating at best. Something else i thought about, they could give special boni to ships which you havent played in a while, like more XP for the first win, or even other stuff like xx FreeXP/Commander XP. Just make them be applied randomly, like i havent played any T6 ship in a while, and at some point, the game gives me a special reward, if i get a win in that ship.
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I present to you: the average BB player
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US BBs dont have those improved angles I think its good, that they finaly got a citadel. Would have been hard to kill a retard conq yesterday who still had full HP after camping all game long. But now, it just died within 2,5 salvos from 2 BBs
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142k damage, 1 solo cap, T8 heavy game (4 T9 / 2 T7) Confederate and Devstrike as achievements Just 2 weeks ago. They just nerfed XP damage to -2 tier ships heavily imo.
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Matchmaker Discussion Thread & MM Balance
DFens_666 replied to Excavatus's topic in General Discussion
I always blame the system for my poor performance -
Matchmaker Discussion Thread & MM Balance
DFens_666 replied to Excavatus's topic in General Discussion
Their patented MM for WoT does say it tho... -
Collision avoidance system too sensitive?
DFens_666 replied to Hanse77SWE's topic in General Discussion
I havent had any problems so far, except that it goes all the time "pling pling pling" when im close to an Island So annyoing. ofc i have it turned off too. -
Nagato Questionable ((dispersion))
DFens_666 replied to Mohammad_S__AbuSafieh's topic in General Discussion
Not really. It has to be in the game tho, because you wouldnt hit ships that well otherwise. F.e. you would shoot into islands against a ship which is close to it. You can see that when you are aiming at a ship sailing away at an angle towards an island. You would hit that island without it. It works against you against beached targets aswell. The game "thinks" the ship will be somewhere else. So even if you account for that, by aiming where the target will beach, the game will automatically correct it for you, thus shooting into the island.... -
Nagato Questionable ((dispersion))
DFens_666 replied to Mohammad_S__AbuSafieh's topic in General Discussion
Amagi is a Pos turd Nagato did yield me far better results. Amagi is overpen heaven and doesnt hit anything for me. @Mohammad_S__AbuSafieh Ships which are not moving are hard to hit, thx to WGs auto aim correction. For that reason, the shells will fall short. The only thing you can do, is aim a bit higher and hope that you still get a citadel -
What Were Your Greatest Gaming Achievements Today ?
DFens_666 replied to Hanszeehock's topic in General Discussion
2 Nice GK games Blapp dat Moskva Teach him to stop showing broadside Unnecessary hard game tho.... Our shima with full HP decided NOT to shoot the YY with 7k HP, but tried to RAM !!! him instead. Ofc he failed and died Suddenly, the entire other flank collapsed aswell, against HIV and Conq which were just full broadside all the time. One salvo Henri gone, and the full HP Conqueror died to 1,5 salvos from me and 1 from the Musashi. Luckily, it has a Citadel now -
Hard to say just like that. Can you upload a replay or 2 so we can give you better advice? Then we can tell you the moment you made a mistake. In general for Cruisers: Dont show broadside. This will get you deleted very fast. For Japanese Cruisers, stay at longer ranges, and turn before you are spotted.
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What do you think... Saying, that it has a low priority is just an even bigger slap in the face. If 90% of the community wants this changed, then you should make that it a priority!
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Shoot more AP? When you are toptier, you shouldnt feel the need to fire HE often. Lowtier depends, if you have a lot of bowtanking BBs. A lot of T7 BBs dont even have that kinda armor. Germans and Russian have better armor, which can also ricochet Musashi shells. And Lyon has some weird armor aswell afaik. But US/IJN/RN BBs... they are free 25mm farm. Even the best players wont hit the exact spot to hit the nelson bow, and if you have a good angle, you might even get away with little damage (overpens / maybe a pen here or there). Only if wasnt properly angled and/or not moving ive found myself getting nose citadelled. Also, usually dispersion wont allow that many hits, compared to above-mentioned BBs, which you can just aim for the center area to get as much hits as possible to maximize your damage. and what @WolfGewehr wrote
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What Were Your Greatest Gaming Achievements Today ?
DFens_666 replied to Hanszeehock's topic in General Discussion
Ive seen that several times... just 2 days ago, one lost 100.000 !!! to one repub broadside. I dont even know how thats even remotely possible. Must have presented absolute flat broadside making a full turn thus negating the turtle back armor. Sucking like that must be some kinda form of art -
Probably should bring it into better context: Musashi can punish Nelson everywhere, and its the only one that can do it. A lot of BBs can punish Nelson through the Bow However, look at colorado and Nagato, probably 2 dozen BBs can punish them from any angle.
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Funny and sad game situations shown with map screenshots.
DFens_666 replied to albinbino's topic in General Discussion
A few from the last couple of weeks: Zao 3rd line torping Ofc, my fault From Narai No... this is not the Exit Interesting way to move right at spawn -
What Were Your Greatest Gaming Achievements Today ?
DFens_666 replied to Hanszeehock's topic in General Discussion
Maximum Damage (coop, but still funny) -
Operations probably... i think, they are included in there Maybe i can check myself. Looks good, i have 5873 Random + Coop + Ranked games. Rest is probably Clanbattles and OPs
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Not sure which one you mean, but both Alaska and Hood do have em https://wiki.wargaming.net/en/Ship:Gunnery_%26_Armor_Penetration#Armor-Piercing Make a shortcut for your wows.exe in your replays folder and pull a replay over it. Usually just double clicking should work too, but hasnt worked for me since some patches ago. So i have to use the other method.
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Can't reach the carrot on a stick, please just give me an apple
DFens_666 replied to Cpt_Andre's topic in General Discussion
Which would leave... Premium ships? Victory part 1 had Perma Camos for several T8 russian ships, which isnt bad if you couldnt get the Lazo. Victory part 2 had Murmansk if you didnt get the captain. If you had the Murmansk already, you got doubloons which is even better Texas grind... who doesnt have Texas by now? Well, i didnt and i got it 4 free. Also, it was totaly additional for US independence day... wouldnt even compare that to any major grind. I say it was rather easy to get without much effort. Hill: If you couldnt do 5 out of 10 * 4 directives in one month, i say you dont even deserve the Hill... Rogue Wave: Its the only one i agree with, as it was Benham or nothing. Couple of years ago, we had 1 week missions giving T2 ship as rewards, requiring often 2,5k BaseXP final stage which isnt common for majority of players. One could say, its been easier now than it used to be. More grind, but less skill required. Id prefer it vice versa, but so many people used to whine about skill-based mission requirements. Blame them for the grindy crap we have now -
1000 posts! Let's celebrate with an unpopular opinion
DFens_666 replied to Mr_Tayto's topic in General Discussion
Good to know that its not only me Ive looked at my hitrate lately... its just bad. And if you hit, its often bad aswell, as you say. Hope Izumo isnt as bad Want MUUH YAMATO -
Lets see how you did in the "unbalanced" Minotaur and Wooster... oh you dont have them. Maybe you want to play them first, see how it is to play them.
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1000 posts! Let's celebrate with an unpopular opinion
DFens_666 replied to Mr_Tayto's topic in General Discussion
I found out, i dont like Amagi... not sure whats wrong with it, it just feels crap Ill use free XP on it. The last few games have been extremely horrible (also team-wise). It never felt good before either, but it reached a whole new level of crap dispersion But i do like Omaha-class Cruisers so Also, PEF isnt bad either -
Here my thoughts on it: - Why didnt you shoot right away at the Königsberg? You were moving forward, but didnt shoot it. - When the Königsberg took Torps, you just wasted your shot. If you see, a target is most likely taking torps (and dieing from it), just hold your fire for a moment see what happens. If he dies, you can shoot something else. - You want to aim more at the waterline. Against the 2 Pyotr's, you aimed a bit too high, you could have citadelled them and got rid of them faster. - Against the Monaghan you "should" have loaded HE in between. RN BBs do have strong HE, you want to use it against other ships aswell sometimes. But against DDs, its especially spicy, because BB AP only deals overpen damage, even if you get penetrations on the DD (exceptions are Harugumo and Khabarovsk on T10). General stuff for RN BBs Orion: You can get away by purely spamming HE really. Its extremely strong at its tier, can even citadel Cruisers. Iron Duke: Basicly same ship as Orion, but with worse MM. Using AP more often will be benefitiary. Queen E: AP only in my book. It has large caliber guns, which overmatches a lot of BB on T6+7. You dont really need HE. KGV: Most will disagree with me, but i prefered AP with it. It has small caliber guns, which makes using AP harder. So many just spam HE with it. But its AP is really good against broadside Cruisers, and if you dont go for the citadel on BBs, you can chunk them nicely aswell. But using both AP/HE at the right time, will give you the best results in it. T8-10: Pretty much same as KGV. You want to use both AP and HE depending on the situation. - After everything but the enemy Monaghan was dead on your flank, you took way too long to move with the rest of the fleet. Try to get back into action as fast as possible, so you can take out enemies together, especially if the enemies are leading. Even after it died, you were a bit lost on your side, because your entire team was far away from you. - As you experienced, a lone BB is easy to kill with torps. Also, you shouldnt ignore a Cruiser 7km in your broadside. The New York was no threat to you, while there was a Cruiser and a DD aswell. Ofc with experience, you will know which Cruiser has torps and stuff, but you dont want a Furutaka so close to you. It has large caliber guns (for a Cruiser on that tier) and it hurt you badly with it. Also it has torps, which missed you, but still - If you have a broken turret, 99% of the time you DONT want to use DCP for it! Only use it, if you desperately need that turret f.e. while brawling. Otherwise, keep that DCP for fires or floods. (in the beginning, you could have used DCP for the 2 fires you got, so you wouldnt have needed a repair party right away) Alltho, there was a threat of torps, so i wouldnt even call it a missplay. But often you want to extinguish 2 fires. I wouldnt say it was a bad game, sure there were things you could improve on, but mostly small stuff, which will get easier once you get more experience playing the game. The biggest problem was, you taking too long to get going after your flank was cleared, and then you ran into 2 ships on your side because you had nothing screening for you.
