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Everything posted by DFens_666
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Well, if we use that to look at Smolensk, then Smolensk isnt OP either. Top 5% its 4th on WR. Even behind Wooster, which is a Silver ship. Lets ignore Colbert because that ship has literally no games played. 1st ofc Stalingrad, no surprise there, by quite a large margin even. Ofc the reason why ships like FDG/Hindenburg/Zao/Iowa... lack behind, because top 5% are much more players for those ship compared to others, since many more players have played those older ships.
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I hope ill get everything, was quite a lot to remember: 1. Your team goes mostly A, so being cautious is good. What i like to do there, is to go closer to the island infront of D cap, and see, if your DD can spot the enemy DD. If you move out of that island, you are unspotted and can surprise the Enemy DD with a nice volley. Shooting the Gorizia being full broadside was too risky imo. Often, BBs are ready to fire right into your broadside. Turn before you shoot if its uncertain what is ahead. 2. NEVER !! switch to AP when you want to shoot a DD. HE is your weapon of choice against DDs. You wasted 1 salvo by swapping ammo. 3. This move i didnt get. You went to the mapborder, while most of the enemy team was at A. There was one BB not spotted, but that shouldnt give you much trouble. Even tht was spotted at B soon after. If it would have went to D, it should have been spotted either way. So you were too far away from your DD, the enemy Gorizia could rush your DD and kill it (ok THROW is a good clan, but still, he didnt play very well). If you would have been closer, you might have made the Gorizia run away or kill it before it got to your DD, you had BB backup afterall. 4. While its certainly good, that you know that you have both HE and AP, you are using them at the wrong moments. Broadside Cruisers can be punished with AP, but you gotta go for the Citadel them. If a Cruiser is angled, dont use AP. (there are Cruisers, which can overmatch others with AP, but thats something you will learn along the way). Like agaisnt the De Grasse, you had double the firepower he had (he 1 backturret, you 2 frontturrets). You didnt deal much at all with your AP. With HE you would have killed him much faster, also try to wiggle in/out to get all guns on target. The De Grasse also lured you to right towards the enemy BBs. Running after him surely wasnt the best move. I mean, it was cyclone, thats why you were safe from the BBs, otherwise they would have shot you from further away. But at the same time, if you would have used HE, you would have killed him much faster. That you killed the Iron duke was lucky, because he just rushed you and you got him with torps. 5. Its nice, that you want to shoot the Colorado from stealth using the Minimap in the cyclone, but watch where you are going. In this specific game, you were already low, so surviving was the main objective anyway. But sometimes you need to close the distance rather than to increase it even further. 6. Watch where your shells are going. Your lead is not good all the time. While you can somewhat estimate the targets speed, you still miss them. Zoom in before they land, see how far you are off. Correct aim accordingly. But that is something, you should learn with more experience aswell. 7. I had something else, but now i forgot it 8. Something else was, if Cruisers are showing broadside for no apparent reason, that means they are torping (De Grasse / Montecuccoli). Basicly you need to know, which Cruisers have what kinda torprange, so you know if you are safe or not.
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Ive killed so many DDs with my Missouri using Radar. The biggest issue is, that some DDs dont have the range to torp you (depending which way you are moving tho). So in order to torp you, they might need to enter your radar range. I think once ive cought 3 DDs in one radar But also DD players often have issues with Radar ships, they get too focused and want to kill it by themselves, which gets them killed in return. Thats not the way to do it. Even before Missouri was added, a lot of players where whining about BB player sniping from behind. I think that was one reason to give Missouri a Radar (get it closer to the cap). Result can still be heard till this day
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You can just upload the replay file here (or at https://replayswows.com/ ), we can download them and start them with our client. Takes much less time that way.
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What i can tell you without any replays, so just some general stuff: - Dont focus on games, where your team is really bad. Its a teamgame afterall, so the better team should win. 1 Player cant do everything by himself. - Analyze your own game afterwards and spot your own mistakes. Why did you die? Could it have been avoidable? Or if you dont contribute much, could you have taken a more active role? - Map awareness: Look at the minimap all the time. Look where your team is going. When enemies get spotted, where are most of them going? Are you on the weak or strong flank. - Look at the lineup, which ships are dangerous to you. Be aware when they are spotted, and be cautious if they are not spotted at all. Gotta warn you on this one: Its really frustrating. If you have a good game but inevitably lose at the end. But thats how those games work: Because your team is bad around you, if you are decent, you will farm more damage. But it might not be enough to turn the game, so it leaves a bitter taste in the end. Getting over this isnt easy, but aslong as you realize why that happens, you might be less frustrated. And before you get to that level, you have some way to go
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Imo you need to look at individual players, see how they perform With Musashi compared to other T9 BBs. And often ive seen, Musashi performs better than all other T9 BBs (myself included). Be it WR or Damage. Avg damage you can see by looking at Global stats, where its 10-50% ahead of the other T9 BBs, JB being the exception with only 4% behind Musashi. And this should say everything. Georgia is much more limited (to the playerbase) than Musashi is, but its behind in WR. Just picked the no1 Musashi player (games played) and compared it to his other BBs. 1. in Damage by a large margin 1. in avg kills by a large margin Based on games played, we can also say, quite high in WR. FDG definetely small sample size. Alsace is close, and Izumo is a bit ahead, but that could change with 3 losses. Id say equal at best. But Iowa/Lion/Soyuz are just miles behind with their perfomance compared to Musashi. And thats what ive often observed aswell for most other players. I can use myself as an example aswell. Is that even a competition anymore? >30% more average damage compared to Missouri/Iowa. I wont focus much on WR, because of divisions and Missouri i basicly only played in 2x division, while Musashi only in 3x division (which, quite frankly, doesnt favour Musashi, as more competent players would take the damage away from me) Its a T10 BB on T9 - that basicly should put it into perspective. Unless we say, T10 BBs arent superior to T9 BBs...
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I played 3 games, i wont touch it anymore. Its beyond stupid. The only way i would "grind" it out, with 9 guys sinc-dropping in to farm the filth. But even then, its permacamo for a tier (T8-9 arent necessary), that ive played ~7% of my random battles, which i dont want to play often either way. I have >1300 camos stocked up, i dont need any permacamo. And quite frankly, game is no fun at all right now. After they said, they wont bother with the old Operations anymore (but they have time to make shitty Halloween ops, think about that), they basicly killed it for me. Desire to play couldnt be any lower. I used to like CBs, but thats been going down the drain aswell, with people running DD setups only, which i just dont like.
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Twilight Battle.... in a different way !
DFens_666 replied to rsitalia's topic in General Discussion
In b4 WG banning people for not killing each other -
Why are BBs hanging back and how to fix that?
DFens_666 replied to 66Schwifty's topic in General Discussion
Please keep in mind, im not trying to insult you or anything, i just try to open your eyes here: First of all, you need to accept that you arent playing good on a constant base. You only have 2k random battles, and you lack experience playing T8-10. You need to go down the tiers and get better there, T3/4-7. If you get decent results, move to the next tier and so forth. Also, your teams are most likely not worse on average than what we others get aswell. The anectodes you are presenting... we all have those, But those are not true for every game. Yes, they do happen and ofc they are frustrating. But there are other games, where you dont contribute, thats why you only have 45% WR. F.e. you only have 58k average damage with your GK, which is half of its HP. This just doesnt cut it. Same with Hindenburg. In comparision, i got more avg damage on T4 than you got on T10... it just is not good enough for T10. So for you to get better: - Accept that you arent playing very well - Drop down to lower tiers and learn those first, then proceed to the next tier. - Open a thread, post replays and ask for advice. If we see, how you play, we can give specific advice what you need to do better. -
For its Tier, Musashi is OP imo. Also i believe, WG just removes those ships to put them into XMas boxes (gotta have something special in there right?). So im not sure if we should expect them to get back. Most likely more ships will follow the same path (Smolensk).
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Why are BBs hanging back and how to fix that?
DFens_666 replied to 66Schwifty's topic in General Discussion
Ive been saying all the time: BBs can push, but the opportunity must be reasonable to succeed doing it. Also i consider it to be a success even if i die, but i manage to turn the game. What some people demand here, are unreasonable circumstance (pushing at the start of the game into the entire enemy fleet), this cant be the goal. First and foremost, id describe BBs as roadblocks, which are hard to overcome and therefore give control over certain areas of the map. If you ever saw all your BBs cuddle up behind one island, you quickly realize how you dont have any mapcontrol. Another example: If you play a Cruiser, and you are on a cap, where you have no BB resistance ahead of you, and all enemy BBs were spotted on the other side of the map. What is holding you back? Not much really. Cruisers can punish other Cruisers, but you can work against that. If you have hydro, you can push DDs away. Even better if you have radar to drive the DD away even further or even kill it. But the biggest threat for any Cruiser or BB is another BB. Its a real and constant threat, unlike DDs. If you see a DD torping, you have up to 2 mins time to do what you feel like. You can go ahead, turn away, or whatever. If you have a BB looking at you, turning broadside is a gamble between dying, severele damaged or getting away with minor overpen damage. So now about pushing BBs: In certain situations, BBs need to push. And no, they dont need to push always for none existing reasons. The game is tied at the start, so why would you push. Result is, you die, and you give your team a disadvantage in firepower AND points at the same time. Go somewhere, where you want to establish map control and where other BBs from your team are not going but where you have backup from your Cruisers/DDs. Depending on what nations BB you play, you can go a little bit closer, or you have to stay a bit further back. At the same time, look where most of the enemies are going. If they most lemming to one side, look for cross-shots from the center even if its a bit further away. If they all sit on one side, you are mostly safe from getting flanked. You do not need to push in those situations. What happens, if your team loses caps/ships? This is a situation where you should consider to make a move. These do not happen every game, so its not necessary for the average player to understand those every time. Its best for them, to play as aggressive as possible without overextending. If you need to make a push, look where you can get close without getting ambushed by torps from a DD. Try to get help from another BB and have Cruisers closeby for firesupport and radar (this is ofc easier if you play in a division). Id say, the chance of dying is quite high, but you want to cause as much damage and soak up as much as possible. You can/will also be spotting for your team, so Cruisers can farm from behind an island. The best BBs for that job are obviously germans. Followed by Russians i guess because of their dispersion. The weaker the armor (IJN/French/UK) the harder it gets to push, but you can still do it. And if you are on a flank, where literally no enemies are at, ofc you need to push aswell. But that shouldnt be a problem since you dont have much resistance anyway. Here another Example. I was the only ship at B, and the enemy had an Ibuki in B who capped it. We had equal forces on both A/C cap, but we were struggling at A, because our DD died fast and a Cruiser too. Enemies lost a Cruiser aswell. It was a little bit far away with ~20km, but possible to citadel Georgias. Me pushing into B or into the flank through B would have resulted in getting torped by the Ibuki camping there. When the Cyclone popped, i went into B, used Radar to see what Ibuki is doing, he came around perfectly and blapped him. At that point, we were winning the fight on A, but losing at C. So i pushed into C to help my remaining 2 (JB died till i got there) and devastated the suprised Musashi. I didnt move until i knew i need to. I helped at A, but then i couldnt shoot anymore because of cyclone obviously. If we would have lost on A, i would have gone their into the flank instead. GG id say Did i need to push into Ibuki torps? No. I had crossfire. Did we lose the battle on A or C hard? Again, no. So i could wait a bit. IF we would have lost the fight on either cap, i would have moved earlier. Once Cyclone started, i had to move because i lost vision obviously. I checked where i needed to go and did that. TL;DR: Dont push unless you need to. BBs is still the go to class for doing it. So it is fine as it is. -
I consider the damage to be mostly irrelevant. From my own games, i can say that 1/3 of the damage is fire damage. Usually, a lot of that will be healed back, and if you reduce the damage by that, you get avg damage of Minotaur, which is imo fine. I guess, removing the range mod from 6th slot would be a reasonable nerf for all those who like to spam 19km. Its unnecessary and pretty stupid at the same time. But that might lower the damage output a bit, and make it more vulnerable because you have to go closer to the enemy.
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What happens if you want to mount the T9 Infernal camo from the Armory on Georgia? I think you can do that, but dont know how it looks.
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Why are BBs hanging back and how to fix that?
DFens_666 replied to 66Schwifty's topic in General Discussion
Nope, they shouldnt be allowed to do this on hightiers. They can do that on lowtiers, where they should LEARN the game. While i agree, that border humping BBs is a bit exaggerated, i still think its getting worse overall: DDs just dying, BBs yoloing, BBs camping in the last corner. Even if only 1 BB would do that individually, you still have more than 1 useless BB per game. That was the most recent screenshot i could find during the battle which kinda shows whats going on: 7 minutes into the game (most of them died way earlier), our side lost 3, enemies 2 BBs. And i had 2 million potential aswell with only 1/3 HP left in my Montana. You can only wonder, how do they die !? Half of the BBs were just waste that didnt do anything. Our BB in spawn takes the cake tho, i think he showed broadside (he was a Monarch) and got smacked by that enemy yoloing NC in B. 6th BB is the enemy FDG who went behind the furthest Island, only to die later on. Enemy Izumo wasnt the smartest either, showing constantly Broadside to me, and as you can see, still running away despite them having the advantage on that flank. 60 or 70% of the BB players were bad, and you dont think thats an issue? -
Yep, its Cruisers killing BBs in seconds, not the other way around That is your problem, you play way too much BBs. Play Cruisers/DDs more and you will become a better BB player. And stop the rediculous claims, that BBs die in seconds to a Cruiser. I agree with this one. I dont consider her to be really OP, but bad for the game. But Smolensk isnt the only ship, which is bad for the game, that started way earlier.
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Why are BBs hanging back and how to fix that?
DFens_666 replied to 66Schwifty's topic in General Discussion
I think, French CAs but also a lot of new ships have the problem, that they offer too much when played by really good players. Much like CVs, where superunicums can do what they want, but most others struggle. WG needs to balance ships by top performance, not what the average player can do with it. Also, your CM outperforms your Mogami, i think thats one reason why its so much fun? I had fun playing CM aswell (if it wasnt for totaly stupid teams...), doesnt mean its right tho. -
Imo its not only Randoms, everything is going down the drain... - You cant even play Coop without hard carrying it - Playing Operations alone didnt work for quite a while (even in a division with randoms added its a gamble). Best bet is to play with a group alone. - Ranked doesnt need a special mention - Even CBs have been giving me a bad taste lately, it started a while back with Henris being THE top choice. Then T8 was a DD desaster, and now we get the same on TX but with Klebers instead of Kievs. Powercreep is destryoing the game imo (the need to ALWAYS get the newest crap) and the playerbase being totaly oblivious is not helping either.
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Why are BBs hanging back and how to fix that?
DFens_666 replied to 66Schwifty's topic in General Discussion
If you take them Bow/Aft you can repair more. ofc they also deal more damage then Ive thought about that aswell, but it would further enhance the gap between CLs and CAs. The only way CAs can beat CLs is when they can citadel them. If you remove them, they will always win the DPM fight. Imo what would be a good way to balance things: Shells have a set damage, and they deal that maxdamage if you citadel any ship (DDs used to have Citadels aswell, but one citadel from a BB would kill them instantly). Instead how it should be: The damage should not be shell dependant, but calculated on the ship you actually hit. That way, you could get a MUCH better balance between ships, and DDs could get their citadel back too! BBs could deal more citadel damage to BBs, less to Cruisers and even less to DDs. Correct aim should get rewarded (i.e. trying to hit the Citadel). It might also put the DD <-> Cruiser balancing back in line, if a DD citadel would deal more damage than penetrations do right now. But thats waaaay too much work for WG, so i guess that wont happen ever. -
Why are BBs hanging back and how to fix that?
DFens_666 replied to 66Schwifty's topic in General Discussion
NA Hurricane clan setup. Yeah, looks a bit like the Kiev setup on T8 Still, the amount of people being triggered because Kutu OP!!!11 is real... I can understand WG not listening to that anymore, because its becomming redculous. Meanwhile, French ships are flying below the radar, because noone cares. We should make Bourgogne a russian ship, instant whining guaranteed Ok, this is not the place for this, ill stop now. Yeah, totaly agree with that. Guess you cant change that lol Oh yeah, after BB AP nerf it was hightime for DDs till reworked CVs came along. You could yolo most BBs because they didnt switch to HE. Ive had DDs try that to me Lets say, they didnt succeed But most of the time it worked, and i think, that made DD players dumber. Been there with Mino and Smolensk against French DDs. They can outspot you, and wait till you present broadside. Then they pop reloadbooster and try to instagib you (basicly). Seen a Kleber dealing 12k damage with one salvo to a St.Louis lately... Meanwhile, Cruisers cant deal 12k with one salvo to a DD The time, they would need to rework to fix all that crap would take months. Everything is upside down in this game by now. Powercreep gets exceedingly worse with every new ship line, to get people to grind them. Wait if Italian CAs arent popular enough, they will get Buffs, like the French CAs got the MBRB, which put them over the top. They should have removed the Speedboost as a compensation, now they got both and its too much. -
Why are BBs hanging back and how to fix that?
DFens_666 replied to 66Schwifty's topic in General Discussion
Ive even made a thread about people getting no rewards if they yolo speedgrind doing 3 minute games, which gives them more XP than playing properly. Includes every class ofc, but it would benefit DDs the most if they wouldnt just die right away. Also, BBs are (arguably) overpopulated anyway, tuning down their numbers wouldnt hurt much. However, not every DD can easily beat Cruisers and BBs. Those that can, often lack in other parts (capping). Its not like, t8 CVs was pick any DD and win, it was "pick Kiev and beat everything". Which is quite simple: Most Cruisers dont have a heal on T8, but Kiev does. Kiev doesnt have a Citadel, Cruisers have one. Kiev with heal has effectively ~30k HP, which is close to T8 CAs... Also, you can buff Cruisers which wouldnt change the BB <-> CA interaction at all, like buffing concealment for Cruisers. Its rediculous anyway (for some ofc). Buff concealment -> Go closer to the cap undetected -> easier to hit the DD = profit. That WG released French DDs with 55kts speed is beyond retarded ofc. Try hitting that with a Cruiser... You literally cant hit one which is actively dodging. See current CB season, 3 Klebers gaping every Cruiser a new hole because of the unholy dakka. Where is the cry for french Bias? Oh nvm, maybe if Flamu would be from Belgium or someone who doesnt like France, then it would work... *cough* Bourgogne, HIV, Kleber and some others too *cough* Playerbase seeing MK Well, CM is even better, and doesnt even need smoke! On 2 occasions i killed 2 Cruisers going 2vs1 against me... one time Hipper + Chapa and the other was Edinburgh (in smoke) + De Grasse spotting for him. Yeah, they just died, because i have torps, speed and reload booster Not to mention BBs shooting you: Speedboost accelerate / break and watch them miss Back ontopic after that little rant. Been preaching that for years in the old Radar whine thread. Told them, noob DDs dont need radar to die, they will make it happen regardless. They would probably die if they would get the 90% damage reduction buff from the twilight BBs. But tbh, i think we already lost the battle against the playerbase. WG wants them to be dumb, they milk them for their . Good players keep quitting the game because it becomes too frustrating/stupid/*insert anything here*. and i can understand it, i feel the same way. Its getting f***ed by re****** because they "pley 4 phun". -
Why are BBs hanging back and how to fix that?
DFens_666 replied to 66Schwifty's topic in General Discussion
Well, then dont assume people would make suggestions without playing BBs. Ok, so what do you wanna hear? Pushing in a BB doesnt work? Well, thats not true. Also your statement about german BBs having to push right away is not correct, that will only get you killed. German BBs can always push better, and if you do it at the right time, you will turn the game doing it. Knowing when to do it, is the hard part tho. And making BBs so OP, that they could just push regardless of what they face will not solve anything. There are 2 options to make BBs go closer towards the action (if we are talking about BBs sitting in the back): Cut their rewards, or punish them somehow. However: In order to learn, when you can/need to push, you have to play DDs and Cruisers. Only then can you learn their shortcommings, and can abuse that when playing BBs. Lets take this game as an example not long ago (i wanted to record it, but forgot before the next patch came and then couldnt do it anymore...) So we lost 3 ships (2 BBs and a Cruiser) right away, because they yoloed in like the biggest . The enemies took A and D cap, and they were sitting tight in our cap: Hydro DD with Radar Cruiser IN the cap, with Moskva and another BB sitting behind the cap. This already was like this, when i was still sitting where our DM sits on my screenshot. I knew, i had to do something. But pushing head on couldnt have worked really well. So i went around the Island, and told the Musashi to follow me. Luckily, he did. I came around, Seattle had no way out and i blapped it. The Z was also sitting there and got killed. Moskva was a super hard nut to crack because he sat bow on. I started to ignore him, but our Musashi took care of that. I took some broadside hits against the Iowa, and citadelled him too, broadside favoured me because he cant citadel me. Before they killed me, i smacked the Missouri for 30k, killed their Yoshino who was coming back from A, and got a 20k Volley on the FDG. And we won the game -
Why are BBs hanging back and how to fix that?
DFens_666 replied to 66Schwifty's topic in General Discussion
So if the counter to DDs is too weak, we rather buff the class, which are countered by DDs aka BBs? Why dont we buff Cruisers instead T8 CBs just showcased the issue between strong dakka DDs and no-heal Cruisers. Randoms are still a bit different luckily, doesnt mean its right tho. You know how i see numbnut DDs yoloing within the first 3 minutes. But we wont accomplish anything by buffing BBs. If BBs would die easily, do you think, that a team that lost all their BBs would have a better chance than one who lost all DDs? I dont think so... Well, like everyone else has said already: You are still way too inexperienced really. Ive had a lot of background knowledge coming into wows, and still it doesnt mean much unless you play. Basicly my first 1,5k battles just passed by me, and i learned the hardway: Playing T8 Cruisers for ~700 battles The best way to learn WoWs: Analyse your mistakes and improve upon that. If you realize, what you did wrong, you will get better. If you want more teamplay: Look at Clantags, ofc you have to learn the good clans first. Maybe you could try to ask at the start of a match, who wants support? Or tell your DD infront of you, that you will help him, that works occasionally. And if your BBs run away, tell them to comeback and ask for help, that works aswell sometimes. I got almost 80% WR this year, dont think thats from being lucky (ofc its also from playing in divisions, but thats to show, what 3 guys playing together can achieve) I think BBs share that with non-radar CAs. However, if i play hightiers in a division, i feel BB and DD are the most important. You could forego a Cruiser for 2nd DD/BB, which makes it a bit harder. But not taking a BB or DD will [edited]you so hard, that it will become too hard to overcome. DDs dying or BBs sitting behind islands/in spawn its GG. Stop playing only BBs would be a good start?! And FYI, i have more BB games than you got games total, so i guess that settles it BBs "spamming" (they cant spam anything with 30 sec reload) HE is bad for the game. Ofc this is up for debate, but Conquerors shooting HE from >20km is literally the problem discussed in this topic. Cruisers and DDs have to use HE, because their AP is subpar, especially against BBs. I mean, we can ask WG to give us Cruisers with such strong AP that they will [edited]BBs hard - i think you will come back crying even harder. Maybe some nice frontal Citas every 10 seconds? Sounds fun So because its harder to play BB to its maximum, we should buff BBs more? We have the same arguement right now about CVs in this forum, where unicum CVs shred everything, while average playerbase struggles with it and demands buffs. If WG would buff BBs, dont you think, good BB players would stomp everything even harder? -
Why are BBs hanging back and how to fix that?
DFens_666 replied to 66Schwifty's topic in General Discussion
Well, you would find a way to punish lone BBs sitting way behind the fleet in safety. DDs could do it by going around, but thats not their main objective. CV should do it, but WG made BB AA the best because they have fighter planes. Attacking a DD with Rocket planes is much easier and gives more rewards, while also conserving your planes. So find a way to punish stray BBs sitting in safety, so they have an incentive to stay with the Cruisers/DDs. That will not be easy tho... Ofc you can decide matches will skill. But you cant decide every match. Why do you think, if you buff BBs you will win more games? All other BBs will be stronger too, so player skill still decides who will win the game, only you are making BBs a more decisive factor in the outcome of the game. Better BB players would win more often, and nothing would change for those who dont want to improve. I can give you some of my teammates, im sure you will be delighted how good they are playing -
Why are BBs hanging back and how to fix that?
DFens_666 replied to 66Schwifty's topic in General Discussion
Why is a lone BB supposed to survive? Why should every (!) BB be able to push ahead of every ship into several enemies and be able to get away with it? How would that supposed to work out, if 10 BBs simultaneously push into each other, and DDs/Cruisers are not allowed to defend themselves, being nothing but XP pinatas? It sounds like, you want swimming fortresses that are untouchable by torps and HE spamming, making it World of Battleships. If you want a BB thats able to push, play german BBs. They are well suited for it. But dont expect to run into the enemy fleet at the start and survive, thats NOT how its supposed to work. How are there only 2 options? Its either full ahead into the enemy, or hump the border - there is a middle ground. Pushing ahead of your DDs: Usually a bad move. GErman BBs can do it with Hydro, if there arent many enemies around. You can play actively, but let the DD do its job aswell. If you are in a good position, you will be able to keep the Cruisers at a distance, and your Cruisers can also move up and fight the DD for you. If your team is incapable of doing anything: Why are you supposed to turn/win the game then? Then play with a division, problem solved. You can have a DD scouting for you and a Cruiser with Radar, and they shouldnt abandon the flank for no reason. -
And now imagine everyone playing like that Its just absurd... Not to mention, you can only hate the other players, there is no other word for it.
