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DFens_666

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    [CHEFT]

Everything posted by DFens_666

  1. Basicly played a bit of RTS CVs, and also been playing a bit reworked CVs. I enjoyed RTS CVs in OPs more tho... And other Classes: 129 DD 312 BB 325 Cruiser Which is a bit more BB than i used to, 2/3 of my games are Cruisers.
  2. Getting the needed BaseXP to finaly unlock Gorizia, decided to play a bit 1v1 afterall Not too shabby... but funnily enough, i encountered DDs the most Beat all 4 BBs (2x tirp, Massa and Riche) won 4/5 against DDs, one Akizuki knew what he was doing absolutely no chance. I was basicly dead when he had half HP left. And 1/2 against Cruisers. I knew will be tough against Baltimore, but i think he was SUPER lucky... Frontal Citadel once, and when he took my torp he got 5 out of 6 citadels with his frontguns and he survived with like 500 HP... Randoms ok aswell
  3. So far im not impressed with this whole thing. Ohio and Colbert both ships i dont want/need so thats that. I dont like them putting LMs in there either, but it might something id use it for (depending what ships get LM with the change / how they change LMs for existing ships). But the price is important aswell. If LMs require more than 1 grind, then its off for me.
  4. That would include getting more than 1 ship (as there is still the 25% coupon), which i wont. Do have 8k dubs, but i dont need any premium ship
  5. DFens_666

    best DDs for each tier?

    Gonna throw in Jaguar on T5 because 8km torps. And they are fast! Downside ofc, you dont have a smoke (which you shouldnt need anyway) T6: T-61 if thats an option, or Fubuki which i enjoyed playing. T7: Gadjah or Z-39
  6. DFens_666

    Selling of ships like Alaska

    I think its possible to get the FreeXP back - but only if you played 1 battle with the ship (regardless of gamemode). Atleast thats what they do with ships you purchase with money, they might do it with freeXP ships too.
  7. DFens_666

    Matchmaking 2019

    But now all the Tirpitz and Bismarck BBabies can enjoy the game maybe....
  8. DFens_666

    Narai Op. come in 2020 bugged

    I dont think they want to do anything which gives them atleast some form of income. Like entire playerbase requesting spotting mechanic changes "we will do it in 4~ updates max - took like 7-8 ? updates
  9. DFens_666

    Fastest way to grind base xp?

    Must play randoms Otherwise dunno... keep numbers in randoms up? Must be a reason to keep us in a 24/7/365 grinding marathon this whole year.
  10. DFens_666

    Narai Op. come in 2020 bugged

    in some video not long ago they said, playerbase is happy Also couple of weeks ago, got a survey from WG asking me how i like the game, and if i would refer it to other people, gave it a nice 1. Which is too much, i actually would tell people to NOT play this game
  11. DFens_666

    Narai Op. come in 2020 bugged

    Its already bugged for a while. Happened to us when we played Narai in division outside of the circle... Yes, i wouldnt doubt that. Operations seem to be dead for WG, as it doesnt give them any income. More likely, they "lose" (i guess from their pov) some, when people grind credits/freeXP/CommanderXP in there. I dont think that it because First is just wtf 2nd noone was in his position...
  12. DFens_666

    Fastest way to grind base xp?

    Its probably a pretty tough call which one is faster. Might also be done to which class you wanna do it with. For me it feels easier to get high BaseXP with Cruisers than with BBs in Coop, as Bots are just bow-in most of the time and with Cruisers you shoot faster / can easier sneak into the broadside for punishing shots. DDs are also decent as you can kill the Bot DD first which also gets good XP. You might be faster in Coop, as you have ~400 avg in XP in coop on your account, while ~850 in randoms. I think you are faster in Coop, but the feeling of getting 200-500 baseXP each time is devastating. Imo the T6 OPs have HORRIBLE baseXP payout (not to mention your average teammate will screw you over bigtime). The only worthwhile OP to farm Base XP is Narai imo - with 4 people if possible. Im not even sure if the T6 OPs can be completed with only 4 players Played KW a few times, you get like 1200-1500 for 15-17 minutes of playing - rather bad. In Narai i can go up to 2,6k in the same time.
  13. DFens_666

    Just unlocked Amagi, need advice

    Amagi secondaries are bad regardless of how much points you invest into them. All it does, is putting your team at a disadvantage by yoloing in like a for no reason to use those secondaries. Also i can clearly see how a usefull Amagi build (using Concealment mod, tankbuild) prevents you from getting secondary kills with it. Not that it really matters, but only because you say it, doesnt make it true.
  14. DFens_666

    Matchmaker Discussion Thread & MM Balance

    Thats basicly what happens to my teams too... except, my team has the 3x 65% WR division Its actually not uncommon for our teams to lose 3-4 ships to maybe 1-2 (depending how many WE can kill before ours get deleted full broadside). And yet, then we can finaly turn the game around. Vividly remember that one game, where we had like 9vs7 or so ships advantage (technically it was 8v7 as we had an AFK belfast). Turned rather quickly to a 3 (4 still afk Belfast) vs 7 as the rest of our team simply decided to die and not kill any enemy anymore. And we still killed those remaining 7 enemies with 3 ships WITHOUT losing one ship. If you want to win more: Play 3x division with skilled players Also git gud at the same time
  15. DFens_666

    Why AA skills are worthless

    Its not like, this isnt already a thing in this game
  16. DFens_666

    Why AA skills are worthless

    That would make slingshot even more viable tho... Apart from that: That makes little sense, as everyone would be equal (if they cant slingshot drop). And it would basicly mean, every ship has a set amount of times it can get attacked by one squad depending on its AA DPS. But every drop would be guaranteed! (unless the player is so special he would fly inside AA for no reasons). While right now, bad CV players will not even get 1 strike off, as they die to flak prior to reaching the target. Overall, that would make CVs even more OP against most ships imo. Look at this from 2 below average players facing each other, one in the CV, other in a BB: - Currently, the BB might be lucky and the CV player takes enough flak to die before he can get a drop off. - With that change, the same CV player can go in, and drop him. Probably even a 2nd time, 3rd time.. 4th time? depending how AA dps is set for that ship.
  17. DFens_666

    Why AA skills are worthless

    Aslong as the CV hull is safe like 80% of the time (lets face it: good players go beyond 90%, @El2aZeR has 94,6% in reworked CVs), surface ship players will feel "cheated". On the other hand you have speshuul players who yolo in with their CV and die in the first 3 minutes... Plane damage is worthless. Plane kills are often worthless too. Now what could be changed? One thing i thought about, is that the hull receives damage if you lose a plane / if you receive damage to planes. You could easily set a number of planes you are allowed to lose (or an amount of plane damage you can receive) before the CV hull dies aswell. Not only would it lower CV survivabilty to some degree, but damaging planes would actually mean something. And ontop of that, in the endgame, the CV would actually have to think about striking more, or maybe just playing for the team by spotting. This would also be fair, as ships lose AA power throughout the game, while CVs hardly lose striking capability (unless you are bad). Not to mention, those games where only CVs are left might not happen. If the CV hull already lost half or more of his HP during the match, it might get sunk by a remaining ship, instead of him being able to kill the ship in return and survive with some HP.
  18. DFens_666

    [CV] Wrong threshold for damage caused / negative income

    So where does it say, if you get 84000 damage you wont lose any credits during that game? Also since @El2aZeR already explained to you, damaging DDs gives more credits than damaging BBs, 84000 damage is not always the same 84000 damage. WG never said: deal x damage on tier y and you will earn credits (and not lose them). Depeding on your own skill, this game can be f2p on any tier. Most players cant do it on T10 however.
  19. DFens_666

    Premium ships you really shouldn't get ?

    Never understood why people dont like that ship I have 38-44% hitrate in it (ranked sprint / randoms), its accurate af. Also, since i forgot to answer so far. - DoY: dont get that one, its absolute garbage since the Citadel nerf. Basicly every (sametier or higher) BB can citadel you from everywhere. - VU: because CVs are a thing - Siroco: Jaguar is better - Hill: Basicly a Nicholas - Gorizia: It cant do anything, in which any other T7 Cruiser wouldnt be better at - Genova: Dont see a reason to get that one - Exeter: Same as above - those CAs on T5 tiers are really more on the meh side. I dont see them being good at anything really.
  20. DFens_666

    Premium ships you really shouldn't get ?

    Just for you guys Tried to get it in a giveaway - didnt work... maybe someday
  21. DFens_666

    Premium ships you really shouldn't get ?

    I think it might be not as bad, if Jaguar wouldnt be basicly OP in comparision. So much Health and Kamikaze level of torps (except the reload), and in return you only get the reload booster + a meager 0,6 sec better basereload. Siroco can screw other DDs like no tomorrow, but for everything else, Jaguar is better. And Jaguar usually gets the upperhand against DDs because of the HP advantage
  22. True, you get to value AP much more than stupid HE Buffalo AP is so awesome
  23. DFens_666

    Premium ships you really shouldn't get ?

    I have nothing more to add
  24. 10? Wow, thats LUCKY, i often dont even get that Proof? I have 13 witherer on my account IIRC. I think ive ended several dozen battles with 50+k tho
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