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DFens_666

Players
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    [CHEFT]

Everything posted by DFens_666

  1. DFens_666

    Get rid of Epicenter on Ice Islands

    If the majority of the playerbase is just incapable of playing that gamemode, then getting rid of it seems to be a viable option. Try it on another map - maybe it works there. On midtiers, epicenter is not as bad as on hightiers (Big race / Trident)
  2. Once every 4 games, this dirtbag actually does something useful
  3. DFens_666

    Leander build.

    http://shipcomrade.com/captcalc/1100000001100010000001000000001119 I think thats what im running on my Fiji. But you could change some things BFT: dont do it - brings you nothing. Bot CVs are not a threat. PT/PM: Imo its not that clearcut. I prefer PM if id have to choose. AR/EM/JOAT: AR always nice. EM depends ofc, maybe not necessary in coop. JOAT, might also not be necessary in coop SI: extra smoke+heal Vigilance: Why not? Longer torpspotting SE: Imo more useful than it looks RPF/CE: Pretty obvious, alltho not sure if RPF is needed in Coop. Are you planning to play it in randoms too? That should make it easier.
  4. DFens_666

    Marblehead VS Murmanks

    AA is literally irrelevant for both since rework. Marblehead has the upper hand with the fighter, but that doesnt matter much either, as CV will drop you regardless, and because of non-existant AA at that tiers, will always have enough planes to keep attacking you. Not to mention, there are often 2 or 3 CVs per side. Also, BRAWLING with a Marblehead? Are you insane (not meant as an insult btw^^) Murmansk can pretty much do the same, but has less issues dodging enemy fire as it has more range and awesome rudder shift. Marblehead cant dodge shells that easy.
  5. Vladis 32mm bow is quite large tho, i assume that made the difference, depending at what angle/range he was sitting.
  6. DFens_666

    Matchmaker Discussion Thread & MM Balance

    Cant tell, but ive experienced the same thing many times. But for me it happened often with new ships. After 20-30 games, it stops tho. And ive also had the opposite, no matter what i did, i won anyway... MM lowering your WR?
  7. DFens_666

    Is there a way to get Ovechkin again?

    you do know the difference is only 5HP/tier/plane? Normal captains have 25, Ovechkin has 30. That doesnt make a HUGE difference.
  8. DFens_666

    cv vs dd balance - is this being looked at at all?

    I think you can call him misplaying aswell... SEVERAL times even. Imo totaly not worth 60+% WR.
  9. DFens_666

    cv vs dd balance - is this being looked at at all?

    If thats indication of 60% WR, i should stop playing immediately...
  10. DFens_666

    cv vs dd balance - is this being looked at at all?

    https://www.twitch.tv/videos/538723858?t=5h13m22s
  11. DFens_666

    developers bias or not

    I wanna definetely see that replay
  12. DFens_666

    cv vs dd balance - is this being looked at at all?

    DefAA is pretty much useless. Im contemplating to use Hydro on all my Cruisers nowadays...
  13. DFens_666

    cv vs dd balance - is this being looked at at all?

    Its pretty safe to say, most people dont want to play CVs. They are here to play ships, which have guns (and / or are well known like Bismarck, Tirpitz, Yamato...). So what makes CVs attractive: - They are a coward class, meaning, they can deal damage to others without being in harms way. Also, they can survive 3/4 of the games they play. This alone already attracts certain players. Also, they dont care if CVs are strong or weak, they will play them regardless of their strength. - Then you have people, who can absolutely dominate others with that class, because they are very good and the class has tools to combat basicly every situation. Aslong as CVs arent totaly underpowered, they will keep playing them. These are the minority of players however. The majority is just average players, who might play occasionally CVs, or not at all. If CVs are very weak, these numbers will drop, as the average player would perform worse than with other classes. Now the opposite means, if CVs would be tremedously overpowered and easy to play, then it would attract more players. Why? Becuase they dont want to get raped while playing surface ships. This is what actually happened at lowertiers, since they buffed Hosho (Langley) to such a degreee, that they are literally untouchable AND overpowered. Sole reason for this is most likely to boost CV player numbers. Last year, week prior to rework Last week CV players/battles played rose by 50% All other classes combined, lost almost 50% of the players (22k vs 40k) and same for battles played (612k vs 1160k) So we sacrificed 18k players, to get 550 more CV players (in theory atleast, reality most likely they just jumped into hightiers, and we all know how that turned out)
  14. DFens_666

    how wg calculates the exp earned from battles?

    Dont confuse him more, he had 100k more damage and almost double the baseXP, which is worth much more than stacking signals/camos.
  15. DFens_666

    how wg calculates the exp earned from battles?

    No, not exactly. The more base XP you get (the 2nd and 4th screenshot you posted), the more you gain from camos/signals as they are percentage based. F.e. if you get 100 base XP, and you have a camo with 100% Bonus, you get 200 XP. But if you get 1000 BaseXP, the same camo bumps it up to 2000 XP. Thats what happens if you get high BaseXP and stack all signals + super camo + Premium acc + 200% daily win bonus in Narai. And thats still not the maximum.
  16. DFens_666

    cv vs dd balance - is this being looked at at all?

    First of all, thats total . and 2nd, its ok when CVs can do it, but when DDs do it, its bad? Certainly an interesting logic, that a class, which has to risk nothing should have more influence and more damage output than a class which is under constant threat of being detected and easily deleted. I guess its ok tho, since people were defending 500k CV games within first week of CV rework...
  17. DFens_666

    Top Picks 2020, Solo Warrior,

    Hmm, kinda interesting BBs: (ill do it based on tiers) - Thunderer / Bourgogne / (GK) - Musashi - Massa Cruisers: - Radar Mino / Wooster / Stalingrad / Smolensk is what i usually pick. But i think on T10 everything is viable - Kutuzov - Marblehead / Murmansk DDs: - Not a DD guy Played Friesland for like 10 games - not a good division ship TBH. I need torps too. - T61 CV: Enterprise Hosho (not really tho, i have like 10 games if that in it)
  18. DFens_666

    cv vs dd balance - is this being looked at at all?

    Yes, it actually is a problem in a game like this. CV hull is not in danger, almost never. Stupid CV dont count. Look at @El2aZeR s YT vids, and tell me, how often his CV hull is in danger of getting sunk. BB/CA/CV/DD (hightier) Difference beween DD to CA/BB is 6%. Thats not a huge margin imo. CV have more than double than CA/BB survivability. Thats not even comparable. This includes CVs YOLOING into a cap 3 mins into the game ofc. For no reason that is. Now why is this actually a problem: Every other ship is risking ITSELF when it is engaging other ships. Being safe for the entire game is literally impossible for those 3 classes. For a CV? Not a problem. Its safe most of the times it plays. Some player have 95% survivability with reworked CVs. Ofc that doesnt mean, he is safe every time, but he is safe most of the time. Risking planes means no difference. They have enough reserves to throw a squad away. Those classes will attract certain players for that reason alone, and it creates nothing but toxicity. They suck tremedously, and they have one of the classes with the most impact (arguably still most influence).
  19. DFens_666

    how wg calculates the exp earned from battles?

    Maybe Premium account ran out Maybe one of your signals ran out And first Camo gives +250% Commander/FreeXP, while Frosty Fir gives XP/CommanderXP/FreeXP. so naturally, you get more normal XP when using the latter.
  20. DFens_666

    how wg calculates the exp earned from battles?

    First battle: 1530 baseXP 2nd batte: 864 BaseXP Everything after that is affected by YOU! signals, Camo, daily win bonus, (well in this case not as its both defeats, but otherwise possible) and premium acc.
  21. DFens_666

    cv vs dd balance - is this being looked at at all?

    First, asashio has to go through this line: - Possibly CV planes spotting him - Other DDs - Radar Cruisers - Hydro - Maybe BB has hydro too. Unless you tell me, asashios constantly torp from 20 km and still devstrike any BB at will. Or what does Asashio do, if there is only Cruisers left? Bend over and die? What CV has to go through when attacking a target: - Nothing There is nothing which will stop him from just going where he wants to go.
  22. DFens_666

    Matchmaker Discussion Thread & MM Balance

    Then play in a division? If you play solo, you WILL lose 1/3 of your games, simply guaranteed (unless you are a Super Unicum CV player, you might be able to get to 1/4 or even 1/5). Yes, its frustrating when you do good and still lose, but its pretty much impossible to change. And then we are still talking about the best of the best players in this game. Most players cant influence the game so much, that they would get 66~70% Solo WR. (naturally, otherwise others couldnt do it either). So either - come to terms with how many games YOU can influence on a larger scale (more than what one can play per day), and accept that you will get losing streaks despite best efforts - or play in a division. That is, if you have enough skill to get 2 good players to play with you. Almost 80% WR in the last 830 battles. PLaying 3x div almost entirely. Couple of 2x div games.
  23. DFens_666

    cv vs dd balance - is this being looked at at all?

    Hightier BB range: >20km basicly (or atleast 18km) Hightier DD torprange: ~12km + Gearing 16,5 and Shima 20 (which is beyond stupid ofc) BB shell flight time: ~15 sec DD torps travel time: 40+ secs, im not entirely sure for those really long range torps, but more than a minute for sure then. Even if a BB has a DD on his [edited], he can comfortbaly still play the game. Now compared to CV CV range: Unlimited CV speed vs DD speed: ~4-5x faster. Even if the CV needs ~1 minute to reach the target, it can attack up to 4 times the same target. Without the RNG of BBs or the ability to just change course after Torps are in the water, which makes torps miss entirely. So within 2 minutes, CV can attack 4 times (roughly). See screenshots from OP to confirm. 2 strikes within 1.30 played. Not to mention, losing planes is nowhere near risking the entire hull of a ship. Planes dead? Next squad. DD dead? Game over.
  24. DFens_666

    Clowns...

    Has nothing to do with german BBs - you need to learn about armor, gun caliber, overmatch... and so on.
  25. When you join your clanmates division, and they dont tell you they are syncdropping with another clandiv Also, when you start devstriking your clanmates as a result And made some 170k FreeXP in Narai today
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