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DFens_666

Players
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    [CHEFT]

Everything posted by DFens_666

  1. DFens_666

    This is a real problem

    IJN DD most played class - Asashio or Shima main i think Can actually see 800 Shima games in the bottom
  2. DFens_666

    IFHE on Massachusetts?

    Id say its a bit less useful than before (due to cruiser plating change) if you just look at raw damage output However, the bigger impact is actually the firechance. While you lost 1% prior, you lose 2,5% now. And you even lose like 18?% on your mainbattery. Might make a difference if you need to fire HE at a bowtanking BB.
  3. DFens_666

    Ranked seasons questions from a new player.

    Next one is 12v12 starts next month IIRC.
  4. DFens_666

    Ranked seasons questions from a new player.

    Roughly 3 months.The previous season started end of november and lasted 1 month. So most likely next one should be in June~
  5. DFens_666

    100% all the campagines, has anyone else completed them all?

    And where are the seasonal campaigns?
  6. DFens_666

    IFHE on Massachusetts?

    I dont think we ever had a chance... they do what they wanna do anyway. Took them more than half a year to get the gun bloom how 90% of the community wanted it.
  7. DFens_666

    4 man Div?

    I once had 9! Guys from the same clan in the enemy team. 3x3 div. They lost hard
  8. DFens_666

    Matchmaker Discussion Thread & MM Balance

    Thats probably the most important thing, people just ignore or dont understand. To give an example: A 40% is not the same as another 40% player. They can be useless due to different reasons: - Player A has 10% survivability, rushes into the cap regardless of ship/tier/lineup/map and basicly dies most of the time before the 5 minute mark - Player B has 40% survivability, sits with his BB in spawn and shoots 20km. He wont die, because his team loses on points before someone can kill him. Regardless of how you distribute the other players, if one team gets a few players like A, and the other team gets players like B, then team A will literally always lose. Team A loses several players at the start of the game, because they just suicide, putting them at a disadvantage with damage output AND points.
  9. DFens_666

    Matchmaker Discussion Thread & MM Balance

    Thats not something i see, and i play 3x division only. Sure, ive had those games, where in addition to our division, we had another Hurricane/Unicum division. But that happens less often than being in seperate teams. Thats from a recent T7 only game... One guy missing with ~600 games 48% WR. + My division ofc. No chance to win actually. They just suicided or did nothing. The most interesting thing ive observed lately is, that my team almost ALWAYS has less clan players than the enemies. And they always suck, no wonder. But that shouldnt be, because 3 out of 12 spots are already taken by my division, so for the rest, there are only 9vs12 spots open, but for some reason, we often get the newbies/noobs.
  10. DFens_666

    This is a real problem

    You say like this is happening SOMETIMES - if you pay attention, you see this basicly every game. Could even be several, ive had the pleasure
  11. DFens_666

    What a joke Wows has become

    Is that the moment you think "[edited], should have played every lottery available instead i started WOWs"
  12. DFens_666

    What a joke Wows has become

    I wanna see the replay
  13. DFens_666

    Your eu tokendrop for the first 4 containers

    Guess i got really lucky: 30 140 20 30
  14. DFens_666

    Now bored of Tier 10

    Too easy to get punished if making a mistake maybe. But hardly at all if you play safe. BBs are hardly a threat against each other when shooting at >20km, even less so if they are angled. They are literally immune unless its a Yamato shooting something french or english.
  15. DFens_666

    Now bored of Tier 10

    Well, fun is subjective. You think, its a couple of Cruisers shooting fast. The next guy says, its Kremlin/Stalingrad/Smolensk, and another super accurate BBs or DDs with torps... it doesnt end. There are reasonable calls for nerfs, i wont disagree with that. But nerfing some ships because YOU dont like em, would hardly be getting the results you hoped for. The reason, TX is unfun, is because the playerbase is so abysmal or just inexperienced. They dont care, or have literally no clue what to do. Fix that, you fix TX without many changes to the ships.
  16. DFens_666

    Now bored of Tier 10

    I dont see any reason for that, i use my own stats, global stats would make it look even worse tho Nerfing Mino damage output: its my lowest damage TX ship already (except Gearing) Salem is like a DM, which is 4th last out of my BBs/Cruisers. Im very confident, Yamato would easily rise above, as the 3 games hardly represent anything and they were pretty shitty for me. No, there is no reason to nerf any of those Cruisers. They are already lacking compared to others, and Smolensk already got nerfed in terms of armor. You just have to hit it pretty much...
  17. DFens_666

    19 point Commander Skills for US T6 and T7 BBs

    Standard BB tank build - PT - EM/AR - SI/BoS - CE/FP Bayern can take the same build Theoratically, Gneisenau can be played with Secondaries, otherwise tankbuild works fine aswell.
  18. From yesterday... but its just really annoying, when games are decided by who has the most bad players. The Alaska and the Zara loss were decided by BBs: Our BBs died full broadside or where otherwise useless, and enemy BB just bowtanked. the kiev game was kinda funny, being able to kill both DDs while i have 7,9km concealment
  19. DFens_666

    North map tactics, suggestions & ideas

    Had that map just yesterday, but we played in a division. Going up the 9-10 line is very situational ofc. Many people do it just because (mostly because they are safe from getting shot) However yesterday, we were T8s in a T10 game + CV. Enemy shima rushed the cap, so we could kill it. And the rest of the enemies camped hard in their spawn (the red square) except a Cleveland going to the 9-10 line. So we pushed up with Kutu + Massa, killing the Cleve and getting some crossfire in without being too exposed. We wouldnt have done that, if the enemies wouldnt have been camping so hard on the B/C lines. But rushing head on through C would have gotten us killed easily. There is also the problem, when enemies push up the 9-10 line undisturbed. If you cant handle the rest of them fast enough, you might run into problems sooner or later because of crossfire. On northern lights, i often tend to stick between B/C to be able to react faster. Changed a bit with North getting changed due to the channel. If some special guy decides to push through there, it might get you into trouble, something which you might not be able to afford early in the game.
  20. DFens_666

    CA captain skills?

    Its hard to say i think. While you might not be able to use all heals to the maximum, a 3rd heal at the end might still give you a few k HP back. Whether DE or Vigilance is more useful tho... also very hard to predict. Maybe with the new EU DDs and their fast torps, vigilance might not be so bad. Not taking a torp in the first place is also like having a heal^^
  21. DFens_666

    CA captain skills?

    Totaly agree, with CAs, you can basicly paint a picture. I dont think, it makes THAT much of a difference, except CE and probably AR. Probably take whats least useless. Skills i usually use on my CAs, not all ofc, but depending on ship: - PT always good - PM for Hindenburg, it loses tubes and guns all the time - EL, its my go to 1pt skill actually, as i need it more than PT. - AR go to 2pt skill - EM probably overrated, unless you outturn your turrets, then take it - SI for ships with Heal, Radar or Reload booster. Except Roon/Hindi, they have enough heals these days. 5heals is useless for a CA. - DE if not SI - Vigilance tried on german CAs for the giggles - CE always - RPF tried on radar Cruisers, actually does help - IFHE on Hindenburg because why not.
  22. DFens_666

    Who uses Incoming Fire Alert ?

    Because PT is better.
  23. DFens_666

    the "carry harder!" thread

    Sad day today... Enemy BBs bowtank or kite. Our BBs? Full broadside. Why angle when you only have FRONT GUNS when you like to get spanked hard? And again, BBs totaly useless. Lemming after our Nagato behind islands. Dont tank - cant deal damage either. Then yolo suicide. And when your toptier ships like to eat glue as their main food source As you can see, nothing i shot got killed. Our Seattle just showed perfect flat broadside to die before the 3 minute mark, and because thats fun, our Thunderer basicly did the same. survived SOMEWHAT longer, but still didnt do anything. Flank was lost ofc. Our other flank didnt win decisively enough and nothing you can do. When you face - stalingrad which bowtanks - Repu which basicly has no citadel - GK which has no citadel - Amagi which has no citadel when close - Venezia which has troll armor - and St Louis which also trolled me and all of them are rushing me down, what should i do? I camped at the island to get broadsides, but by the time, our other flank did win, but they also were kinda dead^^
  24. DFens_666

    Fire on BBs by CA;s

    1v1s are a total different situation than randoms tho. In those 1v1s, both ships had to go for the caps, or just lose by points fast. Hipper gets stronger, the closer it gets. In a random game, the Hipper cant just rush a BB since its probably spotted waaaay before its anywhere near the BB, and everyone can shoot the Hipper in return. As long as german CAs cant get crossfired, they are quite tanky, but otherwise... Bad reload + only 8 guns compared vs other ships on that tier makes it really bad. CLs easily outperform it, and even CAs like Baltimore (heavy AP) or CM (reload boost and better fire chance) are simply better than Hipper. Yeah, we definetely should do that for BB HE - its utterly stupid
  25. DFens_666

    WOWs strategy and tactics

    I rarely enjoy playing WoWs these days, which ofc makes me play less overall. My main issue is, that its often people not really playing the game anymore (which also kinda implies no teamplay). They dont care what they do, winning is not important at all to them. Why win, i can try to yolo that BB with my DD "ups, lost, well tough luck, NEXT GAME". It feels like, one half of the playerbase is yoloing in at the start for whatever reason. The other half is running away from every encounter, even if they get a guaranteed loss or if they have a stronger ship. And that being said, i havent even touched the special decisions WG is making and forcefeeding us
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