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Everything posted by DFens_666
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Why is nerfing radar a valid request only because people complain about it? Here is a list to fix: - CVs, most likely remove - Nerf fires - Nerf HE - Nerf Torps - Buff BB AP to score more pens/Citadels - Rig MM so noobs get carried by Super Unicums 24/7 - Remove stealth torping - Nerf AA - Buff AA Just from the top of my head... Edit got a few more - remove smoke - remove Smolensk - remove/nerf Stalingrad - remove/nerf Kremlin + other BBs
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This CB season's gotta be the worst one ever
DFens_666 replied to mantiscore's topic in General Discussion
Id like to see every individual ship limited to 1. Like 1 Stalin, 1 Henri, 1 Venezia and so on... Extra restrictions like 1 BB need to be in place aswell ofc. I dont think, DDs would need to be limited at all, since you wouldnt really mix several different DDs imo. 4-5 Kievs only worked, because you could pick that many. You cant pick Kiev, Aki, Benson etc and get anything out of it. -
What lines could theoreticaly get a split after the Russian cruisers?
DFens_666 replied to DrMechano's topic in General Discussion
Well we had / upcomming - RN CAs - EU DDs - RU Cruiser split - German CVs - Maybe something with BBs? And then its still missing the Subs.... But something with BBs should happen, since we had everything else in the time being. -
While i dont know, how WG is testing it, i suppose they might just do tests in training rooms. For some reason, tests in trainingrooms never got the same results as whats happening in PvP modes. If you shoot a stationary bot in the training room, i can guarantee you, that you wont experience shells constantly falling short (ive done my fair share with tests). Same with DDs receiving multi-pen damage: Which i prove is down to DDs (ships in general) making turns. Shooting stationary bots, you will never get multi-pen damage. But when the ship is moving, and you shoot in the turn, you can get more damage per shell. Back to aim assist, luckily i was watching flamu yesterday and he showed that clip, and i managed to find it https://www.twitch.tv/videos/593496363?t=5h25m10s I believe, the aim assist bugs out, because ships in a full turn are not moving the direction they are supposed to, since they are sliding outwards. So a combination of speed + rudder creates different movement to how the aim assist expects the target to move. Naturally, aim assist thinks we are all [edited]morons who cant aim, and corrects it for us. Can also be frequently seen, when a ship is beaching. i should have recorded that one time when i predicted it perfectly, and i actually shot totaly into the island (where i never aimed ofc) https://www.twitch.tv/flamuu/clip/EnergeticFairPhoneTakeNRG?filter=clips&range=7d&sort=time Another example, not as clear cut as the first tho. https://www.twitch.tv/flamuu/clip/VibrantCalmCrabRalpherZ?filter=clips&range=24hr&sort=time Another bug ive seen lately, happens especially often with fast firing ships like DDs or Minotaur. I expect zooming in/out and shooting too fast to cause this bug. I get it frequently too. Also the times blindfire has given me much superior results than to actually aim at the ship is rediculous. Like a ship going into smoke, shoot it, get overpens. Shoot same spot again, Citadels. Or when i keep shooting a target which is unspotted, i hit more AND i often get fires even. Also works if you aim at a different ship to improve your dispersion. - Aim assist is bugged - Dispersion is bugged - Dispersion debuffs (like on Camos/Concealment mod) are doing more than they should ? Thats what i expect when you shoot at a ship while targeting another: The game cant handle this well, so you get better hits than shooting the ship directly. Either all of the above are true, or atleast part of it.
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I agree, its become to a point where im not sure where i should aim anymore. Slow moving / stopping / reversing / stopping targets are literally unhittable. I find myself shooting halfway into the superstructure and i just manage to hit the ship. If i shoot at the belt, >90% of the salvo falls into the water in front of the ship. Glorious auto-aim mechanic is glorious and never fails
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You dont need IFHE to pen DDs and any Superstructure. With the IFHE rework, no TX Cruiser midsection can be penetrated anymore even with IFHE. Exceptions are Colbert, Smolensk and Mino, which you can pen without IFHE. With IFHE, you can pen TX Cruiser Bow/stern, and T8-9 Cruiser Bow/Stern/midsection (except RN CLs, which you can pen even without IFHE). But you lose firechance in return.
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I DEMAND A REFUND FOR MY MOSKVA CAMO
DFens_666 replied to The_Shungite_Wizard's topic in General Discussion
ARP Takao wasnt a premium, so it also didnt have the premium ship credit earnings. During the last 2 months, there have been 157 Takao players, who played more than 10 games with it... I think you can live with those 157 players having a premium ship now, that they like to play regularily AFTER 3 YEARS btw, why stop there? Why not cry about EVERY premium ship that WG gave us "4 free" (either totaly 4 free or by playing). I sure have a nice amount accumulated over soon 4 years of playing. So everyone who bought any of those ships could literally cry because WG gave them to me one way or the other (I even got Massa/Kutu both from WG through giveaways ) -
What Were Your Greatest Gaming Achievements Today ?
DFens_666 replied to Hanszeehock's topic in General Discussion
Little compilation from todays CB opening - 230k + FreeXP - ~10 million Credits - 670k + Elite Commander XP Stalingrad Counters Mino? HOLD MY BEER Moskva nomnom #1 Moskva nomnom #2 + #3 - rushed them both aswell 2nd Dub SC within a week -
This CB season's gotta be the worst one ever
DFens_666 replied to mantiscore's topic in General Discussion
I think that might become the meta? Alltho depends, what the good clans will do, but thats literally majority of teams today. At first it wasnt, but later on it was mostly/only Stalingrad or Stalingrad/PR combo. And i didnt enjoy it at all. I hate these setups. Hated Kiev meta too. -
Matchmaker Discussion Thread & MM Balance
DFens_666 replied to Excavatus's topic in General Discussion
Because they have tons of fanboys clicking in with them at the same time. They do nothing but try to shoot/kill the streamer, disregarding everything else they do, mostly dying to the rest of their team. This even happened to Panzerknacker (if you know him). We had him on the enemy team once, and we had some potatoes clicking him, they landed on our team (3x division). They even announced they wanna kill the streamer... naturally, they got nothing done and died uselesly. -
Its useless against good players, and for those, you need it the most. You still can trap potatoes in 8,5km radar, which most of the people advertising for radar nerfs are actually using as one point of their arguement: decreasing skill gap. A shortrange radar actually does the opposite, where it increases the skillgap from DD players, as its useless vs good players, while still being somewhat useful against bad players. And we are at the point again, where bad DD players dont need radar to get killed.
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Radar as a module not as a consumable ?
DFens_666 replied to Admiral_Oily_Discharge's topic in General Discussion
So popping Radar regardless of position reveals enemy ships too? Thats why, all those potatoes pop radar in spawn -
You might aswell remove Radar then. Salem has 8,5km Radar, its useless and everyone who thinks, Salem Radar is a threat to DDs needs to git gud. WG should remove the 6 sec team penalty, and instead lower russian radar to 11,5km (it surely didnt need the extra 300m, but hey, thats what we got because people whined so much to rework radar), and US radar could get a small reduction in duration. Thats about it imo. Who cares about that? You really get touched by someone, who is insulting you? And you dont even know that person!!!
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Most played: Fiji First Kraken: ARP Takao Worst Ship: Based on WR? Gotta go with South Carolina from like almost 4 years back. Man that ship was utter horseshit. I remember battles being over before i got anywhere. Most Kills: Fiji & Marblehead Highest Damage: Yamato 307k last week Unluckiest: Midtier IJN BBs in general, ARP Hiei, Fuso, Nagato Most frustrating: With a ship i played most recently, i gotta go with Hawkins, that was really something special. Couldnt hit a barn from the inside. Favourites DD: uff hard to say, im not really a DD player... I think ill go wih T-61 Cruiser: Now thats the opposite, i like a lot of them Radar Mino BB: Bourgogne CV: Not really a CV player either, Hosho & Enterprise Favourite tier Well if i go with mostplayed it would be T8... But i wouldnt pick it. T7 used to be the one, before they screwed it with MM. I dont think i have one right now, due to playerbase, everything is equally "bad"
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Fighter planes should engage DD's.
DFens_666 replied to Yosha_AtaIante's topic in General Discussion
WG is way ahead of you: Fighters and Spotters will engange Subs, circling over their last known location. https://worldofwarships.eu/en/news/public-test/submarines-beta-playing/ Thats again idiocy level 10000.... thanks for removing my spotter plane, so it runs off into AA from enemy ships -
Recommended Premium tier 6 - 7 - 8 ship
DFens_666 replied to Halfheart's topic in General Discussion
Credit earnings are independent from winning/losing. Only damage counts, thats why, DDs in general are not the optimal pick. After looking at your stats, i think you should focus on improving your gameplay. That will give you more credits in general. -
That concept most people simple cant grasp...
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Radar as a module not as a consumable ?
DFens_666 replied to Admiral_Oily_Discharge's topic in General Discussion
So is that module active all the time? Since there is no consumable, i guess it has to be. That would be much worse than what we have now... That has nothing to do with Radar... Its literally impossible, that every person has a WR of more than 50% Apples and Oranges.. Hindi/Zao/Venezia are played differently than lets say Wooster and DM. Its not only "one has radar, the other doesnt". Open water CAs cant spot DDs, and its not their job either. If the DD is spotted, sure they should shoot it. If the DD is not spotted, they should engange other Cruisers, like those carrying RADAR. Hindenburg excels at fighting Moskva/Stalin and with their superior range can fight US Cruisers while they might not be able to fight back. nope, those DDs die regardless of radar. They die to enemy DDs, heck, they might just suicide into a BB, which happens all the time aswell. -
If we wouldnt talk about WG here, i would sell her aswell.... then again, i just expect getting a*******d and they wont give her to you if you dont have her in port
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yep, guess i should have waited with actually buying moskva after FreeXPing it. I mean, you could be brave and sell it to actually get 10 million credits back (just proves how retarded that is)
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Spotted ribbons are not the same as Spotting ships. You can get a Spotting ribbon multiple times for 1 ship. So you need to spot 10 individual ships.
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What Were Your Greatest Gaming Achievements Today ?
DFens_666 replied to Hanszeehock's topic in General Discussion
Very nice Monarch carry to finish the grind And a decent Buffalo game to also finish the grind. Enemies didnt know about Epicenter so it was just an average game. -
Picture? Im not 100% sure what you want to know You can mount: - 8 Combat signals - All Economic signals (5) - All Special Signals (8) Which is a total of 21. If you dont have every signal in stock, f.e. you only have 4 special signals, the game will tell you, that cou can mount a maximum of 8+5+4 = 17 signals.
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Turrets seeming to be incap a lot more frequently
DFens_666 replied to VeryHonarbrah's topic in General Discussion
yep, just been talking with @ForlornSailor about that. I also think, Detonations are far more frequent recently. One day, i detonated 3 people -
I had it once, that the rudder didnt go into neutral, i only could move it from one max to the other...
