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Everything posted by DFens_666
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Insert click bait title here - Not a CV rant
DFens_666 replied to Saltface's topic in General Discussion
Well they might even give too much credit to those people: Like they would actually look at the minimap And most of those who do, would understand it. Sure itll take some time to adapt, but it should work. You could use a different color for airspotting on minimap so you know the difference. You can retaliate smoked up ships tho, smoke doesnt make them immune to shells/torps. If you want to make the CV more vulnerable, you could use a max attackrange so he cant just reverse to mapborder. But ofc you cant just slap several changes on each other, you could try different ones tho. And playing a Wooster open water would require indefinetely more skill than a CV sitting on A1 who just casually plays along and still can deal decent damage. -
Insert click bait title here - Not a CV rant
DFens_666 replied to Saltface's topic in General Discussion
Why would they need buffs? Removing the spotting would give needed balance back towards surface ships. You could atleast try to dodge the CV without risking blapping from enemy BBs. And bad players cant magicially make Unicums (semi)-useless just by picking a certain class of ships. But WG thinks we are all donkeys who cant understand minimap so ¯\_(ツ)_/¯ -
Insert click bait title here - Not a CV rant
DFens_666 replied to Saltface's topic in General Discussion
Spotting removal for other ships would suffice -
Rework for CB/Clan Brawls to make them interesting
DFens_666 replied to Rautainen_Biisoni's topic in General Discussion
Clan Brawls are generally much more fun than CBs, but please not that 9x9 or 12x12 stupid BS, because we never get those players available. Also 4x4 T8 with CVs was BS too. T8 CVs *cough Enty cough* is way too strong in T8 only against 3 surface ships. And would be nice if those clanbrawls wouldnt be on saturday always, which was often a problem for me in the past... back to CBs: Ive previously said, id be in favour of making a 1 ship limit, like you cant pick 4 venezias or Stalingrads, you can pick 1 of each. Its like the most boring crap you can imagine now, every game is literally the same. I think that would be a better solution than to make a ship cooldown, because it would impact people with only few TX ships too much. Also different set of rules would allow for different seasons, like you dont have to make every season the same. However, CVs are BS and need to go again, they made this the worst CB season EVER. -
Today's problem with WoWs, by Flambass
DFens_666 replied to ImTryingButYouDontHelp's topic in General Discussion
I just have to look at myself for comparision: My first line i grinded in late 2016 (Hipper and probably Yorck too isnt 100% representetive, as i actually played more than i had to because of ARP collab back then, but still) My last TX line: Yes, i have Venezia because CBs -
Today's problem with WoWs, by Flambass
DFens_666 replied to ImTryingButYouDontHelp's topic in General Discussion
I just had a look at a random guy from todays coop game: 47,8% WR, 888 average XP, average tier 5. If he has atleast 50% Camo + ESCL + daily win bonus its basicly what you need for 2k XP. -
Insert click bait title here - Not a CV rant
DFens_666 replied to Saltface's topic in General Discussion
Thats literally the only reason wows is still playable. Imagine hordes of *insert known forum SU CV players* running around in EVERY game! ofc they dont get thats basicly admitting CVs are broken/OP, but who cares ¯\_(ツ)_/¯ -
Today's problem with WoWs, by Flambass
DFens_666 replied to ImTryingButYouDontHelp's topic in General Discussion
I disagree, because veteran players actually need 0 battles because of FreeXP. And FreeXP can be used to make a certain ship available if needed, f.e. for CBs. Im not sure how much FreeXP ive used to get TX ships, but its a lot (for various reasons). Still makes more sense than to get 2 million FreeXP TX DDs which are mediocre at best. Is it bad? dont think so, atleast not regarding good players. For bad players ofc its gonna be bad, but if they dont want to learn, it doesnt make any difference. Does it make sense? Maybe not... But then the whole FreeXP system is useless. -
Well, it is true, that good players only can have 60-70%+ WR because others have <50%
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This might be true for an individual engagement, however, bad players amongst each other would win more often, while good players amongst each other would win less often. So it becomes easier for bad players, but harder for good players. Therefor, good players should get bigger rewards. F.e. if you have 40% or 60% WR in ranked, is because your skill is higher/lower than the others around you. If all have 40% WR, they would move closer to 50%, same for 60% players.
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Its supposed to change ranked MM, therefor, your PR from random games wouldnt change while playing Ranked. It currently doesnt either. Random PR Ranked PR So if ranked MM would use random PR, it would work.
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Today's problem with WoWs, by Flambass
DFens_666 replied to ImTryingButYouDontHelp's topic in General Discussion
Even worse, assuming you are a played with like 20 games and you think you will buy a ship, so you go for the highest one you want to afford but you have no idea which is "best" Gets worse for up to T8 ships, where BBs are more expensive, giving the feeling they must be better because thats kinda what logic dictates. -
Today's problem with WoWs, by Flambass
DFens_666 replied to ImTryingButYouDontHelp's topic in General Discussion
well yeah, but JB is currently not in it... doesnt matter tho, there are still 4 ships to choose from When you hear people say "I show broadside because i like how it looks" you know, nothing will ever change those people... and there must be a lot of those in wows -
Today's problem with WoWs, by Flambass
DFens_666 replied to ImTryingButYouDontHelp's topic in General Discussion
So them buying a JB is different how? -
If the PR would not be tied to ranked games, but randoms, it would work, as ranked games wouldnt influence random PR. However, the system would be pretty questionable unless better players get better rewards for playing in the higher leagues
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Why do I enjoy Bismarck more than Yamato?
DFens_666 replied to vaapad_master's topic in General Discussion
Quite frankly, you lack experience, so regardless of the ship, your experience would be the same. So you can either invest time for the next TX ship and have the same experience, or take the time and learn to get better, come back later to Yamato and it might work better. -
Because an open water engagement is fair for a (every) Cruiser against a BB?
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Why do I enjoy Bismarck more than Yamato?
DFens_666 replied to vaapad_master's topic in General Discussion
PR is a nasty ship to deal with, because the citadel is sitting so low in the water. You hit it somewhere else, you might just get overpens... But if he would have been smart, he could have made a drive-by and devstrike you so i guess ramming is the best outcome for you aswell Most ships wouldnt really want to rush a Yamato open water either. Sure if you get a headstart from behind an island, you might be able to do it. The only one who can do is, is a GK as its basicly immune to Yamato. Kremlin to some extend aswell, but shooting a Kremlin into the upper bow often causes 10-20k too. Monty is somewhere in between, if you can bait the Yamato into shooting your midsection, but Conq/Thun/Repu can just forget about that, because they only have 32mm armor. And if the Yamato can use an island to turn around, then its GG for every BB and they need to disengange aswell. -
Why do I enjoy Bismarck more than Yamato?
DFens_666 replied to vaapad_master's topic in General Discussion
Ofc not directly, but the con for being good as a brawler usually has downsides when you have to act from further back. Less range, worse dispersion... -
Why do I enjoy Bismarck more than Yamato?
DFens_666 replied to vaapad_master's topic in General Discussion
IJN BBs have the worst shortrange dispersion from all ships -
Overpen mechanic getting out of hand!
DFens_666 replied to DeadbyDefault_35's topic in General Discussion
Doesnt work, i tried that long ago Shells dont exist after exiting the first ship. Atlantas Citadel sits fairly low in the water, you might have just hit the thin upper belt, ricochet off from the Citadel deck and exit on the other side. A BB might often also just hit the superstructure for an overpen, should the ship sink from that aswell ?! People assume, Citadel overpens happen all the time, which is not true. -
Certain ships would get almost immunity against certain other ships, because they cant pen them except at the superstructure. But with damage saturation, you lose basicly half of that pen damage quite fast... And DDs can use a flooding from their torps to set a fire to get extra damage going, because they wont get much damage from their guns. How some ships can be immune to HE spam + fires are TX CVs getting shot at by Cruisers: They get almost 0 damage because they have an armored deck and they burn for 5 secs... after their 1 minute DCP ran out
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Iowa is a solid BB, git gud The only problem is, that ships like Musashi and JB exist, who are way too strong compared to the T9 techtree ships.
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Matchmaker Discussion Thread & MM Balance
DFens_666 replied to Excavatus's topic in General Discussion
Because its easier to do well when your team doesnt do anything... Because ranks dont really matter? -
Well, for me personaly, i never had problems with BBs causing full pens on DDs. I dont think it was imbalanced, because of the slow BB reload. Cruisers deal easily much more damage within 30 secs of a BB reload, so... But ofc now we have SAP, that is like having twice as much damage as BBs ever dealt even back then. The only problem was, multipen damage with 1 hit. And that still exists to this day The 1 pen for 8k damage stuff or so. Thats BS, but Cruisers can still revice like 16-18k damage from 1 hit (pen + citadel damage) which happened more than one time to me. The pen damage removal was just a bandaid fix because WG couldnt fix the actual cause of multipen damage.
