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DFens_666

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Everything posted by DFens_666

  1. DFens_666

    Pommern, 228000 Coal, Next Patch

    Might not be that bad i think. It trades speed for tanking compared to Alsace. But with torps aswell.
  2. DFens_666

    how do you run a replay?

    Game center needs to be running too. I once tried without that, and it wouldnt work. Started game center and it worked again.
  3. DFens_666

    british dd still needs IFHE?

    Except that it wasnt me Why should i talk about indomitable? The problem with fire damage is, that people think when they get a high damage due to that, that they were useful, while infact they might not have been. And DDs can profit from pulling a targets DCP by torps. Enough torps might bring the target critically low, and a permafire could actually kill that BB. Better than having to gunboat it for a minute or so.
  4. DFens_666

    General CV related discussions.

    That happens when you make an OP class, so you have to protect that OP class from one another, so to make teams more "balanced". I guess in WGs eyes it would be "unfair", if one team loses their OP ship. Probably also the explanation why they cant detonate
  5. DFens_666

    british dd still needs IFHE?

    0,81avg kills... topnotch, same as lexington. Even OP boat Massa gets only 0,90. http://maplesyrup.sweet.coocan.jp/wows/ranking/20200801/eu_week/average_ship_u.html No You might kill that ship with a permafire, dead ship cant heal any longer. Also draining BBs from their repair parties can be useful in the long run.
  6. DFens_666

    General CV related discussions.

    Only noobs went CV sniping. Because every decent CV player could faceroll the other CV just with his fighters, no need to waste attack planes flying across the border. If both CVs were good players, CV sniping would also not have worked because again: fighters. Ofc now noobs might actually succeed in CV sniping, because they can just get a strike through no matter how dumb they are. Making CVs immune to other CVs is pretty stupid aswell imo, as there have been numerous times when only CVs are left alive. Doesnt make it better to let them stare at each other because they cant get strikes through..
  7. DFens_666

    General CV related discussions.

    TBH, i think it should go even further than that: - CVs cant detonate, yet can detonate other ships quite often - rockets vs DDs anyone? Either let CVs also get detonated, or atleast remove detonations from rockets/bombs/airborne torps. - TX CVs with armored decks are ridiculous. Midway is the tankiest ship in the game at range, and CVs get more dangerous the closer you are. Their survivability is way too high anyway, dont think thats an issue. - TX CVs are invulnerable to HE and fires at the same time (basicly your point) + other tier CVs can also be immune to RN CL AP when angled. First one they need to receive atleast fire damage, so Cruiser have a chance to damage them. Same for RN CLs. Since that might not be possible, make those Cruisers immune to planes by buffing their AA. CV players continously use the arguement, no ship should be immune to another, yet CVs are actually immune to certain other ships. I still remember on game vividly early after the rework against a british CV. I was Fiji, he had to die. He was bow on reversing from me, i couldnt deal any damage. He kept dropping me like twice a minute since he was <10km away from me, but i could get hardly any closer by trying to permadodge his crap coming at my face.
  8. DFens_666

    General CV related discussions.

    A BB can do everything correctly and go home with one overpen worth of damage aswell... Very unlikely for a CV, or atleast much less likely. Not to mention, the BB cant magically spot me and follow me around the map, applying damage from point blank range.
  9. DFens_666

    Remove CV's from ranked

    This could only work, if you would be allowed to remove a class which you are not playing yourself, f.e. on a monthly base. Like, i havent played CVs in a month, so i can choose to play without CVs. But if i play one today, im not allowed to remove it from my game. I think this would be really interesting, and we might get rid of those BBabies aswell, who play nothing but BBs Let them slug it out amongst each other, thats what they want anyway.
  10. DFens_666

    british dd still needs IFHE?

    Yet, your entire arguement for IFHE is based on "If the last couple of remaining ships are alive, and you have to kill that Cruiser with 25mm plating, IFHE will help you" How does that fit into useful captain builds, if most of them would be dead by that time? Not to mention, the OP is a >60% player, so i dont think he suicides 3 mins into the game with his DDs Still works more often than not, and i heard moving in the smokecloud often helps. And a wasted shot into your smoke is a shot your team didnt have to take. I think its funny, when BBs shoot into your smoke despite having Cruisers to shoot at. A DD sitting in smoke shooting has less to do with the player, but with the DD in question. A good player will smoke up and shoot, if his DD can be used for it and if it benefits the team (of just to farm damage when its already won). Knowing where a DD is doesnt necessary help you at all.
  11. DFens_666

    british dd still needs IFHE?

    Spreadsheet most likely says: SUCCESS! Just look at all those BBs running around with SE I dont expect the majority of players actually understand what they should/should not skill to begin with, most likely resulting in a huge variety of builds.
  12. DFens_666

    british dd still needs IFHE?

    Well, if you tell a DD, his main job should be fighting Cruisers, then it starts to become questionable. Would you also tell BBs to hunt for DDs? You might just pick any other skill, which makes your ship stronger at the stuff its supposed to do (outside of the literally mandatory 10 pt base build) - BFT, faster reload which helps against any ship you can see, especially DDs. - RPF, Again, helps at fighting DDs - SI, get an extra smoke/heal for T9/10 RN DDs - AR, more dakka when you lose your health, once again, helps against any target - DE, basicly less useful than BFT, but why not - TAE, if you want to focus on torps - AFT, more range against any target Thats the alternatives, which IFHE is going up against. Half of those provide benefits regardless of the ships you encounter, and which are also not your counter. And you cant skill all of those to begin with, so your arguement to pick IFHE is: - Pen some Cruisers bow/stern/midsection. And some of those actually carry Radar... It it wasnt for the fire nerf, id rather pick IFHE on 203mm CA guns to pen midsection of US BBs - even that would make more sense to me. And Jutland/Daring wont even get the 25mm pen with IFHE, making it completely useless for those.
  13. DFens_666

    british dd still needs IFHE?

    Cant really have him tell others how to make their ships less useful? Thats the only problem with it, otherwise i wouldnt bother... So why not use IFHE on every ship, you just have to find one plating which can get penned with the help of IFHE There is a difference between a skill doing something, and a skill being useful. With that logic, people should ALWAYS skill torp acceleration, because it makes torps faster, right? Faster torps = more hits = MORE DAMAGE! ultimate skill, why its often considered to be useless i wonder...
  14. DFens_666

    british dd still needs IFHE?

    Implying that there arent enough options to pick from as a RN DD, which actually make more sense than skilling IFHE. Would be like "play DDs with FP, so you dont burn on 2 places at the center". While true, doesnt make it more useful
  15. DFens_666

    Matchmaker Discussion Thread & MM Balance

    If you would tell them to [edited]git gud, then this wouldnt be a thing either. Roflstomps only happen because many players are so abysmally bad, that they literally are not playing the game. You need either enough players who just yolo before the 5 minute mark, or those running behind the nearest island in spawn. First one is gifting the enemies the points directly, the latter indirectly through caps and mapcontrol. This problem has NOTHING to do with MM, its all about the players. How come, roflstomps in CBs dont happen? (well usually dont happen atleast). Right, because teams dont suicide like idiots. And in the end, even raising the level of play will not prevent guaranteed losses - it would only prolong the game.
  16. DFens_666

    british dd still needs IFHE?

    Dont worry, if you ever see a Donskoi (or basicly any Cruiser, except BCs with FP) running that build, you will not have to fear him - he will be killed by your BBs within 4 minutes usually. That build is so far off from being useful, that the player in question will have no idea how to play, thus he is useless to begin with. BB eats torp -> gets flooding (and/or engine / rudder damage) -> uses DCP -> start shooting HE at him -> start PERMAFIRE(S) Since when do HE-shells 0 damage if you dont have IFHE? Btw, if one is permanently shooting the superstructure, and the other tries to shoot the bow, they will do equal damage Except hitting the superstructure is easier, thus it will actually be faster (and start more fires). And then there is the DD, which uses AP aswell and deal more damage than using only HE. You are using a pre-determined example, which can only favour the IFHE-build. How about we make that Donskoi a Hindenburg? poof, IFHE has 0 value.
  17. DFens_666

    british dd still needs IFHE?

    On typical engegament ranges, you wont hit the bow/stern area reliably enough to make use of that. And 5km is certainly not a place you want to find yourself against any Cruiser, let alone one carrying radar and or Hydro. Its much easier to hit the superstructure, more hits = more damage. There seems to be something wrong with that. The one without IFHE, you fired less shells than the one with HE. So it couldnt be slower. In one scenario you shot 252 shells in 4:15 and in the other 260 shells in 2:51...
  18. DFens_666

    Looking for a ship like the Gaede

    Republique and bigger will not arm if the smolensk shows enough broadside and is close enough. Longrange the impact angle starts to make the armor thick enough, so even Yamato can citadel it. Luckily, their HE can also citadel Smolensk in case you have a smart guy
  19. DFens_666

    Tips about Iowa and Izumo

    Iowa and NC pretty much have the same playstyle and they arent really that different from one another. NC has even slower shells and it gets citadelled easier. Izumo is ofc different than Amagi, as the turret layout changes. Iowa has enough range as it is. And even if you have more range, doesnt mean you have to use it. Sitting at 25km because you can shoot so far is bad. Use your concealment, you can be at 15km and also go undetected if you need to be, but you can actually hit stuff. Usually i prefer DCP mod in 4th slot over ruddershift, but can be personal preference. If you feel you are better of with rudder, then take that. Iowa and Izumo get better ruddershift on C hull. So maybe it works without rudder module once you get that. And dont play BBs like US Cruisers. Assuming, you mean camping at islands, since thats what US cruisers usually do.
  20. Spamming games and using MM monitor... thats a recipe for desaster
  21. DFens_666

    CV's: not fun

    It shouldnt be so much about the ship, but about the player in those ships. High skill CV vs equal skill non-CV: The CV will dominate withou any doubt, but not only that, even a lower skilled CV player will make life harder for more skilled non-CV players, just by being there. If the bad CV player chooses to focus you, he can just ruin your game through spotting and getting chip damage in. Doing that with any other class is almost impossible. And while DD sure do have a lot of influence (aslong as there is no CV), its not a big problem having more DDs than 1. 3 is the optimal amount of DDs in my book. 4 is stretching it and 5 is definetely too much. But CVs? 2 is already too much - almost everyone agrees with that.
  22. DFens_666

    CV's: not fun

    Probably talking about median WR.
  23. DFens_666

    Massachusetts build

    Its the repair party, not the DCP Repair party is 40 sec CD, DCP has standard 80 sec.
  24. DFens_666

    Massachusetts build

    Ive always used DCP mod and it never felt too clumsy to me. Massas rudder is 15,7 sec, when it approaches 20 sec (like GK or Monty) then i prefer Rudder mod. The occasional torp i take i probably would take with rudder too, like straight in the nose. No chance to dodge that even with rudder mod.
  25. DFens_666

    Massachusetts build

    DCP mod, since you cant take BoS either. I dont think ruddershift provides enough bonus to let you get away from torps. You probably wont dodge much more with it than without. And pushing a DD with a BB which has no Hydro is always a huge gamble.
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