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DFens_666

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Everything posted by DFens_666

  1. DFens_666

    Matchmaker Discussion Thread & MM Balance

    Try to not get spotted so the CV wont go for you (anyway as its a parseval it should be unlikely, since he doesnt have any decent planetype against you) Then use torps. Or if possible later on, use islands to be unspotted and give fire support.
  2. DFens_666

    Arsonist - tips on how to accomplish?

    I have >5k random battles (>3k with Cruisers) and i only have 41 arsonists so... It really depends on ones playstyle id say. F.e. i rarely get to farm BBs because i always focus on DDs and Cruisers first, and if a BB goes broadside i often just use AP for better alpha damage, especially when they can shatter the HE shells everywhere but the superstructure.
  3. DFens_666

    Buy Yahagi?

    When you are a f2p-player, its definetely worth it.
  4. DFens_666

    General CV related discussions.

    But wooster doesnt fit either criteria?
  5. DFens_666

    Matchmaking problem of Co-op.

    They usually manage the dying part on their own My Izumo bot rammed an island and sat there for a good 10 mins for no apparent reason Always glad that they manage to grab my kills tho
  6. DFens_666

    Mission- say what??? No Scharnhost B allowed or what?

    So people get a free ship and expect a... stupid? mission to grant them another 2500 doubloons... why wouldnt WG give them out directly then?
  7. Never convert duplicates before you can finish the collection, because it lowers your chances to get a non-duplicate F.e.: - 10 items out of 16 and 8 duplicates. You have 37,5% chance to drop an item which you dont have (6 out of 16) - 12 items out of 16 and 0 duplicates You only have 25% chance for an item which you dont have (4 out of 16)
  8. 174 (so actually 169 without rentals and eventships) total and 61 premiums.
  9. DFens_666

    General CV related discussions.

    I have absolutely no idea what you mean
  10. DFens_666

    Arsonist - tips on how to accomplish?

    Imo german Cruisers are not really suited for that, as their firechance is pretty low. T5-6 have reasonable reload, but higher firechance makes it easier. French ships (starting T6) are suited for this, as they have MBRB. Get the target to use DCP, then shortly after that pop the reload booster to get permafires. Whether you get the actual kill tho, is down to your team not grabbing it before he dies Also you wanna ofc shoot BBs for that, in case that wasnt clear.
  11. DFens_666

    General CV related discussions.

    For many CV players, AA is already OP, so thats not really the answer. Especially since WG will not accept a drop in CV numbers. DefAA needs to viable again, currently its not. As a sideeffect, this might kill CVs in CBs too CVs need to be easy to play without much game influence. This might make enough bad players play them, while making them uninteresting for good players.
  12. DFens_666

    General CV related discussions.

    Kinda true, the issue is ofc the spotting. Ive had bad CV players do nothing but spot the team for minutes to come, which is just... horrible. He can do that with one plane, even after his hull sunk for 2 (?) minutes. I guess for me as a Cruiser player, the issue is much more pronounced. Going for AA-builds, the CV couldnt just spot me, because you could buff your AA range. Even against good CV players, it did stop them from deleting me. Compared to now, a CV can just circle outside my AA range and spot me for 20 minutes if he feels like it, not to mention easily attack me aswell, if he can dodge flak. And as i said, you didnt see CVs that often to begin with, not to mention SU CVs. If you met one every 50 games - who cares? I think you could mostly determine that by the amount of fighters he had? Atleast for IJN CVs. I dont remember the exact loadouts, but Midway had often 2/2/2 IIRC. Using DefAA against torpbombers was often not a good choice, as he could follow up with bombers. When he wanted to attack with torp bombers, you could turn in advance, making him spent more time in your AA. If he was going for a crossdrop, focus one side, and turn to the other, making you dodge the stronger squad. Sure you took 2-3 torps most likely, but thats manageable. Not saying they were perfect, but atleast for me, its worse now, all things considered.
  13. DFens_666

    General CV related discussions.

    It was always your own decision to active defAA. If you use it for Fighters/torp planes, when he also had AP bombs, well, thats a misplay. In one of the last RTS days, i was playing Seattle, and a CV wanted to bait my DefAA. He always went barely into AA range to hope i would trigger it. I didnt. At some point, i taunted him by saying "you wont bait it" he then went full in, lost all his planes for an overpen AP bomb on me and a torphit on the BB next to me (i believe it was). After the rework, that memory burned into my brain because of how strong AA ships were back then, and nowadays they are just food for CVs.
  14. DFens_666

    General CV related discussions.

    That was not normal tho. Even if you were a bad player who has no AA-build and couldnt manage DefAA properly, most of the time you also encountered bad CV players who were incapable of proper attackruns
  15. DFens_666

    General CV related discussions.

    All things considered, it was much more enjoyable back then, than it is now. Even if you can argue against everything else, the salvation was atlest to only see CVs like 1-2 times every 10 games. Off hours could have been different for some reason, especially late at night. But even these individual things were better back then: - CVs couldnt spot you 40 secs into the game - AA did something - DefAA did something, even when your AA was bad - CVs could get deplaned - CBs didnt have CVs - CVs burned like normal ships - Bad CV players were a non-issue.
  16. DFens_666

    Aim Assist

    I have no idea really... but it has happened to me a few times. Even Flamu talks about it sometimes. Alltho we dont know, if there arent different levels of assitance. Like, the worse you aim, the more help you get or something
  17. DFens_666

    Nagato Or Yorck?

    For Coop, Yorck might be the more fun choice, as BBs often are a bit too slow to grab their share of the action. Yorck has the advantage of fairly decent armor, turtleback and torps. So you can just rush in and torp the bots
  18. DFens_666

    Aim Assist

    There is also horizontal aim assist. Try shooting a ship, which is about to beach and not aim at the island -> the game will make you shoot the islands, since thats where the ship was "supposed" to be, but couldnt because of the island. Alltho im not sure, to what extend this happens, but its as much so that you will notice.
  19. DFens_666

    Survey for "Thank you for your service!" event

    Same here. No idea what they meant, so i clicked no... kinda weird?
  20. DFens_666

    General CV related discussions.

    5:15 - 146k damage 3 kills Where is the difference exactly? RTS CVs traded higher alpha damage for less frequent attacks. Reworked CVs attack more often with lower alpha, so its still the same. Alltho there is no no-fly-zone any longer, thus it can be argued, that reworked CVs can push out more damage constantly. Back in the RTS days, it made sense to run AA-builds. None of those people in your video did, they didnt even use defAA (or not properly atleast) because that would have saved the Buffalo, Gearing, Hindenburg and Moskva from being blasted, and the Roon could have helped/saved the Massa with it. Saying that this is how RTS CVs were for everyone, is absolutely not true. I could choose to make myself a target the CV wouldnt want to go for, or atleast waste his planes. Cant do that nowadays. He kills me, or kills me even faster depending what i do. Its like if someone would say, DDs are so OP when they devstrike 5 straightlining BBs consecutively.
  21. DFens_666

    Khaba, Haru and AP Damage is reduced

    Oh year, forgot about that one. Still, we have more than we used to atleast, making it also harder for Kronshtadt.
  22. DFens_666

    Warspite or Queen Elizabeth?

    You should have tried playing her more AP focused (probably AP only). She can devstrike Cruisers thanks to the shortfuse AP, and you also tend to get a good amount of pens on BBs. Or even just overmatch them if you are not up against T8 BBs. She probably suffers a bit more than she used to, thanks to WGs MM changes where T6 sees T8 rather often...
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