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About Lupin_sansei

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    Able Seaman
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  1. Lupin_sansei

    Submarines Test Iteration #3 - Feedback

    Still waiting for the test login :(
  2. Lupin_sansei

    Italian Battleships. The top of the line

    It took me some time, sorry for letting you wait. But here we go.... First things first. I can understand your thoughts about not adding the 65mm/64 to the Imperatore Augusto. It will be too overfilled with all that guns on it. I got an idea how the BB can have the 65mm/64 on it by removing the 90mm/53 and replacing them with additional 135mm/45 on the main deck and the 65mm/64 on the upper deck. To show you this idea i request your permissoin to modify your design. If you like this idea, maybe you can use it on a second T10 BB Design. About the techtree i had initially set up the common known battleships and designs. T3 Cuniberti / T4 Conte di Cavour (1915) / T5 Caio Duilio (1940) / T6 Francesco Caracciolo / T7 OTO Battlecruiser Design 1930 / T8 Littorio / T9 U.P. 41 / T10 Concetto CRDA As mentioned the low tiers will have a greater firepower compared to the counterparts and be maybe to strong. Climbing up to the mid tier the 381mm main gun will be introduced at T6. The line ends with the sole design i had found at that time. Knowing that this setup is hard to ballance and knowing wg i made a worst case scenario techtree. T3 Cuniberti / T4 Dante Alighieri / T5 Andrea Doria (1916) / T6 Caio Duilio (1940) / T7 Francesco Caracciolo / T8 Littorio / T9 U.P. 41 / T10 Concetto CRDA The low tier ships will be okish but the mid tier will be somekind weak at this point. Top tier remains the same. In between this margin i have many ideas and found some intersting designs (as well as your cassone design) to use in the tech tree or add as a premium. I will make a little sheet with all ships and designs i consider worth to be discussed and add that later in here. I am looking forward to see what you think about it.
  3. Lupin_sansei

    Italian Battleships. The top of the line

    Wow, this is a great post. First of all, compliments to you. I am very happy to see a well designed Cassone project for ww2 times. I hope to see this one in the game (soon). Maybe you can add some 65mm/64 M1939 on it. I am curious about how you would suggest the whole techtree line. I thought a lot about how a italian BB tree will look alike. I had never a idea how to fit the cassone in the line. Again great work, i like it a lot. I made some ideas for a BB tree and also thaught about a (wg) worstcase scenatio. I think (at the moment) all low and mid tier ships will be either too op (in some way) or suffer for beeing put a tier higher. Maybe we can share some ideas or even discuss a possible BB line. Anyway, i am looking forward to your next design.
  4. Lupin_sansei

    Spanish Ships line

    I can"t understand why so many peolpe are saying (or even yelling) "put this to pan EU". Seriously WTF! The spanish armada is worth a full tech tree in WOWS. The variety of ships offers some interesting playstyles. There are currently some tech trees in the game with more paperships than this suggestion has. The fact that the RU BBs has only one ship build and a ton of paperships including the premiums opens the path for even implementig a BB line for spain. This is more than enough proof for introducing spain as a nation in WOWS and giving them the tech trees.
  5. Lupin_sansei

    ST - Submarines

    I like the idea to have the subs in an separate game mode. WG please take your time for balance the submarines well before adding them to a testserver. Don't rush. And please listen to feedback.
  6. Lupin_sansei

    Fan made Italian tech tree

    @SparvieroVV Hi, Great Techtree with lots of work. Compliments As i read your idea of Dolo i have to share my idea for a T10 Light Cruiser with you (and of course the community). Maybe it's the same idea and ship... My T10 CL will be based on the Ansaldo UP.770 Pocket Battleship with a gunlayout 4x3 + 2x2 (16 guns) or 2x3 + 4x2 (14 guns) all 152mm. This idea is based on the fact, that the ansaldo project UP.90 Pocket Battleship had to be changed to a Light Cruiser with 3x3 152mm guns. But they never built it in the end. So i took the biggest Ansaldo project for a Pocket Battleship and give it 152mm guns. This is a Illustration of the original project. What do you think about it?
  7. Lupin_sansei

    Spanish Ships line

    Nice Techtree, good work The Navarra looks great. Would like to see it one day in the game.
  8. Lupin_sansei

    ST, New Ships - Italians Cruisers

    I am not happy either with Taranto at T3. Wg could have choose the Cruiser Quarto at T2 and this Nino Bixio (original 6 guns and wg makes 8) at T3 or the protected cruiser Campania. WG maybe you can consider the names "Vettor Pisani" or "Marco Polo" for the T8-10.
  9. Tbh there is not much left for high tier CAs. There are some Ansaldo Designs. I hope to see the First Design of the Zara with 14'000 t standard displacement.
  10. Yes, the Taranto is indeed the german Magdeburg-class Cruiser Strassburg. Sad WG used a reparation-ship for the line and not an italian built one.
  11. Lupin_sansei

    ST - New ships

    The Siroco is a Bourrasque Class. So yes, it is the same ship and practically the T5 Cyclon from operation dynamo.
  12. Lupin_sansei

    ST - French destroyers

    Wow First of all, good job on the ships. They look fantastic. I am not sure if they will be fun to play with no smoke or heal at high tier. Comparing the stats with the real ships and models i got some questions, i would like to know, what will be in the game: - T2 had 2x2 450mm TT (above 550mm TT) - T8 had 1x3 and 2x2 550mm TT (above 3x3 TT) - T9 had 2x3 and 2x2 550mm TT (above 4x3 TT) Thanks wg for a anwser
  13. Lupin_sansei

    ST, CVs, Georgia, Monarch, Conqueror

    I think it is a South Dakota (1939) hull. Look at the sidearmour. It's similar to the Alabamas and Massachusetts one (both S. Dakota classes).
  14. Good work👍🏻 They will surely be fun to play😎
  15. Lupin_sansei

    Balancing Submarines

    Great work about the gameplay ideas ^^ I like the idea of adding submarines in the game. I share the same concern about the delicate balancing of this vessels without ruining the game. The gameplay in the event is in my opinion a good groundwork for further development steps (consumables, balancing etc.). I have worked out some Submarine Tech Tree proposals which i will post soon. I will edit later the link in here.