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Intrepid3D

Players
  • Content Сount

    24
  • Joined

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  • Battles

    255

About Intrepid3D

  • Rank
    Able Seaman
  • Insignia
  1. Intrepid3D

    Server "overloaded"

    Same here, what's going on?
  2. Intrepid3D

    cannot log in since last update

    I did delete the folder, i always do, i also use registry cleaning tools.
  3. Intrepid3D

    cannot log in since last update

    I did, i said so in the original post.
  4. Intrepid3D

    cannot log in since last update

    Right, i have sent a support ticket, thanks guys. :)
  5. Intrepid3D

    cannot log in since last update

    Did that and clicked on Report, then i got this "The client checking was not performed. To open the report press button Go to report" i do that and it opens the folder with the report, what does this mean, what am i supposed to do with it? And i don't speak whatever this is, Mandarin?
  6. Intrepid3D

    cannot log in since last update

    Thanks, now its gone back to taking ages to log in and then kicks me just as the game is about to start.
  7. Intrepid3D

    cannot log in since last update

    It was working fine before 0.7.2.1, after updating i could log in but it would kick me just as i was loading into a game as it was about to start, after it doing that for a couple of days i reinstalled it, now it sits on the login screen for 5 minutes trying to log in and then just stops.
  8. Intrepid3D

    Aimbots in this game, why bother?

    Suspect isn't it?
  9. Intrepid3D

    [edited] balancing

    I already do, as i explained, cruisers are far easier to play than BB's because they are fast, small and agile, some also have torps, DD's with all those attributes exaggerated and with cloaking devices ontop of it all is child's play, i don't know how anyone can find that even remotely challenging, it needs explaining.
  10. Intrepid3D

    Aimbots in this game, why bother?

    um... thanks for pointing that out, i used the wrong pic in the other thread, i changed it to the correct one.
  11. Intrepid3D

    [edited] balancing

    So anyone coming into this is a child to be seen but not heard? Its simple logic, if you're invisible you have immunity, torps are the easiest form of weapon in the game, once you fired them you get to a safe area, with the speed a DD has that is easier to do than any other class, i know that because cruisers have torps and a bit of speed, there is nothing simpler than firing on the move. Tell me, what to you is so hard about playing DD's? maybe i can give you some tips.
  12. Intrepid3D

    [edited] balancing

    You find them difficult? The German Cruiser have torps, its the easiest thing on earth and they don't have cloaking devices, or quite the speed and manoeuvrability to get away once fired.
  13. Intrepid3D

    Aimbots in this game, why bother?

    I obscured the name of the user so as not to name and shame, and part of the code he mistakenly put in the chat window. To me this is nuts, all you need do in this game is judge speed, distance and position of your target, that's it! you wont always get it right but with a bit of practice it becomes instinctive, muscle memory. How anyone would need an Aimbot to do that ^^^^ for them is ###### hilarious, how useless in life does one need to be when deciding one needs a cheat to do the only thing required in this game? Be it as it may, why play it at all if you need an aimbot? your not even playing the game, the software hack is doing it for you.
  14. Intrepid3D

    [edited] balancing

    What are you saying? that for this week end only rounds are balanced for Destroyers? I don't mind lots of BB's, you can have a fight with them, they don't go invisible.
  15. Intrepid3D

    [edited] balancing

    4 Destroyers, 1 Carrier and 4 Battleships. Its pretty obvious that round was balanced to give one half nothing but cannon fodder, XP farming for them, sure enough as soon as in range everywhere was saturated with torps, i looked back to see where my team mates were and found 2 battleships still sitting on the start line, only the 2 cruisers and the another battleship was moving, the other two had decided the round was a waste of time and i chose to join them. Rounds balanced like this only ever end one way, a grave yard for Battleships in the first 5 minutes. I don't know what it is with this game but it is heavily favoured toward Destroyers, the fact that they are tiny, fast, extremely manoeuvrable and have very effective fire and forget weapons isn't enough, they also have to have cloaking devices, even when firing at you they can obviously see you and yet are still invisible behind a one way smoke screen. A challenge is hitting them, that's difficult and the sort of challenge that makes it fun, when they are all that they are and invisible it sucks all of the fun out of the game because there is absolutely nothing you can do, when the map is saturated with them it does make you quit the round and looks for fun elsewhere. Its a game, not a chore, when entertaining themselves people are not going to do what they don't want to do. Sort it out please because this game is increasingly becoming a chore. i'm pretty sure these Destroyer drivers also want an actual challenge.
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