periscope_up

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    2008

About periscope_up

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  1. The fact is that Saipan has currently higher Win Ratio in ranked games than Hiryu. If we add the fact, that the noobs are over-represented on Saipan, as you can buy it anytime without having prior experience - the Saipan is much, much stronger and much more competitive than Hiryu.
  2. Exactly. Wargaming was trying to use a "carrot" approach, by increasing the XP and Credit gains for "tanking", spotting, etc. It's obvious that it didn't work and it's not gonna work (at least - for the majority of the people).What we need in the game for the rest of the population is a "stick".
  3. Just introduce the AI bombers, that are gonna repeatedly bomb the crap out of the lone wolfs in BBs, that are staying far back behind their teams and sniping from the 20+km, and set them on fire over and over again. Campers are using their teammates as a meat shield to prolong their game and fire maybe 3-4 more random shots from 20+ km, as there is no cost involved for them. If the cost of not engaging in the close combat and soaking the damage will be the same or higher as actually playing the game - they will be forced to play properly.There really is no other way, as they don't give a fk about maintenance costs, credits, XP or anything else, anyway so there are no numerical penalties that could've changed their way of playing the game, AFTER the battle is already over.Harsh HP penalties should be applied during the battle as it would be a good idea to let them know that if they decide to stay back - it's not gonna keep them out of the enemy fire, just the opposite.
  4. That will turn them into a bigger campers. WG should just drain their HPs if they do not partake in combat. If they aren't on the crosshair of anyone from the enemy team for like 4 minutes (this should be limited to BBs, obviously) - they should be set on fire, without the possibility to repair or using the extinguisher (just introduce and use some AI bombers that are gonna bomb the ships that are far back, repeatedly). And then again, after another 4 minutes until they change their way or just burn to the crisp in every battle they play.It's a cost/guns spam over time equation. If they believe that they suck - they will use their teammates as a meat shield to prolong their game and maybe fire 3-4 more random shots from 20+ km, as there is no cost involved for them. If the cost of not engaging in the close combat and soaking the damage will be the same as actually playing the game - they will be forced to do so. There really is no other way, as they don't give a flying fk about maintenance costs, credits, XP or anything else, anyway so there are no numerical penalties that could've changed their way of playing the game, AFTER the battle is already over. Harsh HP penalties should be applied during the battle itself.
  5. Or lets ask WG to finally remove the cancerous AS decks from the game, which serve no purpose other than making the game more annoying for everyone. Also - they should limit the number of auto drops available, per battle (let's say to 1 or 2 per squadron). Otherwise people will never learn how to play.
  6. This. What the hell, Wargaming? Where is the info about promised UI rework, among other things (like a new CV line?)
  7. This skill alone and its changes show what idiots they have in the design department right now. THESE PARTS WERE NOT THE BLOODY ISSUE!
  8. My fair assessment would be like this: "World of Warships is an unbalanced game, where every class serves as a cannon fodder for battleships, which are getting buffed over and over again"That's why I'd never recommend this game to anyone. You need to have these sadomasochistic predispositions to be able to enjoy this game.
  9. Yes, it should be removed. It's as engaging and fun as detonations. AI has no place in any PVP mode.
  10. Please, remake it into some kind of Convoy/PVE mode, or whatever. And just kill it in PVP.
  11. Co do Bensona i Fletchera, to mnie się fajnie grało takim buildem: http://shipcomrade.com/captcalc/11000000000000010010000001000011 (do tego dodatkowy moduł na dalsze obniżenie czasu przeładowania torped na Fletcherze)Co do CV (Shokaku) to moim zdaniem najlepszy jest taki: http://shipcomrade.com/captcalc/00010100000100000010000000011001 + AGM2 z +50% amunicji, +20% hp dla myśliwców zamiast FCM1, który po wprowadzeniu skilla na 2 myśliwce katapultowe stracił rację bytu Funkcja Expert Marksman jest już "wbudowana" w RPF ;)
  12. Pewnie jakiś stażysta pomylił typ zmiennej całkowitej z rzeczywistą
  13. Wygląda to tak jakby całe drzewko skilli było robione przez miłośnika BBeków, albo osobę która w życiu nie tknęła CV i w ogóle nie ma pojęcia jak się tym gra. Oba nowe skille to tragedia przeokrutna i jakiś czerstwy żart. Evasive Maneuvers - to de facto debuff. Bierzesz skill który nerfi Twoją CV. Dlaczego? Bo -30% spowolnienie samolotów w zamian za rzekomy "buff" do "przeżywalności" mija się z celem. Przeżywalność jest związana z czasem przebywania w aurze AA, jeżeli samoloty będą teraz przebywać tam 30% dłużej (po zrzucie), to tracą a nie zyskują i żaden bonus +15% do HP (który działa też tylko po zrzucie) tego nie zmieni, a efekt potęguje się jeszcze, gdy samoloty znajdują się w kilku aurach AA które się nakładają. No i po jaką cholerę miałbyś nerfić prędkość powrotu, a tym samym - swój DPS/DPM na bitwę? Ludzie instalują drogie moduły odejmujące kilka/kilkanaście%, żeby przyśpieszać start/obrót samolotów w te i we wte. Słowem - kompletny idiotyzm. Ten skill jest tak bezmiernie kretyński, że znakomicie dopełnia moje wyobrażenie co do kompetencji WG. Żal mi tych wszystkich noobów, które wezmą EM i ich samoloty będą na niskich tierach rżnięte przez Bogue, teraz będzie łatwiej z modułem +50% do amunicji i autonerfem -30% do prędkości powrotu, który to sami sobie wybiorą Firey Takeoff - Jeśli możesz naprawić CV to po co miałbyś się palić i czekać o 100% dłużej na serwisowanie? Jeżeli nie - to i tak do czasu startu samolotów albo zdążysz się już naprawić, albo będziesz martwy, więc ten skill Ci w niczym nie pomoże. Strata 3 punktów.
  14. That one is a pure noise. Sooner or later it's gonna be completely ignored by the people, as it doesn't give you any useful, reliable information.
  15. Na tym screenie widać, że niczego nie ma w pobliżu capa C i że można go sobie bezpiecznie zająć. Nie trzeba pływać krawędzią capa, ani specjalnie cudować.. Można wpłynąć bez obaw. Takiej informacji nie otrzymasz z żadnego innego skilla w grze, z mapy też tego nie wyczytasz bo DDeki w tamtym momencie nie zostały jeszcze wyspotowane i jedyne co wiadomo to to, że nie ma ich w pobliżu C.