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Muki321

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About Muki321

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    Able Seaman
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  1. Muki321

    Why is Gneisenau so worthless?

    nah, cmon. This ship is not perfect but is nonetheless an excellent ship overall and has a great reputation. Yes, it has only 6 guns but they are hard hitting and only 25sec reload. I deal more damage with them regularly, then with 12 guns on New Mexico... I am still to make use of the torpedoes and deadly secondaries though (need 2 more points on my captain to turn on the manual secondaries skill) since all same/lower tier enemies turn their back and try to run away once facing me :)
  2. Muki321

    About Helena and Dallas

    hahaha same here. USN CL was the first line I grinded a long time ago, so I thought coming back to it for the specific purpose of unlocking the new CL line will be easy and fun. I was wrong. This ship is so utterly bad that I think reaching Dallas will be a very painful and long process...
  3. Muki321

    About Helena and Dallas

    yap. that's a crucial 1st skill for every cruiser captain in my pov once it blinks start moving around like crazy or hit the first cover until it fades away....
  4. Muki321

    About Helena and Dallas

    not bad indeed. I am just being picky about the weighting of this statement in context of CL or CA gameplay (at high tier especially) :) in principle maneuverability and concealment should always be the primary mean of avoiding damage to a cruiser, of course. armor comes last, but comes in handy. I still don't regret selling my Neptune for the sake of lack of any armor whatsoever...
  5. Muki321

    About Helena and Dallas

    true, but usually those ships compensate in other categories (i.e. good, accurate guns, long range, good concealment) every ship has its strengths and weaknesses, it is up to a player to identify those and utilize them best.
  6. Muki321

    About Helena and Dallas

    EDITED: Repeat after me: If I am trying to rely on my armor in a LIGHT cruiser, I am doing it wrong.
  7. Muki321

    Bayern Modules & Captain skills

    Keeping the distance from enemy is a sure way to get minimum impact for your team with Bayern. Guns are not so accurate from distance and only 8 of them means minimum damage unless you get a lucky shot... If others do not want to stick with you for some reason (even after you repeatedly ask for support) you can turn it around and join some other ship(s) from your team. Bayer has solid speed and should not have problems following up on your teammates and pushing in when the moment comes. Anyhow at tier VI players should be smart enough already and experienced to know the importance of team play and the role of specific ship types
  8. Muki321

    Bayern Modules & Captain skills

    This. Bayern (and other KM BBS following) are great brawlers. You should get in close and personal as 1st line ship and don't be afraid to get into the heat of the fight. He can take damage and will reward this kind of gameplay. And don't be alone. Ever. Without protection screen you are practically a magnet to enemy dds and planes that will crush you very fast with few torpedo salvos. This is much more important then having proper captain skills/mods.
  9. Muki321

    USS Buffalo guide

    any recommendations for captain build? I have taken PT, EM, SI and CE have 2 points left and not sure where to put them in. Maybe Adrenaline rush would make sense....don't want to build up an AA platform
  10. Muki321

    Neptune

    exactly. combine this with its awful maneuverability, hardly sufficient to dodge anything and you are up for a lot of frustration... Smoke yes, but with very, very, very careful positioning otherwise it is a death trap.
  11. Muki321

    USS Buffalo guide

    did anyway try the long range / full rudder shift build? I am running the full concealment / rate of fire mod build and are having some decent success on mid/short range engagements. curious how it would work at long ranges
  12. Muki321

    Something has gone wrong (Ibuki)

    sometimes you play well but end up in a losing streak. sometimes you play bad/above average and you end up winning game after game. if you are saying you are happy with your performance but end up losing most of the times, maybe you should focus more on contribution to the team, rather then just farming damage. Not sure how good Ibuki is in this role (others say it is not) but you can at least give it a try. Flanking and distracting capital ships with HE fire, wall torpedoing caps, enemy advancing areas, etc. are all things I believe you could do with Ibuki to help your team win. I think WG should somehow reward this kind of gameplay more. As it is currently, it is more beneficial to be selfish and just go for the kills/damage farming regardless of other actions that could make even more influence on the total outcome of the battle. Currently individualism prevails over teamplay
  13. Muki321

    Something has gone wrong (Ibuki)

    You should always exclusively focus on things you can work on and improve, i.e. your gameplay End result of the battle as such, is derived from multi factors mostly beyond your control so , being frustrated about them makes no sense I would be more satisfied if I played well and my team losing, then winning and being last on the list. Actually these are the worst games for me, since I know I could have multiplied my exp points if I played well...
  14. Muki321

    Neptune

    Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better Samuel Beckett but since failing (i.e. being deleted too soon and too often, while also loosing significant amount of credits in the process), is not considered fun in my dictionary I quitted and sold the damn thing :) If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it. W. C. Fields
  15. Muki321

    How important is IFHE for the new US CL line?

    yeah, its a must for 155/152mm rifles definitely...
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