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Everything posted by walter3kurtz
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Tier 7 premium DD's: which is the best?
walter3kurtz replied to Akagi_Nee_Sama's topic in General Discussion
Leningrad just rakes in purple stats. If you can get around the somewhat specialized captain you need this is the boat you want. You need EM as well as CE, which is atypical for Russian gunboats. But you don't have to see this as a weakness, instead of being a gunboat only you are also a capable torpboat, you can go for caps too. You can share the captain with Okhotnik if you have that, or Udaloi maybe. Only actual weakness is the turret traverse. I use the special Russian captain (but not the traverse module because I don't want to hurt DPM as the captain build already skips BFT and AR). -
Why using oil as a gauge to determine how much coal/steel a player should get is quite a poor method & strategy.
walter3kurtz replied to MrFingers's topic in General Discussion
So for some reason you decided that you were not interested in free stuff clan members get. Now you are mad that you don't get other free stuff clan members get, even though it's clear that oil is exactly for that purpose? I'm not sure what you want exactly,. other than coal - which you can still get. Just give it a rest and next time don't be that snowflake that doesn't want to participate until he does. -
I like the blocking mechanic as it is right now. Being able to delay the enemy flipping a cap takes skill and you risk getting overrun, so I feel it's a balanced investment in risk / reward.
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Hmm, that's a problem indeed. Maybe there is a way to check what ship has radar mounted. Would be a better solution than strict mirror because that would have a bigger impact on playability of some ships. Yesterday I had a game with 5 radar ships, two Z-52's and a LoYang on the enemy side. Instant game launch when I pressed battle in my Udaloi, it seems to me MM is just lazy in balancing radar ships.
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How is a Farragut supposed to do well in a T8 game?
walter3kurtz replied to FearsomeFlotsam's topic in General Discussion
Farragut is one of my most played ships, it's really good. You just have to understand that you never smoke up without performing a checklist: - where are the enemy radar ships - what direction are enemy torpedoes most likely coming from, don't sit broadside to that - what is the movement of the enemy ships (will your smoked up position be useless in 1 minute or not? You rather want them to come to you instead of moving away). Other than that just do the usual, don't yolo into cap in the first minute and get wrecked -
Radar is fine in my opinion. But I do feel that they experiment with a limit of perhaps 3 radar ships per team. You start to see games with 5 radars nowadays. Either they cap the amount of radars or they stop adding more radar ships to the game. Radar ships should also be balanced around the fact that they have radar. A ship like Chapayev is incredibly strong compared to for example a Mogami that lacks range as well as radar. DD's are my most played class by the way. High tier games often end i tragedy for other reasons than radar, mainly your teammates getting wrecked long before they can finally kill you with radar. And only when your team is down you start having real issues because unless you have Gearing torps you can't even fire back. Fletcher suddenly isn't so much fun anymore against an enemy with multiple, long range radars.
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I didn't play last June so needed more than 2/3 of the collection still. Got 20 boxes and completed the collection. I have more money than brains, yes, but the boxes gave me 140 Dragon flags etc. so all in all I'm happy
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Well in that case it was a bad manual attack. And with your 3 fighter squads you could've beaten the 2 Midway fighter squads if you had strafed (and not gotten strafed yourself making it 2 against 2). If you are unsure about winning the fighter engagement don't engage in the open but stay around your friendly ships, use their AA,. Also if you want to notify someone use "@" and then type the name, because linking to the profile doesn't work.
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Aslain's mod pack has the mod you are looking for (called Navigator), and let's you preview everything before you install it too. These mods are allowed. Only problem is that you have to update all mods after each patch.
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Yeah and that's fine of course, but it literally dragged on for weeks for me. I've never had more than the occasional bad day or two in between "normal" days. It's been the exact opposite since about the launch of season 9 (5 weeks ago?). I didn't feel like going for rank 1 this season and played randoms instead. I blame this for what happened. All the capable players are grinding ranked so you end up with the gutter trash.
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Didn't watch the entire thing, but at about 5 minutes in he's attacking a cruiser (no alt interface so no names) and it looks like autodrop. Aside from other dubious signs like no strafing and paying tier 10 CV with 500k in the bank. @tobbeb17 go back to tier 7 and do not go to higher tier until you have manual strafing and manual attack down. Watch Strangers123, Farazelleth or Femennenly on Youtube / Twitch and learn from their tutorials.
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It's been going on for a while now. I've suffered a 53% winrate over the last 200(!!!) games. The amount of loss streaks I've gotten has been staggering, truly an achievement. Yeah, I need a hug. The games that are won are either an incredible struggle and hard carry, or a rollover in which you don't have time to do much. Especially at higher tiers, which can be explained by the fact that power increases more than twofold. Put skilled players and potatoes in an arena with more powerful weapons and the potatoes are going to be destroyed that much sooner. Simple really. It's gotten to the point that I believe carrying solo is no longer viable at high tier.
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WG fix [edited]BB AP against DDs already
walter3kurtz replied to ClappingLollies's topic in General Discussion
In my experience staying broadside means you get more hits so guaranteed higher damage, while you only get slapped for 10k if you are unlucky when angled. -
What do you mean, you can just zoom out and aim as low as you want. I just don't recommend getting close with turret traverse slow enough to have a 7 course dinner in the time it takes to rotate.
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A little explanation for the new patch
walter3kurtz replied to HipHopHippopotamus's topic in General Discussion
Basically, if you didn't already have them in port buying them was useless because you sell them at half price. Selling two ships (one downtiered) for half price may not even cover that investment. Now you got several new ships unlocked and that's it. -
New campaign missions are absolutely ridiculous
walter3kurtz replied to FishDogFoodShack's topic in General Discussion
they seem pretty steep but it's a permanent campaign, and some of the descriptions are wrong. You don't need to do 500k to German BB in one game and win for example. You can also just repeat the easy ones obviously. -
Super containers with 10 or 20 million credits
walter3kurtz replied to valoaa's topic in General Discussion
This is the part that got me- 34 replies
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- credits
- containers
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(and 2 more)
Tagged with:
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Tell me what DD "sits" and "camps"? This is utter nonsense, you can always skirt the edge of concealment and radar range, scouting and screening for your team, launching torpedoes and being useful.
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There is actually a lot you can do: - don't get into range of the enemy fleet until the radars have been spotted - reverse into cap if you are confident that you can reach cover in case you are radared - forget cap fighting and just focus on spotting for your team first and ping the radar cruisers And of course, you never ever go into a match without making mental notes of the number and type of radars you are facing. Make sure you know them all, duration of radar included. Getting radared by surprise means you made a mistake, you forgot to check the minimap or didn't have the awareness to realize that a radar threat was close. Or you forgot to plan your escape in time. It all boils down to experience and gitting gud EDIT: it seems like you are having problems with USN high tier DD's especially. Maybe you are trying to set up smoke to shoot? That is only viable in low tiers and in high tiers just screams 'free kill' to the enemy team
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Question about zero damage "penetrating" bullet hits
walter3kurtz replied to Flaming_Bunny's topic in General Discussion
Turrets, secondaries, AA modules, a lot stands in the way of good pens / citadels and lead to zero damage dealt. For any target that you can hit from any angle on the deck. -
Question about zero damage "penetrating" bullet hits
walter3kurtz replied to Flaming_Bunny's topic in General Discussion
Modules having their own HP pool not connected to the ship's HP pool, unlike other parts that have a separate HP pool such as bow, stern, aft, casemate and citadel, is stupid. It means that hitting for example a turret and penetrating, which should be a massive win, is one of the most lame results you can get. You take 1 turret out of action for 20 or so seconds. Yes disabling turrets can be a tactic at close range, but mostly you just want to kill the enemy. Engagements basically get another RNG check for how many modules magically soak up the damage, even if your aim is perfect and dispersion is not screwing you over. Ah well, just another reason why I don't like playing BB. -
Well constructed arguments I now see your point. I will stop believing that epicenter is better than standard battle, which just promotes camping because defenders have the advantage.
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Wie erreicht man einen permabann
walter3kurtz replied to PaxMaggie's topic in Allgemeine Diskussionen
Cheat mods -
Epicenter gets a lot of hate because of Tears of the Desert epicenter matches (for cruisers) in the past. If you look past that it's not so bad at all and forces the teams to converge instead of lemming and die on one flank or make a useless push into enemy spawn. Most maps have a split design that forces ships in standard or domination battle to choose a side. This often goes terribly wrong with DD's all going one side, high tier BB's sailing towards the J line so the other flank has no cover, CV focusing one side and forgetting to defend the other etc. etc.
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12 easy-to-implement fixes players actually want (unlike division window)
walter3kurtz replied to AlwaysBadLuckWithTeams's topic in General Discussion
Nice thread, I opened a similar one with UI suggestions where other people added ideas too.
