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Everything posted by Altsak
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Reverse everywhere. When you get radared, gun it to flank speed ahead. Back at the port count collected reports from the last game and choose a different ship class to the next game.
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Reduce radar to an information tool instead of fire control & information tool. Shave off a good amount of action time from all active radars.
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Operations that aren't operation of the week have been broken like that for ages. Reported numerous times. No idea why it hasn't been fixed.
- 9 replies
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- scenarios
- operation cherry blossom
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(and 2 more)
Tagged with:
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Is Ultimate Frontier Operation winnable???
Altsak replied to Spiritus_Mundi's topic in General Discussion
The current iteration of bots have their DPM unhinged. They fire full salvos as fast as their reload permits. The ground target's HP was tuned the time when bots had their DPM reduced ie. firing one turret at a time in slow intervals. This means that currently the ground targets are way too flimsy to stand up against the bots leading to situations where only a single "breacher" is able to obliterate the ground targets. -
Is Ultimate Frontier Operation winnable???
Altsak replied to Spiritus_Mundi's topic in General Discussion
Has anyone 5 starred it in the last 3 days? Usually in these ops whine threads at least someone says "we just 5 starred it" but so far I haven't seen anyone stating they 5 starred the operation just a moment ago. -
Actually the good WR tells us that majority of the Asashio players already know how to play a DD effectively. You are describing the minority here. Bad players aren't exclusive to Asashio. What happens when you play an Asashio and the enemy BBs freak out and run away to j10 drying up Asashio damage potential? Your BBs and radar cruisers can now nudge a little closer to the caps negating most of the threats to Asashio. Been there done that numerous times and was an easy win. In essence Asashio has become a teamwork multiplier.
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Oh noes, teamwork required! Call the nerf police quickly! Now there's a good point from you:" random teams are often utterly incapable with dealing with Asashio's torp threat" -BBs just have to git gud.
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It seems to boast third best WR of all T8 ships. Only bested by Alabama ST and Massachusetts. So what makes it a bad ship?
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There's a video somewhere where a DD gets snapped underwater by a sinking BB's masts. can't find it tho.
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Submit us the replay and that should be easy.
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1. Description Graphics glitch at the map Mountain range 2. Reproduction steps Enter map Mountain Range used in the Clan Battles. Be near B cap. Zoom towards mountains in the C cap. 3. Result Graphics glitch in the mountains in the background. 4. Expected result Silky smooth mountains without tearing. 5. Technical details GPU nVidia 1070 with the lates drivers available through Geforce experience. My graphics preferences:
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I have a hunch that they will "fix" it by increasing the spawn rate of the planes and ships at the end. With that change Cherry Blossom will become highly annoying instead of challenging.
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Oh maaaan.... Is this fighting against the BB stereotypes? Back line sniping written all over. Also no, it's not "educating the new players". It's bonafide sealclubbing. https://wows-numbers.com/player/538968642,Altsak/
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I was drunk when posting. No worries.
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How is your campaign "Hit Hard! Hit Fast! Hit Often!" for Admiral William Halsey coming along?
Altsak replied to Leo_Apollo11's topic in General Discussion
Repeat the one star missions and you will after a long time have him. -
SC drop rates are part of the game economy so from a rational point WG should tamper with the SC drop rate. If not in an individual level but at least on a server wide level.
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How can I fire my guns before they're fully aimed at the target??
Altsak replied to Rotiz's topic in General Discussion
That might be an artefact from the replay. Sometimes when you fast forward a replay the aiming reticles and guns get desynced. -
Radar - And no NOT another whine Topic
Altsak replied to Soft_Kitty_Warm_Kitty's topic in General Discussion
If you want to try to take the learning and/or adaptation route on how to cope with radar play clan battles. There will always be radars in clan battles. They are very predictable in their behaviour (positioning and when they use their radar) so you can start to work out what works best and what doesn't within in an (somewhat) static enviroment. Playing DDs in clan battles made my DD play at randoms better aswell. -
Ahhahaha. The tier and the complemention requirements are done in a way that the trying part is long done.
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This. If you don't have the right ships or classes the indy missions become a chore. A sign of a bad mission design.
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Figuring out what rewarded you xp and what didn't reward used to be fairly simple. Nowadays it seems to be totally random.
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The most fun games I've had with Moskva has been the ones where I've been nose tanking and trying to keep the whole cap under radar at the same time. You'll get impressive amounts of potential damage while trying to lure the enemy hit your not so vulnerable parts. Beats the island hugging radar cruisering every time. I welcome this change.
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In the end in randoms it's all random.
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Don't. You just essentially outsource a critical decision to a potato who might suggest something stupid like "AC" or "AB at Okinawa" or something similarly stupid. Be the proactive guy and increase your team's winning percentage by stating the way to go before someone snatches the "most stupid plan of the week" -award right in front of them.
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It's not about winning. It's about dominating. And the easiest way to dominate people is to either get to politics or to sealclub in an online game.
