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Altsak

Players
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    [POP]

Everything posted by Altsak

  1. Altsak

    Radar are not balanced

    -Join a clan that does Clan Wars -Join battles as a DD -??????? -You have now honed your dance skills around radars to the perfection. No more frustration in randoms
  2. Altsak

    USS Somers Needs a Soft Buff

    A single gun in Gearing fires 1 grenade every 3 seconds. A single gun in Somers fires 1 grenade every 6 seconds. So when you calculate the theoretical total gun damage for the whole ship (6 guns for Gearing and 8 guns for Somers) you end up Gearing dishing out 50% more damage per minute than Somers.
  3. Altsak

    USS Somers Needs a Soft Buff

    That would put in on par with Gearing. So anyone know what's the rationale behind Gearing having ~12% less torp DPM but 50% more gun DPM than Somers? I'd say that's baffling.
  4. RPF enables you to be more aggressive by telling where the enemy is not. It is a very powerfull tool. Using it on all of my DDs and on many cruisers aswell.
  5. Altsak

    USS Somers Needs a Soft Buff

    Even Yueyang has better HE DPM than Somers.
  6. Altsak

    Rogue Wave: Summing up the Event!

    Played a lot. Never liked it.
  7. Altsak

    This CB season in a nutshell

    We lost 2 ships before they ran out of theirs. The DD armada simply can't push to caps without losing too many ships. Smokes become death traps as even though the radars are short duration it's compensated by the hellfire of multiple CLs.
  8. Altsak

    How players think about Ocean map !!

    I wish i could see it more in my Asashio. She has only seen it twice. Fun times.
  9. Altsak

    Better rewards for DD

    Just roll back the cap xp nerf. So what if someone could possibly exploit it in a blue moon, it's not like it's easy. It's same kind of game "exploit" as star saving BBs in the spawn.
  10. Altsak

    cruiser detecting destroyer without mod

    Watched the replay. You need to work with your map awareness. You missed the Yugumo at the 1-line and the Minotaur was loooooong spotted before he spotted (and killed) you. No lag or weird game behavior in that replay at all.
  11. Altsak

    The mind-set of the 40-percenter

    There are a lot of Twitching "40 percenters". Just watch their streams to dive into inner workings of a 40 percenter mind.
  12. There's a legit reasoning for his position if Worchester wasn't spotted for a while. Generally tho, Asashios are best operated near the caps pushing red BBs back to spawn. And if you ever wonder why the green DD in your team is positioned the way he is just look at the last known positions of red radar cruisers. Yes there are the plebs that sail around caps but there might also be a reason why he can not enter the cap.
  13. Altsak

    [12.6.0] Aslain's WoWS ModPack Installer

    If you wonder why the chat window is elongated it's not a install issue. I just stretched the window in order to illustrate the issue more: ie. the original ingame text is somehow "leaking" behind the modded text. Anyways, can't be arsed to share the logs. If I'm the only one having the issue then it must be on my end like you said. The easiest solution is just to remove the chat mod and be happy.
  14. Altsak

    [12.6.0] Aslain's WoWS ModPack Installer

    Having trouble with Autospy's chat mod. The chat window is all garbled up.
  15. Altsak

    Matchmaker Discussion Thread & MM Balance

    I'm not saying this? As for logging, when you get yourself a family you're sometimes forced out of the game due to unforeseen happenings. After 2 years of running a MM monitor you tend to get enough data to get somewhat reliable results. And the hypothesis is very easily tested if someone is interested.
  16. Altsak

    Matchmaker Discussion Thread & MM Balance

    Why not? Keep the whales happy and their egos stroked by showing them that the money they keep investing isn't wasted. WG is a business afterall?
  17. Altsak

    Matchmaker Discussion Thread & MM Balance

    I've been running statsmod for the past two years and there's no doubt the MM generator does player binning. It's pretty easy to run statistical analysis on the teams that you face and get to play with. Now the bins aren't set to stone. You aren't destined to always have great or bad teams on your side. The MM keeps changing your bins in order not to frustrate a player too much. I'm not entirely sure, but there seems to be a way to force a bad team for yourself and it goes as follows: Log in, stay in the port a few mins and log out. Do this 4 times in a row without entering any games in any game mode in any of the times you log in. Now on the fifth time you log in, you've seem to been tossed to the bin that has been set to have a bad game. Now of course we can't prove anything for sure, but there's a tendency in the data that says there's no such thing as random MM. In order to get a good team just log in once and stay in the port without entering a game for a few hours. The working hypothesis is that the MM monitors and uses your "time to next battle" for the classifier that tosses you around in the MM bins. But still can't verify anything for sure so you can think whatever you want about this.
  18. Altsak

    Tier Ten no skill required (

    Yep, they were all on my team during the weekend. Was shitfaced and still managed to get ~90% WR with abysmal PR. Icing on the cake was winning a gunfight in an Asashio against a Z-52.
  19. Altsak

    New Naval battle system

    The ribbon system is geared towards coop. You'll get them easiest there minus a few special ribbon vomiting ships like Minotaur.
  20. The graph you're thinking is this. Taken from Uocat's stream. "Combat effectiveness" is their own metric. No idea what it actually measures.
  21. Altsak

    CV Rework Discussion

    There's a "CV rework" -summary pdf that has been released to CCs. Does anyone have a link to the document? There's plethora of juicy bits around in it which I would definitely want to have a closer look. For example: and: "DD class is influenced by CV most" - no kidding
  22. Altsak

    0.8.5 - General feedback

    Naval battles needing ribbons = no good.
  23. Altsak

    Stop camping

    Well there's your problem. Coop and PvP do need a different mindset. You can't win PvP games with the coop mindset. The results are just what you're experiencing. Also, PvP mindset at coop is not suitable, as coop tends to reduce in to a mindless rushzergs and a cautious PvP strategy will greatly limit your damage. However PvP does give you a skillset to handle any coop moment as in order to survive at PvP you need to be able to handle your ship correctly.
  24. Static #6 edit: Average battles per crosshair type, calculated from this thread since this post Static 9560 Dynamic 4127 This supports the general supposition that more experienced players use more often static crosshairs than dynamic crosshairs.
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