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Everything posted by Altsak
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cv vs dd balance - is this being looked at at all?
Altsak replied to loppantorkel's topic in General Discussion
The good ones switched classes as they don't think they have a good chance against CVs. The averages/bad ones are still trying to figure out things. -
A lot of the music tracks in ports are soothing and relaxing. I like them aswell. A "WG music player" would indeed be appreciated. ps. There is a good thing about idling at the port listening to the music as it helps the room stay warm during cold winter days!
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cv vs dd balance - is this being looked at at all?
Altsak replied to loppantorkel's topic in General Discussion
The moment he decided you're dead, you were sunk. Or that's how I see the replay. He really didn't go after you except maybe at the start of the game. -
cv vs dd balance - is this being looked at at all?
Altsak replied to loppantorkel's topic in General Discussion
Anyone who played 12v12 clan brawls noticed how one sided the matches between DDs and CVs where. It's not just the CVs dropping ordnance to the DDs but a well organised team focusing DDs from the CV spots. There was no "DD chooses to not to die to CVs". It was pure "CV decides when the DD dies" instead. -
cv vs dd balance - is this being looked at at all?
Altsak replied to loppantorkel's topic in General Discussion
Yeah, it's a L2P issue. A good BB knows where and to some degree when to expect torps. I'm an ok Asashio player and good BB players make my damagenumbers suffer. -
Is WG team aware of any torpedo rendering bugs? Shimakaze torpedo salvo #3 is rendered way late compared to salvo #1 and #2.
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Cap buoys invisible since latest patch
Altsak replied to ForlornSailor's topic in General Discussion
Try maxing foliage quality. -
There's an very old clip where a DD gets pulled underwater by the masts of a sinking BB in the map Fault Line. The DD then very hilariously pops up in front of everyone. I remember laughing my behind off while watching the clip. Unfortunately can't seem to find it anymore.
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I've bought 2 permacamos in my wows career: Gearing and Yueyang. After YY was brutally butchered I decided not to buy another one. ... until I started outing Henri in CBs. I was very close to buy her a permacamo. "Nope" said the brains and I'm happy that the body obeyed.
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Arms race is pretty much the only game mode what I liked in ranked. You can solo much easier the wins even if your team potatoes behind islands as a DD.
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It's the weekend teams. I tried to DD tonight but the green BB potato armada said no.
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Any chance of getting slighlty shorter CB seasons? 3 to 4 weeks for example? These long seasons are pretty taxing.
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Why do CVs have only tier 4,6,8 and 10?
Altsak replied to BarskiPatzow's topic in General Discussion
So that T7 and T9 can be relatively carrier free. -
Smiled when I heard the gun and torpedo sounds but totally lost it when I realised what the engine sound was.
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Part of the MNDD appeal was that it brought a new playstyle to the table. Klebér being the pinnacle. Now Klebér joins the parade of T10 DDs that has their line peaking at earlier tiers. Please WG, nerf anything else but the concealment.
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The scale of ners boggles my mind again. Klebér gets its area of detectability increased by a quarter while Kremlin's AA mounts get a survivability nerf. How about changing the nerfs around?
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This real life behaviour can be simulated in-game by smashing "A" and "D" buttons at random intervals. Experts are known to mix "W" and "S" buttons in between aswell.
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how can I evade rockets and bombs?
Altsak replied to HassenderZerhacker's topic in General Discussion
I like to play DDs and I play them alot. Even with the current CV meta. My take on how to take CVs consist of three things. 1) If I see a lot of CVs on the queue: hit esc wait a bit and try again later 2) If there's only a couple of CVs in the queue I take the game and add a prayer:"Dear Matchmaker, I don't ask you much but could you please not let my match have carriers?" 3) Quickly followed by an addendum that goes like this:"... but if there's a carriers in the enemy team let them be potatoes" That has worked and not worked for me the better or less. -
Not sure if it's good game design if you manage to do 3 minutes and 3 seconds game using 8 Stalingrads, a few BBs and deleting ships from CV spotting at the enemy spawn until the reds run out of points.
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We did (or ... I did) a rather extensive marketing campaign during the week about the clanbrawl and we managed to field 12 people. In the end we even had some extras to boot. Pros: -It was extremely fun. -I loved the social aspect of bringing 12 players together -Being a caller in a 12 player game was easier than I thought. Even more easy than try to call a normal 7v7 CB game. Not sure why tbh. -We had instant matches. No waiting in the queue Cons: -Fielding 12 people is tough -Carriers were mandatory, Our carrier player was very reluctant to play his carrier but in the end forced to play almost every single game as a carrier. Not fun -Carriers destroyed any and all tactical aspects of the game with their omnipresent spotting -DD apocalypse due to CVs. We brought one Somers for the long range torps. Red DDs were slaughtered. Neutral -WG please no CVs to competitive -Ban carriers from clan games -Did I say no CVs in CBs?
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Put ship names on to minimap. Also check show last positions on on minimap. And lastly set alternative interface mode to full. You'll enjoy the game even more.
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Instead of buying Puerto Rico you could toss your integrated graphics away and make your silver tree ships run at 100FPS.
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Yeah, Harugumo is as much a DD as a Khabarovsk is. If you aren't comfortable with your "normal" DD play, any real DD will make you bleed your HP in a whim.
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Well the only thing they can do to redeem themselves out of this is to delete CVs.
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19 basic containers from T10 snowflakes.
