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About Altsak

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    Chief Petty Officer
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  1. Clan vs clan mission #4 Get 500 ribbons If a DD player is lucky he gets 10-20 ribbons per match. More likely he gets 5: A couple of spotting ribbons and a cap ribbon. 500 ribbons will take on average 100 games for a DD when a cruiser or a BB can do the mission in a handful of matches. So why the disproportionally hard and extravagant mission requirement for DDs?
  2. Altsak

    I want choose Standard/Domination

    All the potatos would be in the standard and I'll be in the domination. Who would be my xp pinyata then?
  3. PT is purely an information tool. It shows even the unspotted enemies who are targeting you. It also shows your exact position in the enemies shitlist, while without it you can only make assumptions. It's just like radio location. Some people know how to extract and use all the information it gives, some don't.
  4. Altsak

    0.7.11 - General Feedback

    Division tabs. Currently: -They default to locked -Reverts back to locked after a game if left open Expected -It should honor my decision to keep the division open after every single game Preferably -Change back the way it worked We rotate our players when playing clan battles and they're expected to jump in by themselves after a vacant slot opens in the division. It's a pita to keep remembering to unlock the division every time after a match and while the UI bugs and doesn't show the correct state of the division it causes confusion. The old way was better for us.
  5. Altsak

    Unbalanced Matchmaking

    I've been running a statmod for the most part of the last two years. This kind of team balance has been on the increase on my subjective observation. The whole match had just 1 2-man division which was on the enemy team. Random distribution of unicum divisions wasn't to blame. Now there is a clear financial reasons to not to favor a totally random distribution of players all the time. It is a business after all. We just need to figre out what are the triggers so we can rig the MM a bit more. :P
  6. Altsak

    Make Concealment Expert tier 1 or 2 skill

    Point sponge?
  7. Altsak

    [Nerf Bat] Yueyang being slaughtered

    For me it looks like that even after they have all the data they don't utilize it to the fullest. It shouldn't be that hard to construct a model (hire me if you don't know how to) to see how the changes will actually perform when applied to ships. Shooting straight 10% nerfs here and there looks more like amateurish "we don't know what we're doing so we try this!" -approach than well thought out and analyzed change.
  8. Altsak

    Good DD players - Asashio - yes or no?

    Actually with 5.4km concealment you dictate the fight in a cap. You can control your distance to radars and keep unspotted. Team is there to kill and scare the DDs you spot for them. That way an Asashio can contest caps. I know, I do it all the time, even at randoms. No team support behind your cap? You mispositioned. A Z-52 enters your cap? You run, but you'd do with any DD. Asashio has tools to contest and win caps. They're just different than what a Gearing or a radar Yueyang has. You adapt and you win. Ps. you should try both Harugumo and Asashio to see how they operate around caps. They maybe DDs by name but they both play differently. And no, a Harugumo can not scare a properly played Asashio out of a cap unless the Harugumo is willing to lose all of its health. Trust me, I know.
  9. Altsak

    Legendary Upgrade opinons/debate.

    It makes your lasers even more lasery. It's not uncommon to get multiple citadels at range, Definitely worth it. The most fun part is when you radar a stationary DD in a cap.
  10. Altsak

    Good DD players - Asashio - yes or no?

    Your premise was that it was "shitty cap contester". Have we concluded that it isn't a "shitty cap contester"? If it hovers around the same numbers as the rest of the pack then it surely can't be "shitty". Surely there's always bad players that don't know how to adapt around the tools they're given, but bad players that don't know how to cap aren't Asashio exclusive.
  11. Altsak

    Good DD players - Asashio - yes or no?

    That's pure bollocks. My contribution to capture is 35% with it. I bet you're hard pressed to find a T8+ DD in your possession that surpasses that. Asashio's strenght in the cap lays in its low concealment. Raw damage is done by your team. The long range torps helps you push the enemy BBs far back from the caps allowing your support to move closer.
  12. Altsak

    Good DD players - Asashio - yes or no?

    There seems to be 2 kinds of people in this thread. Those who have played Asashio and loving it and those who haven't and hating it. That is a very good sales pitch for the boat. I've put 250 games to mine.
  13. Altsak

    Bad Destroyer (DD) PLayers

    His clan median is little under 1000 games and 48% WR. Would bet he isn't too far off from that.
  14. Altsak

    Bad Destroyer (DD) PLayers

    OP has all the hallmarks for being in a path to becoming a glorious BB Kevin.
  15. Did DDs get any XP compensation when WG nerfed XP from capping?