MyopicHedgehog
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Everything posted by MyopicHedgehog
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Prinz Eitel and Steel Monster popularity
MyopicHedgehog replied to Bics93's topic in General Discussion
My mistake - got the timing wrong. I was only thinking that it might be why there might have been a thought that it had been buffed. -
Prinz Eitel and Steel Monster popularity
MyopicHedgehog replied to Bics93's topic in General Discussion
It could be the lock-on bug issue being sorted out? -
PEF is terrible. It's a tier VI Hood but worse in almost every way. OK may be a little overdone there but the PEF (and Hood) needs a good buffing. PEF is highly situational in Randoms (and is probably a good indicator of a loss if you have one on your team). It's ok in OPs but its guns still troll. Even angled, its armour doesn't hold up either - it's got the disadvantages of both cruiser (armour & pen) and BBs (accuracy) with few of the advantages of either (was about to say none).
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Watch a Stream – Receive a Free Container! - Discussion Thread
MyopicHedgehog replied to The_EURL_Guy's topic in News & Announcements
Sorry, until the drop rate increases, there is no incentive for me to watch your twitch channel when I could be playing Warships instead! Those of us that work & have kids have limited enough time in the evenings ;) -
Please do! The AI seems to aggressively target cruisers, ignoring BBs (sound tactics to be true) but with the usual standard of random BB players this makes cruiser lifetime problematic if you are trying to play the objective.
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Watch a Stream – Receive a Free Container! - Discussion Thread
MyopicHedgehog replied to The_EURL_Guy's topic in News & Announcements
Same here, watch Friday stream, no drops. Enjoyed the stream tho. Apparently the drop chance is lower than the chance of getting a premium ship from the Xmas containers... -
Santa's gifts are here! Please, share your loot.
MyopicHedgehog replied to Episparh's topic in General Discussion
20 mega + 20 large Just one ship. The Marblehead. Yeah, don't feel that this was money's worth at all. The rest, 12,500 coal x 2, 12,000 dubloons, flags & camo. -
They also blindfire at the start of the game without you being spotted - with startling accuracy...
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Looking for a UK based active clan
MyopicHedgehog replied to Plebbington's topic in Looking for a Clan
Hi there, sent you a PM! :) -
Reasons behind "Roflstomps"
MyopicHedgehog replied to RenamedUser_92906789's topic in General Discussion
Absolutely not. Would be better to have the option to switch to another equal tier ship of the same class to suit the lineup better - and I'm not a fan of that so much either as I can't see it working. No, the issue is usually passive/run away/damage farm attitudes and people expecting the DD to spot/cap with no back up or the cruiser to spot/tank with no back up (at least this is without a CV in play - with one or two CVs in play it's a different ball game) -
30% coupon CAN be used for Jean Bart!
MyopicHedgehog replied to Blixies's topic in General Discussion
Mildy annoyed - got Atago instead as couldn't get JB with the voucher. I suspect that the Atago will be better for me (and was cheaper) so I'm not massively salty but still this was a pretty big screw up WG. -
Received a 30% coupon but don t have what to spend it on...
MyopicHedgehog replied to 22cm's topic in General Discussion
That's not cricket - it refused to let me do that... -
Mechanism to stop accidental use of doubloons
MyopicHedgehog replied to FearsomeFlotsam's topic in General Discussion
It's a little disingenious - it says resupply for in game currency at the bottom - there are two currencies! We should have an option to resupply where it costs silver but not gold. Thankfully I've always assumed that it meant gold and not credits but I would be annoyed if I missed it one time... -
Weekly Highlights: Remembrance Day - Discussion Thread
MyopicHedgehog replied to The_EURL_Guy's topic in News & Announcements
Poppy patch please for Remembrance Sunday. Veterans day is a US thing. The poppy is a mark of respect for all soldiers, no matter which side of the conflict they were. -
T8 BB's in T10 games, an idea for survival.
MyopicHedgehog replied to Migantium_Mashum's topic in General Discussion
There seems to be a thing that where two ships are in close proximity it makes it very difficult for the game to "lock" on the one that you're shooting at (even using manual lock), kind of giving you a survivability buff if you team up like the OP mentions as it decreases the accuracy of incoming fire. Of course that can also mean that the reds accidentally hit what they should have missed... -
anniversary WoWs (Crysantos) Statement "Anniversary of the First Battle" Gifts
MyopicHedgehog replied to iJoby's topic in General Discussion
Also even in English the male pronoun can be used quite naturally to apply to females - frequent in legal documentation. Just usually add a note to that effect for avoidance of doubt. Just like "man" can be gender neutral as the short form of "mankind". -
TYVM!
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Reasons behind "Roflstomps"
MyopicHedgehog replied to RenamedUser_92906789's topic in General Discussion
In WoT it was common to see scores such as 15:0 15:1 14:2 etc. The games would sometimes be over in 3 minutes! Those were roflstomps. Any game that ends with one side having a huge majority or in an accelerated timeframe should be considered a roflstomp IMO. -
Reasons behind "Roflstomps"
MyopicHedgehog replied to RenamedUser_92906789's topic in General Discussion
The point was they actually went on record to deny it. They also provided reasons that it wasn't used. It was in a live stream a while back. -
Reasons behind "Roflstomps"
MyopicHedgehog replied to RenamedUser_92906789's topic in General Discussion
The WG:CB team denied that it applied to WoT - which of course meant that more people were convinced that it was in place than before... -
Reasons behind "Roflstomps"
MyopicHedgehog replied to RenamedUser_92906789's topic in General Discussion
For less campy I'd substitute less tactical. Camping is a cancer in any game - holding a strategic point is worthwhile, but protecting the border to the next map, or sitting at base doing nothing until the last moment is a negative play experience for everyone else. WoT (in particular WoT:Console) appeared to develop the mindset that teams should joust like knights of old instead of fight tactically... Choke points, cover, fire lanes etc are great and all - but how do you design a good map in a ship game?! It's not like land warfare - there are massive tracts of ocean with no cover - at all! There is another option - reward things other than damage for silver & XP... -
Reasons behind "Roflstomps"
MyopicHedgehog replied to RenamedUser_92906789's topic in General Discussion
There have been a few good points in here, personally, the statement that a team loses together has a lot of resonance. In WoT, two of the biggest contributors to a steamroll were giving up vision/map control and not falling back to a defensible position when being pushed by a superior force (whether superior in number, skill or firepower). I think the same is true here. Of course the issue with a fighting retreat is that BBs move so slowly that they can't often fall back quickly enough, Cruisers get merc'd when they turn to exfil (rare to be unspotted in this case) and DDs have the best chance to disengage with smoke (if no radar present). This suggests that map design [island placement, size etc] and cap layout has as much to do with a wipeout as team co-ordination & skill - the new map layouts with clear lanes suggests that this is not an immediate concern for WG... -
Thanks! Got the Gorgon camo from this!
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Reasons behind "Roflstomps"
MyopicHedgehog replied to RenamedUser_92906789's topic in General Discussion
When a ship is mauled, frequently, that player will adopt an ultra cautious playstyle which might as well remove it from the game, although it can still participate. That is what I think Lanchester's law doesn't allow for very well. TBH, down in the mid-tiers we've been seeing a lot more close games, possibly because the scaredey BBs finally get into the action when it's right on top of them, feeding on the wounded ships pushing them. -
Weren't the rear tubes so that subs could finish off wounded ships in good time as tubes took so long to reload (or somesuch)? Oh and yes, totally agree about the feeding frenzy...
