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Everything posted by Verence196
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Festive Cheer Prize Draw - Do you feel lucky!
Verence196 replied to Major_Riff's topic in General Discussion
Very nice =) ID: Verence196 Ship: Arizona -
Exp and credit gain (+advice on budget prem ship)
Verence196 replied to Murro_the_One's topic in General Discussion
Grinding a single captain up an entire line is quite a task. Personally I would play around a bit to get the feel for different lines before settling on one. Find one where you enjoy the playstyle. Grinding has to be fun - otherwise its just, well, grinding. Your premium should probably match your chosen line - at least in nationality. That way you can level your captain without having to grind without the bonuses (a captain has to be "retrained" without access to his bonuses/perks when moving from one ship to another, but not when moving to a premium). As someone stated above, you should also consider a premium which is fun to play. That again is a purely personal choice, and requires having played a while to get to know what you want or not from a ship. That doesn't necessarily mean that the premium has to be of the same class. I'm currently grinding my British cruiser captain in my Warspite, and I'm enjoying that just fine. But then, I quite liked the Emerald, so my opinion should probably be taken with a pinch of salt. =p -
Fairly certain it's 30kts. That's the assumption I've been using it on, and it's working quite well for me. You have to remember, though, that ships rarely go at max speed - unless they are of the slow-20kts-variety, such as low tier US and KM battleships. Most ships weave, turn and manoeuvre too much to stay at 30kts, even when they can reach that speed. In short, you have to learn to estimate speed, and that gets more difficult the higher the top speed of the target is.
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Public Test 0.5.15 started yet no threads started in PT section of this forum?
Verence196 replied to IanH755's topic in General Discussion
The EU side of WG is not known for being well up front with news and updates, unfortunately. The Public Test runs for a long time, though. I'm sure you'll get to post your feedback eventually. =) -
Just so you're not left with that impression - I love the Budyonny! If you enjoy sailing as part of a team - supporting the fleet, sniping BBs, wrecking DDs - it's an absolutely fantastic ship. I rarely have bad games in it, and epic games come along much more frequently than in most other ships I own. Like every other cruiser, the Budy has strengths and it has weaknesses. But, man, those strengths are strong. And this is from someone who actually quite liked the Emerald. =p
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We really need a replay then, because what you say sound pretty strange. It's not that I think you are making it up, but you might have missed something or just misunderstood what was happening. =)
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But someone else might have damaged the sections earlier. Or was the ship undamaged?
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This video explains the concept.
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Impossible to say unless you provide a replay, but it sounds like damage saturation. To put it simply - sections of a ship can only take a limited amount of damage. Once the section hit points pool has been depleted, further hits there will do no more damage. Section usually turns black when heavily damaged so. So, by hitting a ship on the same spot over and over and no other place, you will never be able to sink it. So it sounds like you were unlucky and one or more of the torps hit a section which had already taken too much damage.
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Have been suffering from occasional endless loading loops when trying to enter a battle. Not happened before, but seen it about ten times now since 0.5.14 hit. Clicking the "battle" button brings up the waiting for battle screen with the countdown timer, and then is stuck there loading endlessly and not responding to any commands until the battle is over and I'm brought back to the main menu. Closing and restarting the game yields no results, just brings me back to endless loading. edit: Turned out to be caused by a damaged client. Reinstalling solved the issue.
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anyone seen something about the fletcher-class DD "black"?
Verence196 replied to theOneNL's topic in Destroyers
Yeah. The files have been in the game for a very long time, but as far as I know it's never been released in any shape or form. It's been speculated that the black was selected for modelling simply because its hull number is DD-666, making the Destroyer of the Beast. Likely to be a reward ship some day, but whether that day is tomorrow or in a year is anyone's guess. -
Shouldn't the "try your luck" boxes offer a bit more variety? I'm not asking for the chances of getting a super container to be increased. Those should be rare and coveted. What I desire is a change to the chances of getting the various "ordinary" loot crates. Right now there seems to be a huge prevalence in 5 x signals boxes. In the thirty or so loot boxes I've collected since this feature was introduces I've received one super container (with signals), and one ordinary loot container with camo. The rest have all been ordinary 5 x signals boxes. From what I read on the forums it appears that other players have similar experiences. The result is that right now, the "try your luck" feature doesn't really feel that much like a lottery, but rather like choosing a signals crate. I don't mind if the rewards are kept small, but there should be more variety, such as more boxes with a few thousand credits, a couple of camos, repair parties or other consumables etc.
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The Black Swan class sloops weren't traditional gunboats, though - at least, that's not the role they were designed for. As convoy protection vessels they were chiefly concerned with anti submarine (not modeled in game) and anti air duties. Their three dual 4" Mk XVI guns were designed to be heavy anti air guns, with additional anti surface capacity in order to deal with light threats such as surfaced submarines and light torpedo boats. They weren't intended to engage major surface combatants - not even destroyers - in anything but the most desperate of circumstances. The difference between the Black Swan 4" Mk XVI gun and the Gearing 5"/38 Mk 38 gun is much more hefty than the seemingly modest difference in caliber appears to imply. In shells alone, the Gearing could put around 50% more weight downrange, with all the added damage potential and armor penetration which it entails. In other words, no OP, the Black Swan cannot match the Gearing in volume of fire. It can only match it in rate of fire, which is also true of any vessel carrying a machine gun or an auto cannon. =) And, yes, I know it's not intended as a serious thread. I just couldn't resist it. =p
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Where is the Crew? Experience for rescue of allied/enemy crews
Verence196 replied to Epsilon_Reh's topic in General Discussion
Although this is an arcade game, and thus realism in and of itself has a very limited role in the game design, your argument that it would be realistic for ships to rescue crews from the water in the middle of the battle is just wrong. No captain with even a minimum of sense or experience would risk his vessel by doing that. It's kinda sad, but those sailors swimming for their lives would just have to continue doing so until the battle had ended. =) That said, crew animations for the port screen are on their way. Actually the first one is already in the game, in the form of the infamous "torpedo stroker" on the reward crate screen. -
I almost forgot - if you have trouble hitting with your guns, you might benefit from watching some aiming videos for tips and tricks. Again, my personal favourite is Notsers', but there are others out there. And yet another excellent Farragut guide - this time with some barely contained Finnish madness thrown in for good measure: http://forum.worldofwarships.eu/index.php?/topic/62888-lower-tier-guides-farragut-vs-t8-mm/
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Lots of good advice here already, so I'm just gonna sum up some of it, and provide a few further pointers. =) Play to your strengths The USN DD line are first and foremost agile and rapid fire gunboats. Weave, duck and keep your guns hot. Don't waste time trying to torp things. Torps in the Farragut are weapons of opportunity, and should not be your main focus. You are the brawler among DDs. Dont be afraid to close with enemy DDs, as long as they don't have cruiser support or suchlike. Keep those IJN and Russian destroyers spotted, and pound them at close range with your superios RoF and turret traverse. You can even chase them into their own smoke, and still be fairly confident of success. Don't let the seemingly low damage output of your shells discourage you. With the high RoF of the Farragut, the damage counter will keep ticking, eventually adding up to some serious hurt. Most enemy torp boats will know not to mess with the Farragut (and those who don't will soon learn =)). Don't underestimate your power to deter enemies from attacking your battleships. Sail escort, and hunt enemy torp DDs - especially early in the game. The final hull upgrade of most USN DDs trade a gun for increased AA. In short, the tradeoff may not be worth it. Consider the weaknesses of other ships This really is much the same as the above point. Enemy DDs are weaker than you at close range. Therefore you should not be afraid of getting in close and dirty. Likewise, enemy capital ships - BBs and larger cruisers - should have a hard time hitting such a small target as you at a distance. When confronting an enemy fleet, you can therefore experiment with spamming HE from max range. Use your agility to avoid incoming fire. Due to the high firing arcs you may have a hard time hitting at first, but don't let that discourage you. Once you get a hang of it you'll start to see enemy BBs burning down all around you. Remember to fire at the superstructure though. Avoid the heavily armored sides of capital ships. Look at them with the armor viewer in port to learn where to hit and not. As a high RoF ship, you are a force multiplier (you make the team better). Don't underestimate the stress and annoyance you are causing enemies by hitting them continuously with seemingly low-damage shells. Stressed players make mistakes, and those can be exploited both by you or by friendly captains. Minimise your weaknesses You detection is worse than most other DDs. Don't get too close to enemy cruisers, or try to ninja torp. You're gonna come off worse more often than not. Use the map to your advantage. If you really want to torp things, try to do use islands to minimise your exposure. The same goes for gunfire. The shell arcs might give you grief over open water, but they also allow you to fire over many islands. Don't be afraid to utilise physical cover to do serious damage to enemy cruisers and suchlike, while remaining immune to return fire. General advice The Farragut - as most DDs - is a very situational ship. You have to adapt quickly to changing circumstances. Always keep an eye on the minimap. Don't just think about where the enemy is, but also where your friends are. Remember your strengths as an escort and force multiplier. Unless you're hunting an enemy DD, sailing solo in a Farragut is often not really a good idea. Watch youtube vids. There are many good Farragut players out there This is a very old replay by Notser (so you'll notice significant changes to the UI among other things), but he gets to the essence of the Farragut and is good at explaining his thinking and tactics. Personally I found the Farragut to be a fantastic vessel. Good fun, and easily a keeper - even after upgrading to the Mahan and beyond. Good luck!
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There's a further penalty in that any match in which you cause damage to a friendly - be it full on torping, or just scraping paint - does not count towards the total of battles you're forced to sail with the pink badge of shame. I.e. if you have to sail pink for five battles, and you're rammed by a team mate in your first battle, you still have five battles left to sail. True. Use the minimap. The same goes for binocular view. Secondaries cannot do damage to friendlies. That was fixed a few patches ago. =)
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Must be a bug. Does it happen consistently? If so, open a ticket with wargaming and provide them with a replay.
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OP is probably talking about the UI not scaling to match top game resolution. That's a game engine problem, and afaik cannot be fixed by anything you can do as a player. The game is unplayable on top resolution, simply because you're unable to see most of the vital info provided by the UI. There's no other option than to wait for Wargaming to introduce proper UI scaling. That said, I find 1920x1080 is more than good enough for me. =) ps. And Nargoth wasn't trolling. He was simply answering OP's request for help. That it wasn't the help you wanted is not Nargoth's fault. =p
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I've had the game freezing/not loading whenever I'm queuing for a battle. I don't know why. Any other internet application seemes to be functioning just fine, and there's no lag once the battle has finally loaded. The only solution then is to quit the game and reload both WoWS and the battle itself. That can easily take several minutes - both to realise and to do.In these cases I blame the client. You can blame me if you feel like it, but I really haven't done anything to deserve it. =)
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I may be misinterpreting OP's use of the term "toxic". Other players could well be questioning OP's playstyle, or lack of skill, without being insulting or flaming - in which case I agree with you. Chat advice should ideally be used on the basis of skill. That is not the same as saying that the use of the ingame chat is dependent on skill, though. There can be a world of difference between "dealing with criticism" and other players "venting their frustration". To me it feels like the ingame chat becomes overly harsh on a regular basis. Namecalling and flaming should never be a part of the ingame experience - just like it should never be in RL. Nor should criticism against a forum poster be justified purely on the basis that he/she has slightly below average stats. To be fair - just about half of us do. That's what average means, after all. =)
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Are you seriously arguing that just because someone is not an above average skilled player she or he has no right to complain about game mechanics - let alone the ingame chat, which has nothing whatsoever to do with skill? =)
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Reporting a player for playing badly is part of the halfheartedly implemented WoWS karma system, which as far as I know has no effect on players whatsoever. It's a joke more than anything else. Don't worry about it. Your' repeated use of the plural when writing about your encounter with an enemy cruiser led me to believe you were talking about more than one. If that was not the case, then I apologise - although you'd do well to read through your text before posting to make sure it reflects what you actually want to say. =) My main point still stands though - You cannot expect to be escape unscathed from an encounter with another good player. If that's how you like to play, then can only suggest you sail co-op battles instead. And before you claim that there is no skill involved in sailing a cruiser, I'd suggest getting some more experience in them yourself first. You may be surprised. Good luck, whatever you choose to do.
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OP: How precisely do you figure that a single player sailing alone somehow has the right to fully counter two other players? All else being equal a BB should trump a single CA. But two? If you're able to sink the enemy ships or otherwise escape such a trap, good on you. If you're not, don't complain over it. You simply got yourself into a situation where two good enemy players had the better of you. (Although you claim there was no skill involved, they were clearly good enough to sail together, concentrate their fire and stay far enough away from you that your RNG kicked in.) In short - RNG is there for a reason. It means that good CA players - especially when they team up - have a chance to take down enemy BBs. No ship is immune from any other ship, no matter the class. If it was otherwise, the game would be pretty much unplayable.
