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Verence196

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About Verence196

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  1. Hi Movan, I've set you up with clan and discord access now. Welcome to OldG!
  2. OldG once again has room for a few more new captains!
  3. Verence196

    Some interesting info around the world

    ST. Balance Changes WORLD OF WARSHIPS DEVELOPMENT BLOG·23. MAI 2018 ST. Balance Changes. USN light cruisers. For consistency of the branch the consumables were reordered and in several cases - moved to a separate slot, thus improving the overall effectiveness. Dallas, tier VI Hydroacoustic Search is moved to a separate slot, new consumable set looks like this: Damage Control Party, Defensive AA Fire, Catapult Fighter, Hydroacoustic Search Helena, tier VII Hydroacoustic Search is moved to a separate slot, new consumable set looks like this: Damage Control Party, Defensive AA Fire, Catapult Fighter, Hydroacoustic Search Cleveland, tier VIII Consumable distribution by slot is changed: Damage Control Party, Defensive AA Fire, Surveillance Radar/Catapult Fighter, Hydroacoustic Search Seattle, tier IX Consumable distribution by slot is changed: Damage Control Party, Defensive AA Fire, Surveillance Radar, Repair Party, Hydroacoustic Search Main battery turrets' fire arc is increased: 15 degrees for the first turret, 2 for the second, 5 for the third and fourth. The increase is in both directions. Rudder shift time for the "A" hull is decreased from 16 s to 12.1 s. Rudder shift time for the "B" hull is decreased from 11.4 s to 8.7 s. Worcester, tier X Consumable distribution by slot is changed: Damage Control Party, Defensive AA Fire, Surveillance Radar, Repair Party, Hydroacoustic Search Rudder shift time is decreased from 10.8 s to 8.2 s. Top deck plating is increased from 25 to 30 mm. The change in turret arcs and improved rudder shift should increase the overall prowess of these ships and allow them to maneuver in the active combat phase, avoid enemy shells at medium and long ranges and leave or change the flank. Increase in Worcester's deck plating makes her resistant to most HE shells of up to 180 mm caliber and cause ricochets of AP shells of 380 mm to 420 mm caliber. ST. Balance changes. British destroyer Cossack, tier VII. British destroyer Cossack is coming to a test in her alternate version with changed-up stats of smoke generator, HE shells and torpedoes. In this config she should be able to be ore successful at capturing areas, gunning of the enemy ships and covering allies, allowing them to retreat in the smoke screens. Smoke Generator consumable now has the following stats: 90 s emission, 10 s duration, 240 s cooldown, 2 charges. 160 s cooldown and 3 charge for the premium consumable. HE shell max. damage is increased from 1700 to 1900. Chance of causing fire is decreased fro 8% to 5%. Torpedo range is decreased from 10 km to 8 km. Torpedo detectability range is increased from 1.3 to 1.4 km. Increased firing arcs on 3rd main battery turret. Visibility after firing main guns in smoke screen is reduced by 120 m. ST. Balance changes. American cruiser Boise, tier VII. Increased main battery guns' accuracy - max. dispersion is decreased from 127 m to 99 m. Increased turret traverse speed from 8 deg/s to 10 deg/s. Turning circle radius changed to correct value - 710 m. These changes increase the combat capabilities of the ship and allow her to react quicker to the shifts in battle environment. ST. Balance changes. American battleship Massachusetts, tier VIII. Repair Party consumable receives new stats: Active time decreased from 30 s to 20 s. Cooldown decreased from 180 s to 120 s (120 to 80 s for premium consumable) Reload time of secondary guns is decreased from 6 to 4 seconds Secondary guns' accuracy increased by 40% Main battery turrets' traverse speed increased from 4 to 5 deg/s Main batteries' firing range decreased from 23540 m to 18270 m These changes are designed to underline battleship's priority role in close combat.
  4. Verence196

    Where are all the cruisers at?

    Sorry @MrConway, but that really is a fairly poor excuse. There are a number of reasons why "people simply like playing battleships", and a large one is the place they hold in the current meta. Battleship play is comfortable like none of the other classes are, and that is purely down to game design. It is not a simple case of "BB OP, pls nerf!", but rather of the way that Wargaming have allowed battleships as a class to be more survivable independent of player skill or understanding of game mechanics through a combination of armour, massive HP pools and efficient repair parties. At the same time those same battleships are able to deal inordinate amounts of damage to all other classes of ship, again while being less dependent of skill, through penetration, high-dmg shells, overmatch mechanics and maintaining decent dispersion event at long range. Shaving off a quarter to a third of the health of cruisers and destroyers from mid-to-long range, even with a random lucky hit is not unusual. Top that off with a number of gimmicks which have further eroded skill requirements and/or the benefits of playing other classes, such as improved HE or the addition of cruiser consumables, and you have set the stage for the current situation. By all means, I agree with you that there are no easy solutions, but don't fob off those who point out the issue with "that's just the way people like to play". At best you come off as dismissive and patronising. The least you can do is recognise the problem, and acknowledge that even if it is unintentional, it's a meta of Wargaming's own making.
  5. Today join you must. World see you will! #channelyourinnerYoda
  6. Verence196

    Bug Reports

    1. Description Hellcarrier: Fighter permanently report being under AA fire 2. Reproduction steps Fly Hellcarrier fighters into AA bubble, then land them back on carrier. 3. Result In-game experience resulting from the bug.1) Fighter squadrons flew into the AA bubble of a Galaxy cruiser, reported being under AA fire, squadron symbol flickering and warning symbol next to squad tab as per usual. 2) Ordered fighters to fly away from Galaxy. AA warning stayed on. 3) Ordered fighters to land. Even after they had landed the reports and flickering continued. 4. Expected result The AA fire warnings, flickering and warning symbol should go away when fighters left enemy AA bubble and when they landed on carrier. 5. Technical details Example: Bug time: about midnight (CET). Replay, towards the end of the battle. 20180315_235645_PXSA005-Hellcarrier_e03_1st_April_2018.wowsreplay
  7. Verence196

    Update 0.7.2 General Feedback

    Could we have the 0.7.2 patch notes up on the official update portal/page (https://worldofwarships.eu/en/content/update-notes-main/)? Ironically, it doesn't appear to have been updated since 0.6.13 in November.
  8. Time for another bump! Come visit us for banter and shenanigans at oldgamerz.co.uk!
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