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rnat

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Everything posted by rnat

  1. Standard setup for torpedo- and most hybrid-DDs (if you have a spare speed-boost upgrade it's usually good to run it if you like the ship): (IJN torpedoboats, USN DDs, KM DDs, Pan-Asian DDs, Pan-European DDs) Standard setup for most cruisers: (Aiming systems here to be generic. If the turret traverse isn't snappy enough better pick Main Battery Mod 2 for the 3rd slot) For slot 6 (not displayed here) I'd recommend main battery mod 3 unless the range with the top FCS would otherwise be below 16km, but that's just my personal preference. For full gunboat DDs you have two options: First is the full long-range gunboat (if your ship is too bulky or the rudder-shift otherwise too bad, for example Khabarovsk needs both rudder-shift upgrades to work properly) The other allows closer support of your other DDs and potentially ambushing and running down enemy DDs without or with very little support using your superior speed. (Speed-boost upgrade can be used in both builds if your ship has one, it just happened that only one of my example ships has one) Russian Gunboats can usually run either setup (check your ships base-concealment first), the MN- and IJN-gunboats are usually best with the latter one, as are Jutland and Daring. Standard setup for BBs: note for USN BBs: pick either Artillery plotting room mod 1 (though it's usefulness diminishes from T6 on and is useless on anything at T8 and above) or Main Battery Mod 2 instead of Aiming Systems, additionally for the last slot i'd recommend Artillery plotting room mod 2 slot to get more accurate guns, though opting for better reload is certainly an equally valid option. If you want advice for a specific ship you can either mention it here or PM me.
  2. rnat

    How It Works: Tips for Newcomers

    Note that if can research the Budyonny using the Kirov before the patch hits that one will stay researched (and stays in your possession if you decide to purchase it)
  3. Given that this is the internet, which is impermeable to sarcasm and that there's some economy-whine-thread ~every week here maybe add "(sarcasm)" to the title.
  4. Welp, now there's my turn to be blind. -50% camo -20% rank 5 flag -10% clan-base (presumably) -10% signal flag
  5. T10 ship -> 180k service cost T10 special ship -> 90k (-50% base) T10 special ship in CO-OP* -> 67.5k (-25% on top) Flags, Camo ect for another -90% -> 6.750 Or you're free to explain to me how you get that exact servicing cost in another way, because I can't think of one on top of my head.
  6. Guys, I'm pretty sure the OP was sarcastic with the title/opening post.
  7. What's that from, a T10 special ship in CO-OP ?
  8. rnat

    How It Works: Tips for Newcomers

    First of all welcome to the game. I'd recommend you not to play beyond T4 on several lines and stay there for a bit. On the down side you have a massive population of CVs, which are OP in the hands of someone competent at that tier, on the up side you avoid the +- 2 MM, which will at times throw your T5 ship in with T7s (ect.) and your opponents will tend to be newer as well. Low tier in this game is anything up to T4 really, T5 at most. From T6 on you should have some general idea of how to play your ship, what she can and can't do and some basic map-awareness As a training ship i'd highly recommend the Furutaka. Not the easiest ship to master (and before you have her upgraded modules she's a bit rubbish) but she has a lot to teach you: Her guns are slow-reloading but very powerful for a cruiser of her tier (esp. the armor piercing = AP) and rather accurate so good ammunition choice and aim will be rewarded well. She is also rather tanky for a cruiser but explodes the same when giving broadside so you should get a good feeling for how to angle and evade with her. And last but not least she's (at least imo) a fun ship to play. For Battleships I'd say Wyoming (T4), Kongo (5) or Fuso (6), KM BBs if you like to be tankier but those teach a false sense of security. In general I consider IJN cruisers and battleships to be pretty good to learn the game. For destroyers I'd recommend the USN ones, as they have good smokes, decent torpedoes (with at first limited range) and good guns, which forces you to learn how to ambush bigger ships using island cover and smokes and that your ship has guns and when to use them.
  9. rnat

    Friendly fire

    Can your torps even make it to the enemy before the brawl is over ? Could your torps force your ally to give broadside to the enemy (or make other disadvantageous maneuvers) to evade thus loosing him the brawl ? Given that most likely both of them will be maneuvering hard do you have any confidence to even get a hit on the enemy ? Are you willing to risk finishing off your ally to potentially damage the enemy ? In short: Better wait unless you're absolutely sure you run no risk of your fishes coming near the ally or you're torping from point-blank range yourself. If you throw your torps under any other circumstances the only one at fault if you hit your ally is yourself.
  10. rnat

    Friendly fire

    Wait 30s for the brawl to resolve itself (because the enemy will most likely make hard maneuvers anyways throwing your aim off, not to mention yanno friendly fire), then torp. Is that really that hard to figure out ?
  11. rnat

    Friendly fire

    You are aware that those situations are pretty rare and still don't absolve the DD of it's responsibility ? Because in a case where the DD runs a chance to hit me she's either off my flank or behind me while I have more pressing concerns in front e.g. I want to trade up by ramming or noticed an opportunity to push in. So unless I'm on voice with that DD i have no way to accurately guess whether she wants to torpedo my opponent and when. Personally I've stopped bothering to dodge "friendly torps" if they were obviously thrown carelessly, maliciously or it's not the first time in the match (unless it would cost us the win). Why should I eat sh*t from the enemy and get annoyed just to try and save some guy that deserves it from looking fabulous ?
  12. rnat

    Duda sobre los puntos de habilidad

    Puedes usar Free XP o exp de comandante de élite para acelerar el entrenamiento hasta cualquier nivel de habilidad completo. Para hacer esto, haga clic en el signo "+" junto a la imagen de los capitanes. Además, utilice alguna herramienta como el traductor de Google cuando publique en la sección en inglés del foro.
  13. a) replays are automatically enabled b) what is the difference between a video where you don't talk and a replay ?
  14. rnat

    Good videos to take examples from?

    -Too varied to really condense in a video (i might be wrong and there is a good one but I'm not aware of one), gist is to run for your allies, such that the enemy ship in pursuit will take enough fire to force it to disengage (BB and CA/CL) or would likely take too much damage to make it worth it's time (enemy DD or stealthy rader cruiser), while never be caught sailing towards the enemy yourself (if you're sufficiently low) -Again varied by the situation (same caveat as above), the universal move is to turn away and run from the DD. If you have no time for that or would die in the turn that the DD has already outplayed you and you maneuvered yourself into a bad situation to begin with. (I could elaborate if you wish) (Basically if you can't run from the DD to gain time to kill it and help you dodge the DD deserves the kill) -what do you mean by stack ?
  15. I don't know about him, but I had fun that match. His first salvo forced me to stop, so I just didn't bother dodging when he torped the BB i was yoloing from 2km behind me.
  16. rnat

    the "carry harder!" thread

    Bit of a compilation today: Typical uncarriable match, having to outgun a BB and making a run on the CV at the end. And yes, that was the one ship I couldn't outplay. Kiting 2 T10 cruisers and a DD. They didn't survive it (thanks to our Haku spotting the DD after a while) Unremarkable loss. That NC had a damn good match tho. We almost won this one actually. If our Ibuki hadn't made that last shot he might have survived. (I have no earthly idea why that Missouri didn't finish me off when I was fleeing from the Brindisi on ~10k)
  17. rnat

    invisible ship ?

  18. rnat

    How many Russian Cruisers?

    If I can still count, and one includes the Orlan and "loan"-ships such as the Murmansk and Makarov it's 32. Which means we're still 10 off from the correct amount. (For comparison the USN and IJN have 29 and 19 respectively)
  19. rnat

    How to deal decent damage?

    Upload some replays where this has happened please. Without seeing it in person we can only make general statements. One of those being, that if you are stationary and shooting ppl can use their spotter plane to watch the origin of your shell-tracers and use that to aim at you or if you were spotted while stopping shoot your last known position. The trick in those situations is to be an uninviting target, try to be sharply angled a stay few km behind your cruisers and higher tier BBs, if you are starting to draw fire go stealth and pull some distance before re-engaging, usually that keeps you mostly safe. Additionally after 20 matches MM will give you a <= 40% matches where you are bottom tier in that rolling 20 battle average (on a ship by ship basis iirc) c.f.
  20. Interesting, could you explain your reasoning for that ? (besides say the border-case of triggering AA just when the planes leave your range)
  21. For normal testers it basically boils down to screenshots and discussion on (i believe) any platform that matters in this context being fine as long as it is made clear that it's still a WIP, but streaming or recording gameplay is not allowed.
  22. rnat

    Rescue the Raptor week mission (Ranger) bug

    Most operations currently feature no hard mode. They had it in the Halloween events for 2018 and 2019 and Cherry Blossom (iirc) but further development has been put to the back burner for a while now along with most other PVE related work.
  23. rnat

    Rescue the Raptor week mission (Ranger) bug

    In my experience the carrier tends go get stuck when allied ships go with her through the channel cuz the ship-dodging algorithm is (fittingly) rather dodgy.
  24. rnat

    Tier IX German BB Ludendorff

    Interesting. I wonder what concept those ships will follow and when we'll get then in testing :)
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