Jump to content
Forum Shutdown 28/7/2023 Read more... ×

rnat

Players
  • Content Сount

    1,597
  • Joined

  • Last visited

  • Battles

    21919
  • Clan

    [AAO]

Everything posted by rnat

  1. rnat

    Tons of questions

    1) No. 2) You can reduce the fire/flooding effects in the settings (graphics tab), fire effects can be removed entirely with a mod iirc. 3) If the outline is red it's as Pete said either outside your view range (check if it's in the area highlighted on the map around your ship or in your viewing cone) or in the 6s window till radar reveals it to the rest of the team, which is unlikely in your case since you don't have a ship that can meet radar ships.* if the outline is grey/white that's probably the last spotted position marker. 4) varies, but with daily missions and resource containers you can expect at least ~2k/day if you get them all. 5) If one leaves aside the beginners thingie and invite code there's basically 6+1 categories to cover: -Shinonome from the permanent "Honorable Service" campaign -Super containers: basically all/almost all non-collaboration premiums WG has offered so far can be gained this way. -Free Exp premiums: Currently there's the T9 Alaska for 1kk free exp, with T9 Yoshino in the pipeline, most likely for the same price and the T7 Nelson for 350k (one or both of the T9s might get removed/replaced from purchase in the mid-long run you will keep the ships though if you have them) -temporary campaign/mission chain reward ships/ ships purchasable from event-currency: This one varies and is mostly unpredictable. WG tends to offer mission chains for premium ships several times a year (for example the Exeter one running atm). For higher tier premiums (~T5-7 available that way) they tend to be newly introduced ships with one of these coming up at least every Christmas (with an associated campaign and free tech-tree ships as well) so far though there tend to be some easier ones for new or existing low tier premiums (T2-3) randomly in between. Smith and Emden for example have been available this way several times so far. -larger events will often have an associated currency in the arsenal, which can in some cases be used to buy premiums with them (e.g. Gallant/Warspite) or get a higher tier one at a great discount (90ct Cossack from that same event) -Steel/Coal ships from the Arsenal: All ships offered in the arsenal for coal or steel are premiums and can be earned using the respective currency (tip: it is usually inadvisable to convert steel for coal since it is a much rarer resource) -Dubloons from ranked or tournaments: In addition to small amounts granted every now and then you earn about 2.5k dubloons for ranking out in any given season. KotS teams that reach the knockout-stage get dubloons as well iirc. Those can naturally be used to purchase any ships available in game for dubloons. WG plans to make many premiums available for dubloons in the arsenal in the foreseeable future making this an interesting option as well (got my Lo Yang with those when it was discounted) 6) There's no way to preset a default ammunition. On a ship you have never played it will be HE (if available), otherwise at the start it will load the last type of ammo you loaded on THAT ship. 7) Mostly practice. It's a thing you tend to get a feeling for. If you want some visual aid there are alternative cross-hairs that provide guide-lines to estimate a course. If you have a ship with a spotter plane you can pop it to see how the angle you perceive the ship moving at relates to it's actual course. You can send some replays if you want advice on specific situations, alternatively Flamu (twitch streamer) tends to comment a lot on his aim if he thinks he miss-aimed or tried to read an opponents movement. *while checking that a pretty obvious question appeared: are you sure this is not a re-roll/2nd account and you're just trolling us ? (edit: no he isn't, yes i wish i was as good as he is when i started. ^^) [edited]: forgot 2 entire categories in section 5
  2. rnat

    Exeter - Last stage

    That is usually the case though unless there's some nation- or tier requirement ? Citadels, caps, kills, wins, fires, dmg and dead planes tend to just happen when you play.
  3. rnat

    Engine cooling i problem (R key)

    NP mate. Just ask and you'll almost always find someone happy to help.
  4. rnat

    Engine cooling i problem (R key)

    You have a "boost"-reserve, that determines how long accelerate/fly fast (W) and decelerate/slow down (S) The consumable completely replenishes that reserve. So if you have not used any "boost" it makes sense that the consumable will not trigger.
  5. rnat

    Engine cooling i problem (R key)

    Just to make sure, you did use up at least some boost before trying to trigger the consumable ?
  6. rnat

    Cruisers?

    They are a bit like the Russians or KM in that you can't really play around with your concealment too much (they aren't very sneaky), but they don't really encourage bad habits afik. Good HE and AP so switching at the right time is rewarded well, the consumable allows dmg-bursts (very good if someone gives broadside) from mid-tier on and due to the high speed they can reposition quickly and dodging is encouraged because it works well. The only thing i could think of is that the long-range HE-style can lead you to keep spamming BBs all game (since BBs are relatively easy to hit even from max range) and not push up a flank when you have an opportunity to take the pain to enemy DDs or CAs and create crossfires. Last point: Don't worry too much about what might teach bad habits and focus on what's the most fun for you. If you think you're doing something wrong or have questions on weather something is a good idea you can always come to the forum and ask ^^
  7. rnat

    Some interesting info around the world

    LONGLIVETHEKING code for a twitch container+some camos
  8. rnat

    Cruisers?

    The USN heavy cruiser arcs are actually comparable to IJN AP (except for the Zao) ones until you hit the Baltimore at T8 and gain access to the USN super-heavy AP. The statement is true for the USN CL though. Also keep in mind that KM cruisers tend to have longer ranges, making hitting at the respective max range similarly difficult for CA (assuming no range mod)
  9. rnat

    How does Skill effects WR?

    That is true and i didn't mean to accuse you of trying to bash other people, (guess it was poorly worded ?) i just wanted to clarify the general point in favor of my fellow semi-potatoes. ^^
  10. rnat

    How does Skill effects WR?

    While most of your points are good, please note that some ppl take a long time to learn a game and i wouldn't like to antagonize folks that are actually trying to get better but need a lot of time to get anywhere. Took me for example ~3k games before i graduated from being almost exclusively rubbish (in my estimate). Yes i am biased as f*** on this ^^
  11. rnat

    Cruisers?

    While that is certainly true, with the notable exception of having only 25mm on high tier cruisers which means being unable to bounce basically anything coming from a BB. it does make a difference (mainly) when fighting other cruisers. Take for example Shchors v. Budyonny. The citadel sizes are pretty similar but the difference in broadside armor (combined with being a tier higher) makes the Shchors much more vulnerable against AP since it has to angle much more steeply to get the required effective armor thickness even against DDs, which opens another can of worms since that means exposing more of the frontal citadel for overmatch-citadels through the bow by BBs. That being said citadel size and placement (i.e. mainly citadel height) are THE major factors, I'm sorry if my previous remark was confusing. I kind of subsumed the citadel location ect. under the general "armor" category Will add a qualifier in the previous post. Last point though: In what world is IJN AP weak ?
  12. rnat

    Cruisers?

    Those two are notorious for their horrible armor* not only among the KM but in general. As stated KM cruiser only get their trademark tankyness from from T8 on, the Yorck being pretty average in plating but weirdly prone to using engine to larger caliber HE-hits amidships (that is without taking citadel dmg) Ships reknown for exploding when someone looks at them funnily are pretty distributed though, to name the most notorious of them: Omaha, Pepsi (US), Mogami, Ibuki (IJN), Nürnberg, Königsberg (KM), Kirov, Shchors (USSR), Emerald, Neptune, Minotaur (UK, though all their cruisers are pretty squishy) *note: by armor i'm referring to the general layout and armor of the ships compartments, this includes citadel- and module location, -armor, adjacent and general plating as well (e.g. 152mm overmatch-able bow-armor and a weak frontal bulkhead on a high citadel on the Omaha makes it extremely vulnerable to AP from almost any cruiser and up it can meet)
  13. rnat

    How does Skill effects WR?

    You are confusing an overview in general with this specific press release.
  14. rnat

    Cruisers?

    Feel free to go along that line. KM cruisers tend to have a shorter reload compared same tier cruisers, especially IJN but then again IJN cruisers trade reload for accuracy and high alpha (i.e. they tend to be the worst reload-wise). especially at lower tiers where most other nations still have light cruisers (~150mm) and the Japanese already field heavy cruisers (203mm) If you compare the Königsberg/Nürnberg to the Omaha instead of the Furutaka/Aoba the difference is much less pronounced. Note that KM cruisers get reload times on the slightly higher side at T7+8 and only get the best in-class* (CA) reload again at T9. *DM being the obvious exception It may be a turtleback but it's only effective from T8 onwards and it's still cruiser armor. The CA turtleback will only prevent you from eating citadels at close range (~under 7km) and otherwise improve your chances of not eating them only slightly.
  15. rnat

    How does Skill effects WR?

    You do know what an overview is right ? A collection of facts gathered about a more expansive topic or data-set. And while in general you can't go wrong with demanding raw data you either trust WGs published analysis of their own algorithm (does not take stats into account) or you don't.
  16. rnat

    Criteria for Success

    Out-think, out-play and out-dmg/out-spot the enemy. Seeing my moves and (admittedly primitive) schemes work is imo among the most satisfying things this game has to offer. Massive bonus points for dragging my team away from the glue pots if possible. (out-played 2 teams at once )
  17. rnat

    Cruisers?

    Operations are for either T6 or T7 only (there's 2 for T8 and 1 for T6+7 but those are currently unavailable, along with 2 others till the bots have learned how to CV). The operation of the week changes every thursday. It is the one you're gonna queue for by default and the only one that adds ppl from outside your division to your team. Note that you can play any operation you want IF you have a division of at least 4 people. Bit of a warning: There is a chance the next Op. of the week in line is Narai, the only T7 operation currently in rotation, i.e. the timing could be as unfortunate as it gets. TLDR: Ignore this ^^
  18. rnat

    Cruisers?

    Only for the first time you complete the specific operation with that number of stars though.
  19. rnat

    Cruisers?

    It is a consumable (like e.g. the Damage control party) that significantly increases the damage output of your AA batteries. It is typically an option on Cruisers of T6 and above (except for the RN ones), where you have to choose between it and hydro, USN DDs of T5+, i.e. B-Hull Nicholas (Needs C-hull on Farragut, Mahan and Benson), where it shares a slot with the engine boost consumable and some other ships (alternative Russian DD line i.e. Ognevoi ff. and some premiums) You can find detail on which ships can have them and the specific effect here: http://wiki.wargaming.net/en/Ship:Consumables#Defensive_AA_Fire
  20. Never assume machinations when incompetence is a perfectly good explanation. -second law of everything
  21. Please check the date on the latest post in a threat you are responding to beforehand. Especially if the title already containes "solved"
  22. rnat

    Most underrated cruiser?

    She got a traverse increase from 45s to 36s a while ago and profited from the IJN 203mm/50 accuracy buff.
  23. rnat

    Soviet Battleships Tiers III – VII

    On the T III-V it's about 50-60% as well, only the A-Hull König has substantially (Nassau only a bit at the tip) better plating at the front. Also this is pretty border-line off topic now.
  24. rnat

    Soviet Battleships Tiers III – VII

    Nah, the armor extends at most (and usually) about half way up from the Bayern to the FDG. You still have a target you can hit relatively reliably at close ranges (assuming you can overmatch).
×