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Everything posted by rnat
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Jezaz, this is like watching Fox News. ^^ I especially like how you guys are the only free minds, the ones that dare to think for themselves which forces you to rebel against the corrupted mainstream, lead by those arrogant, stat-padding elitists trying to eradicate any play-style but their own and kill any fun or thought that might threaten their hegemony. All the while heroically weathering the storm of abuse and steadfastly making your point, hoping to show the brainwashed masses in the forum the error of their ways. Dare i say that rather sounds like another kind elitism to my ears. But seriously, it's mostly experienced players here that have explained why CV hunting is rarely a good idea (but don't deny that it sometimes is) and you're giving a textbook example of ignoring all nuance in the argument.
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Brillant logicks right there. Because 42 is the answer to the question about the life, the universe and everything, that clearly means it is the answer to EVERY question. I think hunting CVs less and being less helpful to your teams are slightly contradictory. ^^
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Stalin-wood armor, improved penetration angles via stolen imperialist technology with KGB-approved targeting system and radar, firing super fast stalinium shells polished with the tears of political dissidents, The Yoshino would have to be an absolute monster to compete.
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Currently wearing a massive crap-eating grin, just by virtue of having eaten enough crap from unicorn CVs too know what'll happen. ^^
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Sry for the delay, those more comprehensive posts take me quite a while to create (too much 1337 paint skillz) If you have any questions/criticism/remarks regarding my comments feel free to speak out. Also please excuse me if my comments come across as overly harsh. I'm completely rubbish at making stuff sound nice. Especially map awareness is one of the things that takes quite some experience to acquire and what I'm mainly trying to do here is give you some examples on how one would go about analyzing the situation at a glance. And what some possible reactions/counters to the enemy could be. Replay 5: Replay 6:
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Can confirm the bug. (see screenshot) The planes marked in yellow were recalled as soon as control was regained after the strike made by the group marked in blue to use the post-strike boost for reaching escape altitude faster. Note the seemingly low height of the TBs and the position of the DB-squad (and returning "blue" TBs) indicating time passed since the recall. This happened several times in that particular match. On a side note: @MrConway why on earth is the official Bug-report thread for the current update closed ?
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It's perfectly safe in that regard. The login-screen is the thing the game defaults to when starting up before it loads up the replay, so at most he'd see his own login credentials.
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I'll just take a wild guess and say that this is working as intended. Also why would this bother you ? The mission will just sit there and give you some extra stuff for playing with no extra effort on your part.
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Two questions regarding your build if i may: The TyTi have a fire chance of 34%, DBs on the Lex 54% and 66% on the Midway, each number with both flags, no DE. Do you consider the extra 1% / 5% fire chance worth the 3 points in any case or was that choice made due to a lack of better alternatives ? Also where would you put the remaining 2 points ?
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89 rockets (and a bomb) to destroy a single DD....
rnat replied to Beastofwar's topic in General Discussion
Getting back to the topic, would you mind posting your detailed build and explain your reasoning ? I'm kind of interested what you prioritize with this... interestingTM spec. Especially since T8 CVs get uptiered a lot, hampering you with AA and fire-resistance. -
Can I have coffee instead ? 13. Citadels 14. Dual-purpose guns Their function as AA- and secondary guns is treated wholly independent of each other and action in each function will not influence the other one. The only thing the guns share, from a mechanics perspective is the gun mount, so if a dual-purpose gun gets destroyed you loose secondary- and AA effectiveness at the same time. 15. using catapult planes to spot DD AA typically has ranges of 5-6km (if they have long range AA at all), fighters circle at 1km, spotters at 3km. With DD concealment sitting at around 6km, this gives you at most 1km of extra spotting range for fighters and 2-3km for a spotter. Note that this will only give you short burts of spotting and hinges on the DD both HAVING long range AA and USING it. Almost all more experienced DD players have their AA turned off almost all the time. With aerial concealment being typically below 3km this makes catapult plane-spotting almost useless. In conclusionat unless the DD misplays, at most you will catch brief glimpses of her with a spotter plane if he's almost close enough to be surface-spotted, with fighters being utterly useless in that role. That method is useful to spot heavier ships hiding behind islands though, again using the spotter not the fighter. It requires either the island to be low enough that your spotter has line of sight or you to be close enough to the island that your spotter has to climb to fly over it and gain LOS that way. 16. The ShinyHorse
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Funny and sad game situations shown with map screenshots.
rnat replied to albinbino's topic in General Discussion
Dunno what i'm even expecting at this point. ^^ -
89 rockets (and a bomb) to destroy a single DD....
rnat replied to Beastofwar's topic in General Discussion
But t' is our sacred duty! source: xkcd (feel free to check it out ^^) -
Got me there, i had hoped you didn't notice that one. To be serious though, i wouldn't actually put that in the "talking about performance" category, I reserved that one for the more blatant "well i'm doing fine, i'd like to see you do better"-category. My bad for using unclear terminology there.
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His build could be viable regardless of his individual performance. So unless he specifically brings up his performance please don't go there, it's not the point of this argument. The problem is that he uses range mod on the GK (which is a bad idea to begin with) on a brawling focused build, which kind of ruins the whole idea of a close-range DPM GK.
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89 rockets (and a bomb) to destroy a single DD....
rnat replied to Beastofwar's topic in General Discussion
I'm not criticizing your skill mate, i was just surprised at the dmg output in the (presumably) short window he had before his ship went down under that much fire. Probably just shows how much of a nub i still am in the new CVs. -
Range mod secondary spec GK. Deep in my heart i knew they existed somewhere. As long as you don't tell me you're running SE on her or have no manual secondaries. You do know that a GK is already pretty deadly at mid- to close ranges ? secondary spec or not. That's where she shines, where she's at home. What you're doing with this is making her much worse at anything but close range (no accuracy mod, less tankyness) and give her extra range beyond where she's already hopelessly inaccurate at the expense of firepower at every range. Sure you'll land the occasional decent salvo but that's the holy light of rngesus smiling upon your soul. So yeah, i doubt that.
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89 rockets (and a bomb) to destroy a single DD....
rnat replied to Beastofwar's topic in General Discussion
While under fire from said ships ? With that much firepower aimed at him he shouldn't have lived for more than 2-3 minutes. Maybe 4 if he was already angled away and running. (jezaz i knew i was rubbish in the new CVs, i just didn't realize to what extent) -
89 rockets (and a bomb) to destroy a single DD....
rnat replied to Beastofwar's topic in General Discussion
And here i thought i was scared of you before. *runs off to get cuddle-blanket* Honestly though, were those guys low ? I can't imagine that unless they had lost some significant HP or misplayed massively (for example all plink away at your deck) -
Why bother with the GK in that case ? Play Monti.
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Srsly ? GK gets down to 19km, that's plenty for her, secondary build or not. Rep is a matter of taste i'd say, depending on how aggressive you like to play, same for HIV imo.
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Sry, i kind of took my sweet time with this. I hope some of this is helpful. In general: Replay 1 (Polar): Replay 2 (Ring): Replay 3 (Strait): Replay 4 (New Dawn):
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You have more than 18k of range. Unless all your other BBs are camping at their max range you should be able to comfortably sit a few km behind the front line and use your guns.
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89 rockets (and a bomb) to destroy a single DD....
rnat replied to Beastofwar's topic in General Discussion
So let me get this right: You're wasting module space and about a billion captain points that could be invested into aircraft suvival, more fires, boost ect. To make ships with rubbish armor and bad secondaries slightly less terrible when a DD has a sudden rush of crap to the brain and decides to straight up yolo them instead of stealth-torping, simply gunning them down from range or just keeping them lit for his team do do the job ? -
Angling yes, positioning maybe. Thing is they are very much dedicated long-range ships with bad concealment and good speed so they tend to be played in open water a lot. So you can learn that kind of positioning there, other ships need other positioning.
