rnat

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  1. 0.6.14

    Thank you for being so nice. The whole reason i wrote the order down was because of this statement: I can't smell that you only referred to the fact that they weren't numbered instead of implying that there's no order at all. Sry for feeling the need to reply to this, please don't bother answering.
  2. So you're basically talking about the same level of detail as in a replay with all squads selected ?
  3. 1) You might come to like them 2) They are brilliant Credit-makers 3) They are very useful to train and re-train captains 4) You paid real money for them and buying them again will cost you real money as well.
  4. Doubly blessed really. The Shima and Moskva on my side were a right bunch of 'nanas. ^^ And sure as hell you don't. Poor Monty got 2 floodings 25s apart
  5. Just had the pleasure of meeting @Captain_LOZFFVII in his Yugumo while i was in mine. We easily topped the scoreboard, pleasure to play and banter with you ^^ [edit]: and he beat me to the punch ^^
  6. 0.6.14

    Going from left to right (6 slots) 1-3: Armament related (Main battery, Torpedo, Secondary and AA, Planes for CVs) 4-5: Survivability (Dmg-con, Maneuverability and preservation thereof) 6: Spotting related (introduction of steering gears mod 3 kinda ruined the theme here)
  7. If i may ask, did anyone test the new Scenario with CVs yet, and if so any strong opinions ?
  8. 0.6.14

    Post appears buggy. Can confirm graphics freezing after dying as a carrier. Got responsive again (albeit with no background) on results-screen before completely freezing up upon returning to port requiring ctrl+alt+del
  9. 0.6.14

    Just some points: The Operation tends to be horribly fustrating to play as a CV due to: ubiquitous DFAA on apparently every single ship that can mount it, leading to a very annyong *poke, run and wait* approach, Mind you i'm not against DFAA to make sure the CV isn't able to strike at-will but for most of the match there is not a SINGLE enemy ship not at least potentially covered by it's effect so instead of rewarding proper target selection the cv has to *poke* the group, loose some planes until he can fall back out of aa-range wait and then strike with diminished capacity. That is neither very fun nor rewarding good play, that is punishing potatos that just go in regardeless of the losses and forcing the rest to take tea-breaks in between watching their planes die pointlessly. Having it on the Cruisers would be fine but with all the DDs (and their x4 multiplicator ) it reaches a critical mass and becomes utterly frustrating since there's no targets a CV could go for without initial sacrifices and at least a minute of extra flying around in circles. Generally high levels of AA. This in and of itself would be fine if not for the above and the approach that demands. Seriously, it is enough to spawn an Atlanta or 1-2 Clevelands with a group if you want to send the message "attack somewhere else for now" No hostile aviation, stupid levels of hostile AA and little need to spot anything for the team making fighters utterly pointless Priority target still does not work at all against bots which is very annyoing for especially cruisers that tend to rely on it. Raptor does not spawn In short: for now quite a disappointment.
  10. 0.6.14

    I prefer them sorted by function instead of price but that may just be a matter of habit.
  11. Guess our only disagreement is on wether the statement was meant in general or with respect to this "kind" of thread/post. In general you are ofc right, really bad play tends to be very obvious from common sense and the results. I think that statement was made with regards to the fact that you often see non-cv players complain about cvs without providing either a very clear cut, comprehensive case or evidence in which case one should reserve judgement.
  12. Because no one but the OP has seen the actual situation to judge it and it is not obvious from his description as to why the green cv did as what he did. It's like a bb on the other side of the map complaining as to why you didn't take the cap or torp the enemy bbs when he didn't pay attention to the situation on that side more than once every few minutes. Since a CVs role is very multi-faceted and he has no experience playing CV himself and was no doubt too busy during the match to watch the cv's every move it is appropriate to reserve judgement until there's a replay or something of that sort. That is exactly the point most ppl here are trying to make. We don't know which of those examples applies, wether the CV was a total potato or if he was busy all over the place and maybe missed it or simply had no capacity to spare.
  13. A lot of cv-play is prioritizing and managing your attention on top of your planes, ammunition and general map awareness. Sometimes you may wonder why your cv is pulling his strike back just before helping you out when you need it, or why the allied fighter squad is not engaging the incoming strike until far too late or why the dd managed to outrun the cvs squad Chances are your cv is either a potato (let's face it, plenty of those to go around) or he's busy on the other side of the map and can't spare much attention to avoid loosing lot's of planes and/or dmg and/or map/spotting control by failing his strike or fighter duel. As others suggested, go through with your cv-idea. Get yourself a T6 and we'll see if you feel different once you've unlocked the T7. Or, if you have the replays everyone could judge wether they were obviously potatos or you just missed what they were doing at that time. May i suggest the Ryujo instead ? It has a okayish reserve so a lost squad does not amount to half your reserves and strafing and manual drops are far less prevalent at T6, making it more beginner-friendly for ppl still getting to grips with those techniques, (on top of not getting matched against all those Saipan+ your choice of Atlanta, Flint, NC, Kidd, Kutu, Belfast, ect. clubbing divisions).
  14. Without smoke you loose a big part of your potential gun- and fire-dmg (if you use them) and most importantly you loose your panic button. Basically with TRB you need to always have an exit-strategy and be ready to bolt and disengage at any moment, ideally stay on the move. Otherwise the concealment-advantage over the gunboats and hybrids (and reaction time when a radar is popped) will not be enough to make a full turn and run before potentially eating a lot of dmg.
  15. Bastion was removed quite a while ago.