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About mrk421

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    Warrant Officer
  • Birthday January 4
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  1. mrk421

    Free captain respec one week isn't enough

    @MrConway that's BS. I'm calling for making 2019 "the year of the free captain respec" DO IT
  2. mrk421

    Free captain respec one week isn't enough

    1) PT and live server are two very different things. Esp considering, that during PT the teams were mostly composed of bots with the odd player here and there (aside from the CVs) 2) Thing is, over the course of 0.8.0. the meta and gameplay feel will change. So you might see no benefit in speccing into AA during the first weeks, but as people become more accustomed with the new CV controls, investing into AA might become compulsory. Or any other scenario. Therefore it's important to be able to adapt to the new situation during this "final balancing" phase of the CV rework.
  3. mrk421

    Free captain respec one week isn't enough

    @loppantorkel thank you for making the poll. +1 Given that 0.8.0 will be the de facto beta test for the CV rework, something that WG themselves have essentially admitted (even if they didn't use the specific word "beta") in their livestreams or "Waterline" episodes, I think it would be only reasonable to expect a proper beta treatment. That would mean, at the very least: free captain skill respecs for the entire duration of 0.8.0. reduced ship upgrade costs for the entire duration of 0.8.0. free dismounting of upgrades for the duration of 0.8.0. possibly reduced cost of ship modules as well, for the whole of 0.8.0. That would be the minimum. Will it have a negative impact on WGs bottom line for that period? Potentially. But, it would also earn you a lot of positive grace from the players, which would pay you huge dividends in the future. And believe you me, positive grace you'll need a lot of, considering the confusing mess implementation of the rework. PLUS, it would be the only way you could really assess the balance of powers in the rework. Because as time progresses, the meta is inevitably going to change several times and in order to really see where things will settle down, all players need to have the ability to adapt to the new circumstances. So how about it @Sub_Octavian?
  4. mrk421

    0.8.0 PTS - General Feedback

    I really like that many people have taken the time and provided their rather detailed analysis of the CV rework. I do hope someone from WG is paying attention and taking notes. Without going in depth, what the rework boils down to for me, or the two major issues I have are: When playing as CV, it doesn't feel like you're playing against other players. At all. You might as well be playing a single player game (ell, in PT you were most of the time playing against bots, but the feeling will be the same regardless). There's no element of feeling like you've "outplayed" your opponents. When playing as surface ships, you are basically helpless. Like many have said, the AA doesn't feel like anything. It might look pretty with all the effects, but it absolutely has 0 impact. Sad. So in that respect, I regret to say, it seems to me that the rework as it stands has failed to address/fix the major issues with CVs it was supposed to fix... *sadface That is, unless the only issue it was designed to fix was to dumb down CV play, in which case I'd call it a "partial success" GL to us all!
  5. I'm sorry, but based on the third round of public testing of the new CV game-play concept, it's far from being smooth, polished, balanced or ready for the live servers in any way, shape or form. Releasing it in the current state is premature and is going to cause a massive $h**-storm. @Sub_Octavian
  6. Thx, what I meant was, it was a brutal assessment of the ship and the bundles. Personally, I didn't consider for a second to spend money on these particular "offers". But I hope these opinions will help someone who hasn't fully decided yet, whether to buy any of these bundles or not, to make up their mind.
  7. I'm all for financially supporting WG by purchasing stuff from the Premium shop. I have done so many times in the past and expect to be doing it many times in the future. And I encourage anyone who enjoys this game to do the same. BUT, I expect to get decent value for my money. These offers don't look like it...
  8. mrk421

    Sealclubbers ahoy

    the OP seems to have suspiciously disappeared...
  9. I don't see it... I need a better explanation. Problem for whom? Problem for the game or for the player with 2 Billion credits?
  10. Could someone explain to me, WHY exactly are credit sinks necessary? So what, if someone has 2 Billion silver on their account... Why is that a bad thing?
  11. mrk421

    How stupid do you think we are ?

    Certainly! But the brain can be very persuasive...
  12. mrk421

    How stupid do you think we are ?

    @ColonelPete @fallenkezef @Juanx It has nothing to do with reading comprehension or being stupid! When you read the description carefully, it is quite clear that the extra mission is not for the B-ship. HOWEVER, this is not what usually happens. Our brains are wired in such a way, that unless we think there's a good reason to do so, for the most part we don't read carefully. We skim, and let the brain fill in the gaps with what it assumes to be there. This is done, because reading carefully takes more energy than skimming and our bodies are programmed to preserve energy wherever they can. So in the current example, when the description says, "Combat Mission for 2,500 doubloons on Tirpitz," the customer sees, "Mission for 2500 doubloons" and the brain fills in the rest with the assumption that the mission applies to the ship you buy (quite reasonable assumption at first glance imo). It's only after you play a few games and realise you didn't get the doubloons, that the brain says, "hold on, something went wrong here, better read it again, and more carefully this time".
  13. (1) I agree. To be fair, so is the upgrade system though. FE, in Slot 5, you might as well only have the Concealment System mod1, because no-one ever takes the other ones (ok, some people use the Steering Gears Mod3 for novelty, but no-one who knows anything about the game would pick the Target Acquisition System Mod1). (2) Also agree. In fact, I had an idea which follows this idea. What if RL was changed so that it would be baked in to all ships, but in a weaker form than currently (maybe 30 deg sectors instead of the 22.5 we have with the skill). With the captain skill, you could improve its performance / make it more precise (decrease the sector angle to current value or even slightly tighter). Food for thought...
  14. mrk421

    clan battles vs xmas events...

    There, corrected it for you