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About Estaca_de_Bares

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  1. I've made some numbers and the closest I can get to making things proportional (at least "time in water" vs. speed) is as follows: torpedoes are launched from deck-mounted tubes (or from planes in the case of aerial torpedoes) and travel for a while in the air, so assuming the ejection speed as equal for all of them (and also that all are dropped from the same height, just for the sake of simplicity), hence "flying" the same distance (which would be the absolute minimum distance any torpedo needs to activate regardless of their subsequent speed) in the same time, I calculated how far such ejection should put them before entering the water for making the remaining distance/speed ratio equal (and, as a result, equal time below the surface before arming). Accepting the experimental data HMS_Kilinowski provided from Sims and Östergötland, with the proper grain of salt, as is, that "above-water distance" would be approximately 92m. Of course, this is all just speculation and wild assumptions at this point. Salute. P.S.: Just a wild guess, but maybe the formula is da = V·1.5 + 100m, where da is arming distance in metres and V is speed in knots. From the calculations with the provided data it would be da = V·(12/7) + 92m, but considering how "ugly" those numbers are, I thought a nice rounding could give the proper algorithm.
  2. Estaca_de_Bares

    What Were Your Greatest Gaming Achievements Today ?

    It reminds me of the time when I did the same to an old T8 Fubuki with my Hiryu after torpedobeating his spread. I really miss her and her ludicrous achievements: the aforementioned Die Hard, a double CQE and top plane shooter (ex aequo with RTS Midway). Back on topic, this battle was a really close one, and it would have been the entrance of Shimakaze into the 7-kill club had just one more torpedo found a steel plate. In the final fight, be it because of my bad aiming due to the excitement or because of Stalin's protection, I failed to score hits on the broadsiding red Ognevoi with half a dozen or so salvoes. Also kudos to the friendly Audacious who got Witherer, Confederate and High Caliber IIRC: Salute.
  3. This has been like that since... always, AFAIK. The torpedo arming is established by a fixed amount of time, as JG4_sKylon said, so the faster the torpedo travels, the longer the arming distance becomes. It obviously affects more when the involved distances are really short, like close knife-fights or against island-hugging targets for the TBs. In fact, this already had an impact during RTS times when sometimes you could have manually dropped against a ship too near to an island without TA but wouldn't arm in time (or, better said, in distance) because of the skill. It's just that after the rework such situations are more noticeable, in particular for KM CVs since their torpedoes are the fastest among the aerial ones IIRC, but once the torpedo is armed (remember, it's a fixed time) the remaining reaction time for the target diminishes due to the extra speed, which is the intended role the TA skill (and of TTM1 and ATM1 upgrades as well, since they also increase the speed) has. Salute.
  4. Yesterday seemed to be test day in the live server, because I encountered those shown above and another lone one in a different battle. Salute.
  5. Estaca_de_Bares

    What Were Your Greatest Gaming Achievements Today ?

    Another rush through Amagi towards Izumo: What can I say, I fell in love with her (and certainly having Haruna as the commander helps with that). She also got her first Kraken, and what a Kraken: Salute.
  6. Estaca_de_Bares

    Strange defeat after just 5 minutes ?!

    At low tiers it's understandable to an extent that people forget about their own base or are unable to react in time to it being capped. At high tiers, on the other hand... Salute.
  7. Estaca_de_Bares

    the "carry harder!" thread

    Long time not posting here. Unlike yesterday after acquiring her, it wasn't my lucky day with Amagi, but this last battle was the proverbial straw that breaks the camel's back. I'll just leave the link to the replay at replayswows.com. Be my judge: https://replayswows.com/replay/101917 Salute.
  8. Estaca_de_Bares

    What Were Your Greatest Gaming Achievements Today ?

    No screenshots because I don't have access to them ATM. I did a final rush in Nagato to get to Amagi, and in one of the battles (a defeat) I got an AA Defense Expert from the red CV. I suppose he thought "challenge accepted" after me taunting in open chat "Weser gegen Weser, welcher ist besser?" (Weser vs. Weser, which one is better?), because he kept sending wave after wave against me, resetting my capture although in the end he could neither prevent it nor kill me. Once reached Amagi, by the third battle I managed to be top of my winning team (TX match in Ocean with CVs, just to make things more interesting) and by the fourth I finally ended surviving. Salute.
  9. Estaca_de_Bares

    Random Containers. Opening All At Once Vs 1 At A Time

    DanSilverwing basically answers what my situation currently is in that regard. Of course, the moment all of those hoarded WG containers are spent I'll revert to opening in bulk, unless a special or supercontainer drops (individual opening and screenshot). Salute.
  10. Estaca_de_Bares

    Is Odin Worth 3,500 Doubloons?

    I got her and she feels more like a supercruiser than a battleship in some aspects, so it depends if your valuation lays more on the former (then she's a T8+, quite close to T9) or on the latter (I'd consider her a T7+ in that case, but enough competitive for her official MM spread) class. I've only used a semi-secondary build captain (the one in Großer Kurfürst) for now, though, with secondary-oriented and survivability modules. Maybe a nimbler approach works better. Salute.
  11. Estaca_de_Bares


    How could I put this... this year's anime summer season looks like a wasteland for my tastes. During spring there was the second part of Honzuki no Gekokujou, and for fall I've got some hope in Maou-jou de Oyasumi (if they make it a series of short chapters, because I don't think a full-length show could work -when I read some of the manga chapters the storyline seemed too loosely linked-), but nothing serious until the return of Hataraku Saibou (and its Black spin-off) in winter. I suppose I'll give a try to Bessatsu Olympia Kyklos, which started airing in spring but went under my radar: coming from the same manga author, if the anime keeps a similar style and spirit to the adaptation of Thermae Romae then it's going to be a historical and cultural laugh. Watching that reminded me of this video: Salute.
  12. Estaca_de_Bares

    Subtitles for Azure Lane and other specialised Captains

    Out of curiosity I've downloaded the unpacker in order to see how many voicelines AL captains have and, oh my, getting all of them translated is an herculean feat: the amount for each one goes from 120 different lines (Shokaku, which is the odd one since all the others have at least 122) to 142. Many of them won't be ever heard in-game by us mere mortals unless someone is such a mad lad that moves the captains through all kind of ships and modes: there are for planes' gameplay (even for the French), pointing at onshore installations (Newport, Killer Whale...), sinking allies and enemies (each ship class has their own, including submarines in the most recent ones), autopilot... and plenty of them get at least two options to choose from for the game engine. And the AL captain lines' numbers are on the lower end of the spectrum: Jingles has 251, each of the W40k ones are over 200... I doubt it: while doing the research for my previous post I checked Nelson's lines in the Azur Lane wiki, they're completely different since the interactions in each game aren't the same. The original ones provide more in-depth for the character, that's for sure. Fun fact: if I'm guessing right, the cursing voiceline files are those named [nation or character]_Speech_Quick_Commands_Caramba[_number/_Beep_number (for the censored ones)]. Not only does one of the Russian captains' Shift+F12 lines sound like that (although with a rolling R, but that may be the Russian way), such word is also an expression denoting surprise (ranging from amazement to anger depending on context and intonation) in Spanish. Salute.
  13. Estaca_de_Bares

    Subtitles for Azure Lane and other specialised Captains

    Disclaimer: I know very little Japanese, mostly self-taught from anime and manga titles, so most of the time I'm going by logic when guessing while using Google Translate as a helping tool. I've run myself a training room with Nelson a couple of times and this is what I've more or less heard: When you damage an ally: sure/sore wa mikata yo! (mikata means "ally", so I think it's "that's an ally!" if going by the fact that sore wa is usually translated as "that is..."; Google says it's "I'm sorry" with sure, though) F3 to an ally: mikata ka wo engosinasai. (the closest to something logical that Google makes out of that, apart from mikata, is changing wo engosinasai to wo en sinasai, "please") F3 to a cap zone: sutekaikishi no engosinasai. (see above) Spotting ships for the first time: tekikuchi ka (probably teki kuchiku, since teki and kuchiku mean "enemy" and "destroyer") wo hakensuta wa; tekikuyo ka (once again probably teki junyokan "enemy cruiser") wo hakensuta wa (hakensuta wa is probably a question, so trying variations of it in Google the closest is hakensu de wa?, meaning "Is it okay?"); teki ga yo! (the generic one(?), so just "it's an enemy!") Sinking ships: tekikuchi ka (see above) wo gekishi yo!; tekikuyo ka wo gekishi yo! Own ship set on fire: kasari hasen/hatsen! kono wa mama de wa? (no idea about the exclamation, but the question apparently means "Can/should I leave it be?") F2: o kotowari yo! (probably "I refuse!", based on knowing of a manga titled Komori-san wa kotowarenai -"Komori can't refuse"-; as an extra tip, when on a defeat the last syllable of what Nelson says is also nai, so she's negating/denying/refusing something) F4: wakatta wa yo! ("I understand", with a condescending tone) Wherever I've typed a stroken U it means it's a silent one. Those are very common when writing Japanese words in romaji (i.e., Latin alphabet). It was really a challenge just getting those somewhat right, some more than others. Even if Spanish is considered the second mainstream language with fastest speakers, Japanese is, after all, still the fastest. It didn't help at all, at some points, being unable to diferentiate phonemes (some K's could be G's instead and so on). To be honest, I've probably learnt as much Japanese from doing this and its involved research as the amount I already knew. Salute.
  14. Estaca_de_Bares

    Subtitles for Azure Lane and other specialised Captains

    You don't really need in most cases to know what they are exactly saying, just the general meaning which can be inferred from the written chat messages for every voice command. If you're worried about not getting their meaning ASAP in battle, you can change to the respective voiceovers in the settings, set a training room and spam the hell out of the quick command keys so you get used to them (also a good way to train your ears towards learning foreign languages). As for knowing them more in detail, although not very practical nor accurate as a solution (since your main issue are the Japanese-speaking ones, and it's a language with many homophones AFAIK), you could make use of the recognition capabilities Google has by doing the aforementioned while having a nearby smartphone listening and trying to translate. Salute.
  15. @Excavatus' Des Moines got trapped in a battle with me. Although both of us were the only survivors from our team, it was a defeat, one of the many I had while trying to do things with Hindenburg last week (42% WR with her during that timeframe, but at least it was an improvement over the 39% when measuring from 3 weeks ago). Salute.