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THESHOWMAKER

Players
  • Content Сount

    19
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  • Battles

    10816
  • Clan

    [AXIS]

About THESHOWMAKER

  • Rank
    Able Seaman
  • Birthday 11/05/1990
  • Insignia

Profile Information

  • Gender
    Male
  • Location
    Bayern

Recent Profile Visitors

103 profile views
  1. THESHOWMAKER

    AXCA - Sister clan of AXIS needs YOU!!!

    Thank you Thomas, good luck and fair seas to you to!
  2. THESHOWMAKER

    AXCA - Sister clan of AXIS needs YOU!!!

    Up! We are still recruiting in both clans!
  3. So WG had enough of criticism on the portal where most people that actually want to inform themselves go so they decided to keep it clean and move the comments here where a VERY small percentage of the playerbase actually visits or ever logs in. This smells like censorship
  4. So WG had enough of criticism on the portal where most people that actually want to inform themselves go so they decided to keep it clean and move the comments here where a VERY small percentage of the playerbase actually visits or ever logs in. This smells like censorship
  5. THESHOWMAKER

    What you got in your Santa containers?

    Well, i told i wanted the Nikolai and Kamikaze for my collection :) And i am stupid enough to fund WG-s hunger so... there we are. Don't worry i have shared but with the ones who shared their time back to me.
  6. THESHOWMAKER

    What you got in your Santa containers?

    After collecting all containers i am not missing any of the ships that i could have won, so consider that when watching the ships i got. I was looking for Kamikaze and Nikolai otherwise i would not have bought so many. It is not worth it if you want ships that can be bought from the shop. Hope it helps :) Good luck! First 5 Huge containers - Alabama, Hood, Huange He, 30 Camouflages, 30 Wyvern Signals (In this order) 20 Huge - (Not in this order) Mutsu, Sims + 12 times signals + 3 times Camouflages + 3 times 2000 Doubloons 20 Small - Perth + 6 times 300 Doubloons + 3 times 50 Signals + 10 times Free XP 20 Huge - Kamikaze, Indianapolis, Eugen , Gremyashny + 6 times Camouflages + 7 times Signals + 3 times Doubloons 20 small - 7 times Signals, 5 times camouflages, 4 times Free Xp , 30 days Premium, 2 times 300 Doubloons 20 Huge - Nikolai, Gallant, 3 times 2000 Doubloons, 8 times Camouflages, 7 times Signals
  7. THESHOWMAKER

    Public Test 0.6.0 Feedback - New Skill System

    I tried it AND IT IS THE SAME! People who agre with it are either just noobish or worse intended to see it coming! They want to kill any stealth torping with it and allow DD hunters to do their job much quicker so that BaBy whiners can advance and destroy everything in their path with their OP ships without having fear of their only countering class. They don;t give a sheep about gameplay, fairness or enjoyment of the game. All they care about is the statistics that revolve after games and mainly those involving $! And guess wich class of ships brings the most $ from the "cheap" WG shop .... What they can't seem to comprehend is that the players with a little brain will just abuse RPF in divisions on audio conferences and triangulate the poor enemy DD noobs that don;t use it and afterwards just destroy the rest of their team with torps. Sealclubing will get to a brand new level! Semi Wall hack level!
  8. THESHOWMAKER

    Public Test 0.6.0 - Changes for Test 2

    It's just smoke and mirrors. Actualy they really, really want to destroy ambushing and surprise elements in order to make the game even more dumb player friendly but are not realising that this sort of skills will just make the better players even better and will let the worse and new ones at a disatvantage! IF people like ichase are the source of knowledge from wich they take notice.. and he is unaware of basic stats of ships or even tiers and names wich i saw in the few of his streams that i bared to watch ... i don;t have any hope that they will do something about it. RPF will be "ok" for them also (not only for people like ichasebutnevercanreach) and it will come live and destroy any hope this game still had about beeing a good paper rock scissors system. PS: form warships.today - this should make clear in wich direction this game is going ;) iChase Mostly plays battleships, especially low-tier and is excellent in them
  9. THESHOWMAKER

    Public Test 0.6.0 Feedback - New Skill System

    As i read Sub_Octavians Q&A on reddit it becomes clear that this game will become the World of Noob Battleships and some other cannon fotter for them. They just hate smart play and ambushes or any sort of danger for the favourite class and want a dumb user friendly game in wich all you have to do is click and kill. This is why they think RPF MUST COME! Rockets will follow! Than perhaps auto aiming modules ;) ANd they believe IJN DD-s are just fine. Quite OP actualy. This people are.. let me say gently "geniuses"! Q: So with PTS 2.0 for the new captain skills I am still confused why the developers think that the Radio Position Finding skill is a good addition for the gameplay? Will we ever receive a statement for the intention of such a skill? A: You will receive full statement when there’s final decision on this skill, and this, in turn, will happen after 0.6.0 PT2. We did not remove it for PT2 because we currently don’t think it should be removed. This is to be determined. A: Final decision between PTS2 and Release / PTS3 (if it is needed) obviously. I believe such information is logical to be provided before next release in any case. Q: Do you plan to buff the most underperforming IJN DDs? Also the upcoming changes like RDF skill and the removing of stealt fire make them totally unplayable A: Currently there are no plans to buff IJN DDs and no fact that they are/will be unplayable. Typically, when IJN DD player has slightly worse avg.stats, it is because of trying to spam torps from longest distance possible. In the early days, that was a viable and efficient option – not anymore. IJN DDs became more skill-demanding and difficult. We realize that, but we are not inclined to change that. There is no purpose in doing any line uncompetitive. That’s would be very dumb of us. However, making line more demanding is acceptable. I am sorry that I did not provide the answer you probably was looking for, but there it is. [edited]
  10. THESHOWMAKER

    Player response about RDF

    You sir... you talk NONSESE! Game is dominated by BB-s! And i will give you (from the relevant public test thread) some reasons why i thought RPF is just BROKEN: MOST IMPORTANT FACT IS THAT RPF WILL BE USEFULL : Early game : for DD-s capping - 50% broken because in order to cap safely YOU NEEED TO TAKE IT! Midd game for gunboat DD-s hunting other DD-s -25% broken because of the multitude of targets and it's relative inaccuracy Late game for EVERYONE! THIS IS WHEN IT BECOMES MOST BROKEN ! Because the team dominating will abuse it to find the lonely survivours! Simply because: skilled players will abuse it (it was NOT funny to sealclub the poor poor other players with RPF and i am NOT a f***g star player) Game will become even more passive and lemmingtrained because nobody will want to risk beeing front line anymore DD and CA population will drop because of the negation of flanking and this will lead to a even more massive population of BB-s .. I thought you said you wanted the opposite.. strange.. new players will not understand it and will be disapointed by a game RULLED BY "HAKERS" and so they will QUIT !!!!!!! New customer retention will DROP INTO OBLIVION! ambushes and mind-games are going to become pathetic so YOU WILL FACE LOYAL CUSTOMERS LOSS late game will become a nightmare for those that are beeing outnumbered. You can just remove the reward of Solo Warrior..... competitive game will disapear because ... well.. people understand why and many other reasons that others have posted.
  11. THESHOWMAKER

    Public Test 0.6.0 Feedback - New Skill System

    Sitting in smoke is not always camping. Most people do it FRONT LINE! Because most ships rely on STEALTH TO SURVIVE! But from a player that plays only BB - CA i can;t expect him to understand about visual mechanics and why beeing able to stay invisible is everything for stealth CA and DD-s. This is why you do poor on your ships. because you are biased into relying only on your guns. Start using terrain, manouvering, positioning, mini-map, going undetected, and it will be another game ;) And in consideration to your question about Baltimore: MOST IMPORTANT FACT IS THAT RPF WILL BE USEFULL : Early game : for DD-s capping - 50% broken because in order to cap safely YOU NEEED TO TAKE IT! Midd game for gunboat DD-s hunting other DD-s -25% broken because of the multitude of targets and it's re;ative inaccuracy Late game for EVERYONE! THIS IS WHEN IT BECOMES MOST BROKEN ! Because the team dominating will abuse it to find the lonely survivours! After the DD-s in front of you start moving and you become front line you will be detected as the closest enemy. And it is not always important for them to detect you BUT JUST TO BE AWARE THAT YOU ARE THERE! They look at the minimap and see that it must be a cruiser. They watch what cruiser misses and bang. We know where baltimore is! They don;t have to come closer and see you they will use that info to avoid you. But if you use it as well. You can chase. And IF YOU ARE SMART ENOUGH you will 100 % find them!
  12. THESHOWMAKER

    Public Test 0.6.0 Feedback - New Skill System

    THIS HAS NOTHING TO DO WITH INVISIFIRE! You allways troll mister and i hate it when people can;t have an arguable disscusion. Just focus on my theme when answering me and stop diverting the disscusion into your favourite theme! I am talking about RPF keep it that way! ANd you ARE WRONG! PEOPLE MANOUVERING ARE MORE SUSCEPTIBLE OF BEEING FOLLOWED BY RPF BECAUSE OF IT"S permanent adjustement and so when you move the enemy can move and follow the changes of the indicator and the terrain in order to determine where you are! RPF will bring even more camping in smoke and passive play. This RPF will make people even more scared of pushing and leaving the fleet. I am an aggresive player on my own and hate campers. I like ambushing, brawling etc. and this is why i am totaly against implementing something that would just negate outsmarting and positioning. Divisions using Skype for example will just triangulate the position of undetected enemies trying to cap. Late game will never be a surprise anymore when the teams stay let;s say, 3 versus 5 because you can't use the element of surprise anymore as a stealth ship to carry the game.
  13. THESHOWMAKER

    Public Test 0.6.0 Feedback - New Skill System

    As 99% of the other ones posting (the ones THAT TRULY UNDERSTAND HOW THIS GAME IS PLAYED) allready mentioned, RPF is just broken (AND I PLAYED IN BOTH TEST SERVERS ENOUGH GAMES TO BE SURE ABOUT WHAT I SAY!) Simply because: skilled players will abuse it (it was NOT funny to sealclub the poor poor other players with RPF and i am NOT a f***g star player) Game will become even more passive and lemmingtrained because nobody will want to risk beeing front line anymore DD and CA population will drop because of the negation of flanking and this will lead to a even more massive population of BB-s .. I thought you said you wanted the opposite.. strange.. new players will not understand it and will be disapointed by a game RULLED BY "HAKERS" and so they will QUIT !!!!!!! New customer retention will DROP INTO OBLIVION! ambushes and mind-games are going to become pathetic so YOU WILL FACE LOYAL CUSTOMERS LOSS late game will become a nightmare for those that are beeing outnumbered. You can just remove the reward of Solo Warrior..... competitive game will disapear because ... well.. people understand why and many other reasons that others have posted. The whole ideea of the tree changes and commander elite XP is very good. But this one skill removing RPF is just so broken that i simply consider leaving the game. I play games for the challenge, for the mind games, for the possibility to outplay and outsmart others, to test myself. This is just not right. Can''t understand how LOW KNOWLEDGE OF THEIR OWN GAME the develpopers have if they didn;t see the problems that this "skill" brings to the game.... It will definitely NOT be very helpful for the NOOBS if that was what it was planned to do. It will simply be a tool for the ones knowing to use terrain, map awareness and positioning in order to abuse it!
  14. THESHOWMAKER

    Public Test 0.6.0 - Changes for Test 2

    Mr. Cornway, as 99% of the other ones posting (the ones THAT TRULY UNDERSTAND HOW THIS GAME IS PLAYED) allready mentioned, RPF is just broken (AND I PLAYED IN BOTH TEST SERVERS ENOUGH GAMES TO BE SURE ABOUT WHAT I SAY!) Simply because: skilled players will abuse it (it was NOT funny to sealclub the poor poor other players with RPF and i am NOT a f***g star player) Game will become even more passive and lemmingtrained because nobody will want to risk beeing front line anymore DD and CA population will drop because of the negation of flanking and this will lead to a even more massive population of BB-s .. I thought you said you wanted the opposite.. strange.. new players will not understand it and will be disapointed by a game RULLED BY "HAKERS" and so they will QUIT !!!!!!! New customer retention will DROP INTO OBLIVION! ambushes and mind-games are going to become pathetic so YOU WILL FACE LOYAL CUSTOMERS LOSS late game will become a nightmare for those that are beeing outnumbered. You can just remove the reward of Solo Warrior..... competitive game will disapear because ... well.. people understand why and many other reasons that others have posted. The whole ideea of the tree changes and commander elite XP is very good. But this one skill removing RPF is just so broken that i simply consider leaving the game. I play games for the challenge, for the mind games, for the possibility to outplay and outsmart others, to test myself. This is just not right. Can''t understand how LOW KNOWLEDGE OF THEIR OWN GAME the develpopers have if they didn;t see the problems that this "skill" brings to the game.... It will definitely NOT be very helpful for the NOOBS if that was what it was planned to do. It will simply be a tool for the ones knowing to use terrain, map awareness and positioning in order to abuse it!
  15. Well, it is obvious why they put it. TO KILL THE STEALTH PLAY! BaBy whiners that camp and snipe and are frightened by DD-s must have a new toy to help make them absolutely imune to destroyers besides all the tools they allready have. Planes, hydro, radar etc
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