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ThePurpleSmurf

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    [TOXIC]

Everything posted by ThePurpleSmurf

  1. Now wait a second..... They make ranked T7 which will be infested by premium ships with first and foremost the Belfast. Conveniently enough it's on Epicenter, so all DDs are herded together in a small area and easy to hydro and radared that none of these little pesky DDs can get away alive. Another 'coincidence', the new consumables that let radar and hydro last 20% longer while smoke duration is shorter will be released shortly before ranked starts? Oh damn, WG really want to get rid of smoke usage and DDs by yet another massive nerf to DD with this indirect buff to the other classes. I'll skip this ranked season and i seriously consider to completely give up on WoWs, because i'm a dd-only player and WG does everything to ruin this ship class completely (in general, not only ranked).
  2. ThePurpleSmurf

    The main issue with RPF is ....

    After playing more than a dozen games (US DD only) on NA and EU i came to the conclusion that the main issue with RPF is that nobody knows what ship actually has this skill mastered. Usually it is a matter of pressing TAB key for 3 seconds to instantly see what ship has radar, which ship has hydro and it is easy to avoid them or kill them asap, so DDs can do their work. Not so with RPF, there is no hint whatsoever which ship detects me as DD with RPF and therefore can not be avoided or set as focus target to kill it asap. WG officially stated on reddit, that this skill was introduced to get rid of the 'feeling helpless situations' for some ships. Funny enough they created an even more severe 'helpless situation' for anyone who is detected by RPF and the ships they actually think would need this skill, BBs that feel helpless against DDs, do not even make use of this skill but other ships do. The whole implementation as it is makes no sense. WG, add some form of indicator in the scoreboard (TAB key) that clearly shows which ship has RPF skilled, so we have a counter to this fun and engaging new game mechanic. Other than that i have noticed that RDF was so far in every game i played and i had several games where a friendly DD simply refused to go even near a cap if the 'detected' sign popped up on his screen. The psychologic effect of this skill already has a negative impact on the games that i've played so far. Just one example what happened today right at the start of the game...
  3. ThePurpleSmurf

    USN DD Captain Skills in 0.6.0

    I use Vigilance instead TAE on my Fletcher because the torp reload is already fast enough, especially when AR kicks in. I play the Fletcher more as active DD killer and scout for the fleet while the Gearing is to scare/bully DDs away and focus more on raw damage against BBs.
  4. What didn't show on PTS but now on live is the huge psychology negative impact this skill has. A lot of DDs refused before to play the objectives like capping in dom or epi mode if they were lower tier that enemy DDs, but now they refuse it instantly at battle start if they are located at the spawn. I had a couple of games where the DD clearly said, that he will not cap if he is located, no matter which other ship located him or if it's no threat at all. This is just a stupid situation that was not necessary and avoidable. It makes players feel uncomfortable if they play a certain class and this can not be.
  5. ThePurpleSmurf

    Super Container Loot Thread [ topics merged ]

    EU 126 container -> 3 SC (2.38%) NA 77 container -> 5 SC (6.49%) Since a couple of days i do not collect the container manually but let the game auto-collect them with the daily reset. The game picks randomly a container type except TYL. I was wondering if this also include the chance on a SC when i got one just today. It was another 250 repair consumables. I would have prefered dragon flags or 20M credits to buy the Gearing on NA but repair is okay too.
  6. ThePurpleSmurf

    USN DD Captain Skills in 0.6.0

    This is 1:1 my Gearing build and i use something similar on my Fletcher. It's actually insane how effective it is if the ship is below 30% HP, but it's also very risky.
  7. ThePurpleSmurf

    The main issue with RPF is ....

    Which only shows the gravity of the issue that the players have with this skill. It's not only a bs skill that has more negative than positive impact on the gameplay, it also has NO counter - fair i guess.
  8. ThePurpleSmurf

    Blyskawica captain skills?

    My commander has only 14 points yet, this is my build: http://shipcomrade.com/captcalc/10000000000000010000001000001001 Next 2 points go into Expert Marksman and then i'll see.
  9. ThePurpleSmurf

    USN DD Captain Skills in 0.6.0

    I just played 2 games with this build in my Gearing and i must say that i expect a nerf of Adrenaline Rush pretty soon. At the game start i rushed to a cap zone and contested it, in both games i have lost about 70% HP. From now on i had to play a bit more careful, BUT ... torpedo reload is down to 86s and main battery reload 2.5s. I could launch torps again before my old set ran out. On Fletcher this will be even more 'fun' for the BBs, because gun reload remains similar but the torp reload will go down to what, 70s? Ten 19k damage torps every 70s in the water? I'll take it.
  10. ThePurpleSmurf

    Note about captain retraining cost (BE CAREFUL!)

    Not everyone has the time to play on PTS, grind all the ships he has on live, especially since it overlapped with the oh so cool convoy mission that put quite some time pressure on people. Aside from this, PTS is not Live, skills change, circumstances are different and what do you personally guess how many of all the wows players actually make use of the PTS? 1%? 3%? But this skill overhaul and reset affect ALL the players, not the tiny amount of players that actually tested on PTS. You can not compare these two things and justify this screw up that WG did again.
  11. ThePurpleSmurf

    Note about captain retraining cost (BE CAREFUL!)

    7 wins per nation to get 20 doubloons that let you respec one commander. The average joe need what, 14 games for the 7 wins? This is 52 games (working folks often can not play more than 3-5 games per day) to earn 100 doubloons. This is a pretty crappy deals IMO. And you have to test or not play at all and wait until you assign your points from the reset right now, because there are many cases where even the hull of a ship, and with it a different gun caliber, make a complete different build necessary. They forced these new skills on us, so they should have said 'here guys, test this stuff for the next14 days, reset a commander is completely free during this time'. People with a lot of ships and not so much time to play and test will have a hard time to find a setup even within 14 days. Something that they should have done long time ago is to reset single skills. If i wanna change one tier 3 skills, why can i not simply reset this one tier 3 skill, pay the doubloons for these 3 points and assign them new? Do you change your whole car too if the ashtray if full? This is what this complete commander reset feels like just to swap around very few skill points.
  12. ThePurpleSmurf

    Note about captain retraining cost (BE CAREFUL!)

    Yeah it's funny, how they give us these great missions with 20 doubloons per nation to test builds and then it appears that you get only enough doubloons to reset one commander for the whole nation, despite how many ship lines and ships you have. WG logic, nothing surprises me anymore, really.
  13. ThePurpleSmurf

    What build on fletcher (utility or [edited] build)

    PT is extremely good, because you get so much information out of it, especially as a US DD. It tells you before shells fly, if you can engage (1 on 1 situation) or if you better bail, because other ships selected you as target and shells fly into your direction in a few seconds.
  14. ThePurpleSmurf

    Thank you Wargaming

    The real extend of the horror is not on the forums yet, which is Inertia Fuse for HE Shells. I was watching streams yesterday where the NA guys from Kentai (one of the best NA clans) were testing new skills and it appeared, that Inertia Fuse for HE Shells is insanely op on all light cruiser (especially on Belfast, Flint, Atlanta, Kutuzov, pretty much all premiums) and german BBs from tier 8 to 10. German BBs can citadel all light cruiser in the game with HE despite of the angle, because HE does not bounce. It's not only DDs that will have a hard time, soon we will have only HE spammers in the game, yes even most BBs, because it's the most effective ammo type now and these pesky overpens will be history. This will render all light cruiser in the game useless. Oh boy will this be fun and engaging and salty threads will bloom up like flowers in spring.
  15. ThePurpleSmurf

    USN DD Captain Skills in 0.6.0

    I'll probably go with this torpedo insanity build on my Gearing (with torpedo reload upgrade): Commander Build Still capable of contesting cap zones and once the ship lost 50% HP the torpedo reload of the 71ktn torps is down to 95 seconds, more HP loss means even faster torpedo reload. Toward the end of the battle i'm very very often down to 10% to 20% remaining HP, so i could profit from it. I also consider something similar on my Fletcher. I mean, what BBs do not like high damage, long range, 66 ktn fast fish with a 70 second reload on enemy DDs?!
  16. ThePurpleSmurf

    Information on RPF?

    Of course you don't. I wouldn't care about it too, if i was a sealclubber that plays the majority of my games in a tier 4 CV and tier 2 IJN DD.
  17. ThePurpleSmurf

    Patch 0.6.0 Patch Notes - RPF is still a thing

    It was only sent to iChase and ThinderChief, both highly trustworthy sources for community feedback. I mean, if not iChase' video proof and the limitless gaming experience of ThinderChief do not substantiate that there is nothing wrong with Radiowhateveritscallednow then you must be still living in the '90s.
  18. ThePurpleSmurf

    Patch 0.6.0 Patch Notes - RPF is still a thing

    Well R.I.P And i see they did a last second buff to the BBs with the catapult fighters, time increased from 60s to 90s. Weird, because these fighters are meant as a defensive tool against CV planes, so like AA which only last 30 seconds.
  19. ThePurpleSmurf

    Public Test 0.6.0 - Changes for Test 2

    The problem with PTS is, that all kind of potatoes play there. They do not care about the changes, they are awful bad at the game, they do not even read the description of the skills for their commander. The only reason why so many potatoes are on the PTS is, that they want to play TX ships they will never have on live and/or leech the free XP camos and the 24h free premium time. I have no numbers, but i would guess that less than 1% of the whole playerbase from all regions even bother to download the PTS client. Things will change on live and much higher percentage of players will pick skills like RPF and the data from PTS, that WG use to analyse how skills are used, are pretty much null and void. PTS should be there to test changes for bugs and unusual side-effects, but not to determine the quality of a skill that has the potential to break the game. For this there are many competent high skilled player that would gladly help to test commander skill changes, but they are ignored like the rest of us. Yeah, WG said they will look into it and yadda, but all the statements i have read so far sound to me, as if the decision to let RPF go live are already set in stone and the complaints by so many players do not count.
  20. ThePurpleSmurf

    Supercontainer chance

    Make this NA: 4 SC out of 57 container only more flags & camos Got 'only' 500 Doubloons, the worst you can get from a SC IMO, but it's free so i take it
  21. So i checked out the new Honorable Service campaign. I need 10 pins to unlock the final task of Mission 1 but i can get 9 pins in total only. I dislike BB gameplay, my highest BB i have in port is Tier 5 ARP Kongo, too bad that 2 out of 3 tasks that give 3 pins are BB-only tasks. So i can cramp and grind me through the rest of the tasks and end up with 9 pins, one pin short for the final task. Everyone complains about the mass of BBs in every match and i'm one of the few that balance MM at least a little bit by only playing mostly DD and some US Cruisers. And now, when i do not want to miss out all the rewards and the Premium Ship for completing the campaign, am i forced to grind up a BB tree to tier 8 and play a [edited] BB too? Well, 'thank' you WG for another great addition to the game!
  22. ThePurpleSmurf

    Supercontainer chance

    This is quite interesting and i start to believe, that with the region disparity EU get screwed with the containers too. Yeah yeah, it's all RNG and all just luck and blah, BUT.... My EU account is more or less hibernating and i started new on NA. On EU i have opened 115 container (exact number from achievement) so far and about 66% were TYL. In total i had a whooping 2 Supercontainer out of these 115 container. On NA i have opened 49 container (exact number from achievement) and only picked more flags and camos and i already had 3 Supercontainer. TL;DR EU: 2 SC out of 115 container mostly TYL NA: 3 SC out of 49 container only more flags & camos
  23. Usually the driver AA override does not give better results than ingame AA, because games use optimized/tailored AA techniques that work best with their game engine. The 'forced AA' you mention, i assume you refer to the nvidia inspector trick that even Notser has a video about, does in fact give a much better image result, but on cost of MUCH lower FPS. I've roughly explained in this thread why you lose so much FPS with the 'forced AA'. On Topic I use ingame MSAA 4x, FXAA disabled
  24. You know there is something very VERY wrong with a game mode if a passive Fort has the most kills in a battle and can score an imaginary kraken (check YT, there are several vidoes and i believe even Flamu has one up with 4 kills by a Fort). You can tweak and tinker on bastion mode as much as you want, it will remain a stupid game mode and i know of nobody who would complain if WG would just remove it entirely.
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