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About jss78

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  1. jss78

    OP newport

    Thinking back to Newport I don't think I've EVER lost it if the entire team does the most basic think of doing a somewhat sensible formation along or near the perimeter of the base. A flat out loss is preceded by 1-3 people venturing out and being deleted by the spawning waves. Overusing the heal zones (before late game) can make it a <5 star game but nothing worse than that.
  2. jss78

    cant communicat with exCIS player

    This was such an interesting question that I checked. Apparently taking the geographically European parts of Russia and Kazakhstan, and Russian-speaking minorities in all wholly European countries, native Russian speakers (106 million) outnumber native German speakers (97 million).
  3. jss78

    cant communicat with exCIS player

    I seem to be doing fine. In the Gen-X'er age range I don't think I literally know ANYONE who doesn't speak English.
  4. IMO the Ise isn't very good for this game mode. We've tried the triple Ise division several times, and it's not a good fit, though we win at 80+% using multi-Ise divisions at Randoms. To be successful in Ise the play style is paradoxical and opposite to how many poor players play her. Though you have your planes, you need to play quite close, so you can do your torpedo run within a time at least close to your main guns' reload. If you do this in Brawls, you'll die very quick. The alternative is to play at a "safe" distance, which means LOOONG flight times with those super slow planes, and overall dogsh*t combined gun + torp DPM because your main gun crews spend much of the time twiddling their thumbs. And finally you deal your team a double whammy by denying them your armor. Also the AA blobs tend to be quite strong in Brawls. 3xIse or 2xIse+CV shine in randoms in how they can completely shut down one flank by first deleting DD's with cross drops and going on from there.
  5. jss78

    Exploring the FreeXP ship options

    About the much-maligned Azuma, I actually like that ship but that comes with huge caveats. She's a complete one-trick pony with the long-distance, high-caliber HE spam (though you SHOULD switch to AP for cruiser broadsides). She does that trick very well, but you have to decide for yourself if that's good enough. I dislike playing her solo because she's such a supporting player, and often you just look from behind as your DD's are killed early and BB's refuse to push when they should. However, I've had GREAT fun playing her in three-man divisions, in combinations like a Azuma + Jean Bart + DD. This guarantees me there's a reliable first line who can I trust to do their part. When you play her you need to develop a thick skin, because the play style isn't very glamorous. Even if you're sitting at 150k damage and a few kills, some Dunning-Kruger type inevitably bitches about your positioning.
  6. I'm basically only keeping the all-white ones. Because they look amazing.
  7. jss78

    Japanese Supercarrier (cv haters avoid)

    As noted above, she's absolutely not supership level in terms of capabilities. She could be a candidate for T10 "freemium" if you give her a "Saipan treatment": very modern planes to compensate for the small air group. It's weird how few IJN premium CV's we have: only Kaga. Germany already has three despite never actually completing a CV in real life.
  8. jss78

    ISE in da shop

    I'd agree she's a ship that's not the easiest to play well. You need the basic CV skills (and it's ultimately not THAT trivial), but also combine that with a useful positioning and use of the hull, and the target prioritization considerations get quite complex. I think she's a super interesting ship to play, with all the options you get. That said, I've spent the last couple evenings playing with a CV super-unicum from one of the big EU clans, and I think the potential power of a well-coordinated division with 2 Ises (+ CV/DD perhaps) on voice comms could be a real problem. And that said, I don't think we'll see many of these divisions. Just like CV's -- she's a potentially powerful ship, yet most people fail to untap that potential. As far as hitting DD's, we lost a ton of karma in this game. It's like RTS CV days come back.
  9. jss78

    Community Contributor NoZoupForYou

    I don't see this as a good example of "cancel culture". Guy is free to talk all he wants. But while I'm not a SJW in the slightest, would *I* want to associate my company with this guy, while the world's fighting a pandemic? F*ck no.
  10. I was hoping this thread had some actual news about the ship finally coming out. Instead of the old news about being in testing.
  11. jss78

    Whos idea was this

    It's not bad wording. That the sum needs to be 12 is the only way to read that. Otherwise it'd be "12 incapacitations or 12 kills". Overall it seems perfectly fair -- it's hard but possible, and it doesn't need to be done anyway: it's merely a way to sidestep the longer grind of 40 incapacitations or kills over ANY number of games.
  12. jss78

    Rate the Captain rework update - Poll

    Good-average. It's a given there was a hidden agenda of moving the "grind horizon" for players further. This might be a super-unpopular opinion, but I think the game kinda needed this. For a long-term player I don't have a huge number of matches played, and I had almost 30 captains -- all I played anyway -- at max skills (19). That feeling that there's nothing left to do is not great for player retention. The total XP cost of 21 points is good IMO .-- hard work, but achievable (unlike e.g. in Tanks/Warplanes). I think overall the skill set and their assigned point costs are considerably better than before. More interesting build options, fewer "must take this" and "never take this" skills. As a long-term player I love that I can use a captain for premium ships of different classes. For example I'm loaded with Japanese premiums, and can now use Yamamoto on 20+ premium ships, without needing e.g. a dedicated Japanese DD captain for a Shinomone which I got from a campaign.
  13. jss78

    Why play in the weekend?

    I've had all my longest win streaks on weekends. If the team quality goes down on weekend -- I'm not sure it does but let's accept for the sake of argument -- logic dictates that it's easier for the competent player to carry.
  14. jss78

    Is It Too Late For Strasbourg for me?

    This is precisely what I did for the Stage 4 to unlock the final task. Set up a few fun DD's in port. Then just spam coop -- the games go very fast, play effective in caps and you're near-always in Top 5, and damage and spotting damage comes at a healthy pace. Carefree and aggressive play with DD's is even pretty fun, as far as coop goes.