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300ConfirmedKills

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  1. I think it's most likely that expendable camos will continue to be expendable. To make them once-off collectibles would remove a huge pile of trinkets for WG to hand out as and when it suits them.
  2. 300ConfirmedKills

    Epicentre needs to go.

    That makes no sense at all. I like the mode where players have to contest the enemy aggressively, so why would I like the mode where static bots zone out areas of the map and distract players from engaging each other?
  3. 300ConfirmedKills

    Public Test: How to Get Premium Ships for Community Tokens!

    Changing compensation for prem ships from doubloons to credits is a pure scum move, WG. How is that supposed to tempt back the players you're losing to submarines?
  4. 300ConfirmedKills

    Epicentre needs to go.

    I miss the original Epicentre where holding the central zone gave control of all of them. That version had a very big incentive to move to the middle of the map.
  5. 300ConfirmedKills

    Separation of economic bonuses from camos and signals

    A step in the right direction. People shouldn't be breaking even at TX with bad games.
  6. Is Noone happy that his request will soon be fulfilled?
  7. Hopefully you are right. The article says "The first permanent camouflage that you will buy for a [singular] researchable ship in the "Exteriors" tab in port will be discounted;". Hopefully they mean the first permanent camouflage for each researchable ship. Also, @YabbaCoe, why is the Development Blog forum in the 'Game Discussion' section and not 'News & Announcements'?
  8. 300ConfirmedKills

    Separation of economic bonuses from camos and signals

    Ah, got it. The way it is written, it seemed to me that the discount was a one-off per player, but I suppose it is more likely that it applies to the first permacamo for each researchable ship (rather than 'a [singular] researchable ship', as is written). So it's a slight improvement for players, while WG keeps farming the whales. No complaints here then.
  9. Do I understand correctly that this means, in order to obtain both an economic bonus and a skin for a TX ship, it will cost the player at least 9800 doubloons, whereas currently players can buy permaflages incorporating these perks for 5000 doubs? Also, it would be nice if your calculator allowed sorting signals and camos by sale price, as that is the only way they can be sorted in the Warehouse, aside from the amount available.
  10. 300ConfirmedKills

    Separation of economic bonuses from camos and signals

    Do I understand correctly that this means, in order to obtain both an economic bonus and a skin for a TX ship, it will cost the player at least 9800 doubloons, whereas currently players can buy permaflages incorporating these perks for 5000 doubs? The problem with Dead Eye was that it required BBs to camp. A flat decrease to dispersion under all circumstances does not have that problem.
  11. 300ConfirmedKills

    Update 0.11.3: Italian Destroyers. Part 2

    I see no mention of submarines in the patch notes. Have they been removed from the game?
  12. WG has tested me long enough
  13. 300ConfirmedKills

    Update 0.11.2: Italian Destroyers. Part 1

    Supershits break T8 MM too. You used to be able to div T8 with T9 without creating a faildiv. Now that T9s can see T11 and T8s normally can't, there are fewer ships people can play together.
  14. I see no mention of which battle modes submarines will be allowed participate in. Did you forget to mention a special submarine battle mode they will be confined to?
  15. Will Petro's textures be adjusted to reflect this change? As an aside, why is the 'Development Blog' forum in the 'Game Discussion' section and not the 'News & Announcements' section? Even the forum description describes it as 'Breaking news from World of Warships game development.'.
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