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aviaxis

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    [XTREM]

About aviaxis

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    Petty Officer
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  1. aviaxis

    MAX Dispersion value

    thanks, this helps a lot... it also means that aiming system mod 1 would benefit more the ships with high max horizontal dispersion (and low max vertical dispersion) like Republique... Dispersion- Max Dispersion 321,0 m- Min H Dispersion139 m- Min V Dispersion 387 m ... or wait... it's still dependent on how the dispersion function goes with the distance... getting bigger or smaller ....
  2. aviaxis

    MAX Dispersion value

    Hello, Can anyone please explain what is the Max Dispersion value? Yamato Dispersion:- Max Dispersion 275,0 m- Min H Dispersion 178 m- Min V Dispersion 626 m I understand what Horizontal and Vertical dispersion is... but I don't understand the Max dispersion number... is it Vertical? is it Horizontal?... is it something else? what about the Aiming System Modification 1 upgrade, the one that improves this Max dispersion number by 7%... does it also improve the Vertical dispersion or the horizontal dispersion? Thank you,
  3. aviaxis

    Anti-abuse system will never work

    well... some people are not masochistic like you... they don't enjoy whatever others do to them
  4. aviaxis

    Anti-abuse system will never work

    obliging people to play the game that is made frustrating for them by other players will never work... it makes no sense... this kind of negative motivation is absolutely counterproductive and cannot work if you ban a player that leaves a game before dying and finishes the game in the top 5 has no logic behind... it means the players below him were abusing the game even more and should be punished even more people will suicide now before leaving... easy fix
  5. aviaxis

    Anti-abuse system will never work

    well... I hope so... because it makes no sense..
  6. aviaxis

    Anti-abuse system will never work

    The current roflstomp meta will never allow for the anti-abuse system to work, and I am referring mostly to leaving the game before it's finished. They try to force you into playing a game that only brings frustration instead of addressing the real issue and make the game fun to play. So.. if I have 6 loses in a row (like I had yesterday - with 1500PR) - all roflstomps... game length average was between 8 and 9 minutes, and they were already decided after 5 minutes, and I leave the 6th game 1-2 minutes before it's finished, am I going to get banned???? really... am I obliged to play a game that is made frustrating by the friendly team?... this will never work... games are made to be fun. then I will ask you: - will you also ban all the people that committed suicide before I left? - they made the game horrible for me... totally frustrating - if suicide is not abuse then I will suicide myself instead of leaving the game before it's finished - to whom do I make the game frustrating if I leave 1-2 minutes before? to those 7-8 special people that died without doing anything?... it makes no sense...
  7. aviaxis

    Special upgrades for Fighters and Healing

    yes.... catapult fighters... or... they can increase their duration... like in the spotter case.... or increase the air speed to a level where you don't lose any speed if you have captain skill for 2 fighters... etc. generally... I like special upgrades since I have plenty :D
  8. aviaxis

    Special upgrades for Fighters and Healing

    those are not consumables... special upgrades improve to consumables... for heal it may reduce the cooldown... or something... kind of awkward there's no special upgrade for this consumable... and for fighters, it might work just like for spotter...
  9. Hello, we have special upgrades for all consumables except for the fighters and healing.... will they put such upgrades in the future? why are there none of these in the game?
  10. aviaxis

    Anti-abuse system update

    yeah... and now they will suicide instead of leaving the game before it's finished... they will disconnect from internet instead of leaving the game... etc. this kind of coercive methods do not work in gaming!... the main issue is that the game is not fun to play in certain condition, this is what they should address... not forcing the players to play it against their will... it will never work!
  11. aviaxis

    Anti-abuse system update

    That game was lost, 100% sure.... we were 6 vs 12, 0 chance for me to do anything against the super unicum CV... all team mates making a blob outside the map... 0 map control, they had all 3 caps... The game was so unbalanced, all I could do is feed the enemy team with planes for the last 2-3 minutes of the game until we reach 0 points. I didn't wanted to lose those 2-3 minutes and take the frustration introduced by the mach making... The toxic mindset, that only wins mean fun, is introduced by WG and accompanied by the Community by the following: - the game does not price good play when losing - achievements - experience bonuses - silver credits - flags etc... - in ranks meta only wins matter - that's extremely counter-productive that way - in good clans you get accepted based mostly on your win rate - in randoms sometimes your team is so bad that they impact your own performance... you should be able to perform well when losing hard, at least you can have fun that way - but many times your teams deny you even that. - it also may be the other way around - enemies may be crashed so fast that you can't do anything notable before winning... again, you have no chance to do a good game and you are encouraged to think only winning is fun etc.... there are many things that should be corrected here...
  12. aviaxis

    Anti-abuse system update

    In principle it sounds great, but in practice I think it's an awful idea: - Situation happened to me 3 days ago. I am an average CV players, 1400 PR... I get into a game versus OM clan CV, tier 10, me Hakuryu he Midway. He kills most of my planes in the first 5 minutes. In the same time we lose 6 ships, they lose none. Question: do I continue playing and feed them planes? Or just start a new game and actually try to have some fun? the very thing that was supposed to happen when playing this game... I called all my planes in the carrier so I won't feed them planes anymore, sent the CV outside the map, left the game and started new one... - Lately the game crashes more and more, I get disconnected due to network issue... do I get punished? it's not my fault. If I don't get punished then I can still abuse the system by voluntarily disconnecting from internet when I what to leave a game... - what if I have an emergency and I simply have to leave?... you can't oblige me to play!... actually you can't oblige me to not use a feature that the game mechanics have.... it makes no sense. -Situation happened to me last week: I am a Conqueror... a friendly Des Moines rams me... he stays between me and the enemy ships for 2 minutes. I try to go back, he goes back, I try to go forward he goes forward. I tell him I can't shoot because of him... he does not respond... I can't shoot for 2 minutes, then I think I want to warn him an shoot my guns... Of course, I am a Conqueror, I set him on fire, he gets the message and leaves but, he does nor repair, I get 'pinked' and lose half of my HP. Nothing happens to him! Is that fair? I think not! What are you going to do with the premium users? - they didn't pay hard money to play in coop! In my opinion you should not force players into not using some game features, instead, you can make the game fun to play, make me want to play, don't force me to play it... it has no sense!... don't force me to protect misplays - like in the des moines case - there are simple rules, the small ship always avoids collision, not the bigger one etc. - make the teams balanced in skills - eliminate game characteristics / mechanics that lead to 10 minutes games, already decided after 4 minutes - teach your players what they are supposed to do... dds scout, don't shoot torps from behind friendlies, avoid dying in 3 minutes, bbs push, dont spipe all the time etc. - make special missions / scenarios with tutoring objectives that are mandatory for players if the want to play a certain class at a certain level - this way they can learn when to shoot, angling, spotting, tanking damage etc. - team play - don't blob, make fronts, make flanks, occupy strategic points for AA / radar etc. - same... you can create missions that will show the players what they are supposed to do. - do not sell premium ships to the players that don't have a silver ship at a specific level. I seen too many Tirpitz'es bought by players with t2 maximum ships... they ruin the fun of 11 people each game they play... they should at least pass somekind of test to be allowed to play randoms The solution you propose is simplistic, will annoy people more than it will help the game, and it's difficult to apply that may create more confusion than bring fairness to the game
  13. there's like a thousand American heroes in WW2 and you go for Joe Doe?!?!? come on guys, you can do better... I know you can!
  14. aviaxis

    Most played ships by Rank 1 players

    no... I want something like this... in season x, the players that reached rank 1 played in total this number of games in this particular ship... a table like: 1. chapayev, played by r1 players 4000 times 2. lo yang, played by r1 players 3000 times... and so forth... of course... some, not so good r1 players would play a ship many times and would influence the overall statistics... but, in any case, it might say something about each ship fit for the rank meta...
  15. Hello, is there a list of the ships that were played by rank 1 players and how many times were they played? I would be interested to see which ship performed best in rank for each tier. Thanks
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