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wot_2016_gunner

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Everything posted by wot_2016_gunner

  1. wot_2016_gunner

    ST 0.9.5, changes to test ships

    yeah, my bad .
  2. Just finised directive 3 5, 10, 5, 10, 5, 5, 10, 5, 5, 15, 5 I'm 100 short of Tallin camo (i'm not going to get it tho; there's not time) I also think i figured out the chances: around 2/3 of the containers you get it's going to be the lowest ammount.
  3. wot_2016_gunner

    ST 0.9.5, changes to test ships

    The city of Stalingrad has in fact been renamed Volgograd. Same with Leningrad (which for some reasons I still call that way) with is now Saint Petersburg. Also, there is already a ship named after Hitler; while not exactly after him, that "H" of the H-class does have it's meaning.
  4. wot_2016_gunner

    Remembering the Great Battle: Midway

  5. wot_2016_gunner

    ST 0.9.5, changes to test ships

    Thx. It was just in case it had already been finalized.
  6. wot_2016_gunner

    More details on changes of Unique Upgrades

    Full text 0.9.5, MORE DETAILS ON CHANGES OF UNIQUE UPGRADES Commanders! Following the reveal of the Unique Upgrades balance changes, we noticed quite a lot of questions and concerns about the reasoning behind the buffs and nerfs announced. There was some confusion around various of the changes and some of you found it hard to justify them, as they seemingly contradicted a pre-existing perception of particular ships and upgrades. We appreciate your involvement in this interesting topic, and we'd like to share more details and insight about how we approached UU balancing. Hopefully it will give you more context for the planned changes. The information below is up-to-date and current. Depending on further tests and changes, our approach may still be altered. First of all, let's define what a Unique Upgrade (UU) should and should not do by as per the current design: It should create additional variety in how players can build their ship by providing an alternative option to the existing upgrades. It should either emphasize a particular playstyle on the ship or, alternatively, suggest a new way to play it. It should not lower the overall ship's combat efficiency, but change the way it manifests. It should not overshadow other upgrades in the same slot, making the ship overpowered, and the upgrade itself mandatory for optimal performance. It should not be the way used to buff or nerf the a ship itself, as for this purpose the ship itself should be adjusted, not its UU. From this point of view, when balancing the upgrades we decided to concentrate on the following stats, looking at our active players who own the UU for the respective ship: Popularity: what's the share of battles on the ship that were played with the UU? It's a pretty simple metric, e.g. "X HINDENBURG's UU popularity is 54.5%" means that 54.5% of battles were played with the UU equipped (that's the real numbers, by the way, as are all the numbers in this article). Winrate difference between the players using and not using UU, and ships having it equipped or not: how (and how much) does the upgrade influence player winrate on the ship? Besides pure ship winrate comparisons, we should also consider how people play with UU and how well they play in general. In most cases, fitting a UU with a purpose may "buff" the results, because that particular playstyle fits these particular players (i.e. some people are very effective playing X MINOTAUR with radar or X DES MOINES with spotter plane, which does not necessarily mean that these configurations are optimal or even overpowered). Player winrate is more important than the winrate of the ship. An experienced player can play any ship effectively, but the ship's winrate is calculated based on all players in the sample. That's why the difference in winrate may be below zero. With that in mind, we calculate WR difference for UU as: (WR difference between UU equipped ships and those without it) minus (WR difference between players using UU and not using UU) gives us our actual UU WR difference Because of the nuances above, as well as the facts that player account WR has more impact on battle performance than the WR on a particular ship, we consider the results between 0% and +2% acceptable. For example: X DES MOINES: ships WR difference (6,7%) - Players WR difference (3,9%) = +2,8% difference. Above the acceptable 2%, which means the upgrade is too strong. X SHIMAKAZE: ships WR difference (-0,1%) - Players WR difference (-0.1%) = 0% difference. Borderline, but acceptable. X GEARING: ships WR difference (1,5%) - Players WR difference (0,3%) = +1,2% difference. Fully acceptable. We've set the following targets: UU's popularity should not be significantly above 65% - if it is, that's a sign that the UU is becoming a no-brainer instead of being an alternative. UU's popularity should not be significantly lower than 40% - if it is, that's a sign that the UU doesn't offer an interesting enough alternative to the existing upgrades. The UU should not make the relative WR worse (in this case it becomes a downgrade, not a sidegrade). The target value WR is from 0% up to +2%, as was explained above. Each UU case should be reviewed individually before the suggestion of a final version. These values are not strict and serve as indicators - the decision to more precisely check the peformance of UU is based on them. Besides these values we also consider feedback and expert review. From this point of view, we could look at several examples in depth: X GROSSER KURFÜRS (56,88% popularity, +2,0 WR). Changes to UU Some of you were upset by the nerf, and we appreciate these feelings. But unfortunately the UU for this ship was a bit too effective and also pretty popular. The 5% nerf to main battery reload time bonus (from 15 to 10) may seem scary on paper, but comparing to the most popular "Main Battery mod.3" the UU actually provides: Only -2% main battery reload speed -8% worse main gun range +15% secondary armament reload speed +13% turret traverse speed For the safer playstyles, secondary armament DPM and turret traverse speed do not matter that much, but for aggressive and risky pushes the bonus is very considerable - and the UU in this case suggests exactly that, with a manageable trade-off. X RÉPUBLIQUE (22,53% popularity, +0,2 WR). Changes to UU There were some questions about this UU as a whole and claims that nerfing the range in favor of main battery DPM on this ship makes no sense, and that the turret traverse was not a problem in the first place. It's a good case to explain the "alternative playstyle" approach. X RÉPUBLIQUE is a very potent medium and long range battleship, but her UU suggests a riskier playstyle. If you're going to play it safe, sure, it was, and still is better to go with the regular upgrades of your choice. But if you find yourself in close quarter combat more often than not, which is a valid way to play too, this UU provides you the buffs specifically for that and the turret traverse starts to matter more and more. As we can see from the popularity, it's relatively small, but the performance is already pretty good. Hence, we're trying to make the suggested playstyle more pronounced instead of a straight flat buff. X MONTANA (66,85% popularity, +1,1 WR) Changes to UU In the case of X MONTANA, it is important to distinguish the ship from her UU. As we've said previously describing the concept, UU should not be too powerful and should not overshadow other upgrades in the slot. Thus the changes are directed at lowering the popularity of UU and not on the ship. X KHABAROVSK (62,05% popularity, +2,5 WR) Changes to UU New UU lowers the WR difference and offers a playstyle when survivability is provided not by the number of consumables, but by fighting at long ranges. X SHIMAKAZE (23,56% popularity, +0 WR) Changes to UU Despite having an acceptable WR difference, the UU has rather low popularity. This is related to the fact that this UU is mostly effective with 20-km torpedoes and UU fits its purpose for those, who like long-ranged torpedo attacks. X WORCESTER (24,01% popularity, -2,5 WR) Changes to UU UU had rather weak positive effects and was in slot 5, competing with concealment and Radar duration upgrades. This caused low popularity and we've decided to keep the concept for this UU (strengthening X WORCESTER as a support ship), but empower it a bit and make it an alternative to firepower upgrades instead of concealment. X YUEYANG (26,53% popularity, -1,1 WR) Changes to UU UU was unpopular due to the large number of negative effects: it lowered her competitiveness in comparison to other upgrades and the ship's WR. The updated UU offers more aggressive gameplay with an emphasis on consumables and main caliber instead of concealment upgrade, which is suited for more cautious gameplay. Since our last announcement we've changed two UUs: X DES MOINES (65,76% popularity, +2,8 WR) UU had excessive efficiency and high popularity. Initially, we thought that this playstyle's efficiency would be lowered by the announced changes, however, testing showed that it won't. That's why we've decided to implement different changes: Reduced the bonus to engine power. Now, with the unique upgrade and the “Propulsion Modification 1” upgrade, it’ll take the cruiser 21% more time to reach maximum forward speed, and it’ll take three times more time to reach maximum backward speed. The ship will still be gaining speed faster with these two upgrades compared to having just one of them. At the same time, the time it takes the ship to reach 1/2 and 3/4 of her speed remains almost the same. Removed a penalty on the action time of Surveillance Radar. This penalty didn’t affect the use and effectiveness of the upgrade. Players will now choose between this unique upgrade and an upgrade that increases firepower. X HENRI IV (62,01% popularity, 0,7 WR) The upgrade had high popularity, which was the target of the changes. However, the WR is acceptable. Besides that, we've considered your feedback and decided not to implement changes to the UU at the current time and see what the effect of the changes for X HENRI IV in Update 0.9.5 will be. For now, UU will keep its parameters: -12% main caliber guns reload time +8% main caliber gins ,aximum firing range +10% detectabilty. We didn't change UU of several ships because their metrics are fine: X GEARING (63,59% popularity, +1,2 WR) X CONQUEROR (64,29% popularity, +0,3 WR) X HINDENBURG (52,51% popularity, +1,1 WR) We see the UUs of X YAMATO, X MOSKVA, X ZAŌ, X MINOTAUR, X Z-52, and X GROZOVOI as candidates for future changes and will share info about them, UUs for CVs, and for ships which don't yet have them, in the near future. Hopefully, we were able to give you more context to understand the changes to Unique Upgrades. Of course we will keep looking at their performance and how the changes will influence it in the following updates. If something does not work, we can always make further tweaks to reach the optimal performance, while keeping each unique upgrade as an interesting and valid choice. Good luck and fair seas!
  7. wot_2016_gunner

    ST 0.9.5, changes to test ships

    Ludendorff's name wasn't really a problem for me but whatever. Nice changes to Slava @MrConway @Crysantos i have a question tho; is Slava still going to be the alternate Tier 10 tech tree as she was originally planned?
  8. wot_2016_gunner

    ST 0.9.5, changes to test ships

    Full text ST 0.9.6, CHANGES TO TEST SHIPS Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website. German battleship Ludendorff, Tier IX: Based on your feedback about the previous name of the ship, we decided to rename it to Pommern, the same name which was historically given to one of the Deutschland-class battleships – in honor of the Prussian province of Pomerania. Soviet battleship Slava, Tier X: Fore- and aft-end plating reduced from 32 to 25 mm; Fore-end armor belt's plating reduced from 150 to 100 mm; Armor belt's plating at the edges of the sides reduced from 430 to 370 mm; Armor belt's plating in the center of the sides reduced from 410 to 350 mm; Amount of damage dealt to all parts of the ship except for the citadel, which is restored by the "Repair party" consumable increased from 40% to 50% The number of charges of the "Repair Party" consumable increased from 2 to 3. AA parameters were changed: Continuous AA damage reduced from 452 to 415; Damage by short-range AA guns increased from 200 to 203; Damage by medium-range AA guns increased from 473 to 476; Damage by long-range AA guns reduced from 245 to 193; Number of shell explosions in a salvo reduced from 10 to 8. In her concept, this ship – along with French battleship Champagne – represents a specialized type of battleship that stands out for having more accurate guns but thinner armor. Slava has a high firing range, effective AP shells with good penetration, and decent AA. However, the ship suffers from a long main battery reload time and an average HP pool. Italian destroyer Paolo Emilio, Tier X: Ballistics parameters were changed. Now shells will fly to the target slightly faster and on a flatter trajectory. AP shells replaced with HE shells with the following charactristics: Maximum damage - 1,950; Chance to cause fire on the target - 9% Armor penetration capacity - 23 mm. According to her test concept, Paolo Emilio is a universal destroyer. Her main features are SAP shells and the "Exhaust smoke generator" consumable. In spite of having a long main battery reload time, the ship is quite a decent artillery platform due to her high damage per salvo. Having SAP and HE shells allows her to choose various targets. SAP shells are most effective against light- and medium-armor targets, and HE shells – against heavily-armored targets. High speed, the "Exhaust smoke generator", and a big HP pool allow the ship to survive under focused fire and change position safely and quickly. The ship can also conduct frequent torpedo attacks from a long distance due to her long-range torpedoes and fast torpedo tubes reload. However, these torpedoes have low speed and maximum damage. German aircraft carrier Erich Loewenhardt, Tier VI: AP shell penetration was increased. German aircraft carriers Probability of causing flooding by an aerial torpedo reduced for stock and researchable torpedo bombers of Rhein, Weser, August von Parseval, and Manfred von Richthofen. Maximum bomb damage of Rhein's stock and researchable bombers increased from 3,000 to 4,000. Maximum bomb damage of Weser's stock and researchable bombers and August von Parseval's stock bombers increased from 5,200 to 7,000; Maximum bomb damage of August von Parseval's researchable bombers and Manfred von Richthofen's stock bombers increased from 6,100 to 7,800; Maximum bomb damage of Manfred von Richthofen's researchable bombers increased from 7,100 to 8,800; Turning speed of August von Parseval's researchable planes and Manfred von Richthofen's stock and researchable planes increased by 15%. Parameters of stock and researchable attack aircraft and rockets of Manfred von Richthofen were changed: Number of rockets in a payload increased from 2 to 4; Accuracy settings changed due to a higher number of rockets in a salvo; Maximum rocket damage reduced from 5,000 to 2,800; 203mm rockets replaced with 83mm rockets. Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.
  9. wot_2016_gunner

    PSA: Moskva for 244.000 coal

    Flamu shared it in Twitter and Discord; I don't know where he took it from. It does seem an okay price to me as well.
  10. wot_2016_gunner

    PSA: Odin nerfed right before release (again)

    Makes sense tho, since Giulio Cesare was donated to Russia as a war depth after WW2 and renamed Novorosiysk
  11. wot_2016_gunner

    Naval History in Photos: the Battle of Midway

    i know, i meant in general (mostly the IJN and US)
  12. wot_2016_gunner

    Naval History in Photos: the Battle of Midway

    Also, a bit more likely that people know this but still worth saying this; about this picture WW2 era carriers had a wooden flight deck (you can see it very clearly in the IJN carriers and the pre war photos USN carriers), that's why there are wooden beams everywhere and there is one guy in the left that is using an axe. Tahio had the unique feature of using a 6mm latex coating for the steel deck instead of wood (you can see it on Hakuryu, which is basically the Kai-Tahio). Metal decks came about around the '50s.
  13. wot_2016_gunner

    Naval History in Photos: the Battle of Midway

    Nice, btw, for those who don't know, that thing near the island of Hiryu is... what remains of the elevator; it got literally blown off and hit the island.
  14. wot_2016_gunner

    What Were Your Greatest Gaming Achievements Today ?

    My achievement today was discovering that i am absolutely blind; i always felt like there were some tokens missing (just a feeling) and it turned out (after a bit of search) that i in fact had missed one of those 5 tokens things in the news article and that was just what i needed to get Mikoyan. I know it's kind of crap, tho i'm not really interested in the other rewards (flags, credits, premium account, exc.) as those either aren't a problem for me, or they expire (premium account). Also, even if i had more tokens i had to get it anyway. Plus, better getting it today with tokens that getting it as a SC drop tomorrow.
  15. wot_2016_gunner

    ST 0.9.5, balance changes to German Battleship Odin

    If you want to know Flamu's opinion about this... mess https://www.twitch.tv/flamuu/clip/CarefulGrossDootSuperVinlin?filter=clips&range=24hr&sort=time
  16. wot_2016_gunner

    ST 0.9.5, balance changes to German Battleship Odin

    The dockyard Odin event is in 0.9.5 and it lasts for two patches, 0.9.5 and 0.9.6. I don't exactly know when 0.9.6 will get released, we'll have to wait to have more info, tho my most logical assumption would be July 9th (a Thursday). We should also get the Dev. Bulletin for 0.9.6 on Wednesday June 17th. (usually they release the dev. bulletin the first wednesday after the previous patch went live). The Soviet line split arrives in 0.9.5 as well (except for Perto it seems); we should get the news article on Tuesday June 9th.
  17. wot_2016_gunner

    ST 0.9.5, balance changes to German Battleship Odin

    @DisorderZ55 @Marblehead_1 0.9.5 should drop on July 11th for EU and 10th for NA, and the event lasts about 2 months
  18. wot_2016_gunner

    ST 0.9.5, balance changes to German Battleship Odin

    and people will also have to spend money for this crap
  19. wot_2016_gunner

    Falkenhayn — a community created Battlecruiser

    I don't know; I think they might be using either Blender or 3dsMax, I might be mistaken, but it's just that afaik those are the two go-to softwares when it comes to game models.
  20. wot_2016_gunner

    What Were Your Greatest Gaming Achievements Today ?

    Achievent today is that... Normandie is a really good BB. My team wasn't a tragedy but wasn't great either (we won by points and not that many). Oh and, there were no DDs. Replay (20200530_134213_PFSB106-Normandie_46_Estuary.wowsreplay) On the bright side tho, i've researched (not bought, just researched) the Lyon.
  21. wot_2016_gunner

    What Were Your Greatest Gaming Achievements Today ?

    Another achievement, that being that i recived this emblem sadly tho, i also had a emotionald brakedown due to how tragic some teams were; like, i kept seeing my teams evaporating and only a couple of enemy ships killed.
  22. wot_2016_gunner

    What Were Your Greatest Gaming Achievements Today ?

    Dab on Normadie haters; 112k dmg and another Kraken, plus Confederate. Also, a solo cap. Replay: 20200529_095816_PFSB106-Normandie_05_Ring.wowsreplay
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