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tomonaga_official

Players
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    25
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    5066
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    [HSL]

About tomonaga_official

  1. tomonaga_official

    DD 0.8.0 The murder of an entire ship type

    I agree, but... playing like a cruiser with a less powerfull ship is the solution? So, why use DD?
  2. tomonaga_official

    Suggestion to balance carriers and destroyers

    The WoW team don't likes DD. Simply remove DD from the game and offer the opportunity to change experience and commander skills to something else for free...
  3. tomonaga_official

    Did WG just kill DD gameplay?

    I agree... refactoring of japanese line ("you will not lost anything"), radar behind island, BB more agile than DD (from max speed to stop in meters, then restart), smoke refactoring, detection refactoring, rockets, permaspot with planes...... to compensate, every DD should have Kaiten... every torp launched hits the target, if in range... :-D ""DD excel in surprise attack..." oh, really?
  4. tomonaga_official

    Radar Discussion Megathread

    Oh well... they are the owner of the game, they choose, of course... and everyone can change game too... Personally I think that a radar that can spot everywhere is not good for balancing. And probably the new CV system turn DD type in a useless ship... but they know...
  5. tomonaga_official

    DD 0.8.0 The murder of an entire ship type

    I don't know if your fault or mine: I'm not a top player (thus probably is mine). Basically I player DD from tier IV to VIII: I like surprise attack, spot and steal cap. This style of play was reduced by radar (you cannot hide behind island) but if the enemy radars are few or they are not in sync, you can still play... but with this planes peramently above your head... :-/
  6. tomonaga_official

    General feedback

    In short: in release 0.8.1 you can remove the whole DD type. Useless...
  7. tomonaga_official

    DD 0.8.0 The murder of an entire ship type

    Probably I'm a little bit unlucky... my last 3 games with tier VI and above (DD) I was spotted by radar, then planes arrived. They hit me with rockets and game ends... more or less 4 -5 minutes... "Destroyers excel in surprise attack" sounds a little bit ironic... :-D Anyway, I think Kaiten can be wonderful to balance cruiser with radar hidden behind island... :-D
  8. tomonaga_official

    DD 0.8.0 The murder of an entire ship type

    I would like to know why every single innovation is a menace for DD. Radar able to spot behind island, smoke refactoring, CV that can spot and attack all time... A proposal: a consumable Kaiten toprs ( https://en.wikipedia.org/wiki/Kaiten ). A DD can fire 3 - 4 of these torps, that hit anyway if the target is in range...
  9. tomonaga_official

    Radar Discussion Megathread

    Why?
  10. tomonaga_official

    Radar Discussion Megathread

    Assuming that you cannot reduce the number of radar ships per game, the only way is that radar doesn't spot behind island. Point. Played several games spotted all the time and this cause the only way to play is, basically, like a torpedoes spammer... don't like.
  11. tomonaga_official

    Server Problems

    Same for me...
  12. tomonaga_official

    Radar Discussion Megathread

    I read all this thread (It's sunday and I didn't go to work). I will not use the realism card: WoW is just a game arcade not a simulator. I think that the problem is just the game balancing and keep ship specialization. I played basically DDs and Cruisers.. unfortunately I started at very beginning of WoW, with japanese DD and german Cruisers... release by release the japanese DD where reduced and german Cruisers were overtaken (I remember when WG wrote "You don't lost anything!") . Well, what are the positive aspects of DD? Speed not always (Minekaze drop speed dramatically at every turn, Kagero is slooooww), Damage (they can carry from 10.000 max damage to 20.000 max damage, but usually the real damage is 2/3 of the max), Concealment. The cons are basically they are fragile, often hits resolve in fire or module damage (rudder and engine). Moreover, the traditional target (BB) became more agile and torps resistant: you need at least 5-6 torps to sunk a ship at T5 and 7-8 at T8, and I've seen BB able of stop and go or fast turns to avoid torps. But they also must cap and spot (exp. if CV are not in game). Thus DD must stay in a (little) area and hiding until time passes: but the smoke is useful for escaping, not for camping. Camp in smoke and you're dead: you're telling the enemy where you are, you cannot see outside the smoke... a pair of well played enemy ship can kill you easily. I choose fast reload instead of smoke on Kagero. All these to say that the radar is not the (only) problem: with minekaze (T5) often encountered 1 to 3 radarcruiser camping close the cap zone. And simply I go to cap another zone far enough from cruiser or start torps spamming until our BBs remove the cruisers (of course, you need BB players that play instead of camp). I think that the only thing to balance the readar is to make it working on LoS. So, DDs and other ships can hide behind islands and obstacles....
  13. tomonaga_official

    TO WG regarding the radarsituation

    Unfortunately, largest part of jap DD cannot run... and if they try to snake they stopped.
  14. tomonaga_official

    TO WG regarding the radarsituation

    Smoke campers are killed fast...
  15. tomonaga_official

    TO WG regarding the radarsituation

    Probably my fault: I didn't write that! :-D
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