-
Content Сount
5,402 -
Joined
-
Last visited
-
Battles
24784 -
Clan
[BUSHI]
Content Type
Profiles
Forums
Calendar
Everything posted by Odo_Toothless
-
Battlecruiser Unebi in wows?
Odo_Toothless replied to anonym_WHY4JO92xZKJ's topic in General Discussion
I think they can Space Yamato too. The more fantasy junk - the better. But please add additional game mode for such ships. -
Angled Albemarle receives frontal annihilation by Sinop (video included)
Odo_Toothless replied to Grimmblut's topic in General Discussion
How 25 mm bow could bounce 406 mm anyway ? Every caliber > 358 mm could overmatch (caliber/14.3), so many VI tier BB too. Nothing unusual there. Such gameplay was just suicide.- 95 replies
-
- 13
-
-
Trochę z innych osiągnięc niż tylko growych. Dwa moje mody weszły do oficjalnego modpaka ModStation :-). Wydaje się, że to proste zmiany, ale dojście do tego, że trzeba poprawić odpowiednie shadery i jak to zrobić, zajęło mi prawie 2 miesiące dłubania się w plikach gry i czytania o efektach graficznych. Oczywiście nie non stop ;-). A jak zaczynałem to robić, to nie wierzyłem, że mi się uda ... Kategoria Other modifications:
-
I've Installed ModStation and found error. When both options are choosed, only remove blur mod files are copied. Instead should be used files from "full" mod. Thank You
-
Nie mam Azumy, ale to samo jest na innych premo specjalach X. Porównanie Smoły bez kamo i Zao bez kamo na szybkim coopi-e. 57k vs 114k kosztów ( z uzględnieniem -15% premii klanowej). Czyli jednak -50% jak za premiumy? Nie szkoda czasu na trolowanie bzdurami ?
-
Obydwa Azuma, jak i Yoshino mają premię -50% do kosztów i to bez kamuflażu. Kamulaż dodaje Yoshino następne -50% i po wyjściu z bitwy randomowej powinniśmy widziec w kosztach 45k, a nie 90K jak X drzewkowa z perma kamo.
-
Czyli podsumowując: np. IX Alaska premium zarabia lepiej niż X Salem premium special. Ale Salem dalej zarabia lepiej niż Des (ale tylko dlatego, że ma mniejsze koszty bez kamo).
-
Według tego co pisało WG we wszystkich swoich artykułach i Azuma i Yoshino to okręty premium. Tylko, ze ten drugi to jest okręt specjalny. Specjalny to to jest okręt, który nie ma extra modyfikatora przychodów, ale zarabia lepiej niż drzewkowiec, dzięki premii w postaci -50% kosztów ( X tier bez kamo).
-
Will removing slingshot actually do anything?
Odo_Toothless replied to Bear__Necessities's topic in General Discussion
Mayby becouse there are often other nearby. With slingshot I don't care so much. BTW. with slingshot it's possible to do even second drop on Smolensk as ex. Implacable. Without often zero. -
Will removing slingshot actually do anything?
Odo_Toothless replied to Bear__Necessities's topic in General Discussion
I have used slingshot every time when attacking very strong AA ships. Without, some was just invincible to VIII tier CVs. Attacking even IX JB without slinghshot = 1 drop and all planes lost. Not mentioning Smolensk. -
There are hundreads of such "wishes" starting like that and mayby 1/1000 would be implemented in game. So if You want something to be done (if this is possible), then get a keyboard and start writing such program/website etc. We are waiting for it :-) Btw. I'm already doing it myself. Did a port/minimap mod and lately removed black frames in binocular view + motion blur in plane boost mode. Next changes on the way.
-
You are just theorizing, what has a little value. Btw. Gascogne excel in nothing and for many this ship is just crap. Especially when using standard build. First 24+107= 131, second when You look at the top scorers in those ships, many are using secondaries (tip: secondary hit ratio). You don't like it - do not play with such build, but let other to have a choice. Optimal or not - for many it's all about fun.
-
How You can say this when not playing this class at all ? Both played with secondary build. For me it looks very good. And this build is fun to play :-)
-
It's bad that those changes will kill secondary builds on ex. Gascogne and Alzace. Without IFHE, they coudn't penetrate almost anything. After " rework" with halved fire chance (from 6% to 3% on 100 mm and from 12% to 6% on 152 mm), such build will be 100% waste of points. Could You leave at least some BB secondaries as it was or introduce other changes to them (ex. bump fire chance), to make such build not worse ? Those builds was often suboptimal anyway. BTW. With such nerfed IFHE, this perk should cost 1-2 points now, becouse it would be no longer upgrade, but just alternative. For some ships just downgrade.
-
Is there a mod which make ALL captains speak English
Odo_Toothless replied to Stronginthearms's topic in Announcements and General Discussion (English)
Those mods are in Aslain pack. However after installation You cannot choose any modified voices like Dasha, Ovechkin etc. (menu list with game standard voiceovers is empty), but they will speak when playing a ship with such captain (except of course those removed). -
For me new filtering is better then old (but not ideal becouse there is no "NOT"), making mod useful. Before there was no possibility to exclude camos from the search and old "AND" formula was just useless, so the mod. Ex. I wanted too see +XP camos, but excluding +money or seeing only +XP. In old version - not a chance.
-
Czytałem na forach, że bywało, że zwracali nawet jak ktoś coś tam kilka rozegrał. Może to i prawda - nie wiem.
-
Zmiany niektórych klawiszy mogą powodować problemy. Jak przypisałem środkowy przycisk do kamery aryleryjskiej i jeszcze jako myśliwiec wypuszczany przez samoloty, to co którąś grę miałem nagle całkowitą blokadę sterowania. W praktyce modowania przekonałem się, że niektóre całkowicie wydawało by się niewinne zmiany, daja nieoczekiwane efekty gdzie indziej. Nawet plik graficzny zapisany w złym formacie potrafi namieszać. Co do Twego problemu, to 1. spróbuj pograć bez preset_keyboard_1.xml w modach (np w. coop-ach) 2. może to po prostu efekt przegrzewania się kompa i stąd zwiechy ?
-
The only viable solution are ballanced teams. Some bad players, some mediocre, some ok in both. But it not happen soon, if ever.
-
Hoever when making changes in command_mapping/preset_keyboard_1.xml the are almost any restictions. This is a way to go, but it must be done with care, bocouse some combinations still can make problems. Keyboard remapping is a good solution too.
-
However the most important for many players is not adding a new FX, but an option to turn it off. But it would not happen of course ...
-
The main playerbase and the best are here. If you want to play seriously then use PC version, if casually then it's Your choice.
-
Credit makers - T9 vs T10 multiplier (and perm camos)
Odo_Toothless replied to Afghanicus's topic in Newcomers' Section
All premiums IX and X, including X tier "special" premiums have the same -50% service cost modifier, without any camo -
Zeby to było takie piękne, że tylko burtę. Mamy taka wysoką cytkę jak Neptun i Mino, że każdy pancernik > 356 mm, może zrobić to nam przez dziób, albo rufę, a na te nasze kąty to one mają gdzieś. Chociaż sa tacy, co grają tamtymi z radarem i niby jakoś tam żyją ;-). Tylko, że Albe nie ma takiej trajektorii pocisków, żeby naparzać łatwo zza wysp. Na +, naprawdę ładne camo.
-
Please @YabbaCoe ask developers to change ship camera behaviour. It cannot be modded, becouse it's scripted. I know it probably will be placed on last position to do, but playerbase would be very happy with such small things :-). - Is's impossible to zoom-out ship camera more without FOV distortion. Both <zoom> and <fovBase> are changing just FOV. Oher options like <nearPlane> are changing nothing. Mayby change <zoom> behaviour or let's add <lead> into <snake_tail> section ? when zoom < 1, ship is zoom out more, but we are seeing fish eye effect - Could torpedo camera be locked in current zoom of ship view ? We can do nothing about it, becouse zoom in on lanuchers is scripted too. Ex. Zao zoom out. Current torpedo camera. We see nothing around. How to brawl, sail between islands or react to other dangers ? Camera I ask for. Ability to have the same view in art/torpedo modes. Shot is taken in free camera view, but we can't move launchers then.
