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Everything posted by Odo_Toothless
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I think CV should be removed (or rebalanced) - the whole community is complaining about the current state
Odo_Toothless replied to anonym_mUbHU0hZb1bv's topic in General Discussion
In those stats I don't see nothing wrong. CV are generally in line with other ships and older ones did on average much better. -
Miałem tak raz grając w operację kilka dni temu. Calkowity stop bez żadnej wywałki z serwera. Po pewnym czasie to minęło i się okazało, że wszystkie okręty są praktycznie na tych samych pozycjach. Wtedy zaczęła się fajna akcja i wszystkie okręty zaczęły bez żadnej kontroli płynąć jak motorówki. Mój Bayern wpadł w niezły ślizg bokiem ;-). Po prewnym czasie jak wszystko zwolniło do normalnej prędkości, wróciła też i kontrola nad działami. Ewidentnie coś tam im na serwku nie stykało.
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DM can fire from open water from time to time, or when is no other possibility. However Your surival is very RNG dependent, becouse she sail like a brick, made of citdel. Island should be always Your friend, but it's no an easy play too.
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The state of the game from a “Whale’s” perspective
Odo_Toothless replied to AnnieAnnihilator's topic in General Discussion
You don't have ask WG for doing that, becouse minimap size is actually scallable as You wish. file /gui/unbound2/pc/battle/minimap/minimap.unbound change line: (def constant LIST_MAP_SCALES [1.0, 1.25, 1.5, 1.75, 2.0, 2.25]) to ex: (def constant LIST_MAP_SCALES [0.1, 2.75, 4, 5, 6, 7]) and ... no minimap. Why I do that ? Becouse on 1600x1200 monitor when playing CV, i can't set a course on tactical map for CV behind minimap. So one move of scroll - it is invisible, second move and I have the right size. -
There is different workaround to custom ports problem using links between directories. A few seconds of work. What we achieve with this solution ? Our custom ports can always open at the game start and there is a music in them. Minus: we have one standard port less.
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IFHE/ plating changes coming up. What are you doing with your light cruisers?
Odo_Toothless replied to Miscommunication_dept's topic in General Discussion
Fires & flooding fixed, deep water torps can be spotted as normal. In meantime CV will be nerfed too. Now they can play, so welcome in an even stronker new BB meta ;-). At least new Russian cruisers should be stronk enough too ! We are all waiting for those new shiny toys. www.worldofbattleships.com -
IFHE/ plating changes coming up. What are you doing with your light cruisers?
Odo_Toothless replied to Miscommunication_dept's topic in General Discussion
Every "rework" served by WG is in fact just pure "nerf". Last time it was British BB "changes", so they can be destroyed in one good salvo. Does really CL as general are overpowered ? When looking at statistics, I don't see such thing. So please tell me which ship is too stronk now? Would it be Dallas, Seattle, Shchors, Dmitri D. or mayby 152 mm Mogami ? Even some time ago OP Worcester doesn't seems now to be so more powerful then DM (mayby this one is). So why all those ships must be nerfed ? And why IFHE would still cost 4 points, when it's a teoretically "optional" perk ? Mayby becouse there is still no option at all, just rework is about fire nerf to another boost of poor BB ? -
IFHE/ plating changes coming up. What are you doing with your light cruisers?
Odo_Toothless replied to Miscommunication_dept's topic in General Discussion
Fires are RNG dependent, so such build will be very mediocre. Here coop game in Akizuki with IFHE. 245 HE hits with 6% chance - 3 fires for astonishing 9,7k. If WG introduce this change, some ships will be just not fun at all. But I don't care. We all learned, that the best is just to stop playing such ships and play others - new and OP, while waiting to another change of meta. And so on. -
IFHE/ plating changes coming up. What are you doing with your light cruisers?
Odo_Toothless replied to Miscommunication_dept's topic in General Discussion
Without option: I will no longer play them, poll is incomplete. -
CVs need balancing here is my suggestion!
Odo_Toothless replied to DeadbyDefault_35's topic in General Discussion
I see the only working solution to ballance things at all ships. The more average DMG You are doing, the more it's nerfed ;-). No more very good players then. Problem solved and average playerbase would be very happy :-P. So please WG, reduce efectivness of players above average stats. They would be bored and will go destroying ballance somewhere else. (joke) Speaking about CV OP-ness, this class has the smallest DPM. When playing those "beasts" at coop, only Graff Z is doing well, thanks for her secondaries. Others just scrub the bottom of a table. In randoms, they are doing better, becouse their survability and more defensive meta. However in very fast battles, which are common nowadays, it's still much easier to do something meaningful in other classes. -
Suchy dok: Porównanie rozmiarów okrętów
Odo_Toothless replied to The_EURL_Guy's topic in Wiadomości i komunikaty
Bo gra nie wyświetla ich poprawnie. Może daje inne zbliżenie z zależności od klasy okrętu, albo jakiejś innej reguły ? Z filmiku widzimy, że Stalingrad jest dłuższy niż Yamato. A w grze wręcz odwrotnie. Przynajmniej, gdy widzimy je ze swojej kamery. -
CVs need balancing here is my suggestion!
Odo_Toothless replied to DeadbyDefault_35's topic in General Discussion
Looking at average server stats: premium Ark Royal is 8th, and silver Ryjuo is 26th on the list. A few people can play it well, but others like ex. thread starter - don't, while still evaluate them as too good. When I look my stats of DMG, my first VI tier CV is 18th. WR ? When playing solo, it's often a roulette. And best VIII tier is 9th CV - OP ? The similar results I have in many cruisers. Mayby when playing by best, but this is not such simple as it seems. -
Zazwyczaj logowanie na testowym trwa bez końca, jak go wyłączają, żeby wrzucić jakąś aktualizację.
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Mi się udało kiedyś zrobić samemu taki problem. Przekopiowałem podstawowe mody z normalnego klienta i razem z nimi plik engine_config.xml z wpisanym regionem: "eu", zamiast "pt" ( <currentRealm>eu</currentRealm>) i zawsze mi odmawiało logowania. Trochę czasu mi zajęło, zanim się kapnąłem o co chodzi.
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Defense of Naval Station Newport
Odo_Toothless replied to Tordenskjold23's topic in General Discussion
At least 2 players getting their job done, and it's not so hard, especially playing BB. A key to victory is push second wave hard to have plenty ot time dealing with third one, but people think otherwise and camp behind islands or in repair area, often without any clear shot. -
A nie ma tego przypadkiem w ustawieniach klawiszy ? Sprawdź, to rozwiążesz tą zagadkę ;-)
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Those ships are free for now. WG probably will try to monetize them at some point, so they get premium status. They don't exlude such option as S.Octavian has stated not long ago, which is understable, becouse PR event showed that people are eager to pay a lot. So the prices are going up accordingly. Even 2 mln XP is better then ex.100 Euro.
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Nerfing dd but increasing their survivability and effectiveness in cv games - yay or nay?
Odo_Toothless replied to loppantorkel's topic in General Discussion
And this are Your observations after playing a few games in tier I-V DD and another few in Asashio ? Surely - You must know exactly how are things going at high tiers ;-). This is riddiculous. Don't you see that ? -
Plotki, niepotwierdzone informacje i wróżenie z fusów
Odo_Toothless replied to FM6a's topic in Rozgrywka
Gdyby to było tylko obcięcie podpałki ... I tak jak na tym video skończysz z 31 mm penetracją (pokazane na Helenie w 10.47 m, która ma nowe IFHE z 9% podpałką), a VIII i IX tierowe BB-ki jedyne co będa z Ciebie miały to raczej ubaw, gdy będziesz chciał je tylko spalić z realną szansą ok 4% na pocisk (vs np. VIII z II modułem + FP). Myślisz, że wtedy taki okręt będziesz dalej nazywał OP ;-) ?. To będzie żenada, przerabiałem to już grając plujkami bez IFHE, jak RNG dawało mi 1-3 pożary na np. 150 pocisków w celu i do tego od razu ugaszone, a średnia na pocisk wynosi około 180 DMG, bo 3/4 to będą skruszenia. Czyli w takim wypadku będziesz potrzebował nawet >500 trafień, żeby samemu zatopić pancernik... Normalnie będzie beka, szczególnie jak trafisz np. na Izumo, które prawie nie ma nadbudówek, albo pancernik, któremu się kończy HP w tej sekcji i dostaniesz 1/5 obrażeń, zamiast 1/3. -
Nerfing dd but increasing their survivability and effectiveness in cv games - yay or nay?
Odo_Toothless replied to loppantorkel's topic in General Discussion
Radar, hydro, RPF everywhere + severly nerfed flooding and they can dominate ? They are just bugs to crush. I play then rather well and In most cases I do a half of average DMG of ex. VII-X BB. Wow - what a powerful they are ... What a BS is this ?- 169 replies
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Nerfing dd but increasing their survivability and effectiveness in cv games - yay or nay?
Odo_Toothless replied to loppantorkel's topic in General Discussion
What ? DD is the hardest class to play even without CV and their average DMG not match other classes even without any plane on the sky and You propose another nerf to them ? This "carry" potential is very good seen on ranked, when after how their XP for capping was cut, You can barely move to higher rank, becouse it's almost impossible to be at 1 place in table. You can cap and recap as many as You want, but some camping firestarter will be before You. That would be WG "ballance" at its finest like "IFHE rework" for VI and VII tier light cruisers, which will end in VIII/IX without any possbility to pen BB in other parts the superstructure, while having their fire chance cutted in half. Not taking IFHE - You can't pen even many cruisers then :-P. -
Plotki, niepotwierdzone informacje i wróżenie z fusów
Odo_Toothless replied to FM6a's topic in Rozgrywka
Czyli według nowego "balansu" lekkie krązki VI/VII rzucone na VIII/IX, nie dosyć, że i tak miały ostro pod górkę, to jeszcze oprócz nadbudówek nie spenetrują żadnego pancerza i ledwo będą podpalać ? No bez IFHE to nawet wielu krązków nie ruszą. To jest chore co tam wymyślają. Teraz zobaczysz np. "OP" Belfasta na chociażby w całości 32 mm Richelieu i zjesz go śmiechem. Grałem np. Czapką bez IFHE i kończyłem gry z 35-40k, bo RNG nie dawało pożarów. Taki okręt to wręcz statysta. Złom do kwadratu. Podobnie Francuzy zrobione pod secondary są do skasowania. Jedyne co zostanie, to zapomieć o takich okrętach i przestać nimi grać w oczekiwaniu na nowe "mechaniki", które kiedyś może zostaną wprowadzone, jak w "tabelkach" coś nie będzie halo. Jest to przestrogą dla każdego, kto ma zamiar "inwestować" w pikselowe stateczki i gest Lichockiej dla tych, którzy już to zrobili. -
Battlecruiser Unebi in wows?
Odo_Toothless replied to anonym_WHY4JO92xZKJ's topic in General Discussion
Then i want to exclude Manga pictures from forum too. I don't want to see such things I just hate. Everybody wants something, but in normal society people are talking to each other and make consensus. Bordel is not located close Church, shop with alcohol not located close school etc. So let's make closed forums, game modes not related to game and here pursue own interests ? \ -
Battlecruiser Unebi in wows?
Odo_Toothless replied to anonym_WHY4JO92xZKJ's topic in General Discussion
Imagine when I hear something like "Unebi" or other "Srebi" in this game I want to cry and get out from this. Do you know how many of us hearing something like Manga feel the same ? I know eveybody have some "interest" in something. Friend of mine had some hobby too: he liked to show others photos of massacred peoples ex. after shell hit or burned corpses etc. We told to him don't ever show this to us. So please don't force your "interest" for us too. First -- opt in WG for closed battle type for such "ships", then introduce in it whatever You want. -
Battlecruiser Unebi in wows?
Odo_Toothless replied to anonym_WHY4JO92xZKJ's topic in General Discussion
Wrong ? Nothing, as long as they are not mixed in game with let's say "normal" ships. Many of us just wanted to play some sort of historical game, not fantasy one. So i wroted about additional game mode for such ships. Then everything will be ok. Even Mike Mouse destroyer or Road Runner BB with hyper drive engine, will fit there. Fantasy shells could be implemented too: ex - plasma, acid split, etc, special comsumables: invisibility, inestructability and many more. But please don't destroy game for others.
