DaKillerChipmunk
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Everything posted by DaKillerChipmunk
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Can't connet to server
DaKillerChipmunk replied to Lord_Holland_of_Wessex's topic in General Discussion
... Yes it did. It might be 10 years ago, but it did. More crowded servers took even longer than the login servers. -
Can't connet to server
DaKillerChipmunk replied to Lord_Holland_of_Wessex's topic in General Discussion
I love going on forums when games update and servers take longer to come online. Most people complaining have no recollection of when World of Warcraft used to take days to come back online, never mind the patches taking hours to download. You can ask for some premium time reimbursement, but anything else is just greed at this point. -
US Cruiser Line announced to split up "soon tm"
DaKillerChipmunk replied to DeletedUser's topic in News Archive
1) On Pepsi: -Myoko is far better at dodging shells, has more hp, better HE alpha, lower citadel, higher speed, iirc even better armor. -Yorck is also a crap ship, but even that one has better armor. -Schorsch has more range, flatter arcs, more accurate at long range (and people tend to have more trouble avoiding shells that go 900m/s) and is faster. -Algerie... Seriously, this one is so much better than the Pensacola it might aswell be a premium Russian ship. -Fiji doesn't really count, but even Fiji has a better tank than Pepsi. It's not just about being bottom tier, it's about how bad this ship is. Don't get me wrong, I like playing the ship, but I absolutely hate seeing one on the opposite team. So much so that I warn that player to stay far away from me, unless he wants his match to end fast. Same situation with the NO. 2) On Buffalo: How often do you use 3 turrets on DM or Baltimore? Why is it that the Hindenburg, Zao and even Henri can use all turrets, but Moskva and DM can't? Because those 3 ships are mostly used at range (exception being the Hindenburg) and have the maneuverability AND weird armor to afford showing broadside. The Hindenburg has crazy good gun angles, so it doesn't even matter. Baltimore has thicker armor than the 3 mentioned ships, but the moment you show a bit of broadside you're dead. If you go brawling with the Buffalo, your opponent just needs to hold their fire until you try to use 4 turrets. "Oh, but DKC, I'll just use it as a ranged HE spammer!" Good thinking, except there's one of two problems with that (assuming the Buffalo has 10sec reload): -You use Reload mod: 8.8sec reload, 16km range, absolutely horrendous turret traverse and congratulations, you're dead. Good luck if you're forced to chase an enemy. -You use range mod: 10sec reload, 18-19km range, still bad turret traverse. Good luck actually hitting things. There's no way you could keep pace with even a Hindenburg spamming HE. Considering you're going to spend most of your time hiding behind islands radaring DDs, while unable to use your back turrets, it's still not better than a DM, unless they give it a 5sec reload. If you're going to compare it to the DM for things you can't do with either, you might as well compare it against a Zao. I'll happily fight a Buffalo in a Zao. 3) On Worcester: No, it really doesn't. HE is always superior vs angled BBs when comparing Worcester vs Neptune/Minotaur. Least of all because, unlike the RN cruisers that can only pen the superstructure, 150mm IFHE pens the bow/stern aswell. You're looking at 2-6k salvos + fires. The only thing Neptune and Mino have in favor is that they can wait in hiding and torpedo instead. Look, I love the Minotaur, it's my best cruiser, but there's no way it's going to be better than Worcester, unless they don't give it radar. -
US Cruiser Line announced to split up "soon tm"
DaKillerChipmunk replied to DeletedUser's topic in News Archive
Don't think there are previous occurrences, but usually if you have PREMIUM (the one you buy) camo on the cleveland, you'll have it on the new tier 8 version AND on the new tier 6. Event-related camo, however, sticks with the ship as far as I know. -
US Cruiser Line announced to split up "soon tm"
DaKillerChipmunk replied to DeletedUser's topic in News Archive
-Pepsi would be fine at tier 6, given an accuracy nerf. It has no place facing Iowas that delete her from any angle. -NO is a fine boat at its own tier, but has no place facing the shitstorm at tier X, Which is 90% of the time on EU. -Baltimore is fine at tier 9, I agree, but given the old reload an/or stock guns it's a tier 8. Its armor supports tier 8 play, while NO's doesn't. -Buffalo will still be far worse than DM, unless it would have 5sec reload. 12 guns means [edited]all if your angles and citadel armor don't support it. Worcester is better than Minotaur in most situations, definitely better than Neptune, because it has HE. I don't get where people get this idea that Neptune/Minotaur are so OP, has no one ever heard of angling? Worcester (assuming it has 9% fire chance) with IFHE and DE will absolutely wreck BBs at any angle with a 5-6sec reload. -
Wasn't really sure where to post this, so here goes. While I like the removal of invisifire/stealthfire, I think the current "detectability bloom" mechanic is a bit outdated. With the changes to cyclone visibility change, I had an epiphany. Why not make detectability work similarly? Bear with me on this. You'd still have instant detectability bloom when you fire your main guns/AA/secondaries, but instead of waiting 30seconds (or something) for your detection to fall off instantly, that'd happen gradually and differently depending on the caliber of guns fired. This wouldn't bring back stealthfiring completely, but can allow for some strategic detection play + make advanced firing training/range mod attractive again to dds and/or some cruisers. As for how it'd affect ships differently, here's my suggestion: -IJN/US/German DDs: 10 seconds: For US destroyers, it gives them a chance to get in concealment again, other than that it doesn't change much compared to now with their 3sec fire rate. For IJN DDs, it makes gun play more attractive than it is now. -Russian DDs/sub-155mm cruisers 15 seconds: reason for that being A) They're gunboats B) have long range potential and C) spend most time detected anyway, so nothing changes much there. In terms of cruisers: well, their lower caliber means they have faster fire rate than their 203mm cousins, so doesn't change much, but at least gives options to bail out if needed. -203mm+ cruisers: 20 Seconds, same reasoning as the lighter cruisers, but mostly allows for some different playstyle as opposed to now. -BBs: 30-40seconds, maybe depending on caliber. Again, allows for more fluid gameplay for "stealthy" BBs Just a thought, it doesn't bother me personally, since I mainly play tier X cruisers. I do enjoy DDs even less than before the changes, because the system is so... clunky.
