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Rosletyne

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About Rosletyne

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  1. Rosletyne

    Update 0.8.0.3

    Instead of repeating he is wrong, perhaps it would be more constructive to try to understand what he was talking about? Note how both of those cruisers are British, and have access to smoke. Using their smoke screens they are already capable of stealth AA against any carrier player who makes the mistake of thinking there is only a destroyer hiding in there. There are also other situations where planes can already find themselves in AA range without seeing the ship, like islands breaking line of sight, or simply being unable to turn away within the small gap between detection and AA ranges. I don't think that person was referring to those though.
  2. Rosletyne

    Update 0.8.0.3

    So much for the rework then. Does anyone remember how WG wanted to make carriers more popular? Apparently they think all carrier players are masochists, since every update is making carrier play more painful and frustrating. Spotting and fighting destroyers were the only things carriers had left after being nerfed so harshly they could barely do anything else, so of course they are now nerfing those as well. Is there any reason left to play carriers after this? If Wargaming were to ask me for feedback on how much fun the new carriers are to play, I would say I could only answer in person, because it would require me to spit in their face. Single screenshots have always been dismissed in discussions. They prove nothing. Not saying, you don't have a point, but that screen doesn't put any weight on ANY argument.
  3. Rosletyne

    Over-nerfed CVs

    If we're going to discuss whether CVs are underpowered, we should identify which CVs are the problem. I have been watching the CV statistics on wows-numbers ever since the rework hit, and I think I have made some observations worth sharing. If there is any one tier that has been nerfed hard, it is tier 4. Langley has lost about 25% of her average damage, while Hosho has lost 40%. I will grant that this has made them more balanced against each other, since the old Hosho was massively outperforming Langley, but they still fall far behind their former selves. At tier 6, the new CVs are in fact very close to the old ones in damage. However there are two problems here. One is that tier difference has a much larger impact now than it used to. I have been practicing with these CVs in operations, and they are simply incapable of dealing with the Izumo in the Defense of Naval Station Newport operation, unlike their predecessors. What they need is something to make them perform more evenly across different tiers. The other problem is that Ryujo is still better than Ranger, just like the old Ryujo was better than Independence. Tier 8 is where I see some serious problems. If you looked at the statistics now, you would see that Shokaku and Lexington are almost perfectly even. One problem is that they are behind their former selves, as well as all of the new premium CVs, making them both underpowered by comparison. But the more serious problem is that the statistics of Shokaku have been in free fall since the first hotfix. Shokaku peaked at 56k average damage, from which it has fallen by 8k in just 10 days. This means that over the last 10 days Shokaku must have averaged significantly below Lexington to have fallen so quickly. Is there any way to view statistics over a specific period of time? My best estimate is that the hotfixed Shokaku would struggle to break 40k average damage, while Lexington has remained relatively stable. Of course they have the same problem as tier 6 of uneven performance across tiers. Now look at the premium CVs. I have not seen anyone talking about the Graf Zeppelin, but before the hotfix it was the undisputed king of tier 8 CVs, and peaked at 69k average damage. It has since dropped somewhat, but not nearly as much as Shokaku, and still has an average win rate of 56%. If there is any one CV in the game that actually is overpowered, it is the Graf Zeppelin. Kaga and Saipan may also be overperforming, but not as much, and Enterprise is about even with tech tree CVs. I have to point out though that premium CVs have relatively few people playing them, and the numbers can swing quickly. @El2aZeR has single handedly raised the average damage of Enterprise by about 2k. No joke. I calculated that. At tier 10, Midway is a shadow of its former self, and Hakuryu is falling even faster than Shokaku is. I don't know where their statistics would stabilize, but I seriously doubt it will be anywhere close to balanced.
  4. Rosletyne

    Over-nerfed CVs

    I can't, not yet. I will have to do more testing, because the numbers I'm seeing don't add up. That he may be, but infallible he is not. I can prove at least that much. This is me in the Minekaze earlier this week, I dug up the replay. As I said earlier, Minekaze does not have any flak. Short range AA with continuous DPS only. But the damage counter is there, and you can see the damage numbers on screen too. This should at the very least prove that the damage counter does include continuous DPS, because Minekaze does not have anything else. I was seeing damage in increments of 99 mostly. I also saw 55 a couple times when the planes just entered my AA range. I also noted that the increments did not occur every second, more like every three or four. I can only theorize that continuous damage is displayed at a lower frequency than once a second, and getting 55 damage meant the planes were within my AA range for only part of an update cycle. Apart from that, I can't make sense of these numbers, not yet anyway. One thing I did figure out is that my theory about where Nicholas got its damage numbers from is wrong, since the BFT bonus was already included in the base figures. Minekaze has 39 damage per second, 43 with BFT, with 83% hit probability. Nicholas has 24 damage per second at long range, 26 with BFT, with 88% hit probability. Minekaze sees increments of 99, Nicholas 79. I don't know if the CVs attacking me had aircraft armor or not. I will test this later. If I figure anything out, I'll let you know. *Edited*
  5. Rosletyne

    Operations - Newport baswe defence - an nightmare !

    I have had exactly one operation this week where I got to see the end of the match without crashing, but the scoreboard did not load. The usual points where crashes occur is when the main fleet forces arrive, or when you get two DDs as support. Sometimes it happens for no apparent reason. And yes, Narai is even worse. For several months at least I have crashed every time when the enemy reinforcements spawn. The only way I can play that operation at all is yoloing before that happens. Not that I play it often mind you, I usually try it once per patch to see if anything has improved. It was not always that bad though, when it was brand new I could play it just fine.
  6. Rosletyne

    Over-nerfed CVs

    My point here is pretty much this. The argument was that CVs used to shoot down more planes than they do now, and AA has to be stronger to compensate, but the old CVs also shot down fighters, which don't have to be compensated for, since they don't exist any more. I am willing to admit that the proportion of fighter and strike plane losses probably varied based on the player. I must have had games where I screwed up and lost strike aircraft to enemy fighters too. I get what you're saying, but I don't agree with this. It was not impossible, only improbable. It is the new system that creates situations where shooting a plane down becomes impossible. Take the Minekaze for instance. Very poor and short range AA. You almost never got any air kills in her unless the enemy CV kept you spotted with planes hovering overhead for several minutes. But shooting down planes was random then, based on your average damage. You could instantly shoot down a plane passing overhead, or spend the entire game permaspotted without downing any. Both of these extremes were unlikely, but possible, and if you played enough games you would see them happen. Under the new system however, there is nothing random about shooting down planes with the Minekaze. It has no flak, only constant DPS. You are guaranteed to shoot down enemy planes if they hover over you long enough, but you are never going to down a plane just briefly passing overhead unless it was already critically damaged. That used to happen, though rarely, but now it has become impossible. I had not seen that topic before, but I am certain you are mistaken here. That damage counter must include continuous damage too. In the game that screenshot was from, I was doing damage in increments of 79 or 160. Occasionally I got some bigger hits, which I interpreted as being from flak. Nicholas has 560 explosion damage with a 88% hit probability. 560 * 0.88 = 492, divided by 2 for two increments per second gives 246. Way more than the increments I witnessed. Aircraft armor cannot explain it, it is not nearly that effective, and it should only reduce continuous damage, not flak. Nicholas does 26 continuous damage at long range, and 117 at short, with 83% hit probability. No buffs I have could possibly turn 26 into 79, let alone 160. However... 117 * 0.83 * 1.1 (BFT) * 1.5 (sector) = 160. What is wrong here? Are the damage values inaccurate in the game, perhaps never updated after the hotfix? Or is Nicholas bugged, and somehow her short range AA extends to 5.8km instead of 1.8km?
  7. Rosletyne

    Over-nerfed CVs

    I don't have detailed statistics on the subject, and I don't know if anyone does. What I do know is that fighter losses were a much larger share of CV air kills than they are now, if for no other reason because the current consumable fighters barely attack anything. I remember using my fighters to protect my strike aircraft, leading me to lose more fighters to the enemy CV. And I have 12, despite never using the AA fire consumable on her. What of it? I was not talking about the Benson anyway. I don't know what my record on the Nicholas used to be, but shooting down five aircraft in one battle was exceptional. Now, after only a couple of weeks and few battles in the Nicholas, I have already exceeded that by a factor of three. I have also seen a screenshot of Benson with 50 planes shot down. I do understand how AA works now, thank you very much. And it was impossible, since tier 10 Hakuryu would never see tier 4 Yubari anyway. To give a more reasonable example, while playing tier 6 CVs in the Defense of Naval Station Newport operation, I always gave the Yubari in the first wave a wide berth. Admittedly it was more because it made more sense to strike the battleships in the second wave, but Yubari was entirely capable of shooting one or two aircraft down, and it was just not worth it. It is not. The question is, how much better? Do you think that ships shooting down three times as many aircraft as they used to, with unavoidable DPS, is a tad excessive?
  8. Rosletyne

    Carriers - Alpha Strike

    If you ask me, there are too many answers to this question floating around. However, instead of rejecting the idea immediately, think about it. Imagine if the alpha damage of CV strikes was doubled, but the frequency at which they can deliver those strikes would be halved. This would necessarily mean that aircraft speed would also be halved, and AA efficiency would need to be halved since planes spend twice as long within AA range. Flooding and fire chance would also need to be increased accordingly. Overall the damage output of CVs could remain the same. So what would the difference be then? With reduced aircraft speeds, CVs would no longer spot the entire enemy team within the first minute. They would spend shorter times hovering over their targets, and only half as often. This would go a long way giving DDs more freedom to operate, while making CV play less frustrating, since larger alpha strikes would feel more like you contributed something. Sounds like win-win to me.
  9. Rosletyne

    Over-nerfed CVs

    I don't care. And I agree, trying to talk to you is useless. This is just like the last time I confronted you with facts that proved you wrong, you just ignored it and pretended they did not exist. As long as anyone else reading can see that you don't in fact know what you're talking about, I have achieved my purpose.
  10. Rosletyne

    Over-nerfed CVs

    Speak for yourself. And yes, you are. I already noted how player skill is not a factor when it comes to constant DPS. I also noted how player skill was a factor with the RTS fighters. And I note that you have evaded this fact now twice. Yes, the old RTS CVs did shoot down more planes than the new ones do. But you ignored the fact that most of them were fighters and not strike aircraft. Even then the majority of strike aircraft losses would come from exposure to enemy AA. And even if that was not the case, one DD shooting down that many aircraft in one match is disproportionate. This is like having an RTS fighter squadron hovering over you for the duration of the match. The difference is that RTS CVs could choose a target not protected by fighters, but the new CVs cannot avoid AA DPS. And by the way, his win rate was 46%, not 40%. And that is still not relevant. Certainly not. I was pretty average myself, but I knew better than to feed my planes to enemy fighters. That did not take very much skill. No, you do. Your argument here is that AA needs to be stronger to compensate for the lack of fighter cover. Problem is, the only way the RTS CVs could kill this many strike planes was by strafing. They could not do that at tiers 4 and 5, so current AA is especially disproportionate on those tiers. Besides, the enemy CV in the screenshot I posted was tier 6, so I don't even know why you brought this up. I don't even know what you're rambling about here. Now you are straight up lying. I said the exact opposite. Biased? You are calling me biased? The guy whose own anti-CV bias is so well known that other players comment on it? The guy who has never played carriers, and seems not to want anyone to play carriers? I don't think you are capable of having a serious conversation. In case you would like to exceed my expectations, you can start by explaining how a DD shooting down more planes than used to be possible even with fighter support, with constant DPS that cannot be avoided unlike enemy fighters, is anything close to balanced.
  11. Rosletyne

    Over-nerfed CVs

    I have not. Have you? As I remember it, RTS CVs did not shoot down many strike aircraft if their opposing number was any good. If your intended target had fighter cover, you did not attack them, and looked for a target without cover. If you pressed with the attack, you could dodge strafes or occupy the enemy fighters with your own. CV players had ways of avoiding plane losses from each other, and only the very bad ones would lose entire squadrons to strafes. Now though? Once strike aircraft have dropped their payload, they just stay there and take damage, beyond the control of the player. I shot down many planes like that, turning my reinforced AA toward them as they tried to climb to a safe altitude. Even worse, I think that as I was charging the enemy carrier, I was shooting at those same squadrons again as they were landing, again beyond the control of the player to do anything about it. In short, CV players could counterplay each other to avoid aircraft losses. There is no counterplay to constant DPS. I will grant you one thing though, RTS CVs used to shoot down a lot more fighters than these new ones do.
  12. Rosletyne

    Over-nerfed CVs

    You disagree with my argument, so you dismiss my point. Got it. Of course this was not the first such result I've had, I even posted a replay earlier after shooting down an entire rocket plane squadron after only one pass. The skill of that enemy CV is largely irrelevant here. If he had been more skilled, or if his team had bothered to shoot at me while he kept me spotted, I could have taken way more damage than just one rocket. But no amount of skill would have saved his planes from the constant DPS of my AA. And as I said, I was not even trying. Newbie or not, it should not be this easy for a lone DD to make a mockery of enemy planes as if they weren't even there. I'm not even enjoying the air kills I get, because it does not feel sporting. It is just a turkey shoot. I might as well be clubbing seals or shooting fish in a barrel.
  13. Rosletyne

    Over-nerfed CVs

    This kind of raving stupidity does not even deserve a response.
  14. Rosletyne

    Over-nerfed CVs

    Why I say CVs have been nerfed too much: If a CV can't even attack a single bottom tier destroyer without being blasted out of the sky, something is very wrong. I should not have been able to do this in the Nicholas. I have not even bothered to spec my ship for AA, I just used sector reinforcement. When I was providing AA support to battleships that is. As I charged the enemy CV and sank him, I did not even bother, and all he managed was one rocket hit for 627 damage.
  15. Rosletyne

    Operations - Newport baswe defence - an nightmare !

    This is exactly my problem. I don't know what was done to this operation, but crashes are now rampant. It is hard to get 5 stars if either you or someone else on the team spends half the game afk because they crashed. I have gotten exactly one 5 star win this week. And I used to get them regularly before 0.8.0.
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