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IanH755

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Everything posted by IanH755

  1. IanH755

    T10 battles minimum 53% winrate

    If anything finally gets me to quit playing this game it probably won't be WG doing something stupid, it'll be the slow but unstoppable decrease in player skill and IQ making games so un-fun to play. Even Co-Op, the easiest game mode on the planet, is being infested by T8+ players with such an utterly poor idea of how to play the game and a lack of tactical; skill with no idea what a mini-map is etc yet they're happily sailing in T8-10 ships no problem. Unless WG make this a "Skill Based" game the ONLY thing you need to do to progress to T10 is just keep playing games - even if you are a total moron all you have to do is play 4K+ games and you WILL reach T10, it is a mathematical certainty, and the longer the game is out the higher the number of potatoes hitting 4K+ games will be and the further diluted the skill base will be.
  2. In my opinion (so subjective), nothing at T6 comes close to the old Cleveland for all those three. A few ships have 2 out 3 but nothing really has all 3 but from the Tech Tree I'd say the Buddy is possibly one of the better ones but my pick would have to be the premium De Grasse, even though it's "tankiness" isn't the greatest.
  3. IanH755

    Des Moines 6th slot

    Range Module and Spotter plane - Because I saw it on Youtube and it looked hilarious. I mean it's utterly useless in Co-Op where the range closes to <10km very quickly but I use it for a very specific reason - to get deliberately "Spotted" right at the start by firing at max range so that the enemy BB's will shoot back (bots are forced to) and reveal themselves quickly, allowing much more time for everyone to shoot at them rather than waiting until they get to 14km-ish before being spotted. I ran the AA Module too for a while just to be Max AA (2400+ DPS with DF active) which works well in Co-Op where Bot CV appears quite often but I fancied a swap.
  4. [Co-Op] - Well I feel like I'm spamming with these Minotaur results so this one will be the last for a while but I thought I'd show the full AA spec potential against an admittedly lower tier T8 CV who just wouldn't leave me alone. PS The Trashcan who came top had an epic game involving a Ram kill on a GK who survived his 1km YOLO torp run etc, seriously fun stuff!
  5. Premium time, Victory Salute Camo and all the "new"signals like Oroboros etc except the Credits one hence why an 850+ Base XP 5 kill 10k+ damage game only gets me 25k credits.
  6. Hmmm Deja Vu I guess I like the Minotaur quite a bit! [Co-Op] - Had a fun game in my new Minotaur with a very healthy Base XP score!
  7. Hi all, while I think it's a good idea, as a mainly Co-Op player, that quite a few missions are now able to be completed in Co-Op as well as Random, I have to question whether its "fair" to random players that the missions in Co-Op use the same requirements as those in Random matches. For example, where a mission has "Win X games" it's almost impossible to lose in Co-Op (avg WR is 96%+) yet in Random it's about 50/50, so those players who stay playing Random are at a huge disadvantage to those PvP players who swap to Co-Op and often feel forced to swap because Wins or Ship Kills etc in Co-Op are "easy Mode", even though they don't actually like playing the mode. So would it be a good idea to make the Co-Op mission requirements match the "required skill" needed to complete the mission in Random by increasing the Co-Op requirement? So if Co-Op WR is twice that of Random and the mission is "Ship 5 ships" or "Win 10 Games" then the Co-Op requirement would be "Sink 10 ships" or "Win 20 games" etc, which would remove the "do this in Easy Mode" mentality that players feel is forced upon them etc. I realise there will be many PvP players who will disagree as they want to keep their "easy mode" for completing a mission but lets hear what you think anyway.
  8. Wow, THERE WOULD BE NO EASY MODE - Both modes would take the same "effort" to win a mission - Co-Op - Sink 10 ships Random - Sink 5 ships SAME EFFORT Co-Op - Win 10 battles Random - Win 5 Battles SAME EFFORT Co-Op - Get 5k Base XP Random - Get 10K Base XP SAME EFFORT Co-Op - Get 100 gun hits Random - Get 100 gun hits SAME EFFORT So both game modes are "equalised" so that you can't jump into one specific mode just to get a "easy" mission.
  9. [Co-Op] - Had a fun game in my new Minotaur with a very healthy Base XP score!
  10. Maybe you missed that I'm a Co-Op player too and that Missions can go both ways - Harder for "easy to do in Co-Op" and easier for "easy to do in Random" so things like XP missions can be made easier in Co-Op to match the skill needed to complete the mission in Random i.e. if a mission takes say on average 10 games in Random to "Get 10K base XP" then in Co-Op it'd only be "Get 5K base XP" etc. It doesn't only have to work one way.
  11. I think people may have missed the point slightly - the missions can still be done in Co-Op, it just takes a bit longer (so the same time as it would in Random) due to how easy Co-Op is. No-one said "Deny"??? They can still do the missions but the requirements are harder due to how easy Co-Op is compared to Random. The last time WG gave stats for Co-Op (mid '17) they showed that around 30% (IIRC) of the entire player base ONLY played Co-Op, so WG will never get rid of it and if they ever did I'd leave too, I'm not interested in the toxicity of PvP. Bloody Autocorrect (honest)
  12. [Co-Op] - Had a nice Massachusetts game brawling with 3 BB's in the middle and even got within the secondary range of the bot CV for a Co-Op Kraken which made for virtually double the base XP of 2nd place and the Massa's secondaries when max'd at 11.3km with IFHE made a good contribution too!
  13. Thanks for your work - I just can't understand WG removing things like Base XP etc from the Logs, thats just so stupid!
  14. IanH755

    Eagles or Sharks?

    Maybe this is just me but all this "competition" just feels a bit Meh, as in less worthy than the GNB setup of 2016. Maybe it's just me though.
  15. Just to add to the bugs - The Credits, Distance (km) and Karma columns are also not detected, although Distance and Karma were bugged before this patch.
  16. IanH755

    12 or 24 special signals

    Because of the different "Discount" percentages, mine (in British Pounds) are much more expensive than the Freedom Crates were - £77 (86 euro) for 30 Freedom vs £92 (103 euro) for 30 Go Navy - and the rewards are much better in the Freedom Crates IMHO as the larger number of Special flags is much better to get than a simple token used to buy Go Navy crap which does almost nothing (camos only "good" pick). From the multiple other crates I've bought the "super" drop chance tends to be around 1 in every 10 crates.
  17. The Bot DD opposite you went into the middle and the friendly Bots (there's 2 doing this), who know where the unsighted enemy is, chased after it. It's pretty typical since around 2 months ago I'd say.
  18. Hi all, I've only played this three times (Balti, Kutu, Clev) so far but it's a very fun mission so far. It's just difficult enough that a five star win isn't in any way guaranteed but just easy enough to be hectic fun, especially once the enemy Torp Bombers start arriving in large numbers or when the reduced visibility of the "Night mode" means Cruisers as well as DD''s can pop up at 5-6km range. I've had two 4 Star wins and a 3 Star but my only issue really is that saving the 2 Marine Detachments at the start is incredibly hard due to the lack of gun range on friendly ships so it feels more MM RNG rather than skill based. In my opinion 152mm 8 second reload ships which have Def AA or Hydro rule this OP (Chappy, Kutu, Clev, Edin etc) as the slower reload of the 203mm ships means that when a bot ship has say 2k health left and you fire, an 8 sec ship "kill steals" from you and that will happen an awful lot so target selection is extremely important and Def AA/Hydro is needed due to the sheer amount of torps and planes around. Regarding the AA situation, all 3 ships I used have good AA which is needed as the enemy Torp planes seem quite "hard" for the AA to knock down (even with Def AA & Man AA combo on my Kutu with 900dps at 7.2km) until they reach 5km from your ship where they start to melt so I suspect that these aren't T8 planes. So far the teams I've played on had 1 great team (everyone got 1200-1700XP+), 1 good (everyone got 1000-1700XP+) and 1 mediocre (3 got 1400XP+ and 4 got under 900XP with 1 AFK) yet even with the mediocre team the mission was still achievable to 3 star levels with 3 good players able to drag the other 4 through to success, something which are now no longer able to do in the other Scenario's. Anyway, here's my best result from the 3 games so far -
  19. IanH755

    UI improvements

    Premium Consumables choose credits - Great system, always bugged me. White Circle on mini-map - An utter cheat with ZERO place in the game and which ever person at WG who decided this should be implemented should be downgraded for being a moron. This cheat allows me to do something that "should" be impossible, shoot a ship outside my view range (not firing in smoke or due to cyclone) and still get consistent hits - IT IS A CHEAT AND NEEDS TO BE REMOVED ASAP!
  20. [Co-Op] - A few quick games just to get through the new daily missions turned into a few really good games! My T10 DM in a T8 game with a CV who loved me. Best DD I own, the RN Neptune! It spots, it torps, it smokes, other than a citadel its almost perfect.
  21. IanH755

    What is the stupidest thing you did today?

    Got my mission in Co-Op after I won the Monaghan in the Crates.
  22. Hi all, With the introduction of the new Arsenal feature, which rewards Ranked and Clan Wars much higher than PvP, WG seems to be pushing more people into playing Ranked and Clan Wars as those players will earn their Coal, Oil and Steel at a faster rate than those not playing those modes. So what effect do people think that will have on the next Ranked and Clan Wars series? Personally I'm not convinced it's a great idea to massively increase the number of players who may not want to play those modes but feel they have to to earn Coal etc in a quick enough manner compared to PvP earnings. I think lots of players (like myself) will now feel like they have to throw themselves into a game mode they don't like just because of the pressure, real or perceived, that WG has put on them if they want to earn Coal etc to buy say Signals for example. I think that will be a negative experience for both those who don't usually play Ranked/CW and also those who do enjoy those modes yet now have many more unhappy/unskilled players, who feel "forced" to play, potentially on their team leading to a worse experience for everyone. I like the idea of the Arsenal I really do and I have zero problem with Ships etc being kept behind Steel "skill walls", I just feel that people who want the "cheaper" items like signals/camos etc are going to feel "forced" into game modes they don't like and don't usually play, just to feel like they have a realistic chance of earning enough Coal etc to be able to purchase them, rather than waiting for container drops, missions, SC's etc. Of course thats just my opinion and I realise others may/will feel differently so I'm happy to debate with folks but lets try and remain respectful of each other.
  23. [Co-Op] - Bloody Typical, I have two really great games in the Massachusetts and then pop into a game with @Aragathor and play like an absolute noob, getting cross-fired by 3 BB's and coming bottom of my team, something I've not done in absolute ages Anyway, this match was a fun blast in my Man Sec & IFHE spec'd Massachusetts against other T8/9 BB's, 450+ secondary hits and 7 fires for around 90k damage. and those secondaries really, REALLY love chewing up T6-7 Ships! For example, you can leave a T6 Cruiser which is on 3-4k health and within 20 seconds its gone, allowing to to prioritise who you shoot with your main guns more efficiently. In this game I had 3 "Close Quarter" kills on Cruisers after first knocking their health down with the main guns.
  24. [PvE] - A couple of games in the new Cheery Blossom scenario - The first one has lots of kills and an OK amount of XP but the seconds one has a similar amount of damage yet only has only 1 kill but has a higher XP [Co-Op] - The first game in my new Massachusettes - and when a T7 has to carry all the T8-9's you know somethings not right!
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