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IanH755

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Everything posted by IanH755

  1. IanH755

    CV Rework Discussion

    Well AA in General is getting "nerfed" as planes will be able to avoid the Long-Mid auras and only take guaranteed damage from the short range aura, which on most ships is very poor. So take my current AA king, the Wooster, with it's current 400DPS @ 8.6km, 570DPS @ 7.2km and 120DPS @3km (makes over 3000 DPS with Def AA) making it THE best AA cruiser in the game. This ship, in the new mode, may now only have a "potentially" guaranteed output of 120DPS - again WG, thats crazy and I hope the AA testing gets as much attention as the new CV does but I've got a horrible feeling that, in order to "make CV's great again" the AA globally will have to take a big hit.
  2. IanH755

    CV Rework Discussion

    I know it's still very early but the datamined AA stuff has me a little concerned regarding a new "minimum range" spec which would have severe effect on purpose-built AA ships like the Atlanta who has 85% of it's AA power in the "Long Range" aura and hardly any AA power at mid-short range, meaning planes just have to survive a thin "long range" aura on their run into a ship and can then hang around almost without worry, which is just crazy. So unless the whole AA system is being completely overhauled to change these sort of AA figures (change Atlanta from Long Range to Mid-Short etc) I don't see how AA ships will still have a role.
  3. IanH755

    The "Loot"ening (SC LOOT FEST)

    As mentioned elsewhere - 15k Coal - Nice 50K Free XP - Nice 7 Days Premium - Already got 300+ so Meh 25 Red Dragon - Already got 400+ so Meh 14 Days Premium - As above, so Meh 100 ESCL - Already got 600+, so Meh Now those "Meh's" are specific to my own needs, I'm sure other players might love that but, for me, I said it before and I'll it again, SC's should look at what you have and only give you stuff you have either none of or very low numbers of as, for me, those last 4 SC's weren't "Super" at all and felt more like a waste. And yes I'm whining about getting free stuff
  4. IanH755

    Super Container Loot Thread [ topics merged ]

    My 6 SC's from my T10 ships started well with 15,000 Coal and 50,000 Free XP but rapidly turned into (for me) a waste with 7 days/14 days premium, 25 Red Dragon and 100 ESCL - I have already got 300+ premium days, 400+ Red Dragon and 600+ ESCL, making these "Super" containers not very "Super" for me. I'd be nice if SC's looked at what you already have "lots" of and gave you something different instead! PS, Yes I'm whining about getting free stuff, sue me
  5. [Co-Op] - Unlocked the Wooster and this was my first game in it. I 'only' had a 14 captain spare to use so went full AA (no IFHE) and spawned on the wrong side of the map for big damage numbers etc (1 DD and 2 Cruisers only) and the lack of IFHE pen was annoying but the AA bubble was stunning against a T10 Midway with its ability to stealth-AA (8.2km plane detection vs 8.6km range) and stealth radar vs the DD but the 457mm Bot Conq guns really REALLY hurt!
  6. IanH755

    How to angle musashi/yama vs other yama?

    Someone like Flamu, Aeroon or Flambass has done a video on Yamato vs Yamato regarding bow on tanking and getting the exact angle correct but I can't find it now.
  7. IanH755

    Gone pink

    I use a very unstable connection out here in Saudi (heavily contested at times) and I usually drop out at least once per day and after 1-2 minutes I can log back in yet I rarely get Pink because of it, which is odd. I always thought that WG could tell the difference between a real "disconnection" and an AFK or Return to Port but maybe not.
  8. IanH755

    PINK DUE TO BLIND BATS

    Love that game! Also, as much as "I don't care about stats" comments sound edgy - those stat websites will help you become a much better player as they tell where you are weak and need to improve, where you are strong and show your improvement, letting you know that you are actually getting better at learning the specifics of this game. However it's your choice to ignore them or not.
  9. IanH755

    Tripple bonus for NEWCOMERS only?

    I guess WG are trying to get New Players and existing FTP only players away from the "Free To Play" model and hope that giving them a bonus might be enough. I know when the games "new player" retention rate was published it was a lot lower than I'd expected (IIRC it was <30% stay playing after 1 month) so anything which entices New Players into staying and doesn't cost me anything is OK with me but I can easily see why others might not be happy with who gets this offer.
  10. With every line max out I still keep the T6-7 ships for Operations except DD's which are fairly worthless for the way I play Ops. Strangely I haven't bothered with the French Cruiser line yet and I can't put my finger on why.
  11. [Co-Op] - When a CV caps more than the rest of the team (got A and C), gets closer to the last Bot alive than the rest of your human team mates and comes top of the table with 620+ base XP (higher than I've ever seen a CV get in Co-Op) then you know you saw something special!!!
  12. If you want to use this Captain in PvP as well as PvE then forget Manual AA (due to the lack of CV's around) and get AFT and Concealment. If this is just for the Op the forget Concealment - It's a necessary PvP skill but in Ops/Cop-Op it's a "waste" of four skill points for me so get Manual AA and AFT. Most of the AA power is 127mm for Sims and 127mm/40mm for Kidd and you can literally double your Def AA DPS by speccing Manual AA with the lack of range being less of an issue because the bots "usually" will charge after you, being a DD etc, making the lower gun range less of an issue.
  13. IanH755

    Missouri dispersion

    Both the WG devs and LittleWhiteMouse (LWM) posted replies with lots of good stats which showed that nothing had changed with the Missouri's dispersement - WG showed that the AM2 mod was working correctly with the dispersion circle getting smaller as it should. LWM showed a dispersion map for 500+ shells done when the Missouri was new (done for ship release review) and compared that to a dispersion map done during the "what has changed" time period and both were the same. As much as I also felt that the dispersion was subject to far more RNG than usual, the overall dispersion hasn't actually changed.
  14. Flambass said this in his Video "It looks like Mobile Phone quality gameplay" and I agree with both of you, for the "great CV rework" this look fairly poor quality so far, not visually but conceptually.
  15. IanH755

    CV Rework Discussion

    Thanks for the TL:DR, my connection can't stream YT. I'm not a CV player (2 games I think) but this looks awful to me and I've not even seen the gameplay yet but taking a ship type which required skill and making it console friendly just6 doesn't work foe me but I would suggest it shows the overall direction WG want to go with their game - Console Arcade Only.
  16. IanH755

    New AI of bots in the coop - feedback for WG

    I agree with you. I really like 90% of the bots new "enhanced" behaviour - DD's work correctly, less ramming, capping bots, bots torp you very accurately etc however that one single negative you mention - "Bots running away leads to longer games" has a bigger impact for me than all the positive things added together and if WG could just remove this "Run Away" section of code from the new AI then Co-Op would be much more fun for me. As an example of why I don't like the new Run Away AI - On Estuary it was 6x BB, 1x Cruiser and 1x DD per side and the 6x AI BB's in the North never left their spawn and 4 out of the six went even further North to border hump whilst the new "Don't Move" CV AI spawned further South and was spotted before some of the BB's were - it just lead to boring, stale gameplay which lasting far longer than necessary, heavily reducing my enjoyment of the game.
  17. IanH755

    AI changes in coop?

    Having played a few more games it seems like the new Bot Logic isn't being used in every match. I've played game where the "old" bots are still being used as well as other games with the "new" logic and the chance between which type you face feels to be random.
  18. The OP has RTFM'd when he made this thread and has given his T6-7 choices correctly Kidd - I was replying to another poster who asked about the AA potential of the Kidd with a Full AA build. I didn't say that the Kidd could be used.
  19. Just remember thats an AA meme build meaning the ship would be pretty poor in PvP matches as it has no Concealment and poor choices otherwise all based on a CV being on the team, and how many T8+ CV's do you see, where as in Co-Op/Ops it'd be usable whether a CV was there or not.
  20. The Aigle & Gallant aren't great at AA despite being good ships but the Haida is OK/Average, even without the Def AA skill which comes with the USN ships, but the PTS (as it doesn't have Premium ships) doesn't make clear whether Commonwealth ships are allowed.
  21. I tried it out and I think the A Hull may still be a better choice - A hull - 240 DPS at 7.2km & 38 DPS at 2.9km. B hull - 64 DPS at 7.2km and 266 DPS at 5.1km & 38 DPS at 2.9km which, while it is slightly is better for AA, means losing two main guns which is worse against the Schnell Boats. I just remembered that the figures don't include the additional 30% increase in DPS by CTRL & left clicking the squadrons. Also (taken from the WOWS WIKI) - remember that deactivating AA fire (P key) will immediately terminate the Defensive AA Fire consumable if it is active and begin its cooldown. This can be used to shave a few seconds off until the next charge is ready if all enemy planes are shot down before your Def AA runs out.
  22. My Kidd running a full AA build (signals, upgrades etc) with the same 19pt Captain swapped from the Sims, runs 570 DPS at 7.2km (127mm) and another 360 DPS at 5.1km (40mm) when using Def AA so over 930 AA DPS at 5.1km in total (although the 127mm Aura works slower than the 40mm one so using "DPS" isn't technically accurate) [plus another 50 DPS (20mm) at 2.9km for almost 1000 DPS, thats only 100 DPS less than my full AA build (same as Kidd) Atlanta - In A DD!!!! Yeap, as a Co-Op main I can easily make "meme" builds without issue as virtually any Captain build works on Co-Op but for PvP players, they'll understandably want to keep with their competitive PvP Captain skills instead and I'm guessing WG will have aimed the Ops difficulty around that which is why I'm hoping that my own AA meme build will be able to do well.
  23. IanH755

    AI changes in coop?

    That feeling when the rest of the humans on the winning side had lower XP (before winning bonus added) than most of the losing bots! I mean, seriously, Co-Op isn't "hard", not even a bit, but it still seems like the very basics of the game (move & shoot) seem to be skills that far too many players just can't master and if these players try PvP, well that situation should be a worry for WG because "good" players who keep getting let down by the seemingly increasing number of "poor" players will eventually leave the game, sick and tired of being unable to carry a team of worse potatoes.
  24. IanH755

    AI changes in coop?

    My guess would around a 43% WR, 20k damage (cruiser) or 33k (BB) and around 750 avg XP - putting it roughly better than 33% of the players at T5.
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