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IanH755

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    [-IAN-]

Everything posted by IanH755

  1. IanH755

    OP Tier V Cruisers?

    I'm so interested in this "accelerated" T5 Ranked event that I might bring my beloved Kirov out to play, along side the more obvious GC and Kami.
  2. IanH755

    Forgiven

    A "forgive" feature would be nice as I've been hit a few times when, during a DD vs DD/CA/BB brawl, a team-mates torp has missed its target and 30sec to 2 minutes later it's found it's way over to me while I've been engaging other enemies and it's usually followed by "sorry" etc chat (i.e. it's not an idiot spamming from the 2nd line etc) and in those situations being able to "forgive" would be very handy.
  3. IanH755

    About the radar...?

    The guy has 850 games - You have 19K - Instead of insulting him how about actually teaching him what you've learnt in all those games, you know like a good community needs!
  4. [Co-Op] - Harugumo is definitely not OP CV couldn't get near me (39 TX CV plane kills), Cruisers and DD's got melted by my HE and BB's got flooded after wasting their Damage Control. I also had a Harugumo game yesterday on the Ocean map where I finished with 184K damage and 3 kills after I faced 3 BB's, 2 Cruisers and a DD alone while my "back-up (Missouri/Musashi) saw what was coming and bailed Hard! PvE against Bots must be too scary for some folks! WIth all the issues in Random with CV's being too OP against even AA-based ships, imagine if CV's were present in 95% of games (maybe after the rework) which actually encouraged people to properly spec AA on their AA ships rather than spec for HE Spam/Anti-DD instead - The problem is that CV's aren't actually OP, it's the PvP meta forcing players NOT to spec AA in AA ships which is the problem, and yet another reason I like Co-Op so much, as you can spec a ship to how WG "designed" it to be and it works really well, but only against bots!
  5. IanH755

    What's the most Karma you've had?

    23 which I'm currently on, although I've never been at 0 I did bounce between 1 and 10 a lot when I first started playing!
  6. Slowly grinding Halsey in Co-Op, got about 1/2 way through in around 300-400 games.
  7. IanH755

    Bonuscode 45k limit(?)

    It was 45000 uses for Reddit subscribers across all servers, so by spreading the code around on the EU there will be Reddit players who now won't get the code - a code which was specifically meant for them as a thank you for subscribing - because of the attitude shown here. True, but Reddit subscribers who the code was meant for will now potentially miss out on a "thank you" crate meant specifically for them, so S_O won't get in trouble, it'll just screw over fellow players. General chat It looks like doing the right thing seems to be considered a "stupid" thing on here, because the attitude seems to be "well he should have known better" i.e. he should have known that some people can't be expected to be a good person and not share a code not meant for others, even when directly asked, which is a very sad state of affairs for a place which I hoped might react better for a well respected WG Staff members basic request.
  8. IanH755

    Bonuscode 45k limit(?)

    Maxxy - I'm subscribed to the WoWS SubReddit which is where I got the code when S_O posted it. Zoidfiile - this is more about a WG staff asking people specifically NOT to share it, and 2hrs later it has been. What are the chances that in future things like nice offer will be repeated if this one gets "abused" within 2hrs. So for the very short term "win" of a RN crate we may never get offered anything else like this again etc, it's just very short-term thinking which only hurts yourself.
  9. IanH755

    Bonuscode 45k limit(?)

    Not to cause a poop-storm but Sub_Octavian specifically asked for that code to be kept on Reddit due to the limited amount of uses - "Please be responsible and don’t share it to the whole world at once - we don’t have your emails or IGNs, so the code is the only tool we have." So it's very disappointing to see his wishes already ignored in less than 2hrs and done on the WG forum too.
  10. Sooooooooo, if we can just keep this on the "down low" and away from those WeeGee types that'd be good but, as per the title - Do you think Op Dynamo is just a bit too easy now it's opened to all Allied T6/7 ships with things like Def AA or Laser like rail guns etc? Personally I love winning a consistent 5 Star game after 5 star game but, of the admittedly low number of games I've played, I've never felt that the team was even close to losing a Star, never mind actually losing and thats just taking the "edge" away for me a little. I know that sounds a bit odd, especially since all the other Ops have been (IMHO) ruined by WG's recent tweaking, but I've got feeling that this Op could "maybe" do with a little tweaking. Anyway, thats my opinion, whats yours - is it just right, too hard/easy or should I be forced to watch Logan Paul videos 24hrs a day for the next month as punishment for even asking this question? Answers below please
  11. Yeap, I was originally going to grind some Free XP but after 20 or so games I had to stop as I'm just bored to death with it.
  12. Yeap, getting this as well and it seems to be getting worse with "boot to Port" more common now - Battle results can take up 30 seconds to appear or you just get sent back to Port without seeing them (use the "i" icon to view).
  13. Saw @aboomination in his Gallant while I was in my Lightning - He cleared up the Left side while I cleared up the middle, taking a Tirpitz and DD out but I spent too much time "in the open" trying to get Spotting Damage for the RN missions which caused me to let a Hipper touch me where it shouldn't. After the game I was invited into a Division and would have happily accepted but the invite came just in time for the midday prayers here in Saudi to finish, causing the local internet to die for an hour as millions of Saudis checked their phones after being stuck in a mosque for 30mins.
  14. [Co-Op] - Another blast in my Des Moines where I* was more concentrated on killing ships (AP'd a Tirpitz/Monty to bits inc 14k AP salvos on both etc) and only triggered Def AA twice whilst ignoring planes so I was very surprised to see this many plane kills at the end game screen!
  15. Thats is problem really, 99.9% of the time you'll run into the scenario you described where your CV is against Non-AA specced AA ships, which is just down to the Meta and WG's handling of it. However, post AA/CVV rebuild it'll be interesting to see how much the meta changes regarding AA ships.
  16. That sounds so easy, but the thing is, the only people this works on in Random/Ranked are never spec'd as Full AA* because the Meta hurts them to spec a ship that way. These are AA cruisers and really should be spec'd as such but WG's fumbling of the meta means that AA ships are very rarely used as actual AA ships any more (more Anti-DD and Anti-BB HE spam), which is why I like Co-Op where ships can be specced as designed without issue. Anyway, against a Full AA DM or Worcester, the method above doesn't work as well because the "non-DFAA" aura for those is 950-1100 DPS, which is more than a Kutuzov or Atlanta when they are using Def AA, and is enough to kill 1-2 TX CV squadrons without ever using DFAA. So you can't really "bait" the DFAA against a good player unless you use 3+ squadrons, and all 3 will die leaving your remaining AP bombers to still face upto1100 DPS which, again, can kill 1-2 squadrons at a time. If you try this on my DM/Worc (Full AA) for example, I would leave my normal AA to shoot down any squadrons used as bait and only use DFAA once you get within 4km, trapping your planes (do I run away to save planes or keep flying into this) whilst the 2400-2900 DPS works them over for 30/50 seconds, like this - 1 Squad - Normal AA - You lose Squad 2 Squad - Normal AA - You lose 2 Squads 3 Squad - Normal AA then DFAA at 4km - You lose 3 Squads Send every squad in one huge rush - Normal AA then DEF AA at 5km - You lose 3+ Squads and who ever is left still has to re-attack through Norm AA. The only way I see it is too "bait" Def AA and lose planes then respawn those planes ASAP to get every squad over the ship together before the 2min cool-down finishes, but even manoeuvring/RNG can help there. *Full AA - BFT/AFT/Man AA/Superintendent/JoaT captain skills, AA and JoaT Signal and 3x AA Upgrades in Slots 1-3-6 - Option to use Module to extend DFAA time to 50 sec.
  17. IanH755

    What has happend to the Missouri?

    I feel it suffers from a greater amount of RNG "chance" rather than worse dispersion etc so while your dispersion stays the same, per salvo you are more likely to see more of the individual shells going to that full dispersion. As a counter, as it had been proven (by LWM) that the amount of shells hitting close to where you aim hasn't changed. So if you're getting "worse" RNG in some games then, to balance out all that "worse" RNG in other games, you'll get games with "good" RNG where you get very tight dispersion - I just think people are seeing more "worse" RNG" games right now than "good" RNG ones and this seems to happen every 2 months or so looking at the complaints on her and Reddit.
  18. Hi all, I've given Op Dynamo a go on the PTS and the change from being restricted to two "OP Only" DD's to "any Allied DD" opens up a whole host of possibilities! So, including Tech and Premium ships, which ship and Captain Skills are you going to be choosing for this Op and why? For myself I only have the Gadja Mada still in my inventory as an available Tech Ship (sold the rest) but I have several Premium DD's available I can also choose from. As the Op heavily focuses air power I decided that, despite having ships like Blyskawica or Gadja with their phenomenal guns which would shred Schnell Boats, I would instead concentrate on a full AA build DD which should hopefully still be useful against the Schnell Boats at closer range. So I picked my USN Sims with it's improved 4x Def AA ability (cruisers only get 3x) and added a 19 point Captain skilled solely for this Op, giving it a 3 second Main Gun reload, an increased Smoke Screen size to help shield the transports and most importantly 448 AA DPS at 7.2km using Def AA (112 without Def AA) with Superintendent to give more consumables. I decided to test out this build in the Training Room against a T7 Hiryu and happily deplanned it with 72 plane kills so I know the build works as an AA platform while the notoriously slow and loopy USN DD Guns are still good enough to hit Schnell Boats once inside 4-5km (tested using Faragutt on PTS). After that ship I think the Blyska and Gadja will be my favourite choice due to their gun strength, then the Monaghan which also has 4x Def AA and can be Captain swapped without issue and leaving the Leningrad/Ashan as my least chosen, purely due to their slow turret rotation time and worse smoke compared to the others.
  19. IanH755

    Op Dynamo - Highest plane kills

    Something feels very "off" about the Sims with Def AA running - At 450 DPS at 7.2km it should be absolutely shredding 3-4 plane squadrons before they get within 2km yet it seems no different to when Def AA is off for me and, from looking at others results, I'd say the Sims, with NINE times the AA strength of the average DD (50 DPS) should be killing lots more planes than it currently is for people!
  20. IanH755

    Op Dynamo - Highest plane kills

    Managed 39 and then 41 next game in my Blyska with BFT/AFT and Signal but only because some buffoon, in both games, rushed to Dover triggering extra attacks! PS WG, as the Atlanta is "technically" a destroyer (well it's got 127mm guns anyway) any chance of allowing it
  21. IanH755

    Can we get more of this?

    As BB's are ignoring this and still going to the "old" D cap how about this - Make the area of "D" (the 9/10 line) a minefield using the same logic as the Asashio's DW torps which only target BB's!
  22. I've 5 starred in a team with no USN DD's but my 48 AA DPS Blyska (26 AA rating in Port) had to shoot down 41 A/C. The team was a Triple Blyska, Gallant, Icarus, Aigle (who ran ahead tripping the extra attacks) & Leningrad and, while I topped the team due to the plane kills, I could only get 9 boat kills as the other two Blyska's were just killing everything. Some people shouldn't be allowed to breed
  23. IanH755

    Game mechanics info

    It's all been changed a while back but it's basically every "aura" gets rolled 7 times a second - I asked the same question on Reddit last week and got the answer from the US forum from Sub-Octavian (WG employee) with the correct info (even the WOWS Wiki is wrong) - https://www.reddit.com/r/WorldOfWarships/comments/9hqjey/aa_mechanics_question_long_range_aura_vs_medium/ Answer from Sub - Once per "tick" which is currently around 2 seconds. EDIT: I messed up my calculations. AA tick is 140 ms, sorry. Anyway......let me explain how "ticks" work. 1. We determine current aura efficiency; 2. We determine average life time of one plane in this aura; 3. We determine maximum "ticks" which a plane can bear before destruction; 4. We determine number of ticks remaining; 5. We determine current probability of plane destruction. 1. Current aura efficiency (Et) is Et = Eb x Ek х % Eb - base aura efficiency Ek - all aura efficiency modifiers % - aura efficiency percentage (depends on the remaining number of AA guns or planes, if we're talking about plane-to-plane combat) 2. Current average plane lifetime is determined as base average lifetime divided by current aura efficiency. 3. Maximum ticks is determined with taking into account the destruction time of previous plane by the same aura. This is needed to balance overall squadron destruction time while keeping plane destruction not so strict and unrealistically ordered. So the first plane in a squadron maximum ticks (Tm1) = average plane lifetime for current aura efficiency. For the next planes this value will be Tm=Tp-Cp+Tm1/2 Tp is Tm for previous plane; Cp is tick number when previous plane was destroyed; 4. Ticks remaining (T) for a plane is determined as T = Tm - Tp 5. Plane destruction probability for current tick (V) is V=100/T9100%/current ticks remaining). So destruction probability for each tick depends on: - Quantity of passed ticks - the less ticks remain, the more is probability (but maximum value for it is 90%); - Average plane lifetime Additionally, we reduce the number of extremely fast or slow plane destruction cases by using normal distribution when calculating "destruction plan".
  24. [rant on] This Forums "No Naming and Shaming" rule needs to be relaxed for Operations because there are people out there who Deliberately spoil the game for people by Deliberately charging straight to Dover on Autopilot while never firing a shot which triggers enhanced numbers of bot attacks. I have suffered this twice, others have seen this more. We NEED to be able to name and shame these players to WG and we NEED to have WG ban them from Ops for a period of time as a punishment for their crappy behaviour instead of rewarding them. [/rant off]
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