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Marblehead_1

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Everything posted by Marblehead_1

  1. Yes you've got right, I have this in mind. She has something with her face which looks much younger than rest of her body. Anyway her CG is rather good but something tells me that she may become new Kashima of KC... I very like when artist places such references in CG's. E-5 was very easy with using of Touch Attacks - it was very funny when all Touch was focused on Boss and she lost 700HP due to this. Map is easy but extremely expensive due to usage of very heavy composition. My composition for E-5 P-2 Last Dance. IMHO was overkill but my aim was only rescuing of Colorado due to shortage of fuel so it must succeed in LD at first try: At Night Boss had 94 HP and Abukuma one-shot her, rest of Fleet didn't even need to fight. It was nice change in comparison to the E-4 wchich was so far one of worst maps for me. Anyway Mutsu K2 has now higher priority.
  2. E-5 Cleared Event cleared. E-5 Phase 1 - 4 runs, 4 clears E-5 unlocking shortcut - 15 runs with Transport Combined Fleet. E-5 Phase 2 - 5 runs, 5 clears Colorado or Lolirado, her head is just strange? Also her Touch pose reminds me AL Warspite.
  3. Flagship can be only one... It's impossible to be more flagships to exists... E-4 Cleared. I was thinking that E-2 was terrible, I was wrong. This is worse. Worst part is that I lost 80% of my fuel and 50% of my bauxite on E-4, what is more funny steel is growing Now, expeditions must bring resources day and night to start E-5 final attack, but this almost for sure in July when all routings will be known. Also RIP my recources:
  4. I hope You do not use any Daihatsu which are useless against boss (only tanks, Type 3 Shell, WG42 and Daihatsu with tanks can do damage boss ) It is interesting that few other people from which I speak have also problem with E-3 LD. I hate anti instalation fight due to too much RNG involved in it. Normal battle has RNG but anti installation fight is even worse. Sory guys I got problem (half serious half humorous tone) and I do not know how to do... Musashi K2 today reached max normal level Normally I reject very much spending any money on this option in KC, because one waifu policy and but I have strong problem with her and only with her. She is just so expensive to use. When she is just so powerful and useful, when she just drop nukes on enemy units but in the same time she is just so extremely expensive, she eats so enormous ammount of recources which forces me to start considerate buying ring for her. Normally she uses 275 fuel and 350 ammo what means that single sortie her uses same amount of recources as good expedition brings with few hours. If I will use PPCI (PayPal Cut-In) she will be eats 234 fuel and 298 ammo which means savings of 41 fuel and 52 fuel which is similar to full usege of recources of single CA., also she will have 9 more HP. What is most difficult to me I'm not even like her, so it's for pure stats. What to do?
  5. Well, any 5 slot ship is instant RE mount due to usefullness of 6 slots so it's not a problem. Akagi K2/K2E is Fast so it can open way to many funny things in 4-5... Best thing about Akagi K2/K2E is that K2 is better CVN than her CVN form due to slots distribution. Tanaka logic! They make hype train in size of TGV and Shinkansen for Akagi K2 and when she comes out, she is nothing meta breaking, rather victim of powercreep of price in K2 remodels. My Blueprint queue is rather long Yura, Kinu, Naganami, Hyuuga, Shinyou, Fusou, Yamashiro and Mutsu as most important, anyway they have various usefullness and various priority but luckly from Yura, Naganami and Mutsu nothing is now very important. If only Akagi K2 had any quests for planes, Akagi has so many famous airmans, Tanaka could give her at least one interesting named squadron. Personally from LSC ships I need only Saratoga, Yamato and I-401, but if Saratoga will be farmable similar as Yamato in E-2 I will rather play roulette in LSC than enter this horror again,
  6. As motivation I can only say that E-3 is incredibly easy. First part of E-3 I done without spending single bucket. Second part was much more challenging but still nothing scary and if I reached boss it was easy S-Rank, If I reached boss of course... E-2 is horrible. It should be not E-2 map but much later. On Easy I cleared it after 20 tries with 1BB, 1CL and 4DD If not that I'm at need of Catapult ( got only one in storage when Hyuuga with Akagi needs them - I have Cranes K2 and Ise K2 ) I will not suffer with higher difficulties. I only afraid that E-4 and E-5 will be worse pain. Also Fletcher, Colorado ( really there were no less interesting warships? ) and E-2 rather sucesfully killed my entusiasm but few drops restored it... Anyway I'm strongly considerate purposefulness of Akagi K2 but: She has 5 slots, her Night Carrier form has terrible slots distribution ( 2 plane slot? Really It's for Saiun/Type 2 Reconaisaince Airplane/SCAMP/Boiler? ) She is very costful to remodel, she is even not CVB, she brings no single equipment with any of her K2 forms, no equipment related with her which will be obtinable from quests. So far I have only one night plane Zero 62 Night Fighter-Bomber Iwai Squadron and no Saratoga to build more Night planes. I'm not sure that I want to spend so many on her. If I will have Saratoga she will be obvious choice for K2 Remodel. So far Akagi is only worse and more expensive Saratoga for poors man's. E-1H LD drop: E3C LD drop: True reward of Event:
  7. Można do tego dodać sporo dużych okrętów jakie zmieniły właściciela po Wojnie Rosyjsko-Japońskiej ( ale to raczej nie pojawi się nigdy w WoWs z racji mechaniki głównej baterii ) Zdobyczne okręty? Jak najbardziej tak. Na przykład ZG3 Hermes, jeden z niewielu dużych okrętów wojennych DKM na Morzu Śródziemnym i jedyny niemiecki niszczyciel, który zatopił okręt podwodny ( pomijam tutaj IWŚ, bo wtedy zdaje się, że KSM torpedowce coś Brytyjczykom też zatopiły ) a dodatkowo krewniak... naszego polskiego ORP Garland. Kolejny ciekawy przypadek to Diekabrist/Wiernij czyli radziecki niszczyciel typu... Akatsuki. Akizukie w WMF tak samo mogły by być ciekawe podobnie jak TanYang czyli Yukikaze w ROCN ale ten akurat nie ma prawa bytu w WoWs bo nie był uzbrojony w torpedy a zamiast wyrzutni torpedowych miał stanowiska AA ( TII-III? ) A jeśli chodzi o okręty z dziwną historią to takie okręty połączeniowe jak HMS Zubian ( ZUlu+nuBIAN ) czy jakiś radziecki DD będący połączeniem dwóch RÓŻNYCH typów niszczycieli ( dziób z jednego typu, rufa z drugiego ) mogły by być interesujące.
  8. Jeden pokład i brak wt na rufie. Stawiam na kolejny CB w grze, co z resztą jest o tyle prawdopodobne, że z marynarek jakie stworzyły projekty CB jedynie ten kraj ich nie ma grze.
  9. Tokens which I get I exchanged into containers mainly due to need of coal when coal ships were announced - so far Tier V, VI and VII in port. Still hopes for VIII.
  10. Marblehead_1

    Nasza współpraca z Azur Lane trwa w najlepsze!

    Sam collab jest nieźle wyśmiewany chyba przez wszystkich bo oferta jest bardzo droga, nieatrakcyjna i zakładająca ogromne ryzyko zrobienia w bambuko jak koleś który dostał na sekcji EN 9 kapitanic Yukikaze na 12 kontenerów czy jakoś tak. Ale wracając do darmowej zawartości. Kapitanowie? Po co mi kolejny 10-punktowy kapitan bez specjalnych umiejętności? Serio. Po co? 10 punktowy kapitan bez specjalnych umiejętności jest mi nie potrzebny bo muszę na niego dawać elitarnego expa by się do czegoś więcej nadawał a i tak będzie gorszy od super kapitanów, a elitarny exp trzymam w sumie tylko na nich. Dla początkujących pewnie jest to fajne z perspektywy kilku letniego gracze obojętne. Kolekcja? Słaba i nagroda jest beznadziejna. Nie powiem, żeby mnie to jakoś zmartwiło bo sama produkcja nosząca nazwę Azur Lane reprezentuje poziom wyjątkowo niski i w sumie to trochę obraża moje poczucie estetyki. Jak to już zostało powiedziane gdyby dobór kapitanów był nieco inny i wybrano nieco bardziej zjadliwe postacie ( bo i takie tam są, choć w mniejszości ) to w sumie to mogło by kogoś zainteresować tak w sumie wyszło tylko po raz kolejny jak to WG musi się nachapać co w sumie widać od dawna.
  11. I think it's closest to the genre of card games although I'm curious about real classification. About previous post with Saratoga - both with Taihou are best example about quality of characters designs in both productions My private opinion. They are extremely different in terms of gameplay, KC is more accented about preparations, equipment, training, economy of the rears, selecting of strategy and equipment when battle in Events or more difficult maps is less accented - I can say it's strategy oriented when long term planning is preferable and require analyzing further steps, then AL is more oriented into action and planning with preparations ( training - KC require long leveling when leveling in AL is so complicated sorry reduced to putting in dorm and waiting ) are secondary or even tertiary aspects. It will be exaggeration but it's like comparising chess/checkers and modern action FPS. I'm not singing praises about KC. I like this game very much but I see many errors done by developers too, which unfortunately aren't corrected by them or if corrected it's done too late or not hard enough. Game is extremely unfriendly to new players and I can't understand why. If I will be able to change something in KC it will be: - much more rare equipment accesible to not only to NEET ranking zombies but to normal players too, - less cancerous LSC and crafting ( maybe something like "sure recipe" in example 20k,20k, 30k,100k for Saratoga, 15k,15k,25k,80k for Taihou if someone wants to not RNG waste resources in this sink ), - reruns of previous Events, - more equipment mini events, ( few good mini events were done like Saury MiniEven for GFC radar, Setsubun MiniEvent for LBAS bombers like Betty and Ginga, - seasonal CG's applicable during various other sesons, - double or even tripled exp gain from majority of maps, - less RNG on maps, ( this was partialy done after HTML5 transition ), - strong composition should nuke enemys so no troll compositions like Late Fall 18 E-5P2, - good rewards for all difficulties for finishing maps during Events and not only good equipment for Hard difficulty and middle finger for others like it is now, - gameplay, when I enjoy long term strategy, this mixed with FPS like battle gameplay can be awsome, - generally speaking reducing 90% of all this salt which game generated before, -stoping making game to make feel good ( lewd pun intended ) only endgamers with 400 slots and 400 married characters, 99% of community isn't engdamers and endgamers do not require overly special treatment - this group at end is destroying this game. Their arrogance is incredible and should be healed fast, - make production friendly to newcomers, - EN VERSION, - EN VERSION, - EN VERSION. But end worst thing which met KC is Tanaka and his stupid strategy, almost same case as during WWII when IJN Staff were sometimes more dangerous to own navy than USN
  12. If KC do not require skill input so what level will require AL? Negative? Minus? I agree that KC is very RNG-dependant although devs at least reduced this few months ago by creating clear branching rules for most of maps. OFC KC isn't perfect game and if I will be developer I will change a lot in this production starting from ranking zombies rewards which is extremely stupid thing for whole community to make few endgamers something to do, lasting at RNG-crap maps like 5-5 and RNG influence at all. Anyway existing such production AL is good because maybe this force re.tar.ds. from KC developer team ( I think it is very tamed word for Tanaka team ) for changing their policy towards majority of players. BTW Comparising Card game ( not sure how this genre has name in english ) with Bullet hell game in terms of gameplay is rather purposeless because how many people are, everybody have their own tastes. And yes, AL is extremely primitive for me, if something doesn't fit my tastes I don't touch it.
  13. Same. So good to see anybody opposing AL popularity. I play in "it" for few months after which game fall from disc and from smartphone ( with setting strongest characters as PvP opponents to piss off AL players who must face this ) and my conclusions are similar but rather more radical. Luckly I didn't spend single $ on this trash ( sorry but AL has value of trash for me ) and I'm really proud of it. AL characters are unbelievably primitive for me starting from CG's ending at their lines, even characters which I can describe as deeper like Juneau or Tirpitz are no match for my favourite characters from KC in which almost every line of CG, color and word spoken has meaning and reference to history. But it is my taste which is rather higher than AL Belfap... When KC "accidents" like Ro-500 or Maestrale are exceptions I see that majority of AL younger characters are lewd lolis based on various fetishes which I didn't like and can't accept. Typical "deep" of AL lines can be described as almost no character says "put it deeper"... Oh wait, AL Akagi at least can protest... AL and history? Lol. Sometimes I have feeling that only reference with history are names of characters and names of maps. Gameplay? Primitive but it's mobile game so I shouldn't expect too much from them. Ok, one can like it, other not. Game is unbelievably easy - if I become an endgame after two months of playing that means it isn't any challange for me. No planning, no strategy, no this long term planning which I so like in KC, when like in chess I need to plan few steps forward and each step has consequences. I do not see AL as any kind of challange. Anyway AL is spamming with various characters of low quality so I only wait for moment when KC starts some of non-IJN AL famous vessels and show how to make better characters ( which isn't difficult because level of floor isn't difficult to overcome ) such. Nelson was rather nice example for this. Drop in game? Value of drop? Value of rewards? Musashi, Nisshin or Jonhstonn have infinitely bigger value for me due to effort which I had to put to get them than typical next trash build requiring nothing to do like most of SSR in AL with zero value after building, but it's only my opinion. Finishing of hard map in KC like 5-3, 5-5 or 6-4 was for me infinitely more giving satisfaction than so called "difficult" maps in AL. For me only thing which AL make better is monetization which is much more user friendly, when KC is more or less chashgrab for buying docks or ship slots and when multiple rings, Repair Goddesses and Reinforcement Expansions are more or less P2W, AL allows to get some of gems for most important things like ship slots and dorm slots for free - which allow to rather nice improvement of port - ofc it is too little for buying skins and other crap but enough to very comfortable playing. This is for me only thing which AL makes better. TLDR Anti AL biased. Everybody has their own tastes, AL extremely didn't hit into my tastes.
  14. Marblehead_1

    SZYBKIE PYTANIA I ODPOWIEDZI - prowadzone przez graczy

    Musisz mieć ukończone 20 zadań codziennych. Każde z zadań codziennych składa się z trzech etapów - masz to w zakładce misje ( nie misje osobiste! ) i można grać każdym krajem.
  15. Jakość tego artykułu trzyma "poziom"
  16. CV rework and private life makes me less active and now I realized that this topic is now in 99% about Shipgirl game which I will never touch consciously or even drunk ( after "only" two or three months of AL playing wasting time during which I wanted to find out something interesting in AL, I know for sure that for me AL is unbelivable crap with absolutely nothing interesting in it for me - personal opinion may seems radical but it's rather very tamed ) so it's time to change it. I'm still awaiting for news about new KanColle Event. So far I made I think very nice preparation and good addition to my fleet. Month and two weeks after building her and not hardcore griding: I never supposed that she is so useful, not fan of her design and personality but she is really extremely useful. Maybe I should aim for her sister too? Additionaly Zara K2 - awsome CA which in her K2 form is mixture of FBB and CAV. With Abukuma and Shoukaku I think this two are best spended Blueprints in game. Finished LBAS quests so next month I can build my jets although I'm not sure that I want lose so many resources on them.
  17. Marblehead_1

    Your favourite BB: tier for tier

    For premium and tree ships Tier 2: Nothing Tier 3: König Albert and Nassau, Tier 4: Emperor Nicolai I and Kaiser, Tier 5: Giulio Cesare and nothing, Tier 6: Dunkerque and Fuso, Tier 7: Scharnchorst and Lyon, Tier 8: Richelieu and Tirpitz, Tier 9: Jean Bart and nothing, Tier 10: Conqueror and nothing, Bolded most favourite.
  18. Nie będzie nerfa dla GC i innych rzadkich okrętów.
  19. Marblehead_1

    PROMOCJE, OBNIŻKI, OFERTY

    Przynajmniej członek przetłumaczyli dobrze...
  20. Marblehead_1

    RN "Exeter" Marathon (starting March 1st)

    Ok. I understand. I only mean that she fights three times with her enemys and she was heavily damaged ( and forced to withdraw too) two times and sunk at last time.
  21. Marblehead_1

    RN "Exeter" Marathon (starting March 1st)

    Sorry but I do not understand what do You mean I have built scale model of this cruiser from Trumpeter 1/350 scale kit. I heard many times that she is poor ship in WoWs. If I do any grammatick errors I must feel sorry but I'm not english speaker
  22. Marblehead_1

    RN "Exeter" Marathon (starting March 1st)

    I don't own her and after I got her from Trumpeter kit so she don't interesting me. This warship in game as many says keeps exactly as her real life war effort looks like - raped three times by enemys, last time for sure.
  23. Nie sądzę, żeby ktoś płakał z tego powodu, poza WG oczywiście
  24. Marblehead_1

    PROMOCJE, OBNIŻKI, OFERTY

    https://worldofwarships.eu/pl/news/sales-and-deals/march-missions-2019/
  25. Marblehead_1

    [IX] Alaska

    Akurat to jeden z najprawdziwszych okrętów w drzewku RU.
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