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HussarKaz

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About HussarKaz

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    Senior Chief Petty Officer
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  1. HussarKaz

    [X] Midway

    Ciężko powiedzieć bo jeśli jakichś "sztuczek" nie znam to nie jestem również świadomy ich istnienia :p Nie mam na koncie dużo bitew lotniskowcami (łącznie z 400, głównie Lexi i Ranger - na tym ostatnim fioletowe statsy), PR ogólnie na lotniskowcach mam taką jak poniżej
  2. HussarKaz

    [X] Midway

    Po kilkumiesięcznej przerwie wróciłem do wowsa, próbowałem grać właśnie tym okrętem i prawie wywaliłem klawiaturę przez okno. Mam na razie 14 bitew na koncie tym lotniskowcem, w tym czasie zdążyłem go wymaksować (męka) i nawet po wymaksowaniu jest... no kurczę strasznie nieprzyjemny. Niby dmg robię "na zielono" ale... robię mniej dmg niż Lexingtonem. Granie lotnią na T10 to horror - standardem jest np. zbicie całej eskadry przez pojedynczy krążek zanim zdążę przypuścić atak, manewrowanie eskadrą nic nie daje. A mam perki na powiększenie wytrzymałości samolotów. Do tego dochodzi w moim przypadku jakiś dziwny MM że po jednej ze stron są gracze zdecydowanie lepsi niż drugiej i bitwy są ekspresowe. Wpływ na bitwę - średni, póki co mój WR na Midwayu wygląda dennie. Dziwne są samoloty torpedowe. Na papierze 6 torped wygląda potężnie, w praktyce celowanie trwa wieki a jak nie przycelujesz na idealnie równolegle to wszystkie lecą gdzie chcą. Tylko raz udało mi się wsadzić 6 - w gościa który uderzył w wyspę i cofał
  3. HussarKaz

    Okręty podwodne - dyskusja, opinie, feedback.

    Oby nigdy, pozdrawiam cieplutko.
  4. HussarKaz

    [IX] Bajie

    Więcej takich debilizmów, więcej, czekam na polski lotniskowiec "ORP Jan Paweł II"
  5. HussarKaz

    ST - European destroyers

    Gryf is okay for Tier 1, but she should have the historical armanent (6x120 mm guns). She may be easily balanced by manipulating her rate of fire. Tier 1 has ships with 6 guns (Black Swan - 6x102) and with more powerful guns (Erie with 4x152). I see no problem there.
  6. HussarKaz

    ST - European destroyers

    Firstly, thanks for adding second Polish ship - Gryf. She made a great history defending the Polish coast in 1939 (including her famous artilery duel with Maas during which, in spite of being stuck in a port, she badly damaged german DD and foced her to retreat) Unfortunately, the ship you present is historically incorrect. Gryf never had 4x120 mm guns. She was equipped with 6x120 mm guns. Two of four Gryf turrets were double-barreled. Please find a photo of artillery turret of ORP Gryf preserved in the Museum of the Polish Navy in Gdynia below. Secondly, there is way too much Swedish ships in the mentioned line. There was much more possibilities regarding the pan-european tech tree.
  7. Battleships. We have limited possibilities regarding this issue. It is impossible to create entire line of BBs mostly due to the fact that there was no works about BBs were carried out in WW2 and later in these countries. Nobody there planned to build BBs there at that time. The Pan-Europe BB line would have to end at Tier 6 with Dutch Project 1047 Battlecruiser, so I guess the only possibility is to provide the game with a few premiums. At Tier 3 we can place Spanish dreadnought Espana https://en.wikipedia.org/wiki/España-class_battleship Her main armanent is identical to South Carolina (8x305 mm) but her secondaries are powerful for Tier 3 (20x102 mm). AA is abysmal, she shares this issue with most Tier 3 BBs. At Tier 4 we have a Turkish battlecruiser Yavuz - a flagship and a most powerful craft of Turkish Navy for decades. A Moltke-class battlecruiser built for German Navy as SMS Goeben https://en.wikipedia.org/wiki/SMS_Goeben , she was transferred to Ottoman Navy. She was then renamed to Yavuz Sultan Selim (in 1936 shortened to "Yavuz'). Yavuz remained the flagship of the Turkish Navy until she was decommissioned in 1950. Armanent: 10 × 28 cm (11 in) /50 SK guns 12 × 15 cm (5.9 in) guns 12 × 8.8 cm (3.5 in) guns At tier 5 we already have an Austro-Hungarian battleship Viribus Unitis - a Tegetthoff-class dreadnought. https://en.wikipedia.org/wiki/SMS_Viribus_Unitis At tier 6 we should place a Dutch Design 1047 battlecruiser, also known as the Project 1047. A planned series of battlecruisers designed to protect Dutch colonies in Asia, never finished due to war outbreak. https://en.wikipedia.org/wiki/Design_1047_battlecruiser armanent main battery: 9 × 283 mm (11.1 in) guns (3 × 3) secondary: 12 × 120 mm (4.7 in)/45 caliber guns (6 × 2) AA: 14 × 40 mm Bofors (7 × 2) 8 × 20 mm Oerlikon (8 × 1)
  8. HussarKaz

    [VI] West Virginia 1941

    Po zrobieniu perku na większy dmg AA oraz zmianach w AA West Virginia zaczęła zbijać wrogie samoloty. Nie za dużo, 1-2 na formację, no ale zawsze coś. Natomiast w jednej kwestii nie mogę jakoś ugryźć tego okrętu - jak grać żeby mieć większy wpływ na bitwę? Poniżej moje statsy pancernikami 6 i 7 tieru, jak widać ogólnie nie gram za dużo BB jako klasą. Mimo że WV robię najwięcej dmg (więcej niż kołkiem tier wyżej), topię najwięcej okrętów - i to często wyższych tierów bo najbardziej opłaca się w nie bić (rzadsze overpeny niż na okrętach T5-6), mam na nim najlepszy stosunek fragów do własnych zgonów - to WR% jest delikatnie mówiąc, żenujący. Doświadczeni koledzy, pomóżcie radą
  9. HussarKaz

    SUBMARINES - discussion, feedback, opinions

    SUBMARINES SHOULD BE AVAILABLE ONLY IN CO-OP AND OPERATIONS, NOT AT RANDOM BATTLES. Thank you. Edit: Font dropped to more appropriate size but left as to carry the intended message.
  10. I am aware that playstyle of such crafts may be difficult for beginner players. Of course they would be challenging or even hard to play. But if there's reward at tier 10, the line will be popular. Like Swedish TD line in WoT - people grind this line (including mediocre T4-T7 tiers) only to get beast top tiers. So if the T10 is powerful (even some paper ship?) - the line will be worthy to grind, even if challenging at tiers 8-9. I also see some potential at manueverability (quick rudder shifts) and speed - with good range of fire it will be a very important issue to make them at least competitive. This will be in accordance with historical data and it would give them somewhat "sniper" playstyle. Alongside with the above, they could have for example higher fire chance for HE than most cruisers. Developers have huge possibilities to balance them. Very interesting idea. I think this is the correct solution for this issue.
  11. You mean DZP first project? Cause ultimately she didn't get torpedoes.
  12. Firstly, why do you compare T8 DZP with T9 Neptune? Better range, concealment, dispersion, maneuverability, sigma, view range, consumables (smoke, radar, double AA, reload booster etc) will not compensate? Pls They will not be IDENTICAL to other ships but they should not be. They may be more difficult to play, but it makes them interesting ships to play - somewhat unique. Or maybe it's the time to implement MM+1, like in WoT - these ships will perfectly fit for that. Anyway any "ficitious upgrade" makes no sense cause the "upgraded" ship won't be DZP anymore.
  13. Soft stats changes (dispersion? sigma?), consumables (radar and double AA in particular) may balance her and make more competitive or specialised (at DD hunt for example). At T6 we have already 3 ships that fit this tier. Moreover, adding post-war cruisers to fight WW1 crafts like Bayern at Tier 6 is a nonsense.
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