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DinkyToy_AW

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Everything posted by DinkyToy_AW

  1. DinkyToy_AW

    Statistically unbelievable

    Well i can add this for OP When i reach overall 53% winrate im back on a losing streak so actually 53% is my curse is that also coincidence? So i pick my Fubi and destroy some ships to get back to overall of 53% winrate. I think you have to look at the favor ships you play and that winrate is what matters, dont look at the overall winrate it will fool you to much.
  2. Plz no its exactly what is not working some players have twice as much battles done (for example) they dont want to understand how this game works they will not getting destroyed but erased of the battle by enemy players. I think this game is fun and your allowed to have fun but in the last week i joined teams what have between 30% and 48% win rate but they have fun and thats it! When you make them aware of angling, aswd "hack", awareness or start useing the minimap they ask you what is that MM is hard to understand: Sometimes i asking my self why do i work hard to get better listen to those streamers what explane mechanics and tactics how to use the ship in the best way and still end up with these players for me its suffering wile they have fun in there own way....
  3. DinkyToy_AW

    My client just will not update

    On the game launcher click on settings icon go to updates and disable the auto update option...
  4. DinkyToy_AW

    5.12 changes

    I have a question, Lets say some a player is playing a "destroyer" (random ship to get a global idea) as you can play this boat in so manny ways but now its played in a offensive and in a defensive way. 1: That person is focus on caps to get faster the 1000 points and the team win the battle with capping points: Is this wat WG concider as teamwork and that player get well rewarded for it ? 2: This person is sniping enemy ships specially battelships as there slow and great dmg farming (he does +100k for example): Is this wat WG concider as teamwork and that player get well rewarded for it ? 3: the player is escorting and scouting wile his teammates advancing forward on a sertsain side of the map so he make sure his teammates dont walk into a trap and get destroyed by enemies, his prior is stay on a low profile (he is holding his fire or he will get exposed and get focused till hes dead, he will do max 5k dammage: Is this wat WG concider as teamwork and you get well rewarded for it ? I dont understand how WG can decide how a player will be rewarded or get punished for the work he done, actually these 3 ways will lead to into victory! Is some WG employee watching us ?
  5. DinkyToy_AW

    5.12 changes

    Dear wargaming, I have a much better idea why not you make maps the size of 1 grid. Put all the 30 ships in that grid, so nobody have to move, nobody can camp, nobody have to angle, aiming, dodge or els. Gamers have to " mouse click" on random battle button, loading the battle, looking at the timer countdown... and then.. BOOOM... The grid instand blow up so everyone is destroyed, no credits and xp. Well, here come the part i like the most! We have to buy doublons huge amounts of it to get ships upgrads etc, etc, the money wargaming company like to receive every day from us but now in inceased high amounts.... Stupid thing i just wrote above ? Well to be honnest this isn't the solution here or to improve the game I think those gamers who spend the time so they improve to get better and those gamers what spend money in this game. Those are the ones what get really punished..... Just my 2 cnts....
  6. DinkyToy_AW

    Japanese Destroyers Lottery

    The type of the destroyers says it already: You have torpedoboats and you hve gunboats! When you play IJN you have to be very patient (don't fire on everything you see), maintain stealth use your consealment, be the eyes for your team look for those who make a mistake or dont pay attention these are you're targets, you like this then the IJN destroyer line is your choice to play. You like to brawling and love to rain HE hell on battleships or you like too hunt down other destroyers then the US/RU gunboats is your choice to play. Or you play them both
  7. DinkyToy_AW

    IJN DD Thoughts

    Calm down Hawk there isnt anything wrong with your idea With members like Kenlero these have to exist so we can have a laugh on there impressive comments orit would be to boring here on the forum topics
  8. DinkyToy_AW

    IJN DD Thoughts

    Indeed, iff a ship get hit by torps the first thing you have to do is think!! Why did you get hit what did you do wrong and you will be more aware next time.Iff i kill a BB/cruiser or a dd with torps that is because he move in a strait line, sitting still doing pewpewpewpew. Those torps i miss on ships because they use the AWSD hack yes makes me smile they pay attention on there surroundings
  9. DinkyToy_AW

    IJN DD Thoughts

    Just what could do limited ammount of AP and HE rounds a battle lets say between 90 and 120 shells in totall ?
  10. DinkyToy_AW

    IJN DD Thoughts

    I can understand your question but: Limited torps ammount is the most terrible idea! These days you see torps incomming from miles away, including the dd it self as he have to get close in range (10km or less) of radar, planes and friendly dd's. Also when you fire your guns is somewhat dangerous for the most dd's and is only advisable in sertain moments. I spam torps when the enemy is pushing hard a flank to stall there push or give my team time to get postions. With all these planes arround and radar keep popping up it will nearly hit ships, because you see them comming , but iff you one of them what get hit maybe you weren't aware of youre '" situational awareness" what also we call "tunnelvision".
  11. DinkyToy_AW

    New Japanese Destroyers - a Sneak Peek

    I think he couldnt find a happy picture so quickly
  12. DinkyToy_AW

    New Japanese Destroyers - a Sneak Peek

    Im wondering as i couldnt find any explane so far, when i have the Fubuki so it will replaced with the Kagero, but i have the Kagero already so means this that i get 1 from the second line ?
  13. DinkyToy_AW

    New Japanese Destroyers - a Sneak Peek

    Hmmm, Less hp, guns, dmg, nerf in torp range and low speed. Yes IJN have better consealment, But ONLY iff you have the captain consealment skill on it, then you have the benefit from it... There's the thing what i still dont understand, WG made the cd time on the radar shorter, also we have to deal with spotting and carrier planes. So how do WG see us moving to get out of "OHHH SHAIIIIIT" senario's with turtle speed? Personal its look like that this with lack of speed this could be the killer of the IJN destroyer line to be compentive against other destroyers/cruisers and even sertain battleships. (In the most cases when a destroyer is in trouble it needs his speed including with the speedboost to get out quickly, but a boost is for a short time "and have a 2 min cd time") and the standard slower speed will not help to get out.
  14. DinkyToy_AW

    Camouflage for credits?

    You use the camo remover option maybe? (im not sure it causes this).
  15. DinkyToy_AW

    High tier BB bow armor nerf? WAKE UP AND STOP BEING STUPID

    Thank you ZombiCheeze, im playing this for arround 9-10 months so i didn't know iff these issues we keep referring to, also exsited from day 1 . I was asking it because there is so much diffrent in movement in lower tiers (Tier 1 till 6) players running arround, and from 7 till 10 we see the more camping/passive gameplay as we don't know how to deal with the most common problems, thats including me. I have 1 tier 9 Kagero but my credit income dont really allow me to play it at that tier, and maybe thats 1 of the problem iff i play a battle im passive because the battle cost me more then i actually can urn credits even when i have it easier then cruisers and battleships. So i keep it at tier 7-8 99% of the time as it dont hurt me that much when i have a bad day for example. Now, i dont think we can't blame WG devs or the players who play this game, all of us doing it wrong, WG dont understand us and we don't understand WG with what they try to ajust and fixing or we what we face in game what is not correct or fair!
  16. DinkyToy_AW

    High tier BB bow armor nerf? WAKE UP AND STOP BEING STUPID

    A BB what is sitting in the back and sniping is useless to much dispersion and RGN to actuall hit a target. Bow in with a BB is actuall useless because he ends up in a BBQ, dogfighting you have to relay on dispersion and rng is on youre side. Lets be honest here, because i missing a part here what the most player are not saying in topics like these. We hiding in smoke, we hiding behind rocks and spam non-stop HE atleast 3/4 of the game. US and RU dd's have a big detection range (consealment) so scouting is not were they actually build for, so we have to relay on the IJN DD's but this will be over soon... So what is the purpose to have BB's and DD's in a game right now and in a wile ? Why with the old Ocean map everyone was moving, manoeuvreing, angeling but what do we see now in battles? A crapload of rocks in every map were there is a ship is hiding behind... So atleast 3/4 of the team is passive, and 1/4 is actually playing. Oceanmap was about learning, adapting, teamplay because you had to! Actually we all learned there ship better in Oceanmap and develope skills on it. Do we get this also from the maps we play now? And what will Epic center create on the long term? Is that skills or banzai playstyle? Have a good look on the maps what have epic center and were is that epic center placed on the map, yes in open area, so how can epic enter contribute to our skills. Iff we play coop do you have to look for bots or will they pop-up right in front of you and do you need to have any skills to kill bots ? I think everyone can agree: Teamplay these days are hard to find you must have RNG-jesus on youre side to join these, so what have truly changed that the playstyle is now passive wile it was before all about skills and knowing your ships, im wondering why is iChase (youtube) latelty so focused on explaning all game mechanics again is he trying to make us again aware there is more, then passive playsyle or hiding behind rocks? Well i agree the repair and service costs make it not actractive to go into battles these its make players more passive... My question for those players who played this game from day 1 or have atleast 3k battles, When did the offensive playstyle changed into passive playstyle from what patch you saw things drastic changed? Its just a normal honest respectfull question im asking here!
  17. DinkyToy_AW

    Gneisenau the new "Old Colorado"

    At Start use the range the ark of your shells it can give plunging dammage when aiming correctly, your can even citadel Gneisenau or US, IJN BB's this way. Look for broadside ships and send some shells to them. Later in the game when there less ships then its time to brawl (not earlier as you face to many enemy ships and change into a BBQ.) The Gneisenau is strong but keep your angle towards other BB's to make the armor most effective, to win from a bismark in a dogfight then you really need your torps and take out the guns on it. GoodAA and secondary guns, armor and dmg. Random you get screwed by disperion and RNG. Turning is bit slow when you see torp planes so expect to be hit by torps Personal i sold the Gneisenau when i reached the Bismark but 1/2 way, i decided to sell the Bismark and bought back the Gneisenau as it gave me more fun sailing it even with the shells go everywhere moments.
  18. DinkyToy_AW

    Wargaming.net updater instalation.

    I got the same error so solft it this way
  19. DinkyToy_AW

    Wargaming.net updater instalation.

    Hey, Start you're game. When you see your launcher pops up, right upper corner you see settings, click on that and in the menu select update, and disable automatic updating.
  20. Hello fellow dd captains I have a question: Im wondering when i play the fubuki, in the last few days i recieve insane high dmge from single HE or Ap shells on the fubuki these hits it take almost 1/2 of my hp away. (Yes im dodging incomming shells to minimaze the chance to get hits) Iff i fire back and i hit the dd i see dmg numbers like 500-700 with HE Btw i dont see pictures/signs of an secondary what is hit, then this means that the shell is absorbed and do less dmg and is understandable . So i tested it on tier 8 dd's in the training room (range +/- 6-7 km broadside). I needed 30 HE shells to get a US or an RU dd down pointblank center hull. If i look what the average dmg on both dd's was there HP is between 15400/19600 hp : 30 shots = average dmg +/- 583 with HE shells.... So i dunno what im doing wrong or missing here or what it could be with this dmg issue ...
  21. DinkyToy_AW

    High dmg recieving and very low dmg output Fubuki

    Im not talking about get hit by cruisers or battleships (1 vs 1 dd). Also im a torpedoboat so there isnt any reason to get close and personal i keep my distance and let de gunboats do the hard work . I remembered me 1 more thing i forgot to mentioned in my fist post on my fubuki i have the detionation flag on, could it be if i wasnt have that flag i would be detonated but now it takes 1/2 hp away ? Just asking...
  22. DinkyToy_AW

    DDs vs. CVs

    In some cases when your the only one there and the CV knows your location because he spotted you there earlier and you see a few squads of planes heading your way, you can make a distraction... (but, it wont work when you pop smoke to late or not fast enough). Pop smoke and turn 45 degrees away from the smoke, importaint create a distance between you and the smoke or planes. Don't go back to the same spot in the first 1-2 min the CV will have planes nearby as he expect that you come back again as most dd's do this. When you see friendlies heading you're direction, you have more chance to not be picked out again so go back. Smoke work as a distration or to hide in it. ( I use smoke 9/10 times as distraction to lure enemy into a trap or to pinpoint there postion from were they are shooting torps away and i can predict better were to send my torps to, for so far i have good results with this ). I hope it could help you also.
  23. DinkyToy_AW

    Fears about the IJN destroyer line rework

    True actually IJN guns are better than USN ones but their turret rotation.. Well IJN guns are the same as BB guns (turn + reload) make a mistake and your pay the price for it. I understand the idea from players about when they see a carpet of torps heading there way, but IJN DD's are a downgrade compared with other DD's in torp detection, gunpower, dd low speed. (but i like the stealth thing you can do with it) Now with the upcomming rebuilds on the IJN line it will be wast of time to play actually it as torpedo boat the major way is dogfighting in the next game structure what WG will create, to much rocks, obstacles and dont forget the new epic cap zones (big circle were you have to get in) so its will end up as both sides will shooting eachother from close range over and forth the same mechanic you see with BoT vs BoT (Coop/Trainingroom). If the answer is YES you like it remember you see every game all ships have a sup secondary build and when the game starts players set quickly waypoints and go back to port and repeat it again with all other ships they have. To have an idea, what will happen World of Warships gameplay 2016.... P.s. Wel its fun to watch it but i hope this will never happen..
  24. DinkyToy_AW

    new fubuki? questions?

    Well WG did a great golbal job with german BB's (as an example) i bett they will screw the IJN line also up ... WG why not add a 2nd japan DD tree line (a seperated one) and add the new ones there, instead screwing every ship up with nerfs and unrealistic "W.T.F. i have here" changes! Well everytime a change on our beloved ships , but WG hope we adapt and stop complaining about it..... But could WG leave for ones some "special ships" alone and keep them as they are!
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