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Oely001

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About Oely001

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    Lieutenant Commander
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  1. Grüß dich, du bist wieder dabei?

    Das freut mich sehr!

    Wir sehen uns!

    LG Holger 

    1. Oely001

      Oely001

      Hi, ich bin nur passiver Beobachter im Forum, und der CV-Rework hat mich natürlich interessiert. Habe aber bisher nichts gesehen, was mich zu WoWs zurückbringen würde... :Smile_sceptic:

       

      Bin fleißig in Eve Online unterwegs und werde mir dort demnächst ein Jahr Subscription holen.

       

      Und, noch nicht an WoWs verzweifelt?

       

      Viele Grüße, Oliver

       

  2. Zusammenfassung zum neuen Carrier-gameplay:
  3. Was spielt ihr sonst noch so?

    Nachdem ich im Mai mit WoWs aufgehört hatte, bin ich bei Eve Online gelandet. Eve gehört zwar zu den Oldies auf dem Spielemarkt, wird aber stetig gepflegt und weiterentwickelt und sollte noch einige Jahre verfügbar sein. Ich werde erstmal noch ein wenig dort F2P weiterspielen und mir dann ein Jahr Subscription besorgen. WoWs hat mich nie so überzeugen können, dass ich Geld in dieses Spiel investiere. Der Spielkern von Lesta ist grandios - ganz großes Lob an die Programmierer! - aber das Problem ist das Vermarktungskonzept von Wargaming: Man zahlt nicht für den Besitz von etwas (Premiumschiffe ausgenommen), sondern für das schnelle Erreichen von etwas. "Pay to Grind" quasi. Und das hat schlimme Nebenwirkungen. Nach zwei Jahren WoWs bin ich zu der Erkenntnis gekommen, dass WG nicht einfach zu doof ist, um zum Beispiel neue Schiffe richtig zu balancen; sie haben schlicht kein Interesse daran. Jede Linie muss besser als die bestehenden sein, sonst könnte man sich am Ende noch auf dem, was man sich bereits erspielt hat, ausruhen und damit glücklich werden. Diese Dauerhatz durch die Linien ist mir auf Dauer zu blöd. Wie lange soll dieses schneller-besser-weiter noch gutgehen? Man darf gespannt sein, was die Sowjetische BB-Linie alles spendiert bekommt, um den Rest wirkungsvoll unterpflügen zu können. Dass das Spiel dabei gerade für schlechte bis mittelmäßige (Gelegenheits-)Spieler immer gnadenloser wird, hat man bei WG scheinbar noch nicht überrissen. Kein Wunder, dass die Verweildauer neuer Spieler bei WoWs immer neue Tiefstwerte erreicht. Und was fällt WG dazu ein: den XP- und credits-Bedarf auf den unteren Tiers reduzieren. Damit man noch schneller im Hightier landet und dort von erfahrenen Spielern geschlachtet wird. Und wenn trotzdem irgendwann selbst dem unfähigsten Spieler die credits und free-XP zu den Ohren rauskommen - dank haufenweise verkaufter Premiumschiffe und perma-Camos - dann führt man eben eine neue Spielwährung ein (Öl), dann noch eine (Stahl), und so weiter. Damit man immer wieder mit einer Null auf dem Konto anfangen und munter grinden kann. Supi. Nur mal so zum Vergleich: Eve Online läuft seit 15 Jahren mit einer ingame-Währung (plus dem Äquivalent von Dublonen), ohne Hyperinflation, Ökonomie-Crash oder dergleichen. Dazu kommt, dass ich in den über dreißig Jahren, in denen ich Computerspiele spiele, noch kein Spiel hatte, das mich nur ansatzweise so aufgeregt hatte wie WoWs. Mittlerweile bin ich der Meinung, dass das von Wargaming beabsichtigt ist: Frust als Mittel der Kundenbindung. Man sehe sich nur das leidige Thema Matchmaker an, und ich wage vorherzusagen, dass Wargaming hier niemals etwas ändern und etwa auf +-1 matchmaking umsteigen wird. Vielleicht führen sie irgendwann für die T8-Premiums ein geschütztes MM (maximal Tier-IX-Gefechte) ein, um noch ein paar Tirpitze mehr verkaufen zu können. Oder sie schütten eben Tier IX mit grenz- bis gnadenlos-OPs voll, und wenn das auch kein Geld mehr bringt, ist eben Tier X dran. Na viel Spaß noch damit.
  4. The Damage Farm [BB Plague III]

    I consider Flamu still being the best CC at the moment. He might not be the great philosopher (his T-X rant was quite naive coming that late) but he's more the tinker guy trying to figure out what works on certain ships. With Harugumo he probably started from the anti-DD point of view and ended at this daka-daka-build with BFT+AFT+IFHE+DE. Problem with Flamu is probably that good part of his followers doesn't understand what he is talking about (maybe simply because of language barrier) and only sees this incredibly powerful ship he demonstrates. So he is part of the advertising machinery, too, although he still says when he doesn't like something. That's the dilemma of professional streamers: you must not kill the cow as long as it gives you enough milk. Edit: Farazelleth is maybe even a better CC than Flamu, but he is CV-only.
  5. The Damage Farm [BB Plague III]

    I think many of the Community Contributors are part of the problem. Saw some IChase video about upcoming Prinz Eitel Friedrich, in which he rated a T6 battleship with 28 kts, 10,x km concealment, and 2,0 sigma "not overpowered". Stuntman does better, he starts with comparing raw numbers to get first impression.
  6. The Damage Farm [BB Plague III]

    To be dynamic, hightier gameplay would have to be braindead. If you drive a ship which can be citadeled reliably, and you face enemies who can hit you reliably and hard - and both used to be the case when I started playing WoWs - then you cannot just make a turn when situation does not evolve properly. As discussed some pages before, the mistake is not the turn but to drive into this (wrong) position. So you have to consider very carefully where you go = the game becomes static. But if you drive a Conqueror, which has underwater citadel and ridiculous concealment, then you can go where you want and don't have to fear that turn. This is why Conqueror is not necessarily overpowered but it is totally braindead. And the game is drifting more and more into this direction. The key to BB gameplay is map awarness, which IMHO is the most difficult part in this game. Wargaming is constantly working on taking this challenge away, with lowered citadels, better concealment, better speed, and better turret traverse. These are very subtle factors, but compare the old ships with the new ones: New Mexico was considered to have god-like concealment (BTW: NMex with CE is fun!). Kongo was the unchallenged speed king but can be spotted from the moon. When ships like Queen Elizabeth (decent speed, agile, excellent guns, good AAA) are considered the worst in a new line, only because you need more than two brain cells to drive them, then the game becomes crap. Same with Frensh BB line, Normandie is considered one of the worst, but she is still in fact a better New Mexico.
  7. The Damage Farm [BB Plague III]

    I think you misunderstood my post. In hightier you have ships with both high and reliable damage delivery potential. It is therefore quite inevitable that hightier games are less dynamic than lowtier games, where dispersion safes your life more often than armor. If it was not like this, then the game would be braindead. This is why I often cannot take the claim about T-X battles being boring serious. As I have described before, the real problem starts where Wargaming is pushing tier X as some sort of end content, for very obvious financial reasons. Look at my stats, me myself never reached the level of being a good hightier player, and I probably would have played less T-VIII to T-X if clan battles and ranked battles would not be on these tiers. I wanted to have Yamato from day one until I realized that it is not really a fun ship to play. New Mexico or Nelson are much more fun to play, and probably many other players like me do perform better there than on T-X. However, the basic marketing concept of this game would die if most of the players would stop at midtier, playing only few ships. This is why +-2 matchmaking will never be changed; it is meant to be frustrating (unless you are Tier X). Same with powercreep, it will kill this game in the long term, but it is a necessity to keep the grind running.
  8. The Damage Farm [BB Plague III]

    Ever played (pre-buff) Izumo? I dropped bow-on gameplay completely on this ship because it did not work. I made Izumo a kiting BB, like Amagi, and results were ok-ish. Bow-on is something you can use in close-quarter BB-vs-BB fight, not more. To see it from the other side: bow-on results from armor being completely useless in this game unless it auto-bounces shells. No belt armor can resist BB shells of the same tier, even at high ranges. AFAIK Wargaming tried to remove autobounce in tests, but results were devastating. RN battleships are among the ships with the highest survival rate. Find the error in this.
  9. The Damage Farm [BB Plague III]

    So, you bowcamped in that situation, too. What was your mistake? Your mistake was to go to that place, with your bow towards the enemy, and being spotted. You used bow-on to slow down your death, it worked, but you can find a hundred videos on YouTube where it didn't work. What can you do better? Think about your positioning. What will bad players change? They will stay far back. The RN BB line was WG's try to punish bow-on gameplay. Did this line make anything better? p.s.: The difference between a CL without IFHE and a CL with IFHE is between almost zero damage and a hell of a damage. You were probably lucky to oppose cruiser players without IFHE, otherwise you would have been toast within a minute.
  10. The Damage Farm [BB Plague III]

    Gameplay gets less dynamic the stronger weapons become. You get punished harder for making mistakes, so you concentrate on not making any mistakes.
  11. The Damage Farm [BB Plague III]

    To add some pepper to the discussion: IMHO battleships always have been too vulnerable to HE and fire. You only could not recognize that while there were so many BBs and so few cruisers in the game. Now we got/get the next level of HE spam. Interestingly, WG refused to give RN-CL HE because they were too strong with. Now we have US-CL and IJN-gunboats. As the OP said, it is all about farming damage, and BBs are the main source for that. It's rather pointless to optimize DD-gunboats for fighting BBs (and cruisers, what is probably some unintended side effect), but otherwise they probably would become niche ships, because hunting other DDs is difficult and appears to be less rewarding.
  12. The Damage Farm [BB Plague III]

    I had started a thread about maß design: Many replies were like "map flaws are intentional, no need for changes".
  13. The Damage Farm [BB Plague III]

    Agree 100% with your post. Mastering BB is about map awarness. WG is trying hard to take this from the BB challenge with the new ships: better concealment, better speed, better heal, better turret traverse. Next will be more daka-daka on battleships with Main Artillery Reload Booster.
  14. The Damage Farm [BB Plague III]

    BB overpopulation is not a matter of personal opinion, it is a matter of general game balance. There are two facts about BB to be considered: Battleships are mainly balanced by their weaknesses: They are slow, big, easy to spot. This is why the old battleships in the game like New Mexico and Colorado are much disliked, even by BB-only players. Therefore WG started to bring new BB into the game which are much more convenient to play. How do you balance these ships against other classes? Why playing a cruiser if you can have a ship with same concealment, better HE, and 300 mm plating? The main enemy of a battleship is another battleship. With 5 BB per side you have to play much more careful than if there were only three. This makes the game more static. WG is trying to counter with more idiot-proof ships (why does Conqueror have underwater citadel? Why? There is absolutely no reason why this ship needed that!), what leads to point 1) again.
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