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snakecake

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  1. Yea, i understood that part but some of the removed CVs are rather historical important or have impressive service record and removing them would be like removing Bismarck or Yamato, that is rather questionable imo.
  2. What will happen with Hiryuu and Taiho and their US counterparts? Will they be permanently removed or will they come back in alternative lines/premiums ?
  3. snakecake

    PTS 0.7.11 - General Feedback

    I actually play test it on PTS and Live here have some screenshot from both. Akizuki is PTS, Kitakaze is Live both shooting at the same target. Akizuki getting penetrations and the 10% dmg (Akizuki AP shell does 1700) and a shot of aki shooting at the extended aft belt which shatters the shells for 0 damage and Kitakaze only getting shatters, with 1 shell going high and hitting the superstructure. Perhaps i worded it wrong but the gist is that due to the placement of the Bulge Amagi will always receive damage on PTS because of the 10% mechanic. The same happens with heavier shells and bouncing on the main belt, the 2nd check bounces the shell but you still get 10% dmg of said shell due to the Bulge. It unnecessarily punishes ships with these designs all because this is a "solution" to the 0 pen damage ribbon. And the 10% damage of the shell always happens even if the section is over saturated and has 0 HP left.
  4. snakecake

    BB AP changes on DD

    Is this thread also for the new 10% rule and Bulges count as extremity armor/we removed spaced armor from the game feedback or does that need to posted in another already existing thread?
  5. snakecake

    PTS 0.7.11 - General Feedback

    It doesnt work that way now, If you go through the bulge you get a pen, depending on saturation its either the for full dmg of the pen, so 33% of the maximum shell damage, 50% of that or 10% with the new always inflict 10% of the shell in damage. This new Bulge count as extremity armor with the new shells cause 10% of the damage in case of pen also causes for some idiotic scenarios for lack of better words. Namely that AP shells that normally would have lost enough penetration/or didnt have it in the first place like low caliber to not shatter on the main belt but punch through the Bulge and cause penetration damage. On PTS an Akizuki shooting AP at the Amagi's main belt will always get the 10% damage from the new mechanic while on Live it shatters. What it means is that any ship with Bulges before their main belt cannot bounce shells anymore, cannot shatter shells on the main belt anymore and will always receive damage due the new 10% of shell dmg rule. It removes angling to reduce incoming damage which is from a gameplay/balance/fun perspective really really bad.
  6. snakecake

    PTS 0.7.11 - General Feedback

    The change to counting Torpedo Belt as extremity armor makes it so that ships like Nagato are entirely covered in 25mm armor and 229-305 belt armor is ignored completely and as such this ship can NOT bounce anything on its belt if it overmatches the 25mm "torpedo belt". I've been running countless training rooms shooting at all kinds of angled Amagi's with my Yamato, same effect as Amagi is now covered in 32mm which Yamato overmatches, And the Amagis never bounced a shell. If this goes through then this ships change from nicely balanced to completely broken unplayable, cant angle to bounce shells, everything is a HE target. And changing the Torpedo belt to the armor of the belt would also be a nerf as the torpedo belt isn't inclined like the main belt. Also rip French spaced armor.
  7. snakecake

    Pan European tree (premiums)

    The A-Hull if i'm not mistaken also would come with a floatplane, not sure how that would work on a destroyer if they decide to do that though.
  8. Well for an EU flag they also could go for a blue background and Europa + bull from Greek mythology
  9. snakecake

    Some interesting info around the world

    From the stream going on atm, on the current topic of radar. https://clips.twitch.tv/FunIronicYamOpieOP
  10. snakecake

    Azur Lane Collab

    They have a voice line when you fire your guns, which is nice and I really like it but there's no internal cooldown on it so on a high RoF ship its a constant spam of "FIRE" "FIRE" "FIRE" "FIRE". You can shut her up if you do sequential fire and hold down the mouse button but a internal cooldown would be nice imo.
  11. snakecake

    Cleveland - Tier 8

    As i said, like a Atlanta, because if she uptiered and gets into those maps she's a exercise in frustration to play, though these USN CL's have more range its still going to be rough experience.
  12. snakecake

    Cleveland - Tier 8

    A line full of Atlanta's, find your Waifu Island sit behind it and spam HE, requires a team that cooperates to work, just like Atlanta.
  13. snakecake

    What Were Your Greatest Gaming Achievements Today ?

    Has been a while since my last kraken.
  14. snakecake

    Stalingrad the most TROLL OP ship ever

    Only thing wrong with it, is WG classifying it as a cruiser.
  15. Well, that was said when the DefAA multiplier was 3x, currently it is 4x for Destroyers and also before the introduction of Kidd which is T9+ AA on T8 with DefAA. If AA values were a concern for Aki + DefAA they could have adjusted the value of the consumable. Its just a bit of fun pointing out how some ships cant have certain consumables for "flavour" yet how certain others can.
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