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valoaa

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About valoaa

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  1. My original solution for this post was only an initial idea. I’m not game developer, I don’t know the ins and outs of the the matchmaking system and what goes on in the background. At the end of the day, if you have an afk DD or any ship, on average, you have a disadvantage. This needs to be fixed in Randoms and absolutely should not exist in Ranked and clan battles.
  2. Very interesting, I was going to say probably because you immediately notice when a destroyer is AFK as they are crucial to the beginning of a most matches. would be interesting to see actual stats on this. I would happily wait 5 minutes for a game if it meant I didn’t have to play with 1 our of 2 AFK destroyers on my side. Regardless I’m sure there are other solutions or amendments to mine to fix this.
  3. The game is very slowly but surely fixing all the glaring problems it has. But this one really grinds my steering gears and is absolutely game breaking. The match should not start unless all ships have loaded into the game: Lets imagine a match on "Two Brothers" (map with channel through the middle) for example. Two DD's either side one DD afk for the first minute or two gives the other team an astronomical advantage. Obviously this is not just exclusive to this map or DD's but weighted heavily towards them. Ways to approach this: 1. Matchmaking begins at loading screen. 2. 24 players have been found. 3. Everybody loads in as normal. 4. 1 ship is has not loaded after a balanced set amount of time, yet to be determined. 5. That ship is kicked from match. 5. That said ship, continues to load the map and in the meantime gets matched into another match of the same map. 6. Another ship who has already played this map since they have last logged in (map loads faster) is instantly added to the game. Even if this increases wait time by 1-2 minutes I would choose this method. Thoughts, improvements to what I said?
  4. USS Seattle Gun Range wtf

    True, but that’s what supertesters are for and other community contributors However, they seemed to miss this glaring one! Also, I imagine there is a lot of profit to be made for new lines with people converting doubloons, so if people could play them before hand it would significantly deduct from that.
  5. USS Seattle Gun Range wtf

    Oh thanks for he reply, my first forum post which has amounted to something haha.
  6. USS Seattle Gun Range wtf

    Absolutely going to hit thing at 18km stationary battleships for example is pretty much free food for this ship + others in the line.
  7. USS Seattle Gun Range wtf

    Haha, is that a thing? Very strange, at the moment I have the A hull and the Gun range upgrade and the ship is pretty good. How do you we ping Wargaming in these posts? Did I do this right? lol @MrConway
  8. USS Seattle Gun Range wtf

    I thought I was being a bit over the top by saying its a bug, but cool. Can somebody else confirm this? Check your game client.
  9. USS Seattle Gun Range wtf

    Just noticed when you unlock the USS Seattle B Hull the range is reduced by 0.9km from 14.3km to 13.4km (1km from 15.7km to 14.7km with the range upgrade.) What is this about? Can somebody explain this? Possible bug? (unlikely). I can't think of any other ship where this occurs. The guns are exactly the same - 152mm/47 D.P Mk17. Nor does the actual Artillery stat go down, it remains at 42/100.
  10. Freedom Containers

    Yes, I did explain I knew this in the post. I'm asking what the point of that mechanic is and it was annoying and funny that I received the only two ships I already owned. Also asking other people thoughts on the their containers.
  11. Freedom Containers

    The new freedom containers in store. Thought I'd get some, why not, chance of winning a ship I don't own, probably not going to get of the special missions to unlock them. Buy 5 containers Get TWO missions for premium ships. BOTH for the only two ships in the list I already own. Fantastic. Yes I know I may have been quite lucky to get two, not sure on the frequency this time around. And yes I know now get credits I don't understand why it can't just see you already have that ship and then roll the dice again. Thoughts?
  12. I remember players not wanting them in super containers because they would rather 50,000 free XP or 100 camouflages for example, but surely if you actually select credits you could get a large amount of credits in a super container, as we all know there is still a small chance to get one by not selecting super container.
  13. Yeah I get that, but we really can't bring realism into the question in World of Warships can we. Lets do that for a moment and imagine the scenario in real life. The carrier gets destroyed as planes were heading back empty to land, they wouldn't just hover there would they? They would fly off into the horizon or back to land or something.
  14. Been wanting to post this for a while. Whatever happened to getting 10,000,000 or 20,000,000 credits in containers? This definitely used to be a thing. Does anybody else get these anymore? When was the last time you received one? It think it may have changed when they made a few amendments to super containers a while back, changing 5 reward signals to 4 for example.
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